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Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 12-07-2004 07:29 Visit Googlie's homepage!
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I basically agree

The Chiron Knights motorized squadron I suggest move downriver (are we agreed on Red River, or Rouge Riviere? - what would it be in Spanish?) in a NE direction - the river must eventually run into an ocean, so it'd be good to find where

I'd move R-112 Corazon Recon Vehicle east to try and find the headwaters of the northwesterly flowing river (Gunrunners' Creek, for want of a better name?) which I would guess is on 59:11 or 60:10. It could then proceed downriver back to SC2

The about-to-be-commissioned rover at SC2 (name? - how about Rolling Thunder Brigade - a highly decorated unit in The Spartan Chronicles?) can go straight west into 56:18 and then maniac can decide to go on to 55:17 or 54:18 after these tiles are uncovered by its first move (if a pod, change production at SC2 to a CC and pop the pod)

With 7 turns to pop2 in SC and 9 turns in SC2, and with Soc Flex being 5 turns away, these next 5 turns will largely be exploring turns

Question: should we interpose a defensive scout patrol in each base (3 turns) to give our 3 rovers free hand to explore and meet other factions?. Our pop growth rate will still allow 5 or 6 turns (depending on the base) to rush build colony pods at that time, provided we pop a 25ec's or 2 with the rovers

G.

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:37
  Old Post 12-07-2004 08:59
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Perhaps we could get by with just 1 scout patrol, and shuttle it back and forth for drone control/mind worm defense duty. Would that be feasible?

The rover exploration sounds good. We'll have rolling thunder brigade map out the crater and eventually the areas down closer to Yang's territory.

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:37
  Old Post 12-07-2004 18:32
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quote:
Originally posted by Googlie
(are we agreed on Red River, or Rouge Riviere? - what would it be in Spanish?)


According to the English->Spanish translator at the bottom of the page 'Río Rojo'. Sounds good to me.

quote:
Question: should we interpose a defensive scout patrol in each base (3 turns) to give our 3 rovers free hand to explore and meet other factions?. Our pop growth rate will still allow 5 or 6 turns (depending on the base) to rush build colony pods at that time, provided we pop a 25ec's or 2 with the rovers


The only time when we would need base garrisons for drone control in the next fifteen-twenty years or so is the period between SC1 & SC2 growing to size 2 and those bases completing their CPs. But with some hurrying that period could be reduced to only one turn. So personally I'd consider scout patrols not the best investment possible right now (and we don't have a command center yet to produce veteran (+) instead of disciplined (+) scout patrols. ).

To garrison the bases the turn they grow to size 2 and at the same time not delay our rovers' exploration plans, I'd suggest to plan the path of one of our rovers in a way that it moves into Sparta Command in about exactly 7 turns. Then it could immediately proceed to Santiago Citadel, and when that base is reduced back to size 1, the rover could once again proceed north, west or south to continue exploration. The time spent not exploring would be minimized this way.

Possible routes for one of the rovers could be like below. Just a rough example of course. It all depends on the terrain we'd encounter.

Googlie is offline Googlie
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Apr 1999
time: 21:37
  Old Post 12-07-2004 18:55 Visit Googlie's homepage!
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The only lingering fear I have is the memory of the UoP in the last game, where Archaic pursued an "empty base" policy in favor of building facilities - that made him a walkover when the Hive/Drones came calling.

In fact, in one of the stalled Uni turns I played and moved on, I started infantry probes in 4 of his five bases - at least he continued with them.

Maniac would have seen that too when the Uni merged with the CyCon - totally inadequate defenses.

G.

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:37
  Old Post 12-07-2004 20:52
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Ah I think we've got a misunderstanding. I'm not at all advocating an empty base police for about the entire game. Only for now in the beginning while we don't have any drone problems. Once our bases start growing to size 2 without any CPs being completed right after, and once we cross the first bureaucracy limit and thus get drones in bases even when they are at size 1, I'd be a heavy supporter of gradually increasing our base garrisons to no less than two per base. Anything less would be wasting our +1 Police SE advantage.

