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Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 13-02-2005 19:40 Visit Patine's homepage!
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Sorry about the delay, Leonidas. I suppose I could cut a unit for somwhere for something like a flamethrower (such as Erika's). Also, the first Japanese infantry (the one before the Engineer) is meant to be purely defensive (albeit, home islands only), so embellishing them with an MG may add some color. And, I would indeed like a good 'Bansai' sound file, as one of the Japanese infantry is meant for a bansai troop role. Thanks!

typhoon is offline typhoon
Chieftain
of Bollocks
Jan 2003
time: 05:16
  Old Post 13-02-2005 20:29
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@ Patine

Jimmywax is disapointed that you are not using his P-40 Warhawk. He spent a lot of time and effort to make it and you are't using it. I consider this a personal insult since you often demand people to make units without producing results.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 13-02-2005 20:39 Visit Patine's homepage!
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I offer my deepest apologies to jimmywax. Tell him this will be rectified at once. I have three P-40's lying around and mustn't have payed much attention to which one I used. I'm truly sorry to have offended him. I will put his in it's proper place at once.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 13-02-2005 20:49 Visit Patine's homepage!
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There, jimmywax's P-40 is now in its place. I did add a USAAF decal shield, to fit in with the other US planes I'm using, though in a place where it won't cut into either his graphics or signature, like I usually try to do (in this case, in the lower left; good thing this is ToT and covering the shield doesn't matter).

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 13-02-2005 20:57 Visit Patine's homepage!
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If I didn't adequately express it, I mean no disrespect to any graphics designer who creates something I use; I just sometimes use the first version of a unit I find in my graphics folder. I, as having next to no graphics creation skill, am truly grateful for those who do such a service freely. Again, I am sorry.

Jimmywax is offline Jimmywax

Prince
in an undisclosed strip club
Apr 2001
time: 22:16
  Old Post 14-02-2005 01:48
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It's ok my man, everything is covered in the PM I sent ya.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 14-02-2005 02:26 Visit Patine's homepage!
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I'm glad to hear you're not upset. I am still going to use your P-40, as I've said (if that's still alright with you), but by the way typhoon sounded, it seemed likely I'd have to walk the Apolyton Walk of Shame. I'm glad you're cool, and hopefully, after reading this all, typhoon is as well. Thanks!

Jimmywax is offline Jimmywax

Prince
in an undisclosed strip club
Apr 2001
time: 22:16
  Old Post 14-02-2005 03:15
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Well I was upset, but maybe not as upset as I could have been. Right now I am just so happy my P-40 is going to get used instead of being forgotten.

Jimmywax is offline Jimmywax

Prince
in an undisclosed strip club
Apr 2001
time: 22:16
  Old Post 14-02-2005 03:35
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I was just thinking. This has become a bit of a soap opera hasn't it.

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:16
  Old Post 14-02-2005 04:46 Visit techumseh's homepage!
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Which one of you is cheating and which one has an incurable disease?

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:16
  Old Post 14-02-2005 06:40
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curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 14-02-2005 15:09 Visit curtsibling's homepage!
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Is this one being done in T0T?

And which of you is having an affair with my wife?

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 14-02-2005 16:09 Visit Patine's homepage!
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Yes, it is being done in ToT, as I found that some of its features were needed (such as all the unit slots). I know from reading your posts that you're a real ToT freak yourself.

And, it was jimmy!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 14-02-2005 16:45 Visit curtsibling's homepage!
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Indeed , I am a freak in many repsects!

PS
I am heading to that undisclosed strip club for a confrontation!

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 16-02-2005 09:42 Visit Patine's homepage!
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Okay, I think I've got my units straight (sorry Erika and Leonidas, but I ultimately decided against a dedicated flamethrower unit, but instead to assume it as part of the US Marines unit. Ultimately, the flamethrower was historically just a marine weapon and not the basis of its own units, and besides, it would be difficult to portray the special qualities of this weapon in the Civ 2 engine), and I've got much of the scen itself setup (beginning techs and diplomacy have been assigned, starting cities, improvements, Wonders, and units have almost all been placed, etc.), but now I need some help with events. Of course, no schism and restricting negotiation, and I'm taking Harry Tuttle's advice and creating US attack forces off the shores of Japanese island strongholds to facilitate island hopping. I'm also triggering Soviet aggression in '45, and granting a tech allowing the US to build the 'Day of Infamy' Wonder (replaces Women's Suffrage) when the Arizona is sunk (which begins docked at Pearl) and a tech to the British to allow Chindit Guerillas (replacing Guerilla Warfare). Does anyone have any other ideas for events for this scen?

