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Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:34
  Old Post 19-07-2004 07:22
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The scout should pop the pod with a former in the GL build window (not a net node!). The spore launcher should move to pop those other 2 pods near by, as we'll need some EC's to make the Planned SE change. The new CP should move: N (safer than NE as if there is a MW in that adjecant fungus it will attack the base instead of the CP) -NE-E and gets planted there.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:34
  Old Post 19-07-2004 17:29 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Turn's in!

I can't play it for 9 hours, in case smacksim wants to play it.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 19-07-2004 23:59
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Just awoke. Two hours till your 9 hours. We wait.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:34
  Old Post 20-07-2004 01:43 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by smacksim at 14:59 local time
Just awoke.


Lazy bum!

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 20-07-2004 03:09
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Got spare money?

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:34
  Old Post 20-07-2004 03:14 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Plan of Action for 2114 Got spare money?

Leave northern scout put, both to heal and because it will be needed as police pretty soon.

Continue moving CP towards base site #3


Decisions:

What next for our former?

What for our new unity foil (see below), spore launcher, and southern scout patrol?

We are in a position to pop up to 3 pods. HOWEVER, IIRC, mind worms move at the start of the turn, not the end. If that's the case, any worms we pop next turn will attack on 2115, at full strength (except vs bases). Someone can verify this. If it turns out to be true, we need to consider the risks. Gaia's Landing is not at risk from pods popped next turn, since the former can move back for defense. Our southern scout patrol would be lost if it pops worms, but IIRC it is the non-independent one. The unity foild would likewise be lost to a popped IoD. The spore launcher would probably be attacked and killed by popped worms, as well.

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smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 20-07-2004 04:31
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Agree with your assesment of 2115 being worm-problematic.

Perhaps we should just scout with our Unity Foil? It'd be ashame to lose it. Contact with Zak would be nice

Spore launcher --> garrison duty? or better yet, team up with the southern scout for popping pods. We'll need a 3rd unit for police-garrison duty in that case.

Southern Scout --> pop the pod. This could let us know if the area is going to be good for a 5th base or not. But it could wait if we want to team up with the spore launcher, imo.

We still have a very good chance of capture for a second native unit. It would be best to do this with 2 units if possible. The spore launcher can troll fungus without much fear though. A native won't attack it, and a native can be herded towards the scout patrol.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:34
  Old Post 20-07-2004 05:36 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Put an end to popups!

I wouldn't be so sure that a native worm wouldn't attack the spore launcher. After all, native spore launchers attack each other. Test it out, or I might.

Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:34
  Old Post 20-07-2004 07:50
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From what I've read, native spore launchers attack each other as a by-product of one of them attacking an improvement and the other of them defending it.

I've done some play testing with spore launchers extensively trolling fungus and finding MW's. The MW's never attack those spore launchers. This was using 2 spore launchers over 30+ turns in large fungus patches and 20 of those years had increased native activity. Granted this is a small sample but I think it should hold up. Spore launchers had no problems capuring MW's either. If it misses the capture it defaults to an artillery attach instead, and it's still there next turn to try to capture again.

So...let's play it "safe" and mainly pop pods with the spore launcher.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 20-07-2004 08:02
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Got spare money?

good point though about finding another spore launcher. That wouldn't be good, unless we killed it. Perhaps we should attempt to get the scout over there to tag team? I'm ok with popping pods and meeting in the middle.

Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:34
  Old Post 20-07-2004 08:13
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The Unity Foil:
a) Load it with a scout and look for land pods, maybe near the south pole. We'll need a scout for this.
b) Keep it empty and pop sea pods and have some chance of finding an alien artifact. This can start immediately.
c) Take 12-20 turns to find our nearest neighbor, with or without a scout aboard. This can start now or later (scout or no scout).

I like (b) but I agree it would be a pity to lose the unit. No matter what we eventually do with it, I think we should (cross our fingers) pop that 1st pod ASAP, and hope for some EC's.


EDIT: I just recalled reading about "The Dauntless". Maybe we should follow Vel's example and have some fun with it, use it to map our coastline for the next 20 turns.

Last edited by Net Warrior on 20-07-2004 at 08:20

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:34
  Old Post 20-07-2004 09:34 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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If we find another spore launcher, we can engage in an artillery duel, and probably win if attacking.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 20-07-2004 09:44
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if attacking is key. So no pops on end of move if alone? Or just go for it We'll get another earthquake in the flats, I just know it! But such is luck. Perhaps she'll shine on us later.

I'm fine with trusting luck on that sea pod then. If this is policy, we have some brave Gaian sailors. (Gay sailors?)

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:34
  Old Post 20-07-2004 19:02 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I advise against popping that pod in fungus. It will be IoD very likely, and it will be dreaded 2115 next turn. Lets use it to scout sea teritory rather. But if you wish to pop the pop, go ahead. I will test the average probability of getting IoD. We had bad luck for now . As for former, more roads

Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:34
  Old Post 20-07-2004 23:32
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Ok then, if fungus increases the chance of an IoD, then let's explore indeed. Onward, good ship Dauntless!

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:34
  Old Post 21-07-2004 00:16 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Put an end to popups!

Our turn is approaching, and I don't think we have a consensus on what to pop.

Southern scout:

Pop: Chaos Theory, smacksim, Illuminatus
Don't pop:


Spore launcher:

Pop: Chaos Theory, Net Warrior?, Illuminatus
Don't pop: smacksim?


Unity foil:

Pop: smacksim
Don't pop: Illuminatus, Net Warrior, Chaos Theory


Only a borderline consensus on the spore launcher, but Net Warrior and smacksim can clarify their positions.