A nice side-effect of that is, even when it would only be two scout patrols in each base, we could end up as the largest military power in the "Who's Who" info screen (unless the Hive goes really overboard with military production ). Other factions might then think we have a large offensive military itching to invade somebody, and fear us more.

Have a look at the comparison game I just posted in the relevant thread. There Fort Superiority has a command center (besides many other nice facilities due to materials pods ) and I'm using that base to produce police infantries practically non-stop. If we have some luck with materials pods ourselves in the ACDG3 and get a command center in one or two bases, we could perhaps use those bases too to produce military units and garrisons non-stop?

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:37
  Old Post 12-07-2004 23:55
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I definitely like the idea of having bases that specialize in producing one thing - like one base for just police units. Less confusing to manage.

Nice color-coded play-by-play diagram there.
Although, I wonder if it would be better to send one rover waaaay out, and have the other exclusively do drone control duty, and scouting the more neighboring areas in its spare time, instead of having both come back.

Maniac is offline Maniac
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Jul 1999
time: 06:37
  Old Post 13-07-2004 00:00
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quote:
Originally posted by Zeiter
Although, I wonder if it would be better to send one rover waaaay out, and have the other exclusively do drone control duty, and scouting the more neighboring areas in its spare time, instead of having both come back.


Indeed. I'd propose indeed to only let one of the two rovers return after a while. I only drew two paths to show we could choose between the two rovers if we wanted to use this idea.

Snoddasmannen is offline Snoddasmannen
Prince

Jul 2004
time: 06:37
  Old Post 13-07-2004 01:57
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If I was playing this alone, I would be exploring and expanding to the south-west, preempting Yang's exploitation of that region.

We might have all the time in the world to explore and pop pods in the east, but we know we have competition in the south-west, so why not go there and fetch those pods before Yang can get his dirty hands on them?

Just a thought

Dis is offline Dis
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  Old Post 13-07-2004 03:57 Visit Dis's homepage!
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my thoughts as well. Although I'm not sure they are to the Southwest? Do we have confirmation on that? Those pods close to our base should be safe for a while. but I would like to go out and get the further out pods. We can take a chance on those. And of course eventually find out the situation arrangement of our ene... I mean counterparts.

Sending one rover back to Sparta command seems fine with me. Chiron Knights? Is that the name of the souther one? That's as good as any. He may be able to go further out than the arrow indicates because of the good movement on the river.

2 garrisons is fine with me eventually. But I don't just want to have a psuedo large military. I do want to be able to conquer something . But we'll plan more for that once we find someone. It would be wasteful to develop the military too soon and pay costs for something we aren't using. but because of our -1 industry, we can't wait too long either.

Maniac is offline Maniac
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Jul 1999
time: 06:37
  Old Post 13-07-2004 05:49
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Battle Report MY 2106


I executed the general suggestions made to further map the rainy plains with R-112 CRV, move west into the crater with Rolling Thunder, and move down Río Rojo with the Chiron Knights.

Results:

The Chiron Knights' expedition on Río Rojo was a bit disappointing. I was hoping for a long river leading to some fertile coastal plains, but it turns out Río Rojo is a relative short river filled with rocks and fungus.

Two consolations:
1) The river is largely covered with red/pink fungus, so the name Red River really fits.
2) Unless we want to plough back north through all that fungus and rocks, exploring further south seems the easiest and logical path to follow, as desired by Snoddasmannen and Dissident.
I guess this also means we should use R-112 CRV to move into Sparta Command in som five years, if you agree with that idea.


R-112 CRV moved a bit (north)-east further mapping the rainy plains and loosely following the coast. I guess next turn we'd better move fully inland to find the source of Gunrunners' Creek.