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 16-02-2005 11:02 Visit Broken_Erika's homepage!
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Mabe something that has to do with the fact that near the end of the war, US Submarines devastated japanese convoys that carried much needed material, (i.e. oil and other supplies) kind of like germany's u-boat campaign exept that japan didn't introduce an effective convoy system until late in the war, i guess a wonder for the japanese (i.e. supply lines) and a u.s. researchable tech (i.e. sub warfare) that cancells out the japanese wonder thus crippling their production

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 16-02-2005 11:21
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Patine:

Here are two Japanese sounds. Hope you can use them.

Attachment: japanesesnds.zip
This has been downloaded 3 time(s).

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 16-02-2005 11:27
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Not sure what you can do with convoys, but the US sub service in the Pacific sank more Japanese ships than the U-boats did against the Allies in the Atlantic.

So the US should have a sizable sub fleet in the scenario.

This should force the Japanese player to build DDs to help counter this threat, something the Japanese did not do historically (at least as far as convoys go)...

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 16-02-2005 12:02 Visit Broken_Erika's homepage!
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U.S. should have exellent production, beacause a the end of ww2 the U.S. Had produced 37 Casablanca Class, 24 essex class, 3 midway class, 19 Commencement Bay Class, 10 Bogue Class, 9 independance class, 89 in total,
it's no wonder they overwhelmed the japanese
not to mention the carriers they still had, of course many of these carriers were crippled by kamikaze attacks,

this is where i found this info:
http://www.voodoo.cz/ww2car/

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:16
  Old Post 16-02-2005 15:22
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quote:
Originally posted by Leonidas
Not sure what you can do with convoys, but the US sub service in the Pacific sank more Japanese ships than the U-boats did against the Allies in the Atlantic.


The numbers suggest otherwise. The Allies lost ~2800 ships to U-boats in WWII. Japanese losses to US submarines in the Pacific totalled ~1400 vessels. However, if ships sunk by aircraft and other causes are included, the number of Japaneses losses numbered ~2700.

I've rounded up all numbers to the nearest 100 to try to take care of discrepancies between various sources.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 16-02-2005 19:44 Visit Patine's homepage!
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I think maybe creating US subs with events in areas likely to be major convoy routes (such as links between the Home Islands and, say, the Marianas, the Philipines, New Guinea, Indo-China, or even just mainland China. The problem is making shipping freight on transports all over the map desirable to the player.

BTW, thanks for the sounds, Leonidas!

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 16-02-2005 22:08
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quote:
Originally posted by AGRICOLA


The numbers suggest otherwise. The Allies lost ~2800 ships to U-boats in WWII. Japanese losses to US submarines in the Pacific totalled ~1400 vessels. However, if ships sunk by aircraft and other causes are included, the number of Japaneses losses numbered ~2700.

I've rounded up all numbers to the nearest 100 to try to take care of discrepancies between various sources.


Hi

heheh

It's been a while since I read about the WW2 sub actions.

So sorry if I befuddled what I meant.

I should have said that the US submarine service was far more effective and successful than the German U-boats in WW2.

There is some controversy over the numbers.

Clay Blair, in "Hitler's U-boat War" (2 volumes), did an analysis of strict U-boat sinkings of Allied ships and found they sank only about 1,400 ships (all other Allied losses were due to other causes - German planes, mines, ships, etc).

The US subs sank about that same number of Japanese ships (about 1,400 ships).

However, the US lost only 52 subs, while the Germans lost a staggering 821 U-boats, making the US submarines a far more effective submarine service than the German U-boats (per submarine lost vs the number of enemy ships sunk).

