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Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:15
  Old Post 01-03-2002 18:58
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quote:
Originally posted by The Big Mc
Right slap me down here but a plane black tile takes about 4 seconds to make and you don’t need tile edit just go into the terrain file and put it up to some tile number that you know there is no tile for and it goes black.


Actually i tried that already (read my post again). It looks black in the tiledit. But when i started a game using it it became plain red (?dont know why?). Thats why i am sking for help.

So i'm still loking foward your file, IW.

Last edited by Pedrunn on 02-03-2002 at 17:36

me verhagen is offline me verhagen
Settler
Hoogezand, Netherlands
Oct 1999
time: 05:15
  Old Post 04-03-2002 19:04 Visit me verhagen's homepage!
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Cool, a tile editor.

Mayby this will enable me to change the tile improvements and the terrains.

I was thinking about using unit sprite without movement points, as a workaround for my scen's.

I think this is mayor improvement for the ctp development.

Greetings


ME

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:15
  Old Post 05-03-2002 14:27 Visit The Big Mc's homepage!
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Yes it’s an editor and yes you can make new improvements on it. Be aware that it takes a bit to get used to. Also it is a tile viewer so you see some improvement activsion did not use.

Have fun

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:15
  Old Post 02-04-2002 23:43
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Martin the Dane, you already made a *.til editor and a *.sfz reader.

Have you ever thought making a *.spr reader/creator? Something to convert image files to sprites.
That would a great help for modders and would increase the number of sprite artists.

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:15
  Old Post 03-04-2002 02:48 Visit Martin the Dane's homepage!
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quote:
Have you ever thought making a *.spr reader/creator? Something to convert image files to sprites.
That would a great help for modders and would increase the number of sprite artists.

Well I have, but since there is already a (not very user friendly) sprite generator available, I have never done anything about it. As for the reader, there is a workaround involving screencapture, and I gave up understanding the documentation for the generator.

Martin the Dane

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:15
  Old Post 03-04-2002 16:51
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I was thinking in a sprite creator that stands on its own.
Something that does not need to go over text files or photoshop.

Something like: You have the images. So just join all together directing these images and still see how its is going to look like before test in the game.
All without need to quit the program.

PS: For a moment i thought you left the community. Has been weeks since your last post.

Last edited by Pedrunn on 03-04-2002 at 16:58

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:15
  Old Post 04-04-2002 00:58 Visit Martin the Dane's homepage!
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I can't promise anything, but I'll se if I can find the time to look into it. At the moment I'm working something like 10-12 hours a day 5-6 days a week, building a house (a man's got'a make a living). This does not leave much spare time, and I seldom touch my computer, except for writing e-mails, wich also explaines the long absence.

Martin the Dane

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:15
  Old Post 04-04-2002 01:40
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I see.

And i hope you have time for this sprite creator . I am a big fan of your work. I'm sure that if you have time you are going to (again) help modders with their work

Anyway good to know you are still with us and good luck with the house .

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:15
  Old Post 02-05-2002 21:28 Visit Martin Gühmann's homepage!
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Time to add a post to this thread: I found a little bug in TileEdit: If I want to switch from non In-Game Color mode to In-Game Color mode by using the hot key that is reffered to in the Colors Menue, I open with the short Cut Ctrl + M the Add tile improvement box instead of changing the color mode. So the key Ctrl + M is reffered twice but only used for the Tile improvement box.

-Martin

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:15
  Old Post 04-05-2002 05:48 Visit Martin the Dane's homepage!
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Oops! guess I'm not infallible after all

Well I have fixed it, now the hot-key for changing color mode is [ctrl]+C

Furthermore this is now the official final relese, so unless somone comes up with the right and full explanation for the last block in the .til-file ther'll be no major updates. (I'll try to fix any bugs that is reported)

As usual you can download the newest version of TileEdit and the patch from my CTP-page
Note that the patch only works for build 21!