The Rolling Thunder Brigade mapped the delta of Blood of Martyrs' River and then moved into Buster Crater. Two possible Unity pods detected. Would I assume correctly we're gonna wait with popping those until we have a base there, to prevent nasty stuff like a fungal bloom or an earthquake (like CyCon both suffered in ACDG2 ) destroying the Crater?
Anyway, the Crater valley is rather swampy and full of little lakes (or in other words: a river flowing in it), so combined with the mineral bonus, there are perfect base sites there!!!


This doesn't show on the screenshot I posted in the map thread, but I've also named a few landmarks according to Googlie's suggestions. They can always be changed later if required.

Maniac is offline Maniac
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Jul 1999
time: 06:37
  Old Post 13-07-2004 06:14
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quote:
Originally posted by Dissident
hmm, I haven't downloaded stuff from Poly before. I get the option to open or save to disk. When I click save to disk nothing happens.


That's rather annoying to say the least. Have you mentioned this to MarkG or DanQ in the Apolyton/Community forum?

quote:
The about-to-be-commissioned rover at SC2 (name? - how about Rolling Thunder Brigade - a highly decorated unit in The Spartan Chronicles?)


Do you want to be the commanding captain of this brigade?

Googlie is offline Googlie
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Commanding Officer, CRYPTEIA
Apr 1999
time: 21:37
  Old Post 13-07-2004 06:57 Visit Googlie's homepage!
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Diss: do you have any virus protection attachment-scanning software running?

I just installed the full Norton Systemworks, and now it can take over 30 seconds for me to see the download activating (ie after it's scanned the file)

Maniac: Sure - Rolling Thunder, commanded by Captain Googlie

I posted a map with landmarks named - and units - with only one change - Rio Grande instead of Blood of the Martyrs River (a bit long winded)

Maybe Rio Grande can run into Blood of the Martyr's Bay

(also took fog of war off to make the map a little clearer)

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:37
  Old Post 13-07-2004 08:30
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Our destiny lies to the west, it seems. I suggest having the Chiron Knights rover explore some more to the south, and then come back up to Sparta Command for drone duty. R-112 CRV and Rolling Thunder can keep on exploring NE and SW, respectively. Eventually we'll probably have R-112 CRV loop back around to our cities after it scouts all of the good land to the north (assuming we are on a penninsula and the coast line wraps all around on the 3 sides to the North and East.) Then either it or Chiron Knights could scout more land SW.

That crater is perfect. I suggest founding a base 1 tile W and 1 tile NW of Santiago Citidel.

So many good base sites...if only we could get those CP's out there sooner...*sigh*.

Maniac is offline Maniac
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Jul 1999
time: 06:37
  Old Post 13-07-2004 23:42
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quote:
Originally posted by Zeiter
Sounds good.

I guess we could start to set up separate threads for different tasks (rover exploration, base management, etc.) and get people in charge of each department in order to streamline things a bit and remove any confusion over what the consensus is on any given turn.



So, are there volunteers for any of those departments? Especially rover exploration would be useful. There are many general suggestions made, but I don't know sure where exactly to move them, while the turn is already back. Should I just move in the general directions mentioned (eg Zeiter's post above) without waiting for specific coordinates?

Googlie is offline Googlie
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time: 21:37
  Old Post 14-07-2004 03:23 Visit Googlie's homepage!
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I'd go with Zeiter's suggestions until we geta formal command structure in place

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:37
  Old Post 14-07-2004 04:18
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Okay, done.

Battle Report MY 2107


  • Yes! Yes! Yes! Captain Googlie moved the Rolling Thunder rover troop on the crater river to explore. It led to a river source where a Unity pod was detected. The rover had only 1/3 MP left and I'm irrationally scared about getting a fungal bloom or earthquake destroying the Buster Crater. So I was in doubt whether I should wait until next turn, or post a midturn to ask everyone's opinion. But after some hesitation I decided to pop the pod and get over it. We got a nutrient bonus and a materials pod completing a command center in Santiago Citadel!
  • In other news, R-112 CRV moved around a bit more on the rainy plains, and found the source of Gunrunners' Creek.
  • As the Yellow Proposal seems to have a unanimous agreement meaning there wouldn't be a base founded in the southern Unity pod's vicinity in the near future, I ordered Captain Andemagnus to drive a bit southwest to that Unity pod.

