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Patine
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Edmonton, Canada
Mar 2002 time: 22:16
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Okay, I think I've got my units straight (sorry Erika and Leonidas, but I ultimately decided against a dedicated flamethrower unit, but instead to assume it as part of the US Marines unit. Ultimately, the flamethrower was historically just a marine weapon and not the basis of its own units, and besides, it would be difficult to portray the special qualities of this weapon in the Civ 2 engine), and I've got much of the scen itself setup (beginning techs and diplomacy have been assigned, starting cities, improvements, Wonders, and units have almost all been placed, etc.), but now I need some help with events. Of course, no schism and restricting negotiation, and I'm taking Harry Tuttle's advice and creating US attack forces off the shores of Japanese island strongholds to facilitate island hopping. I'm also triggering Soviet aggression in '45, and granting a tech allowing the US to build the 'Day of Infamy' Wonder (replaces Women's Suffrage) when the Arizona is sunk (which begins docked at Pearl) and a tech to the British to allow Chindit Guerillas (replacing Guerilla Warfare). Does anyone have any other ideas for events for this scen?
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Leonidas
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Patine:
Here are two Japanese sounds. Hope you can use them.
Attachment: japanesesnds.zip
This has been downloaded 3 time(s).
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Leonidas
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Not sure what you can do with convoys, but the US sub service in the Pacific sank more Japanese ships than the U-boats did against the Allies in the Atlantic.
So the US should have a sizable sub fleet in the scenario.
This should force the Japanese player to build DDs to help counter this threat, something the Japanese did not do historically (at least as far as convoys go)...
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Broken_Erika
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shoving your soul into a jar of mayonaise
Oct 2004 time: 00:16
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U.S. should have exellent production, beacause a the end of ww2 the U.S. Had produced 37 Casablanca Class, 24 essex class, 3 midway class, 19 Commencement Bay Class, 10 Bogue Class, 9 independance class, 89 in total,
it's no wonder they overwhelmed the japanese
not to mention the carriers they still had, of course many of these carriers were crippled by kamikaze attacks,
this is where i found this info:
http://www.voodoo.cz/ww2car/
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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:16
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quote: Originally posted by Leonidas
Not sure what you can do with convoys, but the US sub service in the Pacific sank more Japanese ships than the U-boats did against the Allies in the Atlantic. |
The numbers suggest otherwise. The Allies lost ~2800 ships to U-boats in WWII. Japanese losses to US submarines in the Pacific totalled ~1400 vessels. However, if ships sunk by aircraft and other causes are included, the number of Japaneses losses numbered ~2700.
I've rounded up all numbers to the nearest 100 to try to take care of discrepancies between various sources.
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Leonidas
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quote: Originally posted by AGRICOLA
The numbers suggest otherwise. The Allies lost ~2800 ships to U-boats in WWII. Japanese losses to US submarines in the Pacific totalled ~1400 vessels. However, if ships sunk by aircraft and other causes are included, the number of Japaneses losses numbered ~2700.
I've rounded up all numbers to the nearest 100 to try to take care of discrepancies between various sources. |
Hi
heheh
It's been a while since I read about the WW2 sub actions.
So sorry if I befuddled what I meant.
I should have said that the US submarine service was far more effective and successful than the German U-boats in WW2.
There is some controversy over the numbers.
Clay Blair, in "Hitler's U-boat War" (2 volumes), did an analysis of strict U-boat sinkings of Allied ships and found they sank only about 1,400 ships (all other Allied losses were due to other causes - German planes, mines, ships, etc).
The US subs sank about that same number of Japanese ships (about 1,400 ships).
However, the US lost only 52 subs, while the Germans lost a staggering 821 U-boats, making the US submarines a far more effective submarine service than the German U-boats (per submarine lost vs the number of enemy ships sunk).
The US Submarine Service accounted for about 55% of all Japanese tonnage sunk in the war. This was done by a branch of the Navy that accounted for about 1.6% of the Navy's wartime complement.
Cheers!
Last edited by Leonidas on 16-02-2005 at 22:27
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Leonidas
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quote: Originally posted by Patine
@fairline: Well, Harry Tuttle had an idea of generating a landing craft loaded with marines, a carrier (with a 0 attack to prevent suicide runs) loaded with planes, and some ships off of each island stronghold, in historical order, with the 'go to' event directing them to attack the island. How does that sound? |
Yes, exactly right.
The "GO TO" command was used very effectively by Nemo in Red Front.
Use events to generate US forces to attack Jap island strongholds.
Also, maybe use events whereby when the USA loses a ship, another one is generated at certain locations.
One thing about the AI - it will attack and bombard using cruisers and battleships...
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Leonidas
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quote: Originally posted by Patine
Perhaps going with GePap's idea of free freight generating on turn intervals in Southeast Asia will make transporting freight more attractive to the Japanese player. |
Nice idea.
You could use that idea in conjunction with this suggestion:
Use an event whereby: every Japanese merchant ship sunk by a US sub would mean a loss in a certain amount of gold for the Japanese player. This would force the player to get those DDs out there...
This would help simulate losses in oil supplies for the Japanese player...
Last edited by Leonidas on 16-02-2005 at 23:32
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