Martin the Dane

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:15
  Old Post 06-05-2002 21:42 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Martin the Dane
Furthermore this is now the official final relese, so unless somone comes up with the right and full explanation for the last block in the .til-file ther'll be no major updates. (I'll try to fix any bugs that is reported)


In that case, could you provide me with the info I need so I can add the file (as well as any other files you may have) to the file database here at Apolyton?

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:15
  Old Post 07-05-2002 01:37 Visit Martin the Dane's homepage!
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OK I'll mail you the details.

Good to know that something's finally happening about that database.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:15
  Old Post 13-05-2002 22:32 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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thanks for the info, the file is now in the database. That means that this file can now (finally!) be untopped...

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:15
  Old Post 12-11-2002 06:07 Visit Martin the Dane's homepage!
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OK I just updated the program, there was a bug that caused tile-cutout-values to dsiapear.

The new version (and a patch) can be downloaded from my TileEdit page

Another bug has been brought to my attention, but I have not been able to replicate it, and have thus not been able to locate and fix it.

The bug in questiuon is an error that comes up after a number of edits,requiring a save and reload. If anyone knows more about this error, please let me know.

Martin the Dane

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:15
  Old Post 12-11-2002 06:14
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A Request:
Can you make a possibility to add blocks of tiles from a tile file for another?
Ex. I wanted to have the tiles and rules from the CTP1 added in the apolyton tile file (have you seen it?) without having to add one by one.

-Thanks for any response

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:15
  Old Post 12-11-2002 06:31 Visit Martin the Dane's homepage!
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Well, I won't promise anything, but I'll se if it can be done through scriptimport.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:15
  Old Post 12-11-2002 22:03 Visit Maquiladora's homepage!
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Actually Pedrunn ive almost finished importing all the ctp1 terrains/borders/rules now Just got the rules to do. But importing whole blocks would be a handy feature.

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:15
  Old Post 13-11-2002 03:21 Visit SMIFFGIG's homepage!
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Nice going Maq long live Maq lemur king

P.S. Havent seen you and MSN for a long while


lol and thanx Martin the Dane of course

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:15
  Old Post 13-11-2002 04:32
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quote:
Originally posted by Maquiladora
Actually Pedrunn ive almost finished importing all the ctp1 terrains/borders/rules now Just got the rules to do. But importing whole blocks would be a handy feature.

I was going to ask you too continue your work. I still have all rules t finish in the apolyton tile file to give you.

Still i would love this impor script for sure

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:15
  Old Post 13-11-2002 04:56 Visit Maquiladora's homepage!
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At the moment im up to rule 60 of approximately 300 to be added, at about 10 rules every 5 minutes. Should be done tomorrow/thursday, after testing they all work of course.

SMIFFGIG,

Ive been working full time lately so havent had any time at all to be online even. Havent even installed msn yet after reinstalling windows.

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:15
  Old Post 13-11-2002 07:19 Visit Martin the Dane's homepage!
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Well it turned out not to be too difficult to add append to TileEdit, so now it is possible to append either scripts or .til-files to the end of the current TileFile.

There is one important note, TilEdit does NOT check for duplicate resouce names in the resulting resulting .til file.

i'ts rather late here.

Get the new version or the path from theTileEdit Page

Martin the Dane

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:15
  Old Post 04-12-2002 01:51 Visit Martin the Dane's homepage!
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Oops!

seems like I made a typo on my TileEdit Page, so unless you downloaded the full program from there you do not have the latest patch.

You can download it here patch for build 22 and 23

Sorry

Well, has anyone been able to reproduce the error that was reported in Tile View quandary thread, that required save and reload?

Martin the Dane

Last edited by Martin the Dane on 04-12-2002 at 02:26

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:15
  Old Post 04-12-2002 06:53 Visit Martin the Dane's homepage!
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Well I did it again: found a few bugs that noone had reported.

