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Jimmywax is offline Jimmywax

Prince
in an undisclosed strip club
Apr 2001
time: 22:16
  Old Post 01-03-2005 03:28
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The bomber that is cut short is the Ki-67 that is next to the G4M Betty.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 01-03-2005 03:49 Visit curtsibling's homepage!
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Indeed!

Patine is offline Patine
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Mar 2002
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  Old Post 01-03-2005 03:51 Visit Patine's homepage!
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Thanks, Jimmy. I'll try to fix that, though I'm not that good at touch-ups. I'll see what I get.

Patine is offline Patine
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  Old Post 01-03-2005 08:27 Visit Patine's homepage!
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Alright, I got Chris to quickly touch up the Ki-67 for me. Here's how the unit file now stands.

Attachment: units.zip
This has been downloaded 9 time(s).

Leonidas is offline Leonidas
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May 2000
time: 05:16
  Old Post 02-03-2005 05:35
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Looking good so far

Just a couple of ideas:

1) I wonder if it would be worth it for the Japanese to have an AA unit? It should be cheap to build. After all, the USA will be attacking with lots of planes over the course of the war...

2) The defenses in the USA should such that a Japanese player would not be able to invade it. Or if he did, he would pay a heavy price. Maybe place mines along the west coast? And have high defensive units in the western cities?

3) The Japanese player perhaps could have a few cheap units: an infantry, an AA, a light tank, and a light arty.

Patine is offline Patine
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Mar 2002
time: 22:16
  Old Post 02-03-2005 06:23 Visit Patine's homepage!
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@Leonidas: Actually, I'd already thought of number 2; I have a unit called the 'US Home Guard' who are in main US cities, are hard to kill, but can't move or be built or disbanded. As for number 1, isn't that gun with its barrel pointed up an AA gun? I guess not. Oops! I've been using it as one. My mistake. Could someone please send me a real AA gun (I'm somewhat embarassed). And, as for number 3, there will be a few cheap units available, I think.

Patine is offline Patine
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Edmonton, Canada
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time: 22:16
  Old Post 02-03-2005 06:28 Visit Patine's homepage!
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Now for some screenshots. Here's the demise of Peking.

Attachment: screenshot 1.gif
This has been downloaded 165 time(s).

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 02-03-2005 06:33 Visit Patine's homepage!
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And here's another one. A scene from Pearl Harbor.

Attachment: screenshot 2.gif
This has been downloaded 163 time(s).

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:16
  Old Post 02-03-2005 07:22 Visit Boco's homepage!
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Good to see you're already alpha testing.

quote:
Originally posted by Leonidas
1) I wonder if it would be worth it for the Japanese to have an AA unit? It should be cheap to build. After all, the USA will be attacking with lots of planes over the course of the war...

'sfunny, I was just reading in the latest S&T (227) about Japanese Base Forces (Tokobetsu).

quote:
As the war turned against Japan, base forces became heavy in coastal defense artillery and antiaircraft guns while also evolving to support large numbers of navy and army aircraft. In rough terms, therefore, all the base forces the Japanese came to deploy finally amounted to the equivalent of about 12 full army divisions, at least in raw manpower and numbers of artillery...John Whitman


In a nutshell, the dozen SNLF (2 of which were para-capable) deployed in 12/41 were eventually destroyed or cannibalized to form the Tokobetsu.

In Civ terms, these units could serve as advanced bases. Just give them AEGIS and Carrier flags along with mf1.

typhoon is offline typhoon
Chieftain
of Bollocks
Jan 2003
time: 05:16
  Old Post 02-03-2005 12:40
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Units update:

- Jimmy's Ki-67 and Curt's Avenger added.

- fairline's M3 Stuart added.

- Zero is now green. (To those who disagree- do an image search and tell me how many white Zeroes you see compared to the number of green Zeroes. ) Fact is later in the war (as this scen is meant to simulate), from July 1943 onward the IJN started to paint their Zeroes green, simply because even in island fighting the white Zeroes stood out like a sore thumb. If you want to be a stickler for history, why don't you dispute the fact that Japanese aircraft rarely put a white outline on the Hinomaru (Rising Sun) whilst in combat- it made the already too visible insignia stand out even more.

It's also a matter of asthetic choice; Jimmy's green Zero is better than pretty much anything else we have.

- Kikka is now darker to match the other Japanese aircraft.

@ Patine

Hope this version is up to scratch. Anything you want changed, feel free to do so.

Attachment: units.zip
This has been downloaded 14 time(s).

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:16
Arrow  Old Post 02-03-2005 14:40 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Boco
'sfunny, I was just reading in the latest S&T (227) about Japanese Base Forces (Tokobetsu).