Sparta MY 2107 presend save

Googlie is offline Googlie
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time: 21:37
  Old Post 14-07-2004 05:48 Visit Googlie's homepage!
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quote:
Originally posted by Maniac
We got a nutrient bonus and a materials pod completing a command center in Santiago Citadel!


Dis is offline Dis
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  Old Post 14-07-2004 06:14 Visit Dis's homepage!
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quote:
Originally posted by Maniac


That's rather annoying to say the least. Have you mentioned this to MarkG or DanQ in the Apolyton/Community forum?



Do you want to be the commanding captain of this brigade?


actually I figured out what I was doing wrong . It has to do with my new browser.

Dis is offline Dis
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  Old Post 14-07-2004 06:18 Visit Dis's homepage!
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quote:
Originally posted by Maniac



So, are there volunteers for any of those departments? Especially rover exploration would be useful. There are many general suggestions made, but I don't know sure where exactly to move them, while the turn is already back. Should I just move in the general directions mentioned (eg Zeiter's post above) without waiting for specific coordinates?


I wasn't able to get any imput yesterday. Apolyton was busy, and I didn't get a chance to post. we could have one person control exploration of a rover. Of course, if that person does not post before the turn comes up, then we have a problem. Then we'd have to resort to what others say.

Dis is offline Dis
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  Old Post 14-07-2004 06:19 Visit Dis's homepage!
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quote:
Originally posted by Maniac
Okay, done.

Battle Report MY 2107


  • Yes! Yes! Yes! Captain Googlie moved the Rolling Thunder rover troop on the crater river to explore. It led to a river source where a Unity pod was detected. The rover had only 1/3 MP left and I'm irrationally scared about getting a fungal bloom or earthquake destroying the Buster Crater. So I was in doubt whether I should wait until next turn, or post a midturn to ask everyone's opinion. But after some hesitation I decided to pop the pod and get over it. We got a nutrient bonus and a materials pod completing a command center in Santiago Citadel!
  • In other news, R-112 CRV moved around a bit more on the rainy plains, and found the source of Gunrunners' Creek.
  • As the Yellow Proposal seems to have a unanimous agreement meaning there wouldn't be a base founded in the southern Unity pod's vicinity in the near future, I ordered Captain Andemagnus to drive a bit southwest to that Unity pod.

Sparta MY 2107 presend save


cool!

Are earthquakes in landmarks that common? I think I may have had a landmark destroyed once. And indeed, it would be horrible losing that landmark. We need those minerals.- and the rivers

Googlie is offline Googlie
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  Old Post 14-07-2004 06:53 Visit Googlie's homepage!
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Thinking ahead ..... if the Chiron Knights are going to pop the pod just west of it, should we change production at SC1 to a Command Center as well? Or maybe to a former?

(or maybe even to the WP - I have seen an SP completed due to a podpop, albeit that was in a one-city game and I was building it in my only base)

Rolling Thunder should now head sw into 49:17, and then to 47:17 to see where that coastline goes west of Buster Crater

quote:
Originally posted by Maniac
R-112 CRV ....... found the source of Gunrunners' Creek


That sure is a heck of a long river (and kinda makes the name "Gunrunners' Creek" seem somewhat inappropriate)

Are we planning to send R-112 CRV to pop the pod in the fungus at 54:8? (It'd be able to do that turn after next) And if so, do we put a former in production at SC2 before doing so (or another rover) It seems like it will be 20 or so turns before we get it into a base radius to pop

G.

