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Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:34
  Old Post 04-07-2004 23:16
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Agreed (nice analysis Obstructor)

smacksim is offline smacksim
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Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 05-07-2004 00:45
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quote:
Originally posted by obstructor
It depends if there is fungus north (which we shall see after moving Colony Pod). Smacksim, I believe you are the turnplayer. Could you move Colony Pod north and than make a midturn save and a screenshot?


Will do. Any further changes?

SE: No
Sliders: No
Rush: Formers at Landing, but I'll wait till after mid-turn save
Comm: No, but we need a plan on the off-chance we meet someone.
Building: CP after rush, mentioned above.

So I'll hold back discussion about the scout patrol 'till after we see what's there.

Any special rules I should know about as turnplayer? Where the heck are the rules lists?

-S

Illuminatus is offline Illuminatus
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  Old Post 05-07-2004 00:48 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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The rules list is rule of forbidden exploits. You should read it, but currently we can't do any of them anyway .

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 05-07-2004 01:04
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Two more quick questions, and I did just re-read the rules here and in main forums (they are the same).

What about the mid-turn save? Is that legal? Doesn't it show up in the savegame?

What is our deadline for this turn? It looks like I can download it.

-S

Illuminatus is offline Illuminatus
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  Old Post 05-07-2004 01:09 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Deadline is 48 hours from it being posted for us. Midturn save is legal - you move some units and select save game from menu. Game will automatically close then (do not click end turn!). When you wish to continue you just load the midturn (it doesn't count as reload, as you are merely continuing the game).

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 05-07-2004 01:11
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Thanks. I just like to be extra careful with this.

Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:34
  Old Post 05-07-2004 01:15
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Good point about what to do if we encounter another faction since you won't have the luxury of consulting with the rest of us. I assume we'll meet The Hive 1st, so for what it's worth here's my 2 cents worth of analysis: With any luck they'll be magnanimous torwards us due to our SE settings. Unless their attitude towards us is really nasty, don't let them draw us into a vendetta with their emeny. Go for a treaty and if that works go for a Pact immediately. Don't trade tech with them unless we've completed our 1st research by then. I'd rather gift them a tech than make a trade we don't want.

Errr...where's our diplomacy officer?

Illuminatus is offline Illuminatus
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  Old Post 05-07-2004 01:25 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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We do not need a diplomacy officer if we do not have any contacts . Anyway Buster said that Hive has extremely good terrain, and that expansion into Hive teritory would be very profitable. We should think about going to war against Hive (as an option) in future. It is sure that other factions will attack Hive.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 05-07-2004 01:26
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One more dumb Smack question. Password for turn?

Edit, I mean I see the last one mentioned h*, but after all the fuddling with restarts and whatnot, is that the current one?

-S

Illuminatus is offline Illuminatus
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  Old Post 05-07-2004 01:34 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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yes it is, and I am going to make a new stickied thread containg informations like this. Also, this is private forum, nobody except mods can see it. .

One more thing for you to do smacksim, if you are willing. Open menu, selecet network, and from that menu choose customize you faction. Replace Gaia's Stepdaughters with Gaian Union, so that we correct this minor issue.

Last edited by Illuminatus on 05-07-2004 at 01:42

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 05-07-2004 02:16
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Got spare money?

Moved the CP north, and there is good green land there, a pod, and a little bit of fungus. This looks like room for at least 4 cities total, even if every other direction was fungus or water.

A very strange thing happened though; It seems our we are now yellow with some ugly Morganified buildings. Is this a result of the turn being re-made by the CMNs and then actually changing the player order backward a notch, or did I do something? I retested with making my own MP games and had no problems getting proper graphics.

Attachment: gaia2103a.jpg
This has been downloaded 32 time(s).

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 05-07-2004 02:19
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It's so tempting to pop that new pod after founding the base. A monolith would be excellent, reducing our lab time to maybe 4 turns, from the current 7. Oh very tempting.

Now, where to move the scout? Then I'll proceed as planned:

Rushbuy former at the Landing, start CP
Leave sliders alone.

-S

Illuminatus is offline Illuminatus
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Note: after formers, in queue must be stockpile energy alone. I would pop that pop, or at least scout through fungus more. I will do a test study of what are the chances of getting sth from a pod in fungus.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 05-07-2004 02:29
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Stockpile will always be in queue after units on my turnplay. I have a hard time remembering NOT to do that in other games. Old habits.

I do think that a pod adjacent to a base will pop significantly differently than a pod anywhere else. Worth doing some tests. Thanks Obstructor.

