Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > Empire of the Rising Sun
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Scenario League / Civ2-Creation (66): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread   
Pages (20): [ <<   11   12   13   14   15   16   17     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:16
  Old Post 22-02-2005 16:52
Edit/Delete Message Reply w/Quote
#391 Report this post to a moderator
Enter the AD-FREE zone

@ Exile:

typhoon is offline typhoon
Chieftain
of Bollocks
Jan 2003
time: 05:16
  Old Post 22-02-2005 16:59
Edit/Delete Message Reply w/Quote
#392 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Thanks for pointing those out Exile. I get confused with regards to US Navy planes. 'Ju-88' was a typo.

@ Patine

Here is the Japanese cavalryman. I'm not quite sure on the uniforms of the era, so it's probably not accurate.

Attachment: japcavalry.png
This has been downloaded 138 time(s).

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 23-02-2005 02:34
Edit/Delete Message Reply w/Quote
#393 Report this post to a moderator
Support Apolyton, buy Civilization 2

Just a few suggestions:


The Japanese:

1) I would definitely keep in the Val - it was the Japanese carrier workhorse.

2) I would also keep in the white Japanese Zero. It looks better than all those green planes. After all, the Jap player will be going after islands using mostly carriers. And it looks good


The Americans:

I would suggest the Americans have THREE types of heavy bombers, each with different ranges and cost:

Ranges (in miles):

B-17 = 1,800

B-24 = 2,400-2,800 (replaced the B-17 in the Pacific due to its longer range)

B-29 = 4,100

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 23-02-2005 05:17 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#394 Report this post to a moderator
Lose 30 kilos (of popups)

Thanks for the suggestions (and the cavalry, typhoon)! I think I'll put the cavalry in place of the Bansai Troops and keep the Shinhoto (I already have a dedicated offensive infantry unit). As well, I'll keep the Val; you've convinced me, but I'll can the redundant merchant ship for a mine, and thus have one generic landing craft, as currently presented (I was planning to have separate US and Japanese landers and cannibalize the merchant freighter for that). I'll probably also take Leonidas' advice and use a white Zero (probably the one by jimmy). The extra Chinese infantry and the Dutch Marines may also be chopped, for such things as Japanese paratroopers and something else (any suggestions?). I'll also keep both the P-51 and the B-24, getting rid of the redundant British infantry, as before. So, what I need now is a Japanese paratrooper, a sea mine, and a good B-24. If anyone can help me, I'd be much obliged. Thanks!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 23-02-2005 05:46 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#395 Report this post to a moderator
Suffering from ads?

Typhoon posted some nice Japanese troops in the WW2 unit thread recently!

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 23-02-2005 06:46 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#396 Report this post to a moderator
Tired of ads?

I've got the Japanese paratrooper on the WW2 units thread, and most of my others are from that set as well, I think. I do still need a B-24 and sea mine, and it seems apparent jimmy's only extant Zero (unless I'm mistaken and have missed one) is green, so I'm also looking for a white Zero (maybe just a tweak of jimmy's). I'm still open to suggestions as to what would be the best thing to replace that redundant Chinese infantry with.

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 23-02-2005 07:18
Edit/Delete Message Reply w/Quote
#397 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Patine
I've got the Japanese paratrooper on the WW2 units thread, and most of my others are from that set as well, I think. I do still need a B-24 and sea mine, and it seems apparent jimmy's only extant Zero (unless I'm mistaken and have missed one) is green, so I'm also looking for a white Zero (maybe just a tweak of jimmy's). I'm still open to suggestions as to what would be the best thing to replace that redundant Chinese infantry with.


Your original units.gif (on page 10 of this thread) had some white/grey Zeros:

http://apolyton.net/forums/attachme...&postid=3616808

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 23-02-2005 07:47 Visit Broken_Erika's homepage!
Edit/Delete Message Reply w/Quote
#398 Report this post to a moderator
Support Apolyton buy from Amazon

edit: deleted
look below

Last edited by Broken_Erika on 23-02-2005 at 07:55

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 23-02-2005 07:54 Visit Broken_Erika's homepage!
Edit/Delete Message Reply w/Quote
#399 Report this post to a moderator
Support Apolyton buy from Amazon

Forget That one, here is my revamp of it

Attachment: sea mine.gif
This has been downloaded 118 time(s).

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 23-02-2005 08:00 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#400 Report this post to a moderator
Browse Apolyton AD-FREE

Thanks a lot, Erika (that is a sea mine, right?)!

