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Maquiladora
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Im happy to wait, i havent got the most time myself at the moment either so take your time.
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Maquiladora
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1100 AD Recaptured Ulundi, lost 7 units out of 10.
Killed Egyptian 4 stack outside Kora, lost none.
1110 AD Killed god knows how many roaming stacks around our cities.
Now completely building Harquebusiers.
1120 AD Finally got Cavalry Tactics. Only building these for speed.
1130 AD Recaptured Regina.
Phoenicians capture HuangDI.
Egyptians capture Oryx.
1140 AD Recaptured Oryx and moved citizens.
Recaptured HuangDi and moved citizens.
1150 AD Egyptians capture Natal and Pedi.
1160 AD Recaptured Natal and Pedi moved citizens.
Recaptured Edmonton.
Egyptians capture Thembu.
1170 AD Recaptured Thembu, moved citizens.
I was about to attack some Egyptian and a Phoenician city. Also keep pillaging the Egyptians roads with that Knight and pillage routes to our cities from the Phoenicians, its really slowing them down and also theyre bringing smaller armies towards us.
As an example this screenshot, how I picked off so many Egyptian small Cavalry armies outnumbering them with Harquebusiers. Even on 2 fronts we lost similar strength to the Phoenicians and totally killed the Egyptians.
By the way this tactic of mobile defence, I lost some cities but eventually with lots of pillaging I think we'll turn them over and start attacking. Besides you can quickly take the cities back, the important thing is kill more than you lose and the AI eventually can't keep up.
Attachment: militarygraph1200ad.jpg
This has been downloaded 61 time(s).
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Maquiladora
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quote: I am usually targetting at the scientific victory and those two mods seem to be in open conflict with this manner of playing. |
And how many times has the AI beat you to the science victory? I can say the AI has never beaten me with the science victory in any mod, in fact I doubt if its even capable of building obelisks, well its never even reached the tech before I complete the Gaia Controller. If I play for a science victory I know I'm going to win.
The truth of all mods so far is that AI's have only provided a challenge by making wars and keeping the player busy with at least some defence all the time.
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