In a nutshell, the dozen SNLF (2 of which were para-capable) deployed in 12/41 were eventually destroyed or cannibalized to form the Tokobetsu.


Urgh, speaking as a war gamer, I hate 'Japanese Naval Base Units' - it's very rare to find any details on their composition other than a rough estimate of the number of personnel in them (which range from 10,000 to a few hundred). The key rule, however, is that it's most unwise to try and generalise about their size and overall capabilities.

Typically they contained a few companies of ex-SNLF infantry, a grab-bag of artillery of various calibres* and hundreds of unemployed sailors and dock-workers equipped with small arms. These were the Naval Base Units most commonly encountered by the Allies, and the only time they had trouble dealing with them was during the battle for Manilla in 1945 (which was probably more to do with the US troops being unprepared for urban warfare than anything else - the USMC also struggled with urban warfare on Saipan, the British found clearing Mandalay a real chore and the Australians didn't know quite what to do with the pockets of civilisation they came across in Borneo).

However, some of the Naval Base units (and especially the ones at Rabaul**) were armed to the teeth and were very tough fighting units. The Allies avoided these units like the plague and would literally go hundreds of kilometres to avoid them - and this is when they underestimated the size of these units (the Japanese forces at Rabaul turned out to be three times as large as estimated - before the end of the war the Australian Army was 'containing' a large corps size unit with a single brigade!).

So, to cut a very long story short, the Japanese Naval Base Forces were large and well armed, but generally sucked as a result of a lack of training, ad-hoc organisation and supply shortages. The only thing in their favour is that the Japanese Army Air Force ground units were even worse.


* This artillery was generally of two different calibres - guns too small to be of any use (ie, dodgy 20mm AA guns) and guns too big to be of any use (ie, large naval guns shiped from Singapore without adequete fire control or ammunition). They did normally have a lot of AA guns though, which made up for a lot - at least until the ammunition ran out or the Americans called in a battleship.

** Not that these units were any the less wierd - quite the opposite in fact as they contained their own tunnel engineers, obscure amphibious tanks and sub-units which manufactured gunpowder substitute out of bat dung.

Last edited by Case on 02-03-2005 at 15:07

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 02-03-2005 16:09 Visit curtsibling's homepage!
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It's looking good!

One tiny quibble, I would move the B-24 down a little bit to
match the orientation of the other heavies. As the current
position will clash with the energy bar...

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 02-03-2005 16:15 Visit curtsibling's homepage!
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An also, if you want, I can add some WW2 ToT cities for this one -
I can update your city file if you post up a zip of the current one.

I just hate to see skyscrapers in 1940s China!

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 02-03-2005 20:58 Visit Patine's homepage!
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@Typhoon: Thanks for the touch-up to the units.bmp! I really appreciate it. There's now just a few touch-ups I need to finish. BTW, do you (or anyone else, for that matter) have a good 88mm AA gun for ToT; like I said, I used the wrong gun on my file.

@Case: I ultimately agree with you on this one. I had considered briefly including SNLF, but it probably, given your information, wouldn't add much to the scen.

@Curtsibling: Here's the cities.bmp.

Attachment: cities_bmp.zip
This has been downloaded 3 time(s).

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 02-03-2005 21:17
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quote:
Originally posted by Patine
@Leonidas: Actually, I'd already thought of number 2; I have a unit called the 'US Home Guard' who are in main US cities, are hard to kill, but can't move or be built or disbanded. As for number 1, isn't that gun with its barrel pointed up an AA gun? I guess not. Oops! I've been using it as one. My mistake. Could someone please send me a real AA gun (I'm somewhat embarassed). And, as for number 3, there will be a few cheap units available, I think.


It's all looking very good so far

As for the AA unit:

The Japanese had many dual purpose guns for both AA and artillery.

Is there a way in ToT to have a single gun unit be used as both an AA gun and for arty?

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 02-03-2005 21:22
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Lose 30 kilos (of popups)

Also:

The Japanese had lots of bunkers on the islands.

Will these be in the scenario?

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 03-03-2005 00:18 Visit Patine's homepage!
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The problem in the Civ engine with dual AA gun-artillery is that it needs a high attack to be functional as artillery and a high defense to be functional as an AA gun, and thus you get a 'super unit' which effectively obsoletes tanks and easily allows the Japanese to hand the Allied players' butts to them on land, which, because it likely has the AEGIS quality, even Allied air power can't effectively counter.

As for bunkers, I am just using fortresses placed on islands with Japanese marines beginning in them.

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 03-03-2005 03:24
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Right.

I didn't know how the Civ2 engine functioned in this regard.

