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DeepO is offline DeepO

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Jan 2002
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  Old Post 11-01-2003 08:36
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I agree to that: no lies. But would not telling be considered a lie? As I mentioned above, I'm fairly possitive that they need some kind of food bonus, or they couldn't grow and produce the way they have been doing, not on plains, desert and mountains. I see no reason why we should tell them everything... but no lies.

DeepO

alva is offline alva
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Republic of Flanders
Sep 2001
time: 06:24
  Old Post 11-01-2003 08:37
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quote:
I thought we agreed not to tell outright lies.


We aren't !

Including site #7 there is room for 3 full (21tiles) cities.
We don't have to share on how we are going to use them, do we?

EDIT: should have added the quote the first time around

Last edited by alva on 11-01-2003 at 08:46

DeepO is offline DeepO

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  Old Post 11-01-2003 08:41
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Nope... but just telling them that there is no way out from that side is maybe enough, and we don't need to tell them anything regarding size.

DeepO

nbarclay is offline nbarclay
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Huntsville, Alabama
Dec 1999
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  Old Post 11-01-2003 08:41
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If we go back and say, "hey something came up, so we settled another city down there," when we'd planned to settle the city all along, we're lying.

alva is offline alva
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Republic of Flanders
Sep 2001
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  Old Post 11-01-2003 08:56
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quote:
If we go back and say, "hey something came up, so we settled another city down there," when we'd planned to settle the city all along, we're lying.


Then we should tell them, that are planning on taking them out someday too, no matter what happens.

If we say there is room for 3 cities, then in my opinion we are not lying. In game terms, there IS only room for that many cities.
We decided to put in one or two more*, which if this game would last until 2050 could hamper us later in the game.
We just elected to go for early power on the premise that we will never see the modern ages, hence the close city spacing.

* Where it was debated that one would eventually be abandoned

nbarclay is offline nbarclay
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Dec 1999
time: 23:24
  Old Post 11-01-2003 11:05
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Proposed response to Vox:

quote:
Greetings BetaHound and Vox Controli,

I regret to inform you that I have contracted a disease known as "real life," and that my physicians will not permit me to put the time into this message and its related issues that I would really like to. I hope you can understand my situation.

I fear that if you want us to reach a consensus to commit to a permanent peace within the time available for this trade deal, you want the impossible. Your earlier actions have stirred up more than a little mistrust, resentment, and even anger among some of our leaders (indeed, probably among all of us to varying degrees), and those wounds will require a combination of time and positive experiences between our peoples before they can fully heal.

That said, however, we of Gathering Storm can guarantee you of two things. First, it is our great hope to avoid even the hint of warfare for a long time to come. We have far too much to do settling cities and building infrastructure to want to waste our resources fighting.

And second, our interest in obtaining Iron Working so early is purely defensive in nature. Were it not for defensive concerns, especially concerns about the power of your immortals, our focus would be entirely on peaceful lines of research. But you do have immortals (or at least the basic technology needed to build them), and in light of the recent tensions, we regard the ability to build swordsmen as an important counterweight.

(If you would feel more comfortable with some specific duration attached to our promise of peace, that could be arranged as long as the duration is reasonable and there are reasonable protections for each side's legitimate interests. But durations imply endings, and I much prefer to view this as merely a beginning.)

We should also point out that contrary to what some among you seem to think, your rejection of our proposal would make little difference in when we learn how to work iron. It is ultimately the peaceful technology, not the military one, that you would cause a major delay to if you reject this proposal. And in the process, you would pass over both a valuable economic opportunity and an opportunity to replace the recent tensions with a clear positive element in our relationship.

In regard to your request that we withdraw our warriors, we would like to propose a different idea. We have long valued the assurances Grog can provide that no Vox Controli army (aside from your two scouts) is anywhere near our territory. If you have any similar concerns regarding us, I imagine you would appreciate similar assurances from the eyes of your own units. We therefore propose that Grog remain where he is for the time being, and that you move Willy "9" and Tim "6-3" (using the Language of the Keys) from their positions as of when we took our turn. Slash can fall back to a less potentially threatening position. That would give each of us early warning should the other attempt a betrayal. (In the words of certain wise men, "Trust, but verify.") We further assure you that this arrangement puts Tim at least as close to our capital as Grog will be to yours, so the warning times on each side will be comparable. The lookouts on both sides would, of course, fall back as the two nations expand.

