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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:24
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turn played and I have some news that might not be too popular. It looks like we are on an island as I feared. I will try to get the screen shots out.
Obviously we need to concentrate on map making. Also I suggest we emphasize more on city growth and filling our island as quickly as possible in the meantime and build less warriors. Our position should be secure for now.
using the e-mail link from Apolyton doesn't allow me to use attachments. I sent the attachment to Eli hopefully he can get them out.
Last edited by Dis on 13-12-2002 at 23:14
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Eli
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Israel
Jul 2000 time: 07:24
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And we're ****ed. It's a damn half-plains island.
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Eli
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Israel
Jul 2000 time: 07:24
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There is no river nearby, and most of the land is plain. So we should forget about the "every city should have as much tiles as possible" strategy and focus on building a (relatively) high number of small plain cities that will crank out units and settlers for our future expansion.
When land is so limited, size 4 cities that control more than 10 tiles(not to mention 21) are a huge waste.
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Eli
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Israel
Jul 2000 time: 07:24
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Damn!
Diss, I think you forgot to change the citizen working on the cows to the second game tile!
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Eli
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Israel
Jul 2000 time: 07:24
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I emailed by city placement proposal to everyone.
The sprayed tiles are the city centers, the lines of the same color show what tiles will belong to each city.
This is only a rough proposal, so all the little details can be changed.
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Eli
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Israel
Jul 2000 time: 07:24
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Err...
I just noticed that I forgot to utilize two forest squares.
The NE-NE(from The Voice) forest should be under red control, but the hill SW-E from the Voice should be Blue.
The forest N to the eastern warrior should belong to the Green.
Note that all cities but two will be coast cities, so that every one of them will be able to build neccessary Galleys.
I gave The Voice so much space because we might use it as a wonder city to build the Light House.
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Eli
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Israel
Jul 2000 time: 07:24
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It is obvious that we need to leave our island ASAP. It is also possible that we will have to fight our way into the new continent, and we shouldnt count on getting any Iron from the few hills we have. So it's Archers, Archers, Archers.
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Jon Miller
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after iron workingf we need to go for tiremes
also, a spearman instead of two warriors
Jon Miller
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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:24
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sorry about the game. I didn't know that is what we wanted. Will make sure to do that next turn.
Working the cows gives city growth in 7 turns and the game city growth in 10 turns. Either way the warrior will complete in 1 turn. I cannot remember if shields carry over.
So are agreed to emphasis production over city growth? or how do we want to work the tiles?
And I suppose putting the most cities is the best possible strategy. The city square gets a bonus right? is that an extra shield? I cannot remember.
about the city sites I am OK with those however in the north and northwest we have only uncovered 1 water square. It is possible there are whales somewhere else in the northwest. Perhap our warrior that comes out next turn should go north then turn west to uncover the most number of ocean squares.
Last edited by Dis on 14-12-2002 at 12:44
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Jon Miller
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more cities = better
Jon Miller
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:24
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My suggestions/comments:
Warrior wanderings - let Willy finish his trek to the south and see what is there. Let Tim do has Diss has suggested. Go back to the NW - on the mountaintop or hill and get a better view out to see - and maybe more of the landmass to the west.
Cities - Eli - the plan looks good. However, I haven't tried to do a projection as to how long it will take us to get to the end of mapmaking versus how long it will take us to build the city infrastructure you have laid out. My point is that as soon as we can get a galley produced, we can get a settler and a military unit to that next continent - unless of course - it fills up with another civ by then - which there is probably a good of happening.
In which case - yes - we will have to fight our way in - and yes - if we don't have iron - it will be tough.
Either way - we need to squeeze every drop of production out of our island.
Now - the tech tree. I was taking a look at it. Let's assume for a minute that everybody started on an island such as ours - some food tiles - one luxury, etc.
The big advantage will go to those who can get to map making first. - which means Alphabet-Writing and Pottery first. With Map Making that makes four tech advances. Three civs start with either Alphabet or Pottery - Roleplay (Spain), Legoland (Carthage), Demogyptica(Arabia). These guys are only three advances away from getting of the island.
We start with neither, and are currently researching iron working, which means we are actually five advances away - assuming we finish the iron working. And I guess that is the question - do we want to continue - or do we want to switch now?
I recommend sticking to it - once we get iron, we will be strong - but it may be awhile - and we do need to get off the island. It may even be worth trading iron working to another civ (when we meet them) for one of the other four - by then it will probably be map making - guess we cross that bridge when we get there.
Incidentally - the civ to have started with would have been Britain - who start with Alphabet and Pottery. Makes sense - being an island nation. Wonder if Firaxis was thinking about that when they dreamt up the civs and starting advances.
Warrior vs settler - is it possible to switch production to a settler now, and not waste any production waiting for the city to grow to size 3. Another warrior won't do us much good anymore. And if no- what about jon's suggestion of spearman vs warrior. Again - I would suggest as soon as we can get the settler out - let's do it.
Foreign affairs - I have drafted up an introductory communication for the other civs. I want you guys to see it, comment on it, and approve it before I take it to the other teams. I will start a new thread for that discussion. Should have it done later today - I hand wrote it during a boring meeting at work - just have to type it up now. 
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Eli
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Israel
Jul 2000 time: 07:24
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If we switch to a settler now we will have to stay with the cows and have the settler after a total of 18 turns. So it's the 18/3 option.
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