So I guess a separate AA gun it is then

It's looking good so far Patine

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 03-03-2005 03:32 Visit Patine's homepage!
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Exactly.

Here's an 88mm AA gun I found in Chris' graphics revision of 2094 days of war. Could someone please touch it up for ToT? Thanks!

Attachment: aa gun.bmp
This has been downloaded 9 time(s).

Last edited by Patine on 03-03-2005 at 04:04

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 04-03-2005 05:52 Visit Patine's homepage!
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@Leonidas: I'm afraid to say your Japanese infantry sound is in a format not compatible with ToT. I've just finished doing sounds, and I've realized this. I'll have to default to the base infantry sound I'm using (borrowed from Nemo's Red Front) for Japanese infantry too, even though I did like yours. BTW, thanks for the ongoing support and sorry for the somewhat smug 'exactly,' above; I was just agreeing with your AA gun note, not taking your vote of confidence for granted.

In general: Now, with the exception of the final AA gun graphic being placed and a look at Curt's cities update, I've finished the cities, icons, terrain1 and 2, and units.bmp files, the rules.txt file, and the .scn file. I have now begun on events officially, though I would like to send out a request for a people.bmp file appropriate to the scen.

Leonidas is offline Leonidas
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May 2000
time: 05:16
  Old Post 04-03-2005 07:30
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What format is the sound in ToT?

If it's a wav file but with different characteristics, then these can be easily modified.

The current audio format for that Japanese sound is:

PCM 22,050 Hz, 16 Bit, Stereo

Leonidas is offline Leonidas
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May 2000
time: 05:16
  Old Post 04-03-2005 07:39
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I have a feeling that Japanese sound will need to be changed to this:

PCM 22,050 Hz, 8 Bit, Stereo

Patine is offline Patine
Prince
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Mar 2002
time: 22:16
  Old Post 04-03-2005 08:08 Visit Patine's homepage!
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I'll have to get a new floppy disk tomorrow and transfer it to my old computer (that has all the .wav file altering software). If you could take care of that for me before that, I'd be much obliged, but I'm not at all pressuring you.

Leonidas is offline Leonidas
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May 2000
time: 05:16
  Old Post 04-03-2005 08:31
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I can easily change the audio format - that's no problem.

But I need someone with ToT to confirm for me the audio format of ToT wav files (I don't have the game installed at the moment).

To do this:

Right click on a ToT wav file, select "properties", then select the "details" tab at the top. Just post here what the audio format is for the wav file.

Once this is done, I can change the Japanese sound file and post a new one here.

techumseh is offline techumseh
King
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Apr 1999
time: 22:16
  Old Post 04-03-2005 09:02 Visit techumseh's homepage!
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You're right, it's the same as regular civ: 20,050 hz, 8 bit and either stereo or mono. Stereo files are twice the size as mono.

Leonidas is offline Leonidas
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May 2000
time: 05:16
  Old Post 04-03-2005 11:21
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quote:
Originally posted by techumseh
You're right, it's the same as regular civ: 20,050 hz, 8 bit and either stereo or mono. Stereo files are twice the size as mono.


Many thanks techumseh

It should take me about two minutes to change the wav file so it will work with ToT.

Leonidas is offline Leonidas
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May 2000
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  Old Post 04-03-2005 11:31
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Here is a Zip file with the Japanese Banzai sound.

I have included two wav files: one is in STEREO, the other is in MONO (both are labelled).

Both wav files are in the following audio format:

PCM,22,050 Hz, 8 Bit

Please check and use the one that sounds the best.

Cheers!

Attachment: totjapsnds.zip
This has been downloaded 4 time(s).

Patine is offline Patine
Prince
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  Old Post 05-03-2005 01:15 Visit Patine's homepage!
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Thanks a lot, Leonidas! That's great of you!

Patine is offline Patine
Prince
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  Old Post 05-03-2005 02:27 Visit Patine's homepage!
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Uhm, Leonidas, I hate to be a stickler, and it was great of you to convert the sound file, but you converted the Godzilla file (at least that's what it sounds not), not the actual Japanese infantry file. Sorry to be the one to point this out, but I'm afraid it is the case.

Leonidas is offline Leonidas
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May 2000
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  Old Post 05-03-2005 05:36
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quote:
Originally posted by Patine
Uhm, Leonidas, I hate to be a stickler, and it was great of you to convert the sound file, but you converted the Godzilla file (at least that's what it sounds not), not the actual Japanese infantry file. Sorry to be the one to point this out, but I'm afraid it is the case.


Godzilla file? What the heck is that?

I downloaded the zip file and played the sounds and it's the Japanese Banzai sounds.

Not sure what happened here

Did you rename the wav file to be the one you wanted?

 
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