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Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 16-12-2002 22:51 Visit Dis's homepage!
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Don't worry we will be sending our warriors thru there soon enough (whenever we get the game save). The question is how fast we can expand through there.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:24
  Old Post 17-12-2002 00:23
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21/5 is fine with me too.

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:24
  Old Post 17-12-2002 10:05
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Halleluya!

There is grassland after the chokepoint!

21/5 is not possible because of the turns spent working on the cows, so it will be 21/4.

I'll send a screenshot to everyone now.

Eli is offline Eli
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Israel
Jul 2000
time: 07:24
  Old Post 17-12-2002 10:37
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SCreenshots sent.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:24
  Old Post 17-12-2002 12:07
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Yes, you're alternate Email address confused me momentarily Eli

Now that we see that "our land" continues southwards, maybe we should give some thought to racing for shipbuilding....of course, it would be nice to claim the isle northwest of our capital before someone else does...

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 17-12-2002 12:59 Visit Dis's homepage!
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Decisions, decisions. Obviously we want to block off the choke point to prevent settling in our little patch of land. If we do that we can delay settling that. Of course our cities would be far apart... If we did that we could send the next city site settler past the choke point. This would delay our second city by a bit, but would ensure we don't get blocked in our patch of land before the choke point.

And map making isn't a priority as much now. I haven't looked at the tech tree recently. But some of the techs to get map making are also Republic techs right? So we can continue to republic and if need be we can switch to map making.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 17-12-2002 13:03 Visit Dis's homepage!
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Eli you moved that warrior west. Is there anything special you wanted to do with him? In case I play the turn tomorrow. I just want to be on the same page. And what about the third warrior? Are we going to send them all south? I would like to explore the new found territory.

The land gods have answered our prayers! more land!

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:24
  Old Post 17-12-2002 17:05
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I sent the second warrior to the possible location of the second city, to stand there. I just couldnt think of anything else to do with him.

And IMO the third one should continue south and see what exactly we have there.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:24
  Old Post 17-12-2002 18:20 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Hurray! Land-ho!

I'm at work, and haven't seen the screen save, but from what you say - it sounds good.

I recommend sending three warriors south, when we have four. One sits on the one-tile choke-point to prevent anyone else from getting in. The other two push south, looking for goody huts and other civs and most importantly, new city sites.

I would also recommend continuing to build a road down to the checkpoint to facilitate our movement of troops and settlers to the new landmass.

I firmly believe we should try and stake out our claim to the new territory before our nearest neighbour does.

And - we need iron ...

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:24
  Old Post 18-12-2002 04:28 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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I'm at home now and have had a look at the map. It is promising! I'm even more convinced we need to get Willy going south to have a look see - and the second warrior park himself on the choke-point - at least until the third is ready to replace him.

Now the big question - seeing all this - where do we build Miller Town. It would seem the options are:

1 south of the lake as originally planned

2 somewhere else on our landmass (not sure where)

3 On the choke-point - it is not a bad spot. It has both grasslands and hills to work with, and would create a nice gateway.

4. Further south than that to claim land. Especially if Willy sees a great spot. I'm thinking here that no one will have map making and galleys for awhile. And if we guard the choke point, then no one can get onto our landmass to build. Other than to expedite overall growth - which we can do lots of places - we don't need to rush to build to 'protect' our territory.

It seems to me the trade off is between the lake site - which we can really quickly but which doesn't expand our territory greatly - or delay the build by a turn or two to get the settler to a spot further south.

I think this is a great starting position. We are at one end of a stringy continent - that's my guess from the other archipelago games I ahve played. We will only have one neighbour pressuring us at the start, and I suspect he will be pressured from his other side by the next guy down.

Hence - I vote for grabbing as much territory as we can now. Therefore option 3 or 4. BTW - it also increases our chances of getting iron in the hills to the south if none pop up around the capitol.

flash9286 is offline flash9286
Prince

Jul 2002
time: 00:24
  Old Post 18-12-2002 04:39
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I think we should build the city close to the main city to cut down on corrupiton and near the ocean.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:24
  Old Post 18-12-2002 07:00
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Avatar Enlargement: We've got the solution

build cities quickly

Jon Miller

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
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  Old Post 18-12-2002 08:42 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Flash - welcome back! One week older and one week wiser.

Dis is offline Dis
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Feb 2000
time: 21:24
  Old Post 18-12-2002 11:59 Visit Dis's homepage!
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4 seems a little too far away. I do like to get a second city up quickly to speed up research. Maybe we can build in the bottleneck. Otherwise just bild south of the lake.

we still have time to decide. Our warrior may encounter another tribe to the south.