Last edited by Chaos Theory on 21-07-2004 at 01:28

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:34
  Old Post 21-07-2004 00:28 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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What the heck, lets pop with both the scout and spore launcher. We need goodies, and we msut hope we won't get any baddies.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 21-07-2004 03:51
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I go with the majority. These are risk management rather than tactical questions.

-Smack

Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:34
  Old Post 21-07-2004 04:25
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Problem is, with the scout in the fungus he defends at 1/2 strength vs a MW. Let's pop one with the scout first and decide where we need the spore launcher after that.

Colonyan is offline Colonyan
Warlord

Apr 2003
time: 05:34
  Old Post 21-07-2004 04:30
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Hi I'm new here.
ok,I agree with the moves.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 21-07-2004 05:11
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Welcome Colonyan. Jump right in if you have turn-play suggestions

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 21-07-2004 05:47
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Turn is here. Good luck Chaos Theory!

Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:34
  Old Post 21-07-2004 06:04
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Greetings Colonyan and welcome

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:34
  Old Post 21-07-2004 08:10 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Plan of Action for 2115 Get a bigger avatar today!

If we do not get enough ECs to rush the CP at base #2, the scout there needs to stay put.

Continue exploring the western seas


Decisions:

We have some more attractive base sites now! Southwest of Gaia's Landing is quite nice with the addition of a Monolith! The Uranium flats gained a nutrient bonus, as well. Despite these nice pod pops, we still didn't get what we wanted. Unless a pod yields ECs next turn (or soon after), we will need to produce base #2's CP the slow way. Base #2 grows to size 2 next turn.

I advocate switching Gaia's Landing to a CP, since we have a nice base site to the immediate southwest now.

Our spore launcher is in a position to pop yet another pod, but in time a base should be planted next to it. Should we pop it now with some risk, or pop it later with less risk?

Our foil is now adjacent to a non-fungus sea pod. Should we pop that, now that the odds of worms are lower?

When monoliths are found, when should the discovering units receive morale upgrades from them? I'd say always, except maybe when the unit still has moves remaining.

I started our former on a road to the southwest, but I haven't heard many opinions on what to do with our former.

Do we still want to send the CP from base #2 northwest?

Where next for the southern scout patrol? I say north.

Attachment: acdg3-gaia-2114a.gif
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smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 21-07-2004 10:43
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quote:
Originally posted by Chaos Theory
I advocate switching Gaia's Landing to a CP, since we have a nice base site to the immediate southwest now.


While GL is working on a CP, any pods that might rush-buy for us will be transferred to the next closest base, meaning a possible CP rush for Fallow Time. Of course, base 3 will be closer to southern/eastern pod-pops when it's planted. A good reason to have it work on a former either before or after scout patrol.

I advocate keeping one garrison active between GL and base 3. This leads me to think that a base NE of Fallow time might be better than heading straight for the sea. A base on that tail end of the river would make a nice base-space-space-base block of our first 4 bases, insuring maximum security once roads are in place. So what do people think about base 4? I originally suggested the NW end of the Ebbin Flow river. It's now looking a little far for safety to me.

I'm still 50/50 on sea pods. Usually with the Gaians I wait a little bit and then hit the pods with a fuller force of transports and 1-1-4 foils around the time I run Green. But we do need to take some chances this game.

Nice pod-popping by the way CT

As to monolith-upgrades, my policy is wait till a unit is Hardened or better. Also, avoid them with damaged probe teams b/c the auto-heal for them. It does make a tasty base site!

Road continue to the sw for base 5, or head towards the flats? A 2-2-2 monolith is better than all of the flats this early in the game, with the exception of that Nut bonus. Because we'd waste a single turn turning the former around, I'd, by habit just continue the road. But we could go for the flats right now and set up some 1-2-2 forests. Again, I'm 50/50 on that.

Last edited by smacksim on 21-07-2004 at 14:33

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 21-07-2004 10:48
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Southern Scout: N or NW to troll on the way to garrison duty.

Foil: Pop the lone pod and continue to explore

Former: After finishing road, Turn around and head for the flats east, crossing the fungus with the aid of

Spore Launcher: Pop pod and head for garrison duty or team-trolling. Perhaps explore on the way.

GL: Switch to CP production

FT: Pray for free energy or a pod-rush-build

CP --> base site

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:34
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Agree with smacksim. About the CP from FT, I would prefer for NW site, since it is much closer, but we do not have any units nearby for protection in case something comes out from fungus. Also we have a neat site SW of GL now.

laurentius is offline laurentius
King
Helsinki, Finland
Jun 2001
time: 07:34
  Old Post 21-07-2004 14:57
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What can I say? I agree with you smacsim. I like theidea of base-space-space-base powerchain base block. The NE base is therefore my choice too. Also perhaps we should name the massive our cities are on.

Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:34
  Old Post 21-07-2004 15:43
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When the former is done with the road, I'd like to move it N-N-E roading as it goes, in order to connect GL, FT, & base 3. This way, one unit can defend any of the 3 bases. With this plan, the former can move into a threatened base as needed while carrying it out. After roading the 3 tiles it can start foresting them, staying close by all the while.

Otherwise, I agree with all above.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 21-07-2004 15:57
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quote:
Originally posted by laurentius
What can I say? I agree with you smacsim. I like theidea of base-space-space-base powerchain base block. The NE base is therefore my choice too. Also perhaps we should name the massive our cities are on.


I think we call that a 'Massif'. I agree. It's looking rather pretty up there with a 4-base power block overlooking our soon-to-be empire

 
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