Dis is offline Dis
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  Old Post 14-07-2004 07:25 Visit Dis's homepage!
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A pod pop completing a SP!!!

and I vote to rename gunrunners creek to gunrunners river

Zeiter is offline Zeiter
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Dec 2003
time: 23:37
  Old Post 14-07-2004 08:27
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Perhaps we should plant a base right in the middle of buster crater. That base would still get there in 2 turns thanks to the river, and it would have the nutrient bonus to work, and it would get +1 energy and min in the base square. We'd also have those 3 pods all in the base radius. If we decide on this, then I would wait for popping that pod on the river until we get a base next door. In the future, we could plant more bases in a sort of ring around the crater, maybe 1 on each side, each placed 3 squares away from the center of the crater city, and each capable of working 3 crater squares.

Zeiter is offline Zeiter
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Dec 2003
time: 23:37
  Old Post 14-07-2004 08:50
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Oh, and as far as rover exploration, next turn I would have rolling thunder explore west or southwesterly, R-112 CRV move south, then move up gunrunner's creek to its source, then maybe to another square with its 1/3 movement point left. I guess we could let Chiron Knights pop that pod to its west, as we won't have a base planted near there for a while.

Alright, a nutrient bonus is exactly what we need! Right now we have all of these juicy base sites, and the nutrient bonus grow our crater city to size 2 and have it ready for CP production in no time! I'd even say that, at this point, a nutrient bonus is just as good, if not slightly better than a monolith.

And what's not to love about cranking out early veteran units with our nifty Command Center? Of course, if we get in a pinch and need some rush credits, it's like having a little ATM. Even if we don't pop a pod for EC's, we can still rush a CP if we really need to by just selling off the CC. Although the gains we get from it diminish as the years pass, as each year we'll be paying 1 EC in maintenance. Thus, 10 years from now, if we sell the CC, it will only really be worth 20 EC's instead of 30. That's unless we find a way to make it useful, of course, but it's likely that we'll mostly be producing CP's and formers in the near future (as well as the occasional veteran rover, perhaps.)

I have to say, this is one of the most efficient, and most successful starts I've ever witnessed. No opportunity has been wasted, we haven't had any bad breaks yet (in fact, we've been quite lucky), and everything seems to be humming along exactly as planned.

Googlie is offline Googlie
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  Old Post 14-07-2004 09:16 Visit Googlie's homepage!
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quote:
Originally posted by Zeiter
In the future, we could plant more bases in a sort of ring around the crater, maybe 1 on each side, each placed 3 squares away from the center of the crater city, and each capable of working 3 crater squares.


Something like this?

Attachment: craterscenario.gif
This has been downloaded 31 time(s).

Maniac is offline Maniac
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Jul 1999
time: 06:37
  Old Post 14-07-2004 19:15
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Battle Report MY 2108


We've still got no Generalissimo responsible for organizing and channeling all military and exploration suggestions, so I went ahead with the different suggestions made:
  • Rolling Thunder troop moved SW-W as suggested. Another coast was detected.
  • Chiron Knights popped the Unity pod. We got some solar collectors on a few places that can't use them. Oh well, it can't always be stellar pod popping results.
  • R-112 CRV fully explored Gunrunners' Creek.
  • Command Center completed in Santiago Citadel. Production switched back to a colony pod.

Sparta MY 2108 presend

quote:
Originally posted by Dissident
Are earthquakes in landmarks that common?


Not really. That's why I call it an irrational fear. But it happened in the previous ACDG, so that was one time too much for me personally.

quote:
Originally posted by Googlie
Thinking ahead ..... if the Chiron Knights are going to pop the pod just west of it, should we change production at SC1 to a Command Center as well? Or maybe to a former?


