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Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 25-12-2002 01:53 Visit Dis's homepage!
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#181 Report this post to a moderator
Got spare money?

I've never been so excited about a goody hut

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
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  Old Post 25-12-2002 05:49 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Ditto.

Eli - regarding connecting the incense, The Voice falls back to 1 after the settler is produced. Do we want the worker to continue building a road south, until we need him to pop back up and connect to keep the folks happy? Or - do we want to do it now and get it out of the way?

Or do we have any plans to produce another worker in the not too distant future and who can hadle the job?

Eli is offline Eli
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Israel
Jul 2000
time: 07:24
  Old Post 25-12-2002 16:54
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In case you all hadnt noticed yet and need more info, the Thread of Everything was updated(Beta: Check my last post there).

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 26-12-2002 12:19 Visit Dis's homepage!
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We should come to some consensus on what we should do with the worker. I think we all like to do different things

It's tempting to connect the incense. But that can wait I suppose. Also we can road that other game, or try to improve the cows.

For now I moved the settler south. We can at least build 2 more road tiles to the south to speed up movement of troops and settlers to the southern part of the continent.

We didn't uncover any more land to the south, so I have no screen shots. 1 more turn until the goody hut.

Eli is offline Eli
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Israel
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  Old Post 26-12-2002 12:43
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I dont remember when the settler is built, but if it's ready next turn, do not open the hut! This way we wont get a free settler for sure.

Dis is offline Dis
Emperor
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Feb 2000
time: 21:24
  Old Post 27-12-2002 00:02 Visit Dis's homepage!
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we still have a few turn until that settler is complete.

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Deity
Prowling in a PBEM near you!
Nov 2002
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  Old Post 27-12-2002 00:37 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Eli - I gather you are saying that if we have a settler on the move, then the goody hut will not produce another one?? This is a question from me, as I have never noticed that in the game before, or read in a thread. I'm not suggesting you aren't right - in fact I'm sure you are. Thank-you. I learned something new today.

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  Old Post 27-12-2002 00:49 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Speaking of learning - I have been going back over some of the old strategy threads to see how they may apply to our starting position, and secondly, for my own interest and future observation, to see how a human vs human game develops differently than a human vs AI game.

Anyways, this may be old hat to you veterans of the site, but page 21 of Vel's stategy thread part three talks about starting on a peninsula. And the thread on Appropriate City Placement was also good. I have tended to be one who spreads my cities out, and go for territory. It has worked well for me - generally at Monarch and Emperor - but I see the merits of the closer city placement as discussed in the thread, as suggested for our second city, and as applies to our peninsular start in general.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:24
  Old Post 27-12-2002 11:00
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Thank God, our first Goody Hut! I was beginning to think that Goody Huts weren't in the game!
I, for one, hope it's an advance.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 27-12-2002 11:59 Visit Dis's homepage!
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advances are nice, but only recently have I discovered how cool it is to pop a settler. I popped him in a good spot too. I immediately built a city. Sped up my research considerably (I was only 6 or 7 turns into the game at that point).

A tech would be real nice though.

Wittlich is offline Wittlich

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A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:24
  Old Post 27-12-2002 12:41
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I agree, but since we are not expansionistic...finding a settler is remote at best.

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:24
  Old Post 28-12-2002 00:17
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3150BCE:

Both northern warriors moved south, nothing special.
Worker started roading a plains tile.
The Voice will grow in two turns.
I forgot to rename the warriors.

The souther Warrior opened the hut...

.
.
.
.
.
.
.
.
.


*drumroll*

.
.
.
.
.
.
.
.
.



.
.
.
.
.
.


Ceremonial Burial!

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:24
  Old Post 28-12-2002 00:20
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Science post in the Thread of Everything was updated.

Screenshot mailed to everyone.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
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  Old Post 28-12-2002 00:53 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Yee haw!

Thanks for the screen shot Eli!

Looks like the land is widening up a bit. And it looks like jungle.

Wittlich is offline Wittlich

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A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:24
  Old Post 28-12-2002 01:02
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You're right Beta....and our southern neighbors are quite possibly hacking their way through the jungle to meet us...Oh well, I was hopeing for being isolated for a little longer - at least until we have iron..

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  Old Post 28-12-2002 11:38 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Well - we can make nice with them - at least to start.

Dis is offline Dis
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Feb 2000
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  Old Post 29-12-2002 13:31 Visit Dis's homepage!
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well at least they didn't start too close to us. At least it doesn't look so- unless they went the wrong direction. We would have found them by now. But we will have to clear the jungle. We will need the cities there, because we need the room. Our industrious workers will make good work of that though.

