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Zeiter
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Perhaps we could get by with just 1 scout patrol, and shuttle it back and forth for drone control/mind worm defense duty. Would that be feasible?
The rover exploration sounds good. We'll have rolling thunder brigade map out the crater and eventually the areas down closer to Yang's territory.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:37
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Battle Report MY 2106
I executed the general suggestions made to further map the rainy plains with R-112 CRV, move west into the crater with Rolling Thunder, and move down Río Rojo with the Chiron Knights.
Results:
The Chiron Knights' expedition on Río Rojo was a bit disappointing. I was hoping for a long river leading to some fertile coastal plains, but it turns out Río Rojo is a relative short river filled with rocks and fungus. 
Two consolations:
1) The river is largely covered with red/pink fungus, so the name Red River really fits. 
2) Unless we want to plough back north through all that fungus and rocks, exploring further south seems the easiest and logical path to follow, as desired by Snoddasmannen and Dissident. 
I guess this also means we should use R-112 CRV to move into Sparta Command in som five years, if you agree with that idea.
R-112 CRV moved a bit (north)-east further mapping the rainy plains and loosely following the coast. I guess next turn we'd better move fully inland to find the source of Gunrunners' Creek.
The Rolling Thunder Brigade mapped the delta of Blood of Martyrs' River and then moved into Buster Crater. Two possible Unity pods detected. Would I assume correctly we're gonna wait with popping those until we have a base there, to prevent nasty stuff like a fungal bloom or an earthquake (like CyCon both suffered in ACDG2 ) destroying the Crater?
Anyway, the Crater valley is rather swampy and full of little lakes (or in other words: a river flowing in it), so combined with the mineral bonus, there are perfect base sites there!!! 
This doesn't show on the screenshot I posted in the map thread, but I've also named a few landmarks according to Googlie's suggestions. They can always be changed later if required.
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Zeiter
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Our destiny lies to the west, it seems. I suggest having the Chiron Knights rover explore some more to the south, and then come back up to Sparta Command for drone duty. R-112 CRV and Rolling Thunder can keep on exploring NE and SW, respectively. Eventually we'll probably have R-112 CRV loop back around to our cities after it scouts all of the good land to the north (assuming we are on a penninsula and the coast line wraps all around on the 3 sides to the North and East.) Then either it or Chiron Knights could scout more land SW.
That crater is perfect. I suggest founding a base 1 tile W and 1 tile NW of Santiago Citidel.
So many good base sites...if only we could get those CP's out there sooner...*sigh*.
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Zeiter
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Perhaps we should plant a base right in the middle of buster crater. That base would still get there in 2 turns thanks to the river, and it would have the nutrient bonus to work, and it would get +1 energy and min in the base square. We'd also have those 3 pods all in the base radius. If we decide on this, then I would wait for popping that pod on the river until we get a base next door. In the future, we could plant more bases in a sort of ring around the crater, maybe 1 on each side, each placed 3 squares away from the center of the crater city, and each capable of working 3 crater squares.
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Zeiter
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Oh, and as far as rover exploration, next turn I would have rolling thunder explore west or southwesterly, R-112 CRV move south, then move up gunrunner's creek to its source, then maybe to another square with its 1/3 movement point left. I guess we could let Chiron Knights pop that pod to its west, as we won't have a base planted near there for a while.
Alright, a nutrient bonus is exactly what we need! Right now we have all of these juicy base sites, and the nutrient bonus grow our crater city to size 2 and have it ready for CP production in no time! I'd even say that, at this point, a nutrient bonus is just as good, if not slightly better than a monolith.
And what's not to love about cranking out early veteran units with our nifty Command Center? Of course, if we get in a pinch and need some rush credits, it's like having a little ATM. Even if we don't pop a pod for EC's, we can still rush a CP if we really need to by just selling off the CC. Although the gains we get from it diminish as the years pass, as each year we'll be paying 1 EC in maintenance. Thus, 10 years from now, if we sell the CC, it will only really be worth 20 EC's instead of 30. That's unless we find a way to make it useful, of course, but it's likely that we'll mostly be producing CP's and formers in the near future (as well as the occasional veteran rover, perhaps.)
I have to say, this is one of the most efficient, and most successful starts I've ever witnessed. No opportunity has been wasted, we haven't had any bad breaks yet (in fact, we've been quite lucky), and everything seems to be humming along exactly as planned.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:37
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quote: Originally posted by Googlie
Perhaps we just let the three players commanding the rovers tell you what to do with them and not make comments re the others (but let you exercise a "battlefield discretion" should a mid-move choice present itself - eg river forks, meet a mindworm, etc etc) |

quote: We get them back if we revert the same turn. Biut I'm thinking ..... we can't keep postponing the completion of our next CP else we'll become hopelessly far behind. So let's continue with its production and horde the ec's necessary to rush it when our pop goes to 2 at SC1. And if we pop an ec boost, or another rover, so much the better |
Sounds good. 
quote: I'd go along with changing the big one to Rio Grande, but save Gunrunner for a smaller one elsewhere - the river running thru SC2 is still pretty large (maybe revert to Martyrs' Blood, or Black River or summat). |
Sounds good too. Martyrs' Blood River, Black River or in Spanish Río Negro sound all great too. 
quote: And do we need a name for the small river running into the lakes in Buster Crater? |
Perhaps not to put on the map as a landmark, as that would create too many landmarks on a small area (with Buster Crater already existing), but a name to refer to the river might be handy. 
Btw, re Crater bases, personally I'd prefer something like below to get the best possible base site tiles, but I understand many people would be uncomfortable with such close base spacing.

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