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germanos
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behind a firm ****, Rotterdam, NL
Apr 2002 time: 06:22
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ANYONE...!
please take control of the Hittite Civ! Do the best you can do for the Hatta people, and make its lands and cities firtile again!
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:22
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Sorry for the delay... will play tomorrow
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La Fayette
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albi, france
Oct 2000 time: 06:22
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quote: Originally posted by Sparrowhawk
Hopefully either Straybow returns soon or a replacement (temp or perm) is found soon, as the Hittites are falling further and further behind. |
I am afraid that Straybow stopped posting so suddenly that we won't see him back before quite a while.
As previously stated, I am ready to take care of my faithful allies the Hitttites as long as required, but I think that looking seriously for a sub would be the best solution.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:22
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Since Sparrowhawk doesn't know the scenario I am afraid his turn wasn't very effective.
La Fayette, I suppose you will play Hittittes for a couple next turns (until we will find another sub) - so maybe you should start now and replay the Hittitte turn right now...?
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La Fayette
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albi, france
Oct 2000 time: 06:22
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quote: Originally posted by SlowThinker
maybe you should start now and replay the Hittitte turn right now...? |
I can do that, if nobody is against it.
I'll play tomorrow night, if no one says 'no' until then.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:22
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La Fayette, could you play sooner? Say until 6 pm? I would play right after you, otherwise I would be able to play on Tuesday only...
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La Fayette
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albi, france
Oct 2000 time: 06:22
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17.30 = here it is !
Attachment: mu_b3000.net
This has been downloaded 1 time(s).
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:22
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.
Attachment: bab_b3000.net
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germanos
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behind a firm ****, Rotterdam, NL
Apr 2002 time: 06:22
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Little news from the Assyrian Court.
A few new markets in foreign lands discovered. Fabled cities lure in the vast distance ahead of our scouts.
Tribal blacksmiths teach us valuable knowledge.
Frustration grows as we cannot fulfill our promise to the Hatte King, and his gift wanders restlessly along the river banks in the west.
Attachment: assyria_b3000.net
This has been downloaded 2 time(s).
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La Fayette
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albi, france
Oct 2000 time: 06:22
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quote: Originally posted by germanos
Frustration grows as we cannot fulfill our promise to the Hatte King, and his gift wanders restlessly along the river banks in the west. |
I suppose that Kull, Straybow and you had knowledge of the agreement between Hittites and Assyrians. Has this been written somewhere ?
It is difficult for me to run the country in accordance with the rules if I don't know the rules.
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germanos
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behind a firm ****, Rotterdam, NL
Apr 2002 time: 06:22
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La Fayette, oh noble aide of the Hatte King: my message was not directed at you specifically, but it reflected the mood at the Assyrian Court, where great anxiety has arisen during the long sickbed of King Straybow of Hatta.
We can present you with the following map, where it is depicted that the Seyhan River now forms the border between Assyria and Hatta. The map was drawn during negotiations, and therefore not all lines overlap.
The border was agreed to by the Hatta King, wherein the Seyhan river itself is Assyrian Terrotory, while the Taurus mountains mark the start of the Hittite Empire.
A cease-fire was signed.
The deal for a full peace was the transfer of a group of slaves (Farmers), to replace the loss of the Hatta settlers.
Assyria has send a group of slaves over the border where Hatta suffered its losses, and with the transfer of this group, peace is to be signed.
Imsu, son of Mandaru
Attachment: assyrianbordernorthrevised.jpg
This has been downloaded 88 time(s).
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germanos
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behind a firm ****, Rotterdam, NL
Apr 2002 time: 06:22
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quote: Originally posted by Zedd
Therefore I ask that any parties with diplomatic agreements toward ur nation pleas send private word and I will see to it that past promises are kept and friendships honored. |
Welcome, oh Zedd of Hatta !
The war between Assyria and Hatta has long passed into memory. All that remains to be settled is the transfer of a unit of Farmers to Hatta, and then officially the peace-treaty can be signed. We will need to meet online for a MP-session, or perhapsYaroslav's CivDip v3.0 will be available to get the deal done.
My last post should make clear what deal was made on the border between our Empires, but if you have any questions, feel free to ask.
If you wish, you could contact Egypt, who's Pharoah has mediated to settle the conflict, if you want to have an unpartial view on the matter.
Yours truly, Imsu, King of Assyria.
