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Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 08-11-2004 17:16
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If no one bothers then I will play this week-end. If you prefer to go on with the game I will catch the wagon again as soon as possible.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:23
  Old Post 09-11-2004 00:24 Visit Maquiladora's homepage!
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#152 Report this post to a moderator
Put an end to popups!

Im happy to wait, i havent got the most time myself at the moment either so take your time.

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:23
  Old Post 09-11-2004 07:41
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no prob here

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 10-11-2004 03:36
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Tired of ads?

OK, this week-end promises to be less busy than the preceding one... whatever the case it can't be more.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 16-11-2004 13:37
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I was wrong about this week-end, I am sorry but I did not have the time to play. If you don't mind I will play wednesday, I have too much work until then...

I am really sorry to slow down the game so much...

Shadow is offline Shadow
Warlord
Brisbane, Australia.
Jun 1999
time: 15:23
  Old Post 16-11-2004 13:44
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Got spare money?

No worries here. My workload is pretty high too, so the break is doing me good.

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:23
  Old Post 17-11-2004 07:44
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same here

i've been kept past midnight almost every night w/ all the busywork my classes dish out

EDIT: oh yeah, how far have u played? how about a short update?

Last edited by HuangShang on 19-11-2004 at 12:08

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:23
  Old Post 19-11-2004 10:23 Visit EPW's homepage!
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Hows the game coming Tamerlin?

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 19-11-2004 17:25
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Put an end to popups!

I am currently playing, I will post a report and the saved game tonight.

Shadow: where did you planned to send the settler produced in Toronto?

To the west near the potato site I guess...

Shadow is offline Shadow
Warlord
Brisbane, Australia.
Jun 1999
time: 15:23
  Old Post 19-11-2004 18:02
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Yeah, I was generally sending him south and slightly west towards that Potato.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 19-11-2004 19:07
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OK, he is currently heading to the West...

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 20-11-2004 22:04
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1000 AD Hadrumetum taken from the Phoenicians

1010 AD Ngwak lost

1040 AD Sotho lost, Nigerians going to war against the Americans

1060 AD Winnipeg lost

1070 AD Ngwak retaken

1080 AD Koreans build London Exchange

1090 AD Assault on Regina failed

(The following player just have to end the turn... and watch the disaster)

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 20-11-2004 22:06
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Ooops! Forgot the saved game...

Attachment: shaka-zulu-1090ad.zip
This has been downloaded 2 time(s).

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 20-11-2004 22:17
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I am terribly sorry for the tremendous delay...

Though I am very busy these days (it should be easier to play after the week to come) I must admit that I am lacking the motivation to play as I don't have the feeling to play a Civilization like game. The game rather looks like a wargame with an inappropriate engine, I mean a gaming system too bulky for this kind of games. I have the feeling to manage a production of military units only since the beginning of the game.

Is this coming from the game we are currently playing or is this a characteristic of the mod ?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:23
  Old Post 21-11-2004 00:04 Visit Maquiladora's homepage!
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1100 AD Recaptured Ulundi, lost 7 units out of 10.
Killed Egyptian 4 stack outside Kora, lost none.

1110 AD Killed god knows how many roaming stacks around our cities.
Now completely building Harquebusiers.

1120 AD Finally got Cavalry Tactics. Only building these for speed.

1130 AD Recaptured Regina.
Phoenicians capture HuangDI.
Egyptians capture Oryx.

1140 AD Recaptured Oryx and moved citizens.
Recaptured HuangDi and moved citizens.

1150 AD Egyptians capture Natal and Pedi.

1160 AD Recaptured Natal and Pedi moved citizens.
Recaptured Edmonton.
Egyptians capture Thembu.

1170 AD Recaptured Thembu, moved citizens.

I was about to attack some Egyptian and a Phoenician city. Also keep pillaging the Egyptians roads with that Knight and pillage routes to our cities from the Phoenicians, its really slowing them down and also theyre bringing smaller armies towards us.

