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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:17
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No... let's learn from their mistakes, please. I've been looking at our map for quite a while now, and if we are willing to give up some commerce and production, I'm certain that we can defend rather well against settler blitzing. Moving Monsoon is not even necessary, it is already safe. We do need to get some new fortresses, and dismantle a couple old ones... and we can't keep all the forks safe as our territory is so packed.
I don't want to do it right now, nor in the next turn (except the 2 forests protecting Eli), but I want to have a very decent look at our defense plan again. Without proper warning times, this is going to be very difficult, though, so we need those subs at their positions asap.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:17
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quote: Originally posted by Cort Haus
In fact if we didn't have that spare destroyer at Hub 2 Lego would still be in one piece. |
Yeah... but like that, there are a lot of things to say. If we had 1 1/4 DD left last turn, the situation would have been a lot differently. Lego might have known they couldn't block us (given their assumptions for this turn, they were indeed more cautious than last turn. we had 9.7% with 7 transports, but only needed the 10th to succeed in order to destroy 8 cities. Chances would have been a lot better than against 3 BBs this turn).
So, last turn 2-ships blocks around Sando, meaning they couldn't block the fork between Sando and Quanto, meaning more defenders needed... you could go on like that.
In the end, Civ is a game where you have to deal with luck. Only one sub between Hurricane and hub 2 was needed (of course, the risk of running into a sub does increase as we got closer to Legoland, after all we have been destroying them by the boatload (at least as long as we had subs to spy)). We got lucky... after Lego got lucky... after we got lucky again (that in turn 3, their BB stack couldn't reach our Northern fleet), etc. It's best not to think about this too much. The implications can be huge, as we currently see.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:17
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Camp David can be taken with only a tank, no cav or settler needed. And the same should happen with the city at 336 of Camp David (can't see its name at the last screenshot). So 8 cavs, 5 tanks, and 3 settlers needed. That leaves 1 settler for Fort Stanwix, and one for the harbor...
Okay, they might be one settler short. But at least Lego lost 22 (or 23) cities in 1 turn.
Transports in the inland sea? Could be... That would mean they would go East (as Invoice would be destroyed, so they only can go towards GoW), or be disbanded.
Seeing as one transport was blocking Abilene, I think at least a couple of them are guarding the South passage, and possibly ND. Subs will by now be long moved towards us. One sub could have seen that GoW's stack is simply too strong to attack heads-on... Lego will harrass it with their BBs, but only in case they can end their turn in port.
DeepO
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