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germanos
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behind a firm ****, Rotterdam, NL
Apr 2002 time: 06:22
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for Stephan
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germanos
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behind a firm ****, Rotterdam, NL
Apr 2002 time: 06:22
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To King Zedd:
The newest version of the civdip utility can be downloaded at
http://cdgroup.org/forums/tbs/civ2/download.php?id=3125
If you can get it running, I'll post a barter-file so that you can get the Farmers near Ishkandaroun.
Giving units is a bit labourous (sp?), and it will involve some more barters going back and forth. (this is so to prevent misuse of this feature).
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:22
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This is a 3rd edition of proposition of house rules. Of course any rule can be a subject of debate. Sentences are compiled from this thread, Rah and Aussie rules in MP forum etc. It looks these rules are agreed unoficially by most players now, but... as Kull noticed, we started with no special rules, and so we can't force new rules to anybody. Therefore players are asked to post an agreement or disagreement with rules. I stressed movement with incomplete movepoints left is also a fortuious action (in the Reloading section). Since Yaroslav's Civ2Dip utility allows unit giving, I added it in the list of possible actions. I changed the text on several places, but meaning of any rule was not changed. General Settings King, Barbarian wrath Game speed There is now a 72 hour deadline. If you can't make it, post here, and we will undoubtedly give you some more time, if you have a good excuse. If you are late, expect your turn to have passed. Don't be shy to take your turn when the guy before you has not shown up in time. After (or before) you do your turn try to send e-mail (or PM) to player(s) that play after you. Turn procedure Don't open the Demographics window (by both the F11 key or the menu). If you want to see the window content then do it after the final save or in a separate game load that will not be used for gameplay. Reloading You can reload typos and similar mistakes ONLY under following conditions: | 1. | You can take back only 1 'action'. Action is | | | | a movement or another order to one unit | | | | rushbuild | | | | improvement sale | | 2. | You didn't intend to execute that action, you did it by mistake. | | 3. | The action cannot be taken back if ANY kind of new information is revealed by that action (new terrain is revealed, a new unit is detected, a formerly revealed square has changed (an irrigation is built on it, a foreign city has changed size etc.), a formerly revealed square that was out of your visibility gets in your visibility again...). | | 4. | You can NEVER take back fortuitous actions: combats, hut popping, tech stealing, movement with incomplete movepoints left etc. | | 5. | You must correctly repeat all actions between the last save and the mistake that is taken back. The game cannot be reloaded if there is any fortuitous action (combat, hut popping, tech stealing etc.) among actions that are to be repeated (so it is suggested to save after combats, hut popping etc.). | Getting info from saves Revealing the starting map is legal, because a player that has already played all civs in SP games has the same info at his disposal. Reloading/opening savefiles of passed turns in order to get some last information or to find out a detailed info about events that went between your two turns (for example who killed your unit) is legal, but you must be cautious in order to avoid the AI moves with units of other human players and reveals them to you: In MP mode (Main Menu / Multiplayer Game / load a saved multiplayer game) you can open ONLY files that were saved right before your turn (by your predecessor) or by yourself. It is possible to open a .net game also in SP mode (Main Menu / Load a game - but you have to change the default .sav option to .net). In this case you can open also save, other than the save from the civ that directly precedes yours: you will go to your own civ (as chosen) but since its not your turn, you will not be able to move any of your units. The player is nothing more than a bystander/onlooker. Reports Players are not obligated to report anything about a course of player's turn. But things that would cause an international incident in a SP game can be accomplished only under war. War can be declared both privately (by e-mail) or publicly (in this thread). So if your unit or city dissapears you will know that the originator is one of civs you are in a war with. In SoG scenario, the turn-based Event messages are intended for everyone, although in a PBEM only the first player sees them - hence the requirement for white player to make them public. Diplomacy Diplomacy can be managed both privately (by e-mail, PM...) or publicly (in this thread). Please distinguish between... - Diplomatic Arrangements (may be broken, lying is possible, passed info may be false) and - Barters (cannot be broken, info (maps) must be correct). Diplomatic Arrangements All diplomatic arrangements (alliances, tech, unit, gold, city trading, trade agreements = to allow caravans to be delivered etc.) are allowed, but any agreements can be broken when advantageous (unlike barters) . Any info may be offered during diplomatic talks (except restraints related to Map Making), but any info may be false (unlike info (maps) obtained by barters). | Barters | | Barters and gifts are allowed using several methods: built-in Civ2 diplomacy (F3key), online (MP) play, Yaroslav's utility, exchanging map screenshots etc. But there are some restrictions: Description of allowed ways for implementing barters/gifts: | | Maps | online (multiplayer) connection, AI diplomacy (F3 key), screenshots, Yaroslav's Tool (the official name is Civ2 PBEM Diplomacy Utility; the last version is 3.0 and may be downloaded from http://cdgroup.org/forums/tbs/civ2/download.php?id=3125) see restraints related to Map Making | | Techs | online connection, AI diplomacy, Yaroslav's Tool (current version don't count with GL, so you have to pass the given tech also to the owner of the GL some way) | | Gold | online connection, AI diplomacy, Yaroslav's Tool | | Units | A. online connection (warning: units are homed to the nearest city of the recipient); | | the online connection may bring some problems, so you must care about : obtained commodity caravans must not be delivered (they may be used only for wonder building); food caravans are OK) A given unit must not move (nor accomplish any other order) in the turn when given. | B. Yaroslav's Tool (units stay homed to the original city) | | possible negative effects are precluded: caravans are not rehomed, agiven unit will not be available for one turn | notes: only the last version (3.0) of Yaroslav's Tool allows unit giving. AI diplomacy is forbidden because units are teleported | | Cities | not allowed | | | | Warning: AI diplomacy can bring problems - for example some unwanted info about opponent's civ may be revealed. Both gifts and barters and way of their implementation must be agreed by both sides before the realization. | Barters cannot be broken or crooked (unlike arrangements). For example if you agree on exchanging map screenshots then you cannot refuse to send your map after you get the opponent's one. Also the screenshot must be true (but you can blacken some areas - if you announce it). | Contact: No diplomacy until after the first physical unit contact between two civs. (But players are allowed to publicly declare their progress on the thread.) Map making: (not important now, I keep it here for our next game ) No map sharing (including screenshots - gifs, jpgs) until both civs have discovered the 'Map Making' tech, no use of map coordinates for specifying localities on the map, areas and squares can be determined using words only (for example: about 10 squares south-east from Babylon). Distances cannot be expressed punctualy: only numbers 2, 5, 10, 20, 40, 80 ... ('about 2', 'about 5'...) may be used. Coordinates may be used for determining boundaries only. Another way how to determine boundaries is sharing screenshots of the starting map (3500 BC). Diplomatic contact with AI is forbidden. You may never initiate a contact and you must always refuse all diplomatic contact with other civilization (when you play your turn) UNLESS you will do something you and the human leader of that civ have agreed to. Tricks and ploys Not allowed: black clicking (1. Right click on black area - reveals continent number - try not to look at that small numeral in the status window that represents the continent number. 2. Double click on revealed area - reveals cities (terrain help is not shown on a city) - don't double click in unknown areas 3. Left click on black or revealed area - reveals cities (map is not centered on a city) - center map by the right click only) unsinkable boats and non-crashing aircraft (this is done by just moving your boat/craft 1 less space than its available movement and pressing Wait followed by using the End turn keyboard shortcut) caravan re-homing (unlike normal units you cannot hit the 'h' key to change the home of a caravan - however the 'support from this city' option is available from within the city screen. This way it is possible to build caravans in small cities and to rehome them to large ones.) stealing shields and immediate tech use (management of cities in pre-turn stage, see Using 'Zoom to Home City' to adjust production) (The priciple: Before your turn Civ2 shows cities where an improvement or a non-combat unit was built. In this stage it is possible to try some tricks. ) renaming cities must be reported (except adding personal notes after the city name end that help you to remember your plans). automated settlers (to irrigate with no adjacent water} blatant cheats (revealing the map through the cheat menu, editing stats in rules.txt, reloading hut and combat outcomes, cheat-o-matic (this is a tsr that allows the game parameters to be changed on the fly while the game is running.) etc.), Allowed: city bribing unit bribing incremental buying pre-worked settlers food caravans (any use is allowed (except rehoming)) ship chaining (transfer cargo from ship to ship in 1 turn) diplo-guiding (using a diplomat or spy (or other unit that ignores ZOC) to lead other units through an enemy's zones of control.) reading 'near city' notes (to use 'near city XX' notes in a city window to locate unknown cities) If you break a rule by a mistake nothing horrible happens. But you have to announce it and warn other players.
Last edited by SlowThinker on 17-03-2004 at 02:24
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:22
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Rules:
Kull, if you want to add any restriction for unit giving, please formulate it.
But I think we can discuss it independently from the agreement of the basic set of House Rules v. 3.
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