As an example this screenshot, how I picked off so many Egyptian small Cavalry armies outnumbering them with Harquebusiers. Even on 2 fronts we lost similar strength to the Phoenicians and totally killed the Egyptians.

By the way this tactic of mobile defence, I lost some cities but eventually with lots of pillaging I think we'll turn them over and start attacking. Besides you can quickly take the cities back, the important thing is kill more than you lose and the AI eventually can't keep up.

Attachment: militarygraph1200ad.jpg
This has been downloaded 61 time(s).

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:23
  Old Post 21-11-2004 00:06 Visit Maquiladora's homepage!
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Remove this text

Turn 295 to EPW.

Attachment: shaka-zulu-1200ad.zip
This has been downloaded 2 time(s).

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:23
  Old Post 21-11-2004 00:40 Visit Maquiladora's homepage!
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quote:
I must admit that I am lacking the motivation to play as I don't have the feeling to play a Civilization like game. The game rather looks like a wargame with an inappropriate engine, I mean a gaming system too bulky for this kind of games. I have the feeling to manage a production of military units only since the beginning of the game.

Is this coming from the game we are currently playing or is this a characteristic of the mod ?


We seem to discuss this at the end of everyone of your turns.

In my last turn I still managed to terraform around 30 tiles from grassland to plains and build shrines in all cities, maybe I wouldve been better skipping the terraforming and with an extra 4 or 5 Harquebusiers, but the choice I made was rather long term, its all a balance. Just because we have wars doesnt mean thats all there is to do, building the infrastructure at the right time is half the war in most civ games i think.

The game we're playing is a civ game, its just we happen to be losing at the moment, if you dont like difficult games then you can drop out if you want. I wont hold it against you

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:23
  Old Post 21-11-2004 02:15 Visit EPW's homepage!
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#168 Report this post to a moderator
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Why did you destroy our own cities?

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:23
  Old Post 21-11-2004 02:28
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aw, i thought we were winning... is there any chance we can stop this two front thing? i especially like to stop having the Phoneceans fighting us on 3 fronts (except i remember make huge gains in the southern cities of theirs

about recapturing Ulundi, does that mean we do not have a capital?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:23
  Old Post 21-11-2004 02:42 Visit Maquiladora's homepage!
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Because there were too many to defend and the AI was just taking them and creating units inside our borders in one turn, under a mobile defence strategy anyway, and I think this is our only way out of this vicious circle of constant defending and recapture. I retook our old Canadian city of Edmonton doing this and was within 5 or 10 turns of recapturing 2 more to make up our pop, or probably raze them.

On the end of Tamerlin's turn we had 21 cities 308 pop, 5629 maxed prod, on my turn we had 17 cities and 283 pop 5850 maxed prod, accounting for very little growth over 10 turns and how many enemy units are inside our borders before and after changing our strategy, I think we didnt lose anything really.

Even though we have less pop now id definitely still move Egyptian and Phoenician cities pop too, since they have a few less cities (especially Egypt) and each means a lot more to them.

Shadow is offline Shadow
Warlord
Brisbane, Australia.
Jun 1999
time: 15:23
  Old Post 21-11-2004 03:18
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Good work Maq, I wouldn't have thought of doing that, at least not until I had a few more thousand CTP2-ing hours under my belt... hehehe

One point I'd just like to query though... isn't razing cities a no no in this particular Succession Game rules?

I don't mind if we have to change simply for survival, which I'd say is about where we're at.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:23
  Old Post 21-11-2004 04:10 Visit Maquiladora's homepage!
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Good point As it says no razing in the rules at the beginning of this thread I guess not. I didnt even remember when I was doing it maybe because its referred to as "dispersing" the population or whatever its called it never triggered in my head.

I moved the population from cities we owned the turn before and I knew id retake them quickly. However some of them were originally AI cities so I guess I broke the rule there. But I did destroy what were now firmly our cities rather than the AI's as you say.

On my next turn I wont do it though, but if you want to I wont mind either. Or if you all disagree to it i'll play my turn again as it did make it easier.