The US Submarine Service accounted for about 55% of all Japanese tonnage sunk in the war. This was done by a branch of the Navy that accounted for about 1.6% of the Navy's wartime complement.

Cheers!

Last edited by Leonidas on 16-02-2005 at 22:27

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 16-02-2005 22:17
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quote:
Originally posted by Patine
I think maybe creating US subs with events in areas likely to be major convoy routes (such as links between the Home Islands and, say, the Marianas, the Philipines, New Guinea, Indo-China, or even just mainland China. The problem is making shipping freight on transports all over the map desirable to the player.

BTW, thanks for the sounds, Leonidas!


You're very welcome

I'm looking forward to playing this scenario

Cheers!

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:16
  Old Post 16-02-2005 22:54 Visit fairline's homepage!
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quote:
Originally posted by Leonidas

However, the US lost only 52 subs, while the Germans lost a staggering 821 U-boats, making the US submarines a far more effective submarine service than the German U-boats (per submarine lost vs the number of enemy ships sunk).


I guess their relative losses had a lot to do with the amount of resourse put into hunting and destroying U-boats by the British and Americans, and also the difference in size of the Pacific and Atlantic.

@ Patine: There is one major question which remains unanswered for your scenario - how on earth are you going to get the AI to use aircraft carriers and amphibious assaults? This scenario is going to fall flat on it's ass unless intended for PBEM I suspect.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 16-02-2005 22:56 Visit Patine's homepage!
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Perhaps going with GePap's idea of free freight generating on turn intervals in Southeast Asia will make transporting freight more attractive to the Japanese player.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 16-02-2005 23:00 Visit Patine's homepage!
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@fairline: Well, Harry Tuttle had an idea of generating a landing craft loaded with marines, a carrier (with a 0 attack to prevent suicide runs) loaded with planes, and some ships off of each island stronghold, in historical order, with the 'go to' event directing them to attack the island. How does that sound?

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 16-02-2005 23:13
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quote:
Originally posted by fairline


I guess their relative losses had a lot to do with the amount of resourse put into hunting and destroying U-boats by the British and Americans, and also the difference in size of the Pacific and Atlantic.


Still, the numbers speak for themselves.

It tells us a lot about the Japanese mentality back then.

Japan's war effort depended on getting oil supplies through via convoys. Yet, the Japanese belief in the warrior code made it "unmanly" to guard merchant ships...

Heck, even the Japanese submarine naval doctrine called for attacking US warships, rather than merchant ships...

And the belief in the fighting spirit of the Japanese soldier led to a failure of using good tanks in the early part of the war...

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 16-02-2005 23:19
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quote:
Originally posted by Patine
@fairline: Well, Harry Tuttle had an idea of generating a landing craft loaded with marines, a carrier (with a 0 attack to prevent suicide runs) loaded with planes, and some ships off of each island stronghold, in historical order, with the 'go to' event directing them to attack the island. How does that sound?


Yes, exactly right.

The "GO TO" command was used very effectively by Nemo in Red Front.

Use events to generate US forces to attack Jap island strongholds.

Also, maybe use events whereby when the USA loses a ship, another one is generated at certain locations.

One thing about the AI - it will attack and bombard using cruisers and battleships...

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 16-02-2005 23:23
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quote:
Originally posted by Patine
Perhaps going with GePap's idea of free freight generating on turn intervals in Southeast Asia will make transporting freight more attractive to the Japanese player.


Nice idea.

You could use that idea in conjunction with this suggestion:

Use an event whereby: every Japanese merchant ship sunk by a US sub would mean a loss in a certain amount of gold for the Japanese player. This would force the player to get those DDs out there...

This would help simulate losses in oil supplies for the Japanese player...

Last edited by Leonidas on 16-02-2005 at 23:32

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 17-02-2005 00:09 Visit Patine's homepage!
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Those certainly sound like good ideas, Leonidas. Thanks for your support. Now I only have a few Soviet cities and units to place (they were the last player dealt with in that regard), then I need to acquire good graphics for US and Japanese landing barges (separately), then place initial ones of those, then do the events, and it's ready for playtest! This is the last chance for ideas to make the beta, at least.

 
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