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AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:16
  Old Post 10-11-2004 23:47
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Thank you for taking the time to post the screenshot without unit flags.

Add my vote to those in favor of unit flags. They definitely are a nice and useful touch.

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:16
  Old Post 11-11-2004 03:28
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quote:
Originally posted by fairline
I guess I could include units files with/without flags as Jimmy suggested.

To be honest, I think that 99% of us wants units with flags, so you don't need to bother.

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 11-11-2004 03:32
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Yes, unit flags are the way to go.

BTW, that unit art is bloody fantastic.

What a difference ToT makes in the colours and units. . .

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:16
  Old Post 11-11-2004 03:43
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@ fairline: You´re welcome

Btw, I suggest you change the green base of the city gfx (if you haven´t done that already ...) as you should fix the location where the civ flag + pole is fixed

rmsharpe is offline rmsharpe
Warlord
Minneapolis
Aug 2001
time: 23:16
  Old Post 11-11-2004 04:06
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jim, I must say, those are beautiful cities!

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 11-11-2004 04:52
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Say, will this redux version be a candidate for the multiple/random scenario files that was used in OMG?

Would certainly add a new twist and keep the player off-balance. . .

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 12-11-2004 06:59
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Fairline, Curt, & everyone, since we have the opportunity to add a few units due to the increased units allowed by ToT what should we add to better depict the struggle on the Red Front?

My suggestion:

Hero units, depicting elite units (Maybe a +1 in attack or something). These units could be specifically geared as being specific troops, under a specific command, that were present in the war at a given time, such as your aforementioned "Guderian's Panzer Gruppe".

Also, maybe there could be troops that were specially trained to fight in specific battles, such as "Stalingrad Defenders" that would pop up when a city is taken, depicting some sort of inhuman struggle by Soviet or German troops to defend a certain city.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 12-11-2004 07:17 Visit curtsibling's homepage!
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Sounds good!

There are some weapons like various tanks and arty that could make an appearance!

A few fighter or tank aces too would not go amiss!

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:16
  Old Post 13-11-2004 10:34
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quote:
Originally posted by Leonidas
Say, will this redux version be a candidate for the multiple/random scenario files that was used in OMG?

Would certainly add a new twist and keep the player off-balance. . .


I think that your idea has very definite possibilities for making the game more unpredictable. Unfortunately, my only experience with this is in Market Garden where, from what I could see at first glance, the multiple events mainly affect the arrival time and location of Allied reinforcements (my apologies to techumseh as I’m sure that I've missed some of his subtle touches for reinforcing the Germans).

In Red Front, excepting the spawning of Allied assistance units and spawning a limited number of Soviet units, most of the events are aimed at spawning enough German units to maintain the momenum of their attacks or, later in the war, to stiffen their defence.

I think that during summer '41, multiple/random scenario files could be used to switch the focus of the German advance to either Leningrad, Moscow or Rostov and still retain a reasonable similarity to history. If this could be done effectively, it would force players to identify the greatest danger and react appropriately. It also might mean that the Germans actually reach one of their objectives rather than dissipating their efforts.

However, the following summer, when the Germans still maintain the initiative, there would have to be a single-minded focus on Stalingrad and the Caucasus. Multiple/random could be used to set up alternate ways that the Germans force crossings of the Don and attack Stalingrad and the Caucasus. Hopefully, this would to some extent negate any standard defence schemes that players may have developed from previous games.

The summer of '43 and subsequent periods pose a problem in that it is impossible to predict where the Soviet front line will be. Both RF 1.4 and Rf 1.5 assume that the Soviets have followed history and made their major advance in the south despite the large number of German units west and north-west of Rostov. Consequently, the units for Operation Zitadelle are spawned near Kursk. In my games, where the Soviet units were still buttoned up all along the Don, all that the spawned units accomplished was to slightly increase German pressure on the Soviet defences in the Voronezh area.

Instead of spawning in one predetermined location, would it be possible to make the Germans respond to the most dangerous Soviet attack?

I sure wish that there were feedback from players who have completed RF 1.5. It would help a great deal in making sound judgements on the period after the winter of '42-'43.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:16
  Old Post 13-11-2004 10:59
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quote:
Originally posted by AGRICOLA
Instead of spawning in one predetermined location, would it be possible to make the Germans respond to the most dangerous Soviet attack?


