 |
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:17
|
|
And those 3 1/4s, 11 2/4s, 1 1/3 tanks must be about what they have left, if they only have 15 tanks at this moment. Pretty beaten up... and if they want to heal they have to stay put.
Interesting dillema these guys have: either spend 13 tanks to keep us from attacking them, and almost certainly get beaten by GoW next turn, or keep where they are, and be destroyed by us. Aren't we forcing that decision in one particular way? If they know they can't win in any scenario, is there another way to go?
If the roads are pillaged, wouldn't that automatically mean that either Lego loads their units in transports (should be accessible anyway, no matter where they are), possibly after recapturing stuff, or they retreat everything into Abilene.
Hmmm... that last won't work. Those are hills surrounding the cities. If they try to cross, they will be easy pickings. So, in case GoW cuts the roads, it's either suicide for those tanks, or retreat onto boats.
DeepO
|
|
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:17
|
|
quote: MZ,
a short message as CH probably went to bed by now (I'm not certain you're awake either). We might have found something... with your new artillery there is a possibility to cut Abilene of from the RR network. That will mean that you only have to fear the units in Dye and Jackson... but there are some disadvantages too. We are still looking into this, but as it would keep Lego from redistributing their defenders, and would keep them from taking out all our tanks in the open, it at least is worth the consideration.
If you haven't played farther already, please look into this:
quote: Originally posted by Aeson
GoW can cut off all of Lego's troops in Abilene if they want to use Artillery to do so. From Ahhmyfoot 4 they can bombard Abilene 9, 6, and 63. Then from Horsefish they could bombard the rest of the Hills. They could even cut themselves off completely so Jackson and Dye Fields couldn't capture those Artillery.
It would open up some of their Artillery to Lego taking them back, but only if Lego basically abandons Dye Fields and Jackson to us next turn.
If the Artillery seem vulnerable, perhaps 2 units can be sent along with each stack. Not to keep Lego from capturing them, but to pillage the tiles the Artillery are bombarding from. That way Lego won't be able to take the Artillery anywhere if they do capture them.
Not sure if it's worth it, but something to consider. |
As said, we don't know if it is going to help, but seems at least partly advantageous. So... some more food for your thoughts 
DeepO |
|
|
|  |
 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:17
|
|
My money is on Lego retiring from the game altogether when they open the save and debate for 48 hours.
|
|
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|