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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:33
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i've compiled a list of AU601-links which i'll keep updated. please post here, if anything is wrong or outdated.
also, for each couple, please somebody post the current year every -let's say- 20-30 turns.
general AU601 multiplayer threads:
general AU601 single player threads DO NOT READ IF YOU'RE PARTICIPATING IN MP AND SHOULDN'T SEE THESE SPOILERS:
DAR links DO NOT READ IF YOU'RE NOT ALLOWED:
code:
| Ruleset, Level |
tracker thread | current year |
| Rome | Greece |
DAR thread(s) | score (rank) [year] |
|
| AU mod, Demigod | tracker | ≥670bc |
| Dominae | -- | DAR1, DAR2, DAR3, DAR4 | 469 (6.) [670bc] |
| -- | Krill | DAR1, DAR2, DAR3, DAR4 | 293 (7.) [670bc] |
| game ended @~670ad (abandonned) |
|
| AU mod, Emperor | tracker | ≥800ad |
| nbarclay | -- | DAR1, DAR2, DAR3, DAR4 | 1373 (1.) [890ad] |
| -- | Theseus | DAR1, DAR2, DAR3, DAR4 | 1019 (3.) [890ad] |
| nbarclay MP-WINNER @890ad, SP-WINNER @1730ad (domination, 6309 points) |
|
| AU mod, Emperor | tracker | ≥500ad |
| alexman | -- | DAR1, DAR2, DAR3, DAR4 | 1143 (1.) [660ad] |
| -- | jshelr | DAR1, DAR2, DAR3, DAR4 | 673 (5.) [660ad] |
| alexman MP-WINNER @660ad, SP: ? |
|
| AU mod, Emperor | tracker | ≥230bc |
| Punkbass2000 | -- | DAR1, DAR2, DAR3, DAR4 | 384 (5.) [230bc] |
| -- | ZargonX | DAR1, DAR2, DAR3, DAR4 | 451 (2.) [230bc] |
|
| Stock rules, Emperor | tracker | ≥250ad |
| MotownDennis | -- | DAR1, DAR2, DAR3, DAR4 | |
| -- | conmcb25 | DAR1, DAR2, DAR3, DAR4 | |
|
| Stock rules, Emperor | tracker | 890ad |
| Rhothaerill | -- | DAR1, DAR2, DAR3, DAR4 | 973 (4.) [890ad] |
| -- | Beta | DAR1, DAR2, DAR3, DAR4 | 1089 (2.) [890ad] |
| Rhothaerill MP-WINNER @890ad (Beta resignes), SP: --- |
|
| AU mod, Monarch | tracker | ≥430ad |
| sabrewolf | -- | DAR1, DAR2, DAR3, DAR4 | 866 (1.) [430ad] |
| -- | Andydog | DAR1, DAR2, DAR3, DAR4 | 364 (6.) [430ad] |
| sabrewolf MP-WINNER @430ad, SP: ? |
|
| AU mod, Monarch | tracker | ≥750ad |
| Aqualung71 | -- | DAR1, DAR2, DAR3, DAR4 | 763 (1.) [750ad] |
| -- | Paddy the Scot | DAR1, DAR2, DAR3, DAR4 | 512 (7.) [750ad] |
|
| AU mod, Monarch | tracker | ≥110ad |
| Strollen | -- | DAR1, DAR2, DAR3, DAR4 | 572 (1.) [110ad] |
| -- | smellymummy | DAR1, DAR2, DAR3, DAR4 | 535 (2.) [110ad] |
|
| AU mod, Monarch | tracker | ≥850bc |
| snoopy369 | -- | DAR1, DAR2, DAR3, DAR4 | 222 (4.) [~900bc] |
| -- | kwpulliam1973 | DAR1, DAR2, DAR3, DAR4 | 178 (7.) [~900bc] |
|
other matchups, not yet started:
- Nor Me - Tarquinius (AU mod, Monarch)
Last edited by sabrewolf on 26-09-2004 at 04:57
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:33
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here the AU601 rules:
quote: Originally posted by alexman
- All players will be divided into pairs. Each pair will play a PBEM game on a standard pangaea map with six AI. For comparison purposes, all games will be played on the same map, with the same civilizations.
- Human players will agree not to attack any city that has not been founded by their own civilization, unless that city belongs to the other human. Also, they may not take control of such cities by any other means (peace negotiations, culture flips). Since the human players will not be neighbors, early rushes are ruled out.
- Instead, both players will concentrate in the early game on manipulating the AI to their advantage. Can you bribe the AI to attack your human opponent? Can you be the first one to make a profit from trading?
- Leter in the game, we are likely to have a military showdown between human players, but the AI will still play a role. Can you convince the AI to vote for you in the UN elections? Can you secure the resources needed for a spaceship launch by trading with the AI, or will the other human beat you to it?
- Each player will have a DAR thread dedicated to himself, where he is the only one to post the progress of his game. Each player may update his thread with screenshots, saves, and even ask advice from members of the AU community. Neutral observers will be able to follow the games, compare them, and comment in a special spoiler thread. It goes without saying that players should not peek in other threads until their game is finished, and neutral observers should not give out spoilers in ongoing game threads.
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Last edited by sabrewolf on 19-07-2004 at 18:37
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:33
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thanks for that, theseus 
from now, i'd recommend everybody to post when following turns have been reached:
- 2750bc: 25 turns, switching to 40 years/turn
- 1750bc: 25 turns, switching to 25 years/turn
- 1250bc: 20 turns
- 750bc: 20 turns, switching to 20 years/turn
- 250bc: 25 turns
- 250ad: 25 turns, switching to 10 years/turn
- 500ad: 25 turns
- 750ad: 25 turns
- 1000ad: 25 turns
- 1250ad: 25 turns, switching to 5 years/turn
- 1350ad: 20 turns
- 1450ad: 20 turns
- 1550ad: 20 turns
- 1650ad: 20 turns
- 1750ad: 20 turns, switching to 2 years/turn
then we'll see further 
more often, and the thread will reach 500 posts too soon, less often, and it's too much out of date
edit: at each update, you can optionally post the current score 
Last edited by sabrewolf on 19-07-2004 at 18:55
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:33
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Theseus and I are using a rule that if one of us enlists AIs to attack the other, the victim can capture or raze up to two cities from each enlisted AI in each war. The main reason for that provision is so there will be a potential price to be paid (in terms of allowing the other player to expand more) for hurling AIs into warfare with the other player. We can also take up to two cities per AI total in wars where AIs attack us without provocation.
Here's our score situation as of 2070 BC. Theseus built a second city relatively early while I was (gasp! ) working on setting up a settler pump, but I've been catching up just a little in score the last few turns.
Nathan
Attachment: bc 2070 score.jpg
This has been downloaded 662 time(s).
Last edited by nbarclay on 19-07-2004 at 23:44
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smellymummy
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quote: Originally posted by sabrewolf
thanks for that, theseus 
from now, i'd recommend everybody to post when following turns have been reached:
- 2750bc: 25 turns, switching to 40 years/turn
- 1750bc: 25 turns, switching to 25 years/turn
- 1250bc: 20 turns
...
more often, and the thread will reach 500 posts too soon, less often, and it's too much out of date
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well please pardon my DAR then, because I'm posting whenever I feel there's something to post about, basically when I get around to it.
I do include a good enough general summary IMO, I just don't include every little detail.
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Dominae
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I thought Score meant nothing...
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