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 23-02-2005 08:01 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#401 Report this post to a moderator
Support Apolyton, buy Civilization 2

Oh, and Leonidas, I'd forgotten about that Zero. Thanks for reminding me!

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 23-02-2005 08:40 Visit Broken_Erika's homepage!
Edit/Delete Message Reply w/Quote
#402 Report this post to a moderator
Got spare money?

here is a fubuki/toku class Destroyer with the correct gun placement
i notaced that nemo's oriiginal unit only had 1 rear turret while the actual ship had 2 rear turrets
i also used an updated unit, i have no idea who redid the deck colour,
be sure to check out the massive japanese naval compolation i posted in the ww2 thread, it has ALL of japans carriers of ww2, plus a few that could have been,

Attachment: fubuki class dd.gif
This has been downloaded 116 time(s).

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 23-02-2005 11:46 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#403 Report this post to a moderator
Support Apolyton

Thanks, Erika! Actually, I did see (and download) your ships collection on the WW2 thread. It's great!

BTW, I'd still like to use jimmy's base Zero, but I'd like it to be white. If someone could please tweak its color (assuming jimmy doesn't mind), I'd be most appreciative.

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:16
  Old Post 23-02-2005 12:18
Edit/Delete Message Reply w/Quote
#404 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Patine
Thanks a lot, Erika (that is a sea mine, right?)!


No no, it's the white zero!

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:16
  Old Post 23-02-2005 15:31
Edit/Delete Message Reply w/Quote
#405 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

As I understand it, this scen will only be playable as Japan. Also, there is still some fluidity in the selection of units. What is important to a player is that Japan can build all the units that historically it had in '44 and '45.

An obsolescent cavalry unit or another run-of-the-mill infantry unit are irrelevant in the final defence of the home islands in '45, whereas a coastal force of mines, suicidal motor boats and manned torpedoes might do some good. Don't forget that Kamikazes sank or damaged over 400 US ships during the invasion of Okinawa, the first time that the Japanese got really serious about suicide tactics.

The problem with balancing the scen is not in making the Allies strong enough. Events can generate any size Allied force, including A-bombs, wherever and whenever needed. This an easy way to make the scen play and come out whatever way Patine considers best.

The problem is in providing players with a reason for playing if the outcome is certain defeat. If good play cannot force a stalemate and a negotiated peace (Allied war weariness, casualties etc), IMHO the scen is a dead duck as far as anyone actually playing it.

Don't shortchange the Japanese on useful units that they actually had available in favor of another Allied unit or a next to useless Japanese one.

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 23-02-2005 17:38
Edit/Delete Message Reply w/Quote
#406 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by AGRICOLA
The problem is in providing players with a reason for playing if the outcome is certain defeat. If good play cannot force a stalemate and a negotiated peace (Allied war weariness, casualties etc), IMHO the scen is a dead duck as far as anyone actually playing it.

Don't shortchange the Japanese on useful units that they actually had available in favor of another Allied unit or a next to useless Japanese one.


This is an interesting question.

What will constitute victory for Japan?

What should the level of victory be?

Would the USA historically have done anything less than totally defeating Japan?

IMO Japan could never have defeated the USA. Yamamoto clearly understood that, even before Japan fired the first shot.

The best that Japan could have hoped for historically, would have been a stalemate and/or a negotiated settlement.

Should this be based on the number of objectives obtained?

Should Japan be allowed to invade the west coast of the USA (if not - how do we prevent it)?

Will "victory" for Japan depend on it reaching a certain date (such as January, 1947 or '48) with Tokyo and/or the mainland still free from US invasion?

In Matrix's WiTP, victory for Japan constitutes it doing better than it did historically by a certain date.

Any other suggestions?

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 23-02-2005 18:35
Edit/Delete Message Reply w/Quote
#407 Report this post to a moderator
Enter the AD-FREE zone

Speaking of defence:

If there are any free unit slots available, I'm wondering if there should be 2 slots for AA defensive units (an early unit and a more powerful one available later on)?

Japan may need a cheap AA unit for cities.

For example:

Historically, The Japanese defended Wake Island (captured in 1941 after an intense 16-day campaign, and renamed Eneen-Kio) with four 200mm and four 150mm coast defense guns, eight 127mm twin-mount dual purpose (coast and AA) guns, one 80mm dual purpose gun, nine 75mm anti-aircraft guns, twelve 37mm anti-tank guns, twenty-four 25mm twin-mount anti-aircraft guns, and other assorted smaller guns.

