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Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 12-12-2002 12:34 Visit Dis's homepage!
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hmm looks like I'll have to do a hard drive wipe. I hope to be back tomorrow.

Beta is offline Beta

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Nov 2002
time: 00:24
  Old Post 12-12-2002 17:13 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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My guess is a curving continent.

I am praying to the Great One Voice for iron in them there hills.

And yes - what's wrong with Tim. A noble name - clearly emblazoned upon thousand's of Tim Horton's coffee shops across this great white north we call Canada.

(for those from other parts of the world, Tim Horton was a defenceman for the Toronto Maple Leaf hockey team and who started the franchise. He died when he flipped his Lamborghini or some such exotic Italian sportscar while doing 180 miles per hour on Highway 401 - the big freeway which stretches across southern Ontario.)

OK, maybe we don't want the name Tim with its crash and burn legacy......

Wittlich is offline Wittlich

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A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:24
  Old Post 12-12-2002 21:15
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quote:
Originally posted by Dissident
hmm looks like I'll have to do a hard drive wipe. I hope to be back tomorrow.


Good luck with your reload Dissident. Hopefully we will see you soon!

Wittlich is offline Wittlich

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A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:24
  Old Post 12-12-2002 21:17
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quote:
Originally posted by BetaHound
OK, maybe we don't want the name Tim with its crash and burn legacy......


Well, he is just a warrior afterall....if he finally goes down in a flame of glory - why not?

Beta is offline Beta

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Nov 2002
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  Old Post 13-12-2002 06:17 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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My thoughts exactly.

Tim Terrific - a warrior for the ages.

Dis is offline Dis
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Feb 2000
time: 21:24
  Old Post 13-12-2002 07:37 Visit Dis's homepage!
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OK Tim should be the first name . And yes I'm back.

Beta is offline Beta

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  Old Post 13-12-2002 08:12 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Welcome back Diss!

How's the hard drive?

Dis is offline Dis
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Feb 2000
time: 21:24
  Old Post 13-12-2002 09:14 Visit Dis's homepage!
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running good. Don't be a dummy like me and accidently download Xupiter.

Maybe it's time to not use Internet Explorer anymore. Then I wouldn't have to worry about accidently doing bad things.

Dis is offline Dis
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Feb 2000
time: 21:24
  Old Post 13-12-2002 10:16 Visit Dis's homepage!
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we haven't got the turn today I suppose. I'm anxious to see what's on top of that hill

Dis is offline Dis
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Feb 2000
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  Old Post 13-12-2002 23:05 Visit Dis's homepage!
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turn played and I have some news that might not be too popular. It looks like we are on an island as I feared. I will try to get the screen shots out.

Obviously we need to concentrate on map making. Also I suggest we emphasize more on city growth and filling our island as quickly as possible in the meantime and build less warriors. Our position should be secure for now.

using the e-mail link from Apolyton doesn't allow me to use attachments. I sent the attachment to Eli hopefully he can get them out.

Last edited by Dis on 13-12-2002 at 23:14

Dis is offline Dis
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Feb 2000
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  Old Post 13-12-2002 23:11 Visit Dis's homepage!
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we have also uncovered enough of the map I think to decide on our next city spots. That would make it easier to where we direct the worker.

Eli is offline Eli
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Israel
Jul 2000
time: 07:24
  Old Post 13-12-2002 23:46
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http://apolyton.net/forums/showthre...&threadid=69469

Here's everyone emails. But I already forwarded your message to everyone.

Eli is offline Eli
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Israel
Jul 2000
time: 07:24
  Old Post 13-12-2002 23:47
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And we're ****ed. It's a damn half-plains island.

Wittlich is offline Wittlich

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A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:24
  Old Post 13-12-2002 23:53
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I think our second city should be located just north of the southeastern hill (on the plains), this way the city can get the whales when it finally expands. It will also interlock perfectly with the city radius of our capital.

Eli is offline Eli
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Israel
Jul 2000
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  Old Post 14-12-2002 00:11
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There is no river nearby, and most of the land is plain. So we should forget about the "every city should have as much tiles as possible" strategy and focus on building a (relatively) high number of small plain cities that will crank out units and settlers for our future expansion.

When land is so limited, size 4 cities that control more than 10 tiles(not to mention 21) are a huge waste.

Eli is offline Eli
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Israel
Jul 2000
time: 07:24
  Old Post 14-12-2002 00:13
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Damn!

Diss, I think you forgot to change the citizen working on the cows to the second game tile!

Wittlich is offline Wittlich

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A Wyandot lost in "The City" SF,CA
Dec 2000
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  Old Post 14-12-2002 00:14
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hmm, valid point Eli.

Eli is offline Eli
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Israel
Jul 2000
time: 07:24
  Old Post 14-12-2002 00:28
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I emailed by city placement proposal to everyone.

The sprayed tiles are the city centers, the lines of the same color show what tiles will belong to each city.

This is only a rough proposal, so all the little details can be changed.

Eli is offline Eli
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Israel
Jul 2000
time: 07:24
  Old Post 14-12-2002 00:30
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Err...

I just noticed that I forgot to utilize two forest squares.

The NE-NE(from The Voice) forest should be under red control, but the hill SW-E from the Voice should be Blue.

The forest N to the eastern warrior should belong to the Green.

Note that all cities but two will be coast cities, so that every one of them will be able to build neccessary Galleys.

I gave The Voice so much space because we might use it as a wonder city to build the Light House.