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:24
  Old Post 18-12-2002 13:58
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The second city should use some of the hills and grassland of The Voice.

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  Old Post 18-12-2002 17:21 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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And the concensus is - build closer and quicker.

Beta is offline Beta

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Nov 2002
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  Old Post 19-12-2002 08:36 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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I posted in the First Contact thread to get us thinking again about the possibility of the early blitz when we meet our neighbours - which I suspect will be soon.

Please feel free to place you bets on timing for first contact. I say 3 turns. (civ, not barbarian)

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  Old Post 19-12-2002 18:24 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Eli - I noticed the game has slowed down.

I suspect the other civs have met and need to take some time to discuss tech trades, etc.

(or the original excitement has worn off and people's jobs, education, and/or Christmas shopping is getting in the way)

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 19-12-2002 23:32 Visit Dis's homepage!
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yes I do hope things don't get too slow. I was hoping for 1 turn every other day. Some of the civs don't have enough available people to play if you ask me. On guy said he would be gone for 36 hours.

Beta is offline Beta

Deity
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Nov 2002
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  Old Post 19-12-2002 23:53 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Diss - you are right. Isn't it bizarre that we as the smallest team seem to play the fastest. I think the German team is pretty quick as well.

But some of the other large teams - you gotta wonder. I like that idea that was started about having 3 leaders or folks who could play the turn.

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:24
  Old Post 20-12-2002 00:49
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Large teams have many opinions on all the small issues and to avoid weeks of discussions need a leader to make those decisions. Small teams have all that settled in couple hours and everyone can play.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:24
  Old Post 20-12-2002 03:25 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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How true.



(our happy team photo)

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 20-12-2002 06:42 Visit Dis's homepage!
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OK it looks like we are agreed to send the 3 warriors south. I moved the warrior from our capitol city to the SE. We have another warrior coming out next turn. If need be we can hold him there so our city won't go into civil disorder at size 3 (although it might be size 4 we revolt with no defenders). We can choose the second or third one to block the isthmus if need be.

And the hill is still blocking our view. 1 more turn should give us a good view in the south. There may be other folks out there. Hell we haven't even found any barbarian huts yet.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:24
  Old Post 20-12-2002 07:44 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Diss and Eli - I would recommend that if we need two warriors to hold off disorder, that we do it. I presume the city will hit size four before the settler is produced, but without the game view, that is hard to guage. You are our eyes and ears. Play accordingly.

Another worker to connect the luxury would be nice, but that ain't in the cards right now.

And let's get Willy to the top of the next hill so we can see what we got ......

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:24
  Old Post 23-12-2002 08:07 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Hi Dissident and Eli - can we get a screenshot after the next turn, or even from the last one if our next turn is going to be awhile. Pleeeeeaassse. And thanks.

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:24
  Old Post 23-12-2002 09:25
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1) The city will need garrison after size 3.
2) The settler will be built a turn or two after it reaches size 3.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 23-12-2002 11:46 Visit Dis's homepage!
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OK I fortified the one warrior as a garrison. City is set up to build settler. It will be finished 1 turn after the city reaches size 3.

I have screen shots, give me a few minutes to get them out. I want to finish my other pbem's.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:24
  Old Post 23-12-2002 19:54 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Diss - thanks for the screenshots. Is Willy headed for the mountain he can see?

I don't know about you guys, but the more terrain we uncover, the better I feel about our start position. My reasons:

The peninsula has lots to get us going.

Looks like more mountains coming up - so our chances of finding iron go up.

We are not going to be pressured early by civs from two sides. (and remember - these are human civs, who may not be as reluctant to use an 'early rush' strategy as the AI always is.)

A warrior or city on the chokepoint will keep riff raff out.

IF - and this is a big if - Spain is to our south, it looks like we may have a jungle barrier to keep them in check.

The only drawback I can see goes back to the point about the early use of Immortals, given that we seem to be in an isolated corner of the world. Then again - we will have at least one neighbor.

Any thoughts?

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:24
  Old Post 25-12-2002 00:46
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3250BCE:

3 warriors moved directly south.

The southern-most warrior uncovered more jungle and a goody hut. Screenshot will be soon sent to everyone.

I changed the slider to Sci-20%, Money-80%.
Turns to research stayed on 25, but the income increased from +0 to +2.

When the city grows in size or falls back to one(because of the settler), we will probably have to play with the slider again.

The worker finished building the road, he will be able to move to the next spot in the next turn.

We should consider connecting the Insence.

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:24
  Old Post 25-12-2002 00:52
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Screenshot sent.

Note that the slider settings on the screenshot are still the old ones.

 
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