I'm sure it could be possible, to some extent, by heavily using flags. (However, don't take my word for it, as I don't have ToT)

Just imagine everything that could be done with Starcraft-style events...

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 13-11-2004 11:48
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quote:
Originally posted by AGRICOLA
Instead of spawning in one predetermined location, would it be possible to make the Germans respond to the most dangerous Soviet attack?


I'm not an expert by any means on ToT mechanics, but if I were to apply MGE ideas to the game:

1) Have multiple event files that would be civswapped in depending on which German held city is taken. If a southern city is taken then "EventsSouth.txt" gets swapped in and German units appear behind the taken city the next turn allowing for a German logistical response to a players advance. Of course, with this German response to your advance, other unit spawn points on other parts of the map would have to be reduced to show an appropriate shift in manpower.

Not only would this idea create a "duel" among battling headquarters to outwit the other, but it would reflect a definite response to a probable Soviet attack which would reflect historic what-ifs.

I think this idea would be one hell of an enhancement for the AI as well as for the game as a whole.

Good going Agricola!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 13-11-2004 15:02 Visit curtsibling's homepage!
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Sounds good!

I have been testing my WW2 scenario on ToT - And I can say that version of CIV's enemy AI is evil!

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:16
  Old Post 13-11-2004 16:29 Visit fairline's homepage!
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Guys, I don't want to put a dampener on things, and Agricola and Harry's suggestions sound excellent, but what you are talking about here are significant changes to RF. My view is if it ain't broke don't fix it; I would only suggest we implement changes which address potential bugs or gameplay loopholes. Perhaps a few extras can be thrown in to utilise ToT's extra unit slots and masks.

While the multiple events file idea sounds great, don't forget there are already 9 events files for the season/year swaps. If we then have multiple versions of each of those, we're looking at a mammoth task both in terms of implementing them and ensuring Nemo's gameplay balance isn't disturbed. Nemo spent a considerable amount of time ensuring that RF worked, and let's not forget it is still one of the greatest scenarios made. Are we sure we want to 'improve' it to this degree?

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 13-11-2004 17:19 Visit curtsibling's homepage!
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Fairline is right - We should concentrate on the graphics and bugs for now.

Extra changes can come later...

In some future Deluxe version!

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:16
  Old Post 13-11-2004 18:29
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I am sorry for my spam activity in this forum.
The "traitor" post was just a spammy joke, and I regret it, though I must add that You need two for this kind of tango...

the reason for my presence in this forum is that I think there are things in city selection and placing that could be corrected in new version of Red Front, as long as it is not a simple conversion of the files.
If it is, if You do not add any new events, graphics, etc,
I understand my suggestions shall not be introduced into the game.
However, if You are going to make any changes...
I can't really show You what do I mean, due to technical reasons. If someone would be so kind to post a bmp screanshot of Poland and surroundings area so that I could point out what do I mean, I'd be very thankful.
For example, Warsaw should be more north, Bydgoszcz more east etc.
The reason for problems is partially that Nemo wanted to make Poland the smallest He could, so that he could fit the most He could of USSR and Germany.
Still, there are things that can be improved without changing the map.
As I mentioned, my points were that there should be upper Silesian conurbation and Breslau cities. Upper Silesia for its population (it is today bigger aglomeration than Warsaw, and it was great that day too) and industrial significance, Wroclaw too, but also for historical reasons. Wroclaw (Breslau) played a significant role in German defence, as it was turned into a stronghold (fameous Festung Breslau) and defended up to the end, resulting in very large, even on Polish conditions, destruction of the city.
If someone thinks the map would be crowded, it is not quite true, due to that some cities would be moved to their georgaphically accurate position, and at least one I'd advise to delete. Bydgoszcz isn't a big metropolis, and it played no significant role in ww2 as long as I can remember, except for a fameous (in Poland) episode from Fall Weiss.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 13-11-2004 23:55
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Yeah, Fairline is right. To change the events would be to change Nemo's design. Keep this idea for a future date. I'm sure we'll use it, if not for a different scenario. I have to say, it is a great idea, but for a later date.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 14-11-2004 03:59 Visit CapTVK's homepage!
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From some old posts by John Possidente I recall that the AI got a bit of polish here and there. Red Front was optimized for Civ2 FW and MP. Would ToT effect gameplay in a negative or positive way?