The Japanese also had several dual purpose guns (for use against both land and air units):

For example, on the following islands, the Japanese had:

Jaluit: three 150mm coast defense guns, six 127mm twin-mount dual purpose guns, four 80mm dual purpose guns, twenty-four 75mm anti-tank guns, three 25mm twin-mount anti-aircraft guns, and other assorted smaller guns.

Wotje: four 160mm howitzers, six 150mm coast defense guns, five 150mm field guns, six 127mm twin-mount dual purpose guns, two 120mm guns, two 100mm mortars, six 37mm anti-tank guns, three 25mm twin-mount anti-aircraft guns, two 20mm anti-aircraft guns, and other assorted smaller guns.

Mile: seven 150mm and three 140mm coast defense guns, four 127mm twin-mount dual purpose guns, four 80mm dual purpose guns, nine 75mm anti-aircraft guns, two 37mm anti-tank guns, six 25mm twin-mount anti-aircraft guns, twenty-six 20mm anti-aircraft guns, and other assorted smaller guns.

Last edited by Leonidas on 23-02-2005 at 18:43

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 23-02-2005 19:41 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#408 Report this post to a moderator
Full PM-box? Change here!

Some great data there, Leonidas!

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 23-02-2005 19:46 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#409 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by AGRICOLA
As I understand it, this scen will only be playable as Japan. Also, there is still some fluidity in the selection of units. What is important to a player is that Japan can build all the units that historically it had in '44 and '45.

An obsolescent cavalry unit or another run-of-the-mill infantry unit are irrelevant in the final defence of the home islands in '45, whereas a coastal force of mines, suicidal motor boats and manned torpedoes might do some good. Don't forget that Kamikazes sank or damaged over 400 US ships during the invasion of Okinawa, the first time that the Japanese got really serious about suicide tactics.

The problem with balancing the scen is not in making the Allies strong enough. Events can generate any size Allied force, including A-bombs, wherever and whenever needed. This an easy way to make the scen play and come out whatever way Patine considers best.

The problem is in providing players with a reason for playing if the outcome is certain defeat. If good play cannot force a stalemate and a negotiated peace (Allied war weariness, casualties etc), IMHO the scen is a dead duck as far as anyone actually playing it.

Don't shortchange the Japanese on useful units that they actually had available in favor of another Allied unit or a next to useless Japanese one.



This is sound advice!
The game should always have the promise of a glorious win!

What I try to do in my WW2 efforts is guide the gameplay
towards pivotal battles and if the outcome of these goes in
the favour of the historic loser, then it is anyone's game!

For the Japanese, taking Port Moresby or Dehli may drastically change the war.

Also the events on the Eastern front could be crucially useful given ToT's extended events...

What about some German units sent to assist?

A fighter ace or killer U-Boat?

(just ideas)

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 23-02-2005 20:29
Edit/Delete Message Reply w/Quote
#410 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Curt:

Your ideas are sound and do suggest other events/options for the Japanese player.

For example:

1) The Japanese player could try to invade Australia and Hawaii. This would extend the time the USA would need to take back land from Japan. Also, what would the repercussions of taking Australia be for the Allies? for Japan?

2) The Japanese player could try to hold out from having the Japanese mainland from being invaded by a certain date. This might constitute a "victory".

3) There could be, for example, a 30% chance of the USSR declaring war on Japan after May, 1945. This would probably help seal Japan's fate.

4) Historical: However, according to Camille Gorge, a Swiss minister in Tokyo, in March 1945: he stated that "Japan has always . . . predicted that a quarrel in the near future between the Soviets and (the U.S. and Britain) . . . might rescue Japan," and thus Soviet Union intervention in a war with the USA would help Japan avoid an unconditional surrender.

This raises an interesting event (and possibly a slim hope) for Japan. Let's say there is a 5% chance that the USSR and the USA go to war in Europe after May, 1945. If this event happens, and if Japan is still in the game (ie its mainland still hasn't been invaded), then the USA will seek peace with Japan.

5) Historical: In the last days of the Third Reich (April 15, 1945) U-234 (a type XB submarine) the largest class of German U-boat ever constructed left a German port bound for Japan. It's cargo?

U-234 carried: armor piercing antiaircraft shells, two Me-262 jet fighters, and 10 containers marked "Japanese Army" which contained 560 kg of uranium oxide!

Had this uranium reached its probable destinations, Osaka and the Riken Laboratory in Tokyo, enrichment via thermal diffusion would have been attempted. Successfully enriched, the product would have been, by activity, mostly U-234.

This would have given the Japanese a "dirty bomb" capability.

Fortunately this sub was discovered and boarded by the US navy.

Perhaps there could be an event that might take this historic action into consideration?