Beta is offline Beta

Deity
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  Old Post 29-12-2002 20:44 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Yup - the jungle may be a bit of a blessing in disguise. Time will tell.

And yup - I would have thought we would meet someone by now. How big is the map we started on? There are only seven civs, so we would have started reasonably far apart.

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  Old Post 29-12-2002 20:46 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Any thoughts on placement of the third city? Hey, c'mon, we need to debate something this early in the game.

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:24
  Old Post 29-12-2002 23:09
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Where EXACTLY are we placing the second city?

Dis is offline Dis
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Feb 2000
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  Old Post 29-12-2002 23:10 Visit Dis's homepage!
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doh! Eli your PM message box is full. Were you playing the turn? I didn't think our setter was done yet.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 29-12-2002 23:11 Visit Dis's homepage!
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We should submit a few proposals using photoshop or something similar. And vote on them I guess. We can at least figure out the northern part of the continent now.

Eli is offline Eli
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Israel
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  Old Post 29-12-2002 23:11
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I'm playing the turn in this moment btw.

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:24
  Old Post 29-12-2002 23:17
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Warriors moved and renamed to :

Willy the Wandering Warrior.
Tim the Warrior.
I didnt know how to name the third so he's still Warrior.
The fourth is Rodney the Warrior.

Screenshot will be sent soon.

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:24
  Old Post 29-12-2002 23:20
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Screenshots sent.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:24
Exclamation  Old Post 29-12-2002 23:27
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Actually, I don't care if its the 2nd or 3rd city - but we need to place a city at that choke-point and be able to sail our ships through the city and across our continent. This will be very advantageous later in the game, plus the city would effectively seal the bottle neck from any possible land expansion by our opponents.

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Deity
Prowling in a PBEM near you!
Nov 2002
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  Old Post 30-12-2002 01:43 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Eli - great - thank-you!

Thadeus was the third Warriors name.

Regarding city sites - I thought the concensus from earlier was to build the 2nd city on the south side of the lake. I only see two choices - the first plains square - it was right below the 2 on The Voice's city banner on the 3150 screen shot. ie the square right below the point western end of the lake.

I recall its advantages being that it would have the lake, be close for low corruption, and could access the grassland and hill squares at that end of the peninsula. Another big advantage is that the settler can make it there in one turn.

Hey - you guys convinced me about the advantages of a second city close to the capitol. I'm in agreement.

The second spot would be one to the east of the spot described above. But it would take two turns to get there, without any material difference.

For the third city site - I'm with Wittlich. Right on the chokepoint.

And looking ahead to number four, well - I'm a big fan of the land grab - and I can see a wheat tile down there....

Or alternatively - the point of land east and south of the chokepoint - south of the whales. Strikes me it would have potential - including the whales in a an expansion or two. But I would still vote for the fast expansion and then backfill.

Dis is offline Dis
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  Old Post 30-12-2002 12:06 Visit Dis's homepage!
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yes a 1 tile chokepoint. This would be a great city site indeed. This continent would be a pain in the ass to go around any other way. As for when to build it that depends on if we meet company. We may push it up to our 2nd settler (third city).

Dis is offline Dis
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Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 30-12-2002 12:18 Visit Dis's homepage!
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OK this is an old screen shot, so the units aren't in this position now. I'm still confused where we want the second city site. I marked 4 numbers on the map. Which one did we want? Or neither of those?

It looks like Betahound likes city site 3. It won't get the whales on the sea though. I know sea squares aren't that good, esp. for pruduction. I just want to see how you guys utilize sea squares.

I was going to post this until I realized I couldn't . I'll mail them.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
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  Old Post 30-12-2002 14:31 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Eli
The second city should use some of the hills and grassland of The Voice.


Hi guys. Back on page 8 and 9 of this thread we debated over city sites. I'm all for building close, and quickly.

I was actually thinking of the spot above where you have marked the 3, Diss, right above the worker. That would put it on the lake which means we won't have to worry about an aqueduct in the future. We will have to irrigate some plains eventually. And we probably won't get the whales - but as Eli pointed out, the capitol has hills and grassland to share. That top part of the peninsula is the best stuff around, let's make the most of it. So, I vote for the spot above 3 - and I think he can make it there in one turn.

My second vote is for spot 1, but my concern there is that it looks like none of the original eight city tiles will end up on the grasslands. This will hinder the city growth significantly. The spot above the three will mean that the three tiles from north to west will all be grasslands squares. This is the biggest plus going for the spot above number 3 - lets call it 3A .

 
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