Wittlich is offline Wittlich

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A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:24
  Old Post 14-12-2002 00:47
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Well, the island would be crowded, to say the least...but you are right, maybe this is the best option inorder for us to get maximum production from the island...

Eli is offline Eli
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Israel
Jul 2000
time: 07:24
  Old Post 14-12-2002 00:50
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It is obvious that we need to leave our island ASAP. It is also possible that we will have to fight our way into the new continent, and we shouldnt count on getting any Iron from the few hills we have. So it's Archers, Archers, Archers.

Beta is offline Beta

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  Old Post 14-12-2002 02:17 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Ah man...


(Mother once said "Life is like a box of chocolates, Forrest.")

Can't stay long, will add my two cents worth later this evening.

Jon Miller is offline Jon Miller
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May 1999
time: 23:24
  Old Post 14-12-2002 07:03
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after iron workingf we need to go for tiremes

also, a spearman instead of two warriors

Jon Miller

Dis is offline Dis
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Feb 2000
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  Old Post 14-12-2002 12:34 Visit Dis's homepage!
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sorry about the game. I didn't know that is what we wanted. Will make sure to do that next turn.

Working the cows gives city growth in 7 turns and the game city growth in 10 turns. Either way the warrior will complete in 1 turn. I cannot remember if shields carry over.

So are agreed to emphasis production over city growth? or how do we want to work the tiles?

And I suppose putting the most cities is the best possible strategy. The city square gets a bonus right? is that an extra shield? I cannot remember.

about the city sites I am OK with those however in the north and northwest we have only uncovered 1 water square. It is possible there are whales somewhere else in the northwest. Perhap our warrior that comes out next turn should go north then turn west to uncover the most number of ocean squares.

Last edited by Dis on 14-12-2002 at 12:44

Jon Miller is offline Jon Miller
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May 1999
time: 23:24
  Old Post 14-12-2002 13:09
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more cities = better

Jon Miller

Beta is offline Beta

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  Old Post 14-12-2002 21:30 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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My suggestions/comments:

Warrior wanderings - let Willy finish his trek to the south and see what is there. Let Tim do has Diss has suggested. Go back to the NW - on the mountaintop or hill and get a better view out to see - and maybe more of the landmass to the west.

Cities - Eli - the plan looks good. However, I haven't tried to do a projection as to how long it will take us to get to the end of mapmaking versus how long it will take us to build the city infrastructure you have laid out. My point is that as soon as we can get a galley produced, we can get a settler and a military unit to that next continent - unless of course - it fills up with another civ by then - which there is probably a good of happening.

In which case - yes - we will have to fight our way in - and yes - if we don't have iron - it will be tough.

Either way - we need to squeeze every drop of production out of our island.

Now - the tech tree. I was taking a look at it. Let's assume for a minute that everybody started on an island such as ours - some food tiles - one luxury, etc.

The big advantage will go to those who can get to map making first. - which means Alphabet-Writing and Pottery first. With Map Making that makes four tech advances. Three civs start with either Alphabet or Pottery - Roleplay (Spain), Legoland (Carthage), Demogyptica(Arabia). These guys are only three advances away from getting of the island.

We start with neither, and are currently researching iron working, which means we are actually five advances away - assuming we finish the iron working. And I guess that is the question - do we want to continue - or do we want to switch now?

I recommend sticking to it - once we get iron, we will be strong - but it may be awhile - and we do need to get off the island. It may even be worth trading iron working to another civ (when we meet them) for one of the other four - by then it will probably be map making - guess we cross that bridge when we get there.

Incidentally - the civ to have started with would have been Britain - who start with Alphabet and Pottery. Makes sense - being an island nation. Wonder if Firaxis was thinking about that when they dreamt up the civs and starting advances.

Warrior vs settler - is it possible to switch production to a settler now, and not waste any production waiting for the city to grow to size 3. Another warrior won't do us much good anymore. And if no- what about jon's suggestion of spearman vs warrior. Again - I would suggest as soon as we can get the settler out - let's do it.

Foreign affairs - I have drafted up an introductory communication for the other civs. I want you guys to see it, comment on it, and approve it before I take it to the other teams. I will start a new thread for that discussion. Should have it done later today - I hand wrote it during a boring meeting at work - just have to type it up now.

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  Old Post 14-12-2002 21:45 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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I was going to say - too bad there wasn't a barbarian village or two around - you can quite often get pottery that way - and then I was wondering if perhaps - maybe - just per chance - do we have a goody hut down in the lower south-east corner - looks like there may be one tile yet to uncover.

Dis is offline Dis
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Feb 2000
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  Old Post 14-12-2002 22:55 Visit Dis's homepage!
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looks like one tile possibly. But looking at the top of the tile where the land starts coming a back in I suspect that edge of the graphic is just water.

Yeah too bad we didn't get any goody huts.

Our warrior comes out next turn, perhaps then we can switch to a settler.

Eli is offline Eli
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Israel
Jul 2000
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  Old Post 14-12-2002 23:02
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If we switch to a settler now we will have to stay with the cows and have the settler after a total of 18 turns. So it's the 18/3 option.

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  Old Post 15-12-2002 00:57 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Well - we opted for 21/5 when we thought we would need the explorers and possible defenders on a larger landmass. Now we just have to grow like mad. Get production, growth, and research. I say we switch to 18/3. Those 3 turns of growth are worth more than 2 warriors.

What do you guys think?

And I assume everyone wants to stick with iron working. The other benefit - now that RP wants to chat with us - is it may be real valuable (and dangerous) in a future trade.

 
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