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smacksim
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Deputy Chairman of the Council of Lords of Gaia
Feb 2004 time: 00:34
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quote: Originally posted by Net Warrior
When the former is done with the road, I'd like to move it N-N-E roading as it goes, in order to connect GL, FT, & base 3. This way, one unit can defend any of the 3 bases. With this plan, the former can move into a threatened base as needed while carrying it out. After roading the 3 tiles it can start foresting them, staying close by all the while.
Otherwise, I agree with all above. |
I would agree with this, except for one thing: We are going to want to send 2+ colony pods into the Uranium Flats. That's why I'm thinking: Former back to base and attempt East at 2/3's movement. road, and then the spore launcher will allow us to enter the fungus unimpeded. We can de-fungus and then road. Meanwhile, a new former can proceed as you outline, linking us in defense. But either plan is good.
Great thinking and planning team!
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Net Warrior
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Long Island, New York
Sep 2003 time: 00:34
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I don’t understand the case for moving the former to the flats, roading while it goes, NE-E-E-NE. I calculate that it will take 17 or 18 turns to complete a road into that rocky river tile at 63,75. At the latest the CP at GL will be ready to move, the road will still only one tile long. So, this plan is not based on turn advantage for the next GL CP.
My alternate plan is to road N-N-E, connecting our 1st 3 bases in 7 turns. From there the former could move to the flats E-SE and remove the fungus and road that flat river square in another 9 or 10 turns. This gives us access to the flats in 16 to 17 turns, one turn sooner that the plan above. Additionally, the added benefits of connected bases speak for itself.
I’d be happy to learn, if I’ve overlooked anything.
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smacksim
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Deputy Chairman of the Council of Lords of Gaia
Feb 2004 time: 00:34
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I agree with you Net. The road wouldn't be ready in time and isn't as useful a position as I thought.
The other thing to do is to finish the road to base 5's possible site, then turn around and do as you suggest.
Last edited by smacksim on 22-07-2004 at 04:03
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smacksim
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Deputy Chairman of the Council of Lords of Gaia
Feb 2004 time: 00:34
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quote: Originally posted by Net Warrior
Hey, I just realized. If we put base 4 on our new river SW, that would enclose the monolith, and we'd get 2 energy for the base and 2 for the monolith $ ca-ching
Also, balancing the slider now only goes from 1-9 to 2-11, probably better staying at 1-9 |
Edit: Oh I see. You do mean base 4 I think. Not too bad really.
Base 4, or base 5? Seems like 4 should be towards the Flats, if not in the flats. Lets see, how many turns would it take to park base 4 on or next to that nut bonus....yuck, 6 or seven turns to move from FT to the middle of the flats. No, I think we should go with our 'power block' of 4 bases originally planned, and now swapped in order of build.
So we rush the CP, yes?
Looks like our former might want to continue to the coast b/c the mindworms could attack it if it makes a move North
Last edited by smacksim on 22-07-2004 at 07:14
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