There could be an 80% chance that U-234 is discovered and stopped. However, there could be a 20% chance that U-234 gets through to Japan.

If it gets through, then Japan would be able to build the ME-262 and it would have the uranium for several dirty bombs with which to help stop US invasion forces.

So, from the above there could be lots of opportunities for the Japanese player.

Last edited by Leonidas on 23-02-2005 at 20:40

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 24-02-2005 03:50 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#411 Report this post to a moderator
Inflate your Upload Space

Good points, everyone! I'd actually planned a game where Japan wins if it holds out till Dec '47, when the scen ends. But the options of capturing Delhi, Port Moresby, Australia, Hawaii, or even Alaska and parts of Siberia would certainly improve the victory quotient. I can also see merit in Soviet interference, not just against Japan, but possibly also against the US. Plus, U-234 making it to Japan may turn events in their favor, allowing them a formidable weapon against the US. I think the objective system built into the cheat menu may have to be invoked for sure to cover 'tiers' of victory, but also I'll have to consider more hypothetical ideas than just units that didn't make it into service.

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 24-02-2005 04:44
Edit/Delete Message Reply w/Quote
#412 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Patine
Good points, everyone! I'd actually planned a game where Japan wins if it holds out till Dec '47, when the scen ends. But the options of capturing Delhi, Port Moresby, Australia, Hawaii, or even Alaska and parts of Siberia would certainly improve the victory quotient. I can also see merit in Soviet interference, not just against Japan, but possibly also against the US. Plus, U-234 making it to Japan may turn events in their favor, allowing them a formidable weapon against the US. I think the objective system built into the cheat menu may have to be invoked for sure to cover 'tiers' of victory, but also I'll have to consider more hypothetical ideas than just units that didn't make it into service.


Excellent points.

There is no doubt that the Japanese player will be up to his/her neck in fighting the USA. It should be a real test of strategc/tactical ability ala Red Front.

The more options/events and twists there are (and most are historical) only increases the scenario's replayability, since a player who is defeated initially, may opt to play again hoping for a different outcome.

Plus, every new twist and option at least gives the Japanese player a level of hope even in late 1945.

Cheers!

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 24-02-2005 05:27 Visit Broken_Erika's homepage!
Edit/Delete Message Reply w/Quote
#413 Report this post to a moderator
Tired of ads?

Not only that but i read somewhere that near the end of the war the japanese were experimenting with jet aircraft, but the only prototypes would have been no match for conventional propellar designs and far more expensive,

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 24-02-2005 05:44
Edit/Delete Message Reply w/Quote
#414 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by Broken_Erika
Not only that but i read somewhere that near the end of the war the japanese were experimenting with jet aircraft, but the only prototypes would have been no match for conventional propellar designs and far more expensive,


Right on Erika

I took the liberty of doing some checking.

Here are the results:

Nakajima Kikka

Japanese WW2 Jet Fighter


The Nakajima Kikka (Orange Blossom) was a twin-jet fighter based on the German Messerschmitt Me 262. The Kikka was the only Japanese jet-powered aircraft produced during the Pacific War that was capable of taking off on its own power, although it did so only twice.

The reports on the progress of the Me 262 received from the Japanese air attache in Berlin led the Naval Staff in September 1944 to instruct the Nakajima Hikoki K.K. to design a single-seat twin-jet attack fighter based on the Me 262. Requirements included a maximum speed of 431 mph, a range of 127 miles with a 1100-pound bomb load or 173 miles with a 551 lb bombload. The takeoff run was to be no longer than 1150 feet when using two 992 lb.s.t. RATOG bottles. Provisions were to be made for the aircraft to have folding wings in order that it be able to be hidden in caves and tunnels. An emphasis was to be made on the ease of production of the aircraft by unskilled labor.

The overall configuration of the Kikka was quite similar to that of the Me 262, but the Kikka was somewhat smaller than its German counterpart.

In the meantime, photographs of the German BMW 003 axial-flow turbojet had been obtained, and the Japanese were able to use these photos to assist them in designing a similar turbojet (designated Ne-20) rated at 1047 lb.s.t. It was decided to switch the Kikka to the Ne-20, and since it now appeared that the performance requirements could be met after all, the project moved forward with greater rapidity.

The first Kikka was completed in August 1945, and made its first flight on August 7 at Kisarazu Naval Air Base with LtCdr Susumu Takaoka at the controls. The second flight, which took place four days later, had to be aborted during takeoff because the two RATOG bottles were mounted at an incorrect angle. However, the Japanese surrender brought an immediate termination to the project on August 15, 1945. At the time of termination, a second prototype was almost ready for flight trials and 18 additional prototypes and pre-production aircraft were in various stages of assembly.