So there is a new update for TileEdit again,
but what did I do


    V.1.0.0.25 Date 04-12-02
  • Added jpeg as option for Save Image.
  • Added image border size on the options page.
  • Fixed not saving file if extention was not all lowercase.
  • Fixed a menu-color bug, with custom windows menue colors.


As usual you can download the new version from my TileEdit page and there is a patch for build 24, patches for earlier version would be larger than the complete program.

Martin the Dane

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:15
  Old Post 13-08-2003 20:06 Visit E's homepage!
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(a duplicate request and just keeping it in the tile edit thread)

Martin the Dane Tile Edit Feature Request. If you are looking for a suggestions to add to the tile edit, I'd just suggest these (they arent crucial and Tile edit is great!)

1) a feature to just add the black border to the graphic after a new one is loaded.
2) maybe a cut and paste feture so you can take from the clip board and paste into the picture in tile edit, it would just speed up the process a bit.
3) it might be my settings but when i open the edit->add window it has scroll bars each time so I have to scroll to find ok instead of it just opening to a full window.
4) for the adding feature may be a previous shot and then a loaded picture setup, just because ive had to double check that i'm replacing the last one.
5) maybe a label feature that tells what terrain type the tile is.
Again tile edit is great and these are not necessary but incase you were loking to add some new stuff. thanks!

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:15
Post  Old Post 13-08-2003 21:13 Visit Martin Gühmann's homepage!
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quote:
Originally posted by E
5) maybe a label feature that tells what terrain type the tile is.


Actual this is already in. Just look into the line under "Number of Tiles". There you find three numbers. The first is the ID of the current tile image you see. In CTP2 the first two digists in decimal mode represent the number you use in the terrain.txt the other two digists are some kind of index, of course the IDs could also distributed based upon another formula like in CTP1. The second number is the number you use in the terrain.txt that is your label that tells you what terrain the tile is. The last number tells you which of these black borders around the tile are present.

-Martin

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:15
  Old Post 13-08-2003 23:25 Visit Martin the Dane's homepage!
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Ok lets take them one at a time

1: I am trying to add an automatic cutout system to the image loading routeen. It has proved a little more complicated than I'd first expected, but it will be in the next release.

2: I don't know how to import image data from the clipboard, but my instincts tell me I'd have to create a graphics editor for that, wich is no trivial matter. I might be able to make som sort of file drag and drop import. But don't count on it being there anytime soon. (you can do that in the import file selec window, by the way)

3: I'll se if I missed som font-size/window-size linking somewhere. That's the only thing I can think of rigt now.

4: Not entirely sure what you want, but I'll se if I can make the add/replace/edit window show a short list of images of the resource type being modified. With the possition currently being modified highlighted.

5: Well this is a request that has been made many times. Unfortunately the labels are not in the tile file so displaying the labels would not make much sence without an editor for the terrain.txt being incorporate into TileEdit, wich will call for adding editing of all the other tile-file related .txt-files. If this source code project realy kicks off I might add that but not under the current circumstances.

Martin the Dane

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:15
  Old Post 02-10-2003 22:25 Visit Martin the Dane's homepage!
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From the SpriteEdit thread
quote:
Originally posted by The Big Mc
you made any sense of the last block yet

Nope!

But it does have something to do with the distribution of different tiles within the same type of terrain.

I don't have the time right now to do any extensive testing of that, but if you'd like to play with it, please let me know what you find out.

Martin the Dane

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:15
  Old Post 02-10-2003 23:54 Visit The Big Mc's homepage!
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didnt i tell you that

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:15
  Old Post 03-10-2003 00:11 Visit Martin the Dane's homepage!
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You might have. It's not something I have found out, and I don't remember who did.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:15
  Old Post 03-10-2003 00:54 Visit The Big Mc's homepage!
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If I remember right I told you how there’s a number followed by sets of two hex numbers one fitted with a certain tile id the other is a unkown

 
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