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Case

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The backlash starts here
Feb 2000 time: 15:16
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quote: Originally posted by Boco
'sfunny, I was just reading in the latest S&T (227) about Japanese Base Forces (Tokobetsu).
In a nutshell, the dozen SNLF (2 of which were para-capable) deployed in 12/41 were eventually destroyed or cannibalized to form the Tokobetsu. |
Urgh, speaking as a war gamer, I hate 'Japanese Naval Base Units' - it's very rare to find any details on their composition other than a rough estimate of the number of personnel in them (which range from 10,000 to a few hundred). The key rule, however, is that it's most unwise to try and generalise about their size and overall capabilities.
Typically they contained a few companies of ex-SNLF infantry, a grab-bag of artillery of various calibres* and hundreds of unemployed sailors and dock-workers equipped with small arms. These were the Naval Base Units most commonly encountered by the Allies, and the only time they had trouble dealing with them was during the battle for Manilla in 1945 (which was probably more to do with the US troops being unprepared for urban warfare than anything else - the USMC also struggled with urban warfare on Saipan, the British found clearing Mandalay a real chore and the Australians didn't know quite what to do with the pockets of civilisation they came across in Borneo).
However, some of the Naval Base units (and especially the ones at Rabaul**) were armed to the teeth and were very tough fighting units. The Allies avoided these units like the plague and would literally go hundreds of kilometres to avoid them - and this is when they underestimated the size of these units (the Japanese forces at Rabaul turned out to be three times as large as estimated - before the end of the war the Australian Army was 'containing' a large corps size unit with a single brigade!).
So, to cut a very long story short, the Japanese Naval Base Forces were large and well armed, but generally sucked as a result of a lack of training, ad-hoc organisation and supply shortages. The only thing in their favour is that the Japanese Army Air Force ground units were even worse.
* This artillery was generally of two different calibres - guns too small to be of any use (ie, dodgy 20mm AA guns) and guns too big to be of any use (ie, large naval guns shiped from Singapore without adequete fire control or ammunition). They did normally have a lot of AA guns though, which made up for a lot - at least until the ammunition ran out or the Americans called in a battleship.
** Not that these units were any the less wierd - quite the opposite in fact as they contained their own tunnel engineers, obscure amphibious tanks and sub-units which manufactured gunpowder substitute out of bat dung.
Last edited by Case on 02-03-2005 at 15:07
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Leonidas
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Also:
The Japanese had lots of bunkers on the islands.
Will these be in the scenario?
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Patine
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Edmonton, Canada
Mar 2002 time: 22:16
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Exactly.
Here's an 88mm AA gun I found in Chris' graphics revision of 2094 days of war. Could someone please touch it up for ToT? Thanks!
Attachment: aa gun.bmp
This has been downloaded 9 time(s).
Last edited by Patine on 03-03-2005 at 04:04
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Patine
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Edmonton, Canada
Mar 2002 time: 22:16
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@Leonidas: I'm afraid to say your Japanese infantry sound is in a format not compatible with ToT. I've just finished doing sounds, and I've realized this. I'll have to default to the base infantry sound I'm using (borrowed from Nemo's Red Front) for Japanese infantry too, even though I did like yours. BTW, thanks for the ongoing support and sorry for the somewhat smug 'exactly,' above; I was just agreeing with your AA gun note, not taking your vote of confidence for granted.
In general: Now, with the exception of the final AA gun graphic being placed and a look at Curt's cities update, I've finished the cities, icons, terrain1 and 2, and units.bmp files, the rules.txt file, and the .scn file. I have now begun on events officially, though I would like to send out a request for a people.bmp file appropriate to the scen.
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Leonidas
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What format is the sound in ToT?
If it's a wav file but with different characteristics, then these can be easily modified.
The current audio format for that Japanese sound is:
PCM 22,050 Hz, 16 Bit, Stereo
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Leonidas
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I have a feeling that Japanese sound will need to be changed to this:
PCM 22,050 Hz, 8 Bit, Stereo
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Leonidas
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I can easily change the audio format - that's no problem.
But I need someone with ToT to confirm for me the audio format of ToT wav files (I don't have the game installed at the moment).
To do this:
Right click on a ToT wav file, select "properties", then select the "details" tab at the top. Just post here what the audio format is for the wav file.
Once this is done, I can change the Japanese sound file and post a new one here.
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Leonidas
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Here is a Zip file with the Japanese Banzai sound.
I have included two wav files: one is in STEREO, the other is in MONO (both are labelled).
Both wav files are in the following audio format:
PCM,22,050 Hz, 8 Bit
Please check and use the one that sounds the best.
Cheers!
Attachment: totjapsnds.zip
This has been downloaded 4 time(s).
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