-S

Illuminatus is offline Illuminatus
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  Old Post 05-07-2004 02:54 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Uh these tests will take a while. I msut test under several conditions. It seems that there are some intersting modifiers of chances. Current test result is actually

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 05-07-2004 05:33
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Well, we don't have to know quite yet, except for whether to move the scout up there.....

How about we play the turn and move the scout in that direction? This will buy us some safety and time to decide while getting the turn moved in the right direction. As it is July 4, there won't be many other speakers of the house tonight.

I'd like to play it by 6:00 GMT July5, but will wait of course.

-S

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:34
  Old Post 05-07-2004 07:59 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Checking up from my vacation.

I've played games where I never pop pods not adjacent to bases. In those games, I have NEVER popped worms from pods. My proposal would be to pop that pod with the scout, after queueing up a former (in case of a free rush).

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 05-07-2004 08:17
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Good reminder on the rush possibilities. What do people have as the priorities for this sneaky little 'We are well prepared' feature?

I propose, as they become available via tech, this priority for queuing up before a pod popping (all nearby bases..it's always the closest...with some caveats).:


  • Recycling Tanks
  • Recreation Commons (if near size three)
  • Network Node
  • Probe, unless we have minerals for
  • Former, unless we need a
  • Garrison


Hope you are having a great vacation,

Smack

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 05-07-2004 08:18
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Forgot to mention all the various armored crawlers, which definately get priority if we are building any SPs, or plan to.

-S

Illuminatus is offline Illuminatus
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  Old Post 05-07-2004 14:08 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I suggest moving scout northwards as well then. , so that we can finish this game.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 05-07-2004 21:37
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Moving in 1 hour, if no objections....

-S

Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:34
  Old Post 05-07-2004 21:43
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Put an end to popups!

Agreed. Move the scout to join the base & rush the formenr for 9 EC's.

Illuminatus is offline Illuminatus
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  Old Post 05-07-2004 21:44 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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You can move it now if you wish, we can now plan next turn.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 06-07-2004 01:43
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Lose 30 kilos (of popups)

Move made and posted. Former next turn!

2104 Outline:


  • Start CP
  • Plant new base
  • Move new former to ?
  • move scout to ? pop pod ?
  • start a scout at the new base or perhaps another former.
  • check labs and adjust sliders

Illuminatus is offline Illuminatus
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  Old Post 06-07-2004 01:49 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Should we road bases, or go and build solar collector? I guess several turns of advantage when moving CP would be good. Also, I will submit test results tommorow. Can I urge us to decide everything as soon as possible, to speed up the game a bit?

Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:34
  Old Post 06-07-2004 06:15
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Those who advocated building a former over a scout patrol rationalized that it was imperative to lay down a forest ASAP. While it is true that a forest would allow us a small degree of micro-managing, I think both roads and solar collectors are higher priorities. Roads offer turn advantage in planting bases but we haven't explored enough to know where our 3rd base should go. We know exactly where to build the solar collector and speaking as The Lord of Progress, that's my choice.
I would prefer roading to prepare base planting but it's not clear that we gain by that here.

smacksim is offline smacksim
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Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 06-07-2004 06:46
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If we road, we'll have just enough time to make a road 3 tiles long, I think. That would save 2 turns on the 3rd CP moving to site. On the other hand, the former could move east, allowing us to view the rest of our base radius and do road-forest (6 turns) in that drier part of the slope.

-S

Illuminatus is offline Illuminatus
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  Old Post 06-07-2004 15:41 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Saving up turns for CP shall helps us when our third base starts contributing earlier. Besides, we won't use that forest for some time.

Illuminatus is offline Illuminatus
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  Old Post 06-07-2004 20:31 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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After testing possible pod reslts only one thing is certain: I never encountered MWs or fungal blooms. However, game mechanism seems to lock for a range of 2-5 possible results. So in first instance results alternated between Unity Rover and unsuccessful move. In other instance - it was cloning unit, AA or unsuccessful move. Also, it seems that the fact if other pods have been popped has a direct effect on this results, causing it to change possible results. Even other factions pod popping influences this. In average, 48 percent of attempts will result in unsuccessful move. Other 52 percent is purely random.

smacksim is offline smacksim
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Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 06-07-2004 23:41
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Thanks for the tests Obstructor. I know that took some time. Now we have some data to move on. It looks like we should plant the base and then attempt to move onto the pod with the scout. 50/50 chance of not making it. But perhaps we will.

By the way, should I be posting savegames to our topped thread and then post a 'after hitting end turn' save to the main forums? Will do.

-S

 
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