Shadow is offline Shadow
Warlord
Brisbane, Australia.
Jun 1999
time: 15:23
  Old Post 21-11-2004 05:11
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I say we do what we need to survive. Raze away!

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 21-11-2004 08:13
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quote:
Originally posted by Maquiladora

We seem to discuss this at the end of everyone of your turns.


Sorry, but this is something that is bothering me...

quote:
In my last turn I still managed to terraform around 30 tiles from grassland to plains and build shrines in all cities, maybe I wouldve been better skipping the terraforming and with an extra 4 or 5 Harquebusiers, but the choice I made was rather long term, its all a balance. Just because we have wars doesnt mean thats all there is to do, building the infrastructure at the right time is half the war in most civ games i think.


Terraforming is of course still possible, but I don't have the feeling I can really build a civilization. I feel like I am only managing an unending production of military units.

quote:
The game we're playing is a civ game, its just we happen to be losing at the moment, if you dont like difficult games then you can drop out if you want. I wont hold it against you




The problem is not about the fact we are loosing or about the difficulty level. I rather think that the two mods we have chosen so far for the Succession Games are a bit too warlike for me. I am usually targetting at the scientific victory and those two mods seem to be in open conflict with this manner of playing.

I don't want to drop out but I would prefer a less war orientated mod.

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:23
  Old Post 21-11-2004 08:28 Visit EPW's homepage!
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Avatar Enlargement: We've got the solution

To raze or not to raze? That is the question.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:23
  Old Post 21-11-2004 08:52 Visit Maquiladora's homepage!
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quote:
I am usually targetting at the scientific victory and those two mods seem to be in open conflict with this manner of playing.


And how many times has the AI beat you to the science victory? I can say the AI has never beaten me with the science victory in any mod, in fact I doubt if its even capable of building obelisks, well its never even reached the tech before I complete the Gaia Controller. If I play for a science victory I know I'm going to win.

The truth of all mods so far is that AI's have only provided a challenge by making wars and keeping the player busy with at least some defence all the time.

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:23
  Old Post 21-11-2004 09:21
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yo EPW, is that a road leading up to the your crater?

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:23
  Old Post 21-11-2004 10:49 Visit EPW's homepage!
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1230 AD Ulundi and Ottawa captured

1235 Ulundi recaptured

1240 Ottawa recaptured. Calgary, Tswana captured.

1250 A Great leader arises!! Stonewall Jackson gains fame for winning a small engagement baalbek.

1255 Tswana recaptured. Tlokwa captured. Calgary recaptured.

1260 Zareptha captured. Pedi and Kora captured.

1265 The Egyptian city of Elephantine caputred after many turns of bombardment!!!!!

Tlokwa recaptured.

1270 Zareptha recaptured.

1275 Pedi recaptured

Attachment: shaka-zulu-1275ad.zip
This has been downloaded 4 time(s).

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:23
  Old Post 21-11-2004 11:39
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ok i got lost, i'll just check the ingame

i'll be too busy to play till Thurs, but i doubt i'll finish

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 21-11-2004 17:41
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quote:
Originally posted by Maquiladora

And how many times has the AI beat you to the science victory? I can say the AI has never beaten me with the science victory in any mod, in fact I doubt if its even capable of building obelisks, well its never even reached the tech before I complete the Gaia Controller. If I play for a science victory I know I'm going to win.


That's true, the AI is not able to compete on this ground, but this is the way I like to play this kind of games since I discovered Civ2. Besides that, I am not talking about winning (which is not an exploit against an AI) or losing (which is not a shame especially against a cheating AI) but about having fun and I am not having so much fun in a game where you are at war from the first turn to the last turn... for that I am playing at PC and "paper" wargames.

quote:
The truth of all mods so far is that AI's have only provided a challenge by making wars and keeping the player busy with at least some defence all the time.


This is exactly what I am saying, as far as I am concerned the SAP2 seems to reach a better balance (for my own taste of course).

 
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