Now SC1 production has already passed beyond the 10-mineral limit though. So would we lose minerals from now on when changing production? (Or do we get them back when we switch back to the original item in the same turn? I'm not sure.)

quote:
That sure is a heck of a long river (and kinda makes the name "Gunrunners' Creek" seem somewhat inappropriate)


Perhaps we could switch the river names of Río Grande and Gunrunners' Creek?

Googlie is offline Googlie
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  Old Post 14-07-2004 19:32 Visit Googlie's homepage!
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quote:
Originally posted by Maniac
We've still got no Generalissimo responsible for organizing and channeling all military and exploration suggestions, so I went ahead with the different suggestions made


Perhaps we just let the three players commanding the rovers tell you what to do with them and not make comments re the others (but let you exercise a "battlefield discretion" should a mid-move choice present itself - eg river forks, meet a mindworm, etc etc)

quote:
Now SC1 production has already passed beyond the 10-mineral limit though. So would we lose minerals from now on when changing production? (Or do we get them back when we switch back to the original item in the same turn? I'm not sure.)


We get them back if we revert the same turn. Biut I'm thinking ..... we can't keep postponing the completion of our next CP else we'll become hopelessly far behind. So let's continue with its production and horde the ec's necessary to rush it when our pop goes to 2 at SC1. And if we pop an ec boost, or another rover, so much the better

quote:
Perhaps we could switch the river names of Río Grande and Gunrunners' Creek?


I'd go along with changing the big one to Rio Grande, but save Gunrunner for a smaller one elsewhere - the river running thru SC2 is still pretty large (maybe revert to Martyrs' Blood, or Black River or summat). And do we need a name for the small river running into the lakes in Buster Crater?

G.

Maniac is offline Maniac
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  Old Post 14-07-2004 20:01
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quote:
Originally posted by Googlie
Perhaps we just let the three players commanding the rovers tell you what to do with them and not make comments re the others (but let you exercise a "battlefield discretion" should a mid-move choice present itself - eg river forks, meet a mindworm, etc etc)




quote:
We get them back if we revert the same turn. Biut I'm thinking ..... we can't keep postponing the completion of our next CP else we'll become hopelessly far behind. So let's continue with its production and horde the ec's necessary to rush it when our pop goes to 2 at SC1. And if we pop an ec boost, or another rover, so much the better


Sounds good.

quote:
I'd go along with changing the big one to Rio Grande, but save Gunrunner for a smaller one elsewhere - the river running thru SC2 is still pretty large (maybe revert to Martyrs' Blood, or Black River or summat).


Sounds good too. Martyrs' Blood River, Black River or in Spanish Río Negro sound all great too.

quote:
And do we need a name for the small river running into the lakes in Buster Crater?


Perhaps not to put on the map as a landmark, as that would create too many landmarks on a small area (with Buster Crater already existing), but a name to refer to the river might be handy.



Btw, re Crater bases, personally I'd prefer something like below to get the best possible base site tiles, but I understand many people would be uncomfortable with such close base spacing.

Maniac is offline Maniac
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  Old Post 14-07-2004 20:23
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Btw, I'll directly ask some questions for next turn, since the turnplay rate is really fast.

a) Should R-112 CRV pop the unity pod on that rocky tile south of its location, or not? If yes, should SC2 production be temporarily changed to something else in case of a materials pod?

b) R-112 CRV and Chiron Knights can both be sent back to garrison Sparta Command for when it grows to size 2. Which one to send back?

Snoddasmannen is offline Snoddasmannen
Prince

Jul 2004
time: 06:37
  Old Post 14-07-2004 21:12
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Well played so far! We've been pretty lucky with the pods, let's keep that up shall we?

My humle suggestions for the future:

a) Pop the pod. We won't be building any bases there for a while I guess, so there's no use waiting for it to come within base range (which as I understand gives us better odds).

Temporarily switch production in SC2 to a wonder (I believe we can build the WP right?), we might get lucky

b) I suggest we deploy R-112 to garrison Sparta, letting the Chiron Knights further explore the south.

 
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