Fighter, trainer, reconnaissance, and attack versions of the Kikka were planned. The bomber version was to be unarmed, but the fighter version was to carry a pair of 30-mm cannon. The fighter version would have had either two 1984 lb.s.t Ne-130 or two 1951 lb.s.t. Ne-330 axial-flow turbojets.

Specification of the Nakajima Kikka:

Two Ne-20 axial-flow turbojets, 1047 lb.s.t. each.

Performance (estimated); Maximum speed 387 mph at sea level and 433 mph at 32,810 feet. Service ceiling was 39,370 feet. Climb to 32,180 feet in 26 minutes. Range 586 miles.

Dimensions: wing span 32 feet 9 11/16 inches, length 26 feet 7 7/8 inches, height 9 feet 8 5/32 inches, wing area 141.1 square feet. Weights: 5071 pounds empty, 7716 pounds loaded, 8995 pounds maximum takeoff.

Armament: Neither prototype carried any armament.
Source:

* Japanese Aircraft of the Pacific War, Rene J. Francillon, Naval Institute Press, 1979



Comment:

The above raises the possibilty of Japan being able to acquire such aircraft through in-game research.

Also, there could be a random event with a 30% possibility that Germany will provide Japan with the necessary technology to build such a jet aircraft.

This, as well as a host of other ideas, would always give the Japanese player a fighting chance to succeed...

Last edited by Leonidas on 24-02-2005 at 05:50

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 24-02-2005 05:48
Edit/Delete Message Reply w/Quote
#415 Report this post to a moderator
Support Apolyton or Terrorists Win

JET AIRCRAFT and ROCKET DEVELOPMENT

During World War Two



Here is a website that details all the jet aircraft that were developed in WW2:


http://www.ww2pacific.com/jethist.html



Jets and Rockets For Japan:


Yokosuka Ohka-22 Buka 1945 1P Suicide bomb

Nakajima Kikka 7Aug 45 2P Twin jet bomber on Me-262 model.

Yokosuka Ohka-11 Buka Nov 44 755 Suicide bomb

Mitsubishi J8M Shusui July 45 1P From Me-163

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 24-02-2005 09:24 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#416 Report this post to a moderator
Support Apolyton buy from Amazon

I fully agree with the idea of a potential Japanese jet fighter/bomber, Leonidas and Erika. Thanks for the idea! Now, all I need is a good unit graphic for a Nakajima Kikka (as well as the white Zero and a B-24). Once I have these three planes and have adjusted beginning unit placement in the .scn file to account for the change in units, I'll be ready to begin events. If someone could make for me those three units (Erika, typhoon, Curt, jimmy, anyone?), I'd be in their debt. Thanks!

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 24-02-2005 20:40
Edit/Delete Message Reply w/Quote
#417 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Patine
I fully agree with the idea of a potential Japanese jet fighter/bomber, Leonidas and Erika. Thanks for the idea! Now, all I need is a good unit graphic for a Nakajima Kikka (as well as the white Zero and a B-24). Once I have these three planes and have adjusted beginning unit placement in the .scn file to account for the change in units, I'll be ready to begin events. If someone could make for me those three units (Erika, typhoon, Curt, jimmy, anyone?), I'd be in their debt. Thanks!


Glad to see you are progressing well

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 24-02-2005 21:11 Visit Broken_Erika's homepage!
Edit/Delete Message Reply w/Quote
#418 Report this post to a moderator
Support Apolyton or Terrorists Win

i'll give it a shot, i know that the Nakajima Kikka was basicly a smaller verion of the me-262 with various differences here and there, heres a good pic

Attachment: mpm_kikka.jpg
This has been downloaded 64 time(s).

typhoon is offline typhoon
Chieftain
of Bollocks
Jan 2003
time: 05:16
  Old Post 24-02-2005 22:00
Edit/Delete Message Reply w/Quote
#419 Report this post to a moderator
Support Apolyton, buy Civilization 2

muahahahaha

Credit obviously goes to fairline for his Me-262 of course

Attachment: kikka.bmp
This has been downloaded 12 time(s).

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 24-02-2005 22:36 Visit Broken_Erika's homepage!
Edit/Delete Message Reply w/Quote
#420 Report this post to a moderator
Put an end to popups!

Here is my first attempt,

Attachment: nakajima kikka.gif
This has been downloaded 60 time(s).

 
Pages (20): [ <<   11   12   13   14   15   16   17     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0653 seconds (90.61% PHP - 9.39% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net