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 14-11-2004 04:36
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I agree - let's keep it simple:

1) Optimize graphics

2) Fix bugs

What version to start with?

V1.4? or v1.5?

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:16
  Old Post 14-11-2004 08:15
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quote:
Originally posted by Leonidas
I agree - let's keep it simple:

1) Optimize graphics

2) Fix bugs

What version to start with?

V1.4? or v1.5?


I don't think that we can decide the v1.4/1.5 question until we know Colwyn's position on using his RF v1.5. I believe that fairline has been looking into this.

quote:
Originally posted by Harry Tuttle

To change the events would be to change Nemo's design. Keep this idea for a future date. I'm sure we'll use it, if not for a different scenario. I have to say, it is a great idea, but for a later date.

I can't entirely agree with Harry because IMO, one of the weaknesses in both RF 1.4 and 1.5 is that players can avoid the battle of Stalingrad and the Caucasus campaign by using good defensive strategies that reduce the entire 1942 German campaign to a minor nuisance. The attached, zipped .bmp file, shows the RF v1.5 Stalingrad front in May '42. The minefields between Rostov and Serafimovich prevent the Germans from getting across the Don. [Could someone please PM me instructions on how to include an image in a post to make it easier for readers. Reading the vB Code help file didn't help me much.]

The problem arises from the events that are used to simulate German forces crossing the Don River. A few, imaginative new events and a tweak of existing ones could get the German forces across the river.

I think that my question boils down to whether changing/adding events in this case is considered as closing a loophole or as unnecessary changes to Nemo's work.

EDIT: Attachment didn't stick. Please see next post.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:16
  Old Post 14-11-2004 08:19
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Attachment

Attachment: stalingrad.zip
This has been downloaded 19 time(s).

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:16
  Old Post 14-11-2004 20:55 Visit fairline's homepage!
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I would go with a change to events to get round the Stalingrad problem Agricola. Again, this is a change to overcome a loophole rather than a major change to the scenario just for the sake of it.

I haven't heard anything back from Colwyn BTW....

OK, here's a screenie to show progress with the graphics. I've made the bulk of the Summer 1941 units now - just a couple of aircraft and the civilian gfx to go. City and resourse gfx are yet to be changed, and I could do with some new fir tree graphics.

Attachment: red front redux screeny 3p.png
This has been downloaded 200 time(s).

Dr Kellogg is offline Dr Kellogg
Chieftain
Ye Olde Europe
Apr 2003
time: 06:16
  Old Post 14-11-2004 21:27
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Fantastic graphics!

Like I already said, RF is still a great scenario and doesn't need too many changes. But there are some things, like that Stalingrad problem, which should be "fixed"...
I also remember that the game gets somewhat boring at the end. Maybe you could add some minor events which appear later in the scenario like (more) Invisible Volkssturm after german cities are taken and extraordinary strong Waffen-SS which defend their country till the end etc

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 14-11-2004 21:29 Visit curtsibling's homepage!
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That image makes this old general weep at the sheer coolness!



PS
@Fairline:
Are the Soviet style WW2 cities not suitable?
I can rustle something else up if you want...

And would you want me to press on with some suburbs?

Let me know...

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 14-11-2004 22:17
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Those ToT graphics are amazing - what a difference from the old 8 bit.

I think we should tweak things to make life as difficult for the player as possible. Nothing like getting whipped by the AI - heheh

I think we're on the right track here. . .

Cheers!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 14-11-2004 22:24 Visit curtsibling's homepage!
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The new soviet units are the business!

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:16
  Old Post 15-11-2004 00:27
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Looking great fairline.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 15-11-2004 00:31
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It's looking really great.

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 15-11-2004 01:10 Visit CapTVK's homepage!
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Amazing work. but why are some russian tanks and soldiers facing eastwards?

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 15-11-2004 01:38 Visit curtsibling's homepage!
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ToT can make troops face left or right, effectively mirroring the units East or West.

Up and down movement also affects the unit facing in ToT...

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 15-11-2004 08:03 Visit curtsibling's homepage!
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I'm working on suburbs to match the ToT cities I sent you, Fairline - Should be ready tomorrow...

 
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