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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:34
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Leave northern scout put, both to heal and because it will be needed as police pretty soon.
Continue moving CP towards base site #3
Decisions:
What next for our former?
What for our new unity foil (see below), spore launcher, and southern scout patrol?
We are in a position to pop up to 3 pods. HOWEVER, IIRC, mind worms move at the start of the turn, not the end. If that's the case, any worms we pop next turn will attack on 2115, at full strength (except vs bases). Someone can verify this. If it turns out to be true, we need to consider the risks. Gaia's Landing is not at risk from pods popped next turn, since the former can move back for defense. Our southern scout patrol would be lost if it pops worms, but IIRC it is the non-independent one. The unity foild would likewise be lost to a popped IoD. The spore launcher would probably be attacked and killed by popped worms, as well.
Attachment: acdg3-gaia-2113a.gif
This has been downloaded 13 time(s).
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Colonyan
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Hi I'm new here.
ok,I agree with the moves.
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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:34
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If we do not get enough ECs to rush the CP at base #2, the scout there needs to stay put.
Continue exploring the western seas
Decisions:
We have some more attractive base sites now! Southwest of Gaia's Landing is quite nice with the addition of a Monolith! The Uranium flats gained a nutrient bonus, as well. Despite these nice pod pops, we still didn't get what we wanted. Unless a pod yields ECs next turn (or soon after), we will need to produce base #2's CP the slow way. Base #2 grows to size 2 next turn.
I advocate switching Gaia's Landing to a CP, since we have a nice base site to the immediate southwest now.
Our spore launcher is in a position to pop yet another pod, but in time a base should be planted next to it. Should we pop it now with some risk, or pop it later with less risk?
Our foil is now adjacent to a non-fungus sea pod. Should we pop that, now that the odds of worms are lower?
When monoliths are found, when should the discovering units receive morale upgrades from them? I'd say always, except maybe when the unit still has moves remaining.
I started our former on a road to the southwest, but I haven't heard many opinions on what to do with our former.
Do we still want to send the CP from base #2 northwest?
Where next for the southern scout patrol? I say north.
Attachment: acdg3-gaia-2114a.gif
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smacksim
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Deputy Chairman of the Council of Lords of Gaia
Feb 2004 time: 00:34
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quote: Originally posted by Chaos Theory
I advocate switching Gaia's Landing to a CP, since we have a nice base site to the immediate southwest now.
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While GL is working on a CP, any pods that might rush-buy for us will be transferred to the next closest base, meaning a possible CP rush for Fallow Time. Of course, base 3 will be closer to southern/eastern pod-pops when it's planted. A good reason to have it work on a former either before or after scout patrol.
I advocate keeping one garrison active between GL and base 3. This leads me to think that a base NE of Fallow time might be better than heading straight for the sea. A base on that tail end of the river would make a nice base-space-space-base block of our first 4 bases, insuring maximum security once roads are in place. So what do people think about base 4? I originally suggested the NW end of the Ebbin Flow river. It's now looking a little far for safety to me.
I'm still 50/50 on sea pods. Usually with the Gaians I wait a little bit and then hit the pods with a fuller force of transports and 1-1-4 foils around the time I run Green. But we do need to take some chances this game.
Nice pod-popping by the way CT 
As to monolith-upgrades, my policy is wait till a unit is Hardened or better. Also, avoid them with damaged probe teams b/c the auto-heal for them. It does make a tasty base site!
Road continue to the sw for base 5, or head towards the flats? A 2-2-2 monolith is better than all of the flats this early in the game, with the exception of that Nut bonus. Because we'd waste a single turn turning the former around, I'd, by habit just continue the road. But we could go for the flats right now and set up some 1-2-2 forests. Again, I'm 50/50 on that.
Last edited by smacksim on 21-07-2004 at 14:33
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