I know that this does not give you all of the assurances that you might have wanted, but I hope you can recognize that the the tensions caused by your recent actions will require some time to heal. We honestly feel that this trade proposal is in the interest of both our nations, and we hope you can recognize that mutual interest also.

We need to know whether these assurances are sufficient for you to accept our proposal, and we need to know quickly. Otherwise, the opportunity will be lost.

Sincerely,

The People of Gathering Storm
Nathan Barclay, Chief Economist

P.S. You raised some other issues in your previous post, but I fear that I have no time to address them at present. I will do so soon, however.

Last edited by nbarclay on 11-01-2003 at 18:33

Dominae is offline Dominae
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Jan 2002
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  Old Post 11-01-2003 14:29
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quote:
Originally posted by nbarclay
Building cities near someone else's core sounds like a better way to slow us down than to slow them down. Looking like a threat would very likely hurt our trade partnership, and hence our standing relative to teams other than Vox, and would (at least this early) either slow us down too or leave us vulnerable.


Hey, you asked if there was any way to non-obviously hamper another team's growth. To me, these as the two best options. This should tell you that there are no "good" ways of doing this; even the average player will know when they're not expanding fast enough, and probably why too.


Dominae

nbarclay is offline nbarclay
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Dec 1999
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  Old Post 11-01-2003 14:48
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quote:
Originally posted by Dominae

Hey, you asked if there was any way to non-obviously hamper another team's growth. To me, these as the two best options. This should tell you that there are no "good" ways of doing this; even the average player will know when they're not expanding fast enough, and probably why too.


That's basically my thinking too. Shiber suggested that we try to hinder Vox's growth in a way that wouldn't be too obvious, but however interesting the concept may be in theory, I'm skeptical as to whether there's any way to pull it off in practice.

Shiber is offline Shiber
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Haifa, Israel
Jul 2002
time: 07:24
  Old Post 11-01-2003 16:08
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Very good response nbarclay, particularly the part about how in light of their previous actions, they must provide us with positive experience before we can really trust them.

DeepO is offline DeepO

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  Old Post 11-01-2003 17:52
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I like it, with maybe one concern. It is in essence threatening, or at least it acknowledges a lot of tension on our part when it comes to Vox. Maybe a few changes in word choice would give them more an idea of: we really want to trade and stay non-aggressive for a while, but we sure can defend ourselves if we need to.

The reply of Vox was talking about exploration issues, and did give a bit of information on their lands, asking that we did the same. Nothing was mentioned of this, so maybe add a paragraph explaining the water situation. That should certainly be enough geographical information for now.

DeepO

nbarclay is offline nbarclay
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Huntsville, Alabama
Dec 1999
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  Old Post 11-01-2003 18:49
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quote:
Originally posted by DeepO
I like it, with maybe one concern. It is in essence threatening, or at least it acknowledges a lot of tension on our part when it comes to Vox. Maybe a few changes in word choice would give them more an idea of: we really want to trade and stay non-aggressive for a while, but we sure can defend ourselves if we need to.

The reply of Vox was talking about exploration issues, and did give a bit of information on their lands, asking that we did the same. Nothing was mentioned of this, so maybe add a paragraph explaining the water situation. That should certainly be enough geographical information for now.


I edited the message to tone down the second paragraph (the first with real "meat" in it) just a little and add a P.S. about addressing the other issues they raised later. I also added a parenthetical paragraph offering the option of a promise of peace for a particular number of turns if that would make them more comfortable.

DeepO is offline DeepO

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  Old Post 11-01-2003 20:47
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okay, sounds better, Nathan.

Would minimap trading ease tensions? we know where they are, they know more or less where we are, so why not make it definate and show them our position? I would even go so far as to make it a unilateral deal: they told us their position, they can have our 4000 BC. (note: the 4000 BC map is not exactly the place of EotS, but 1 tile closer to them). If they feel inclined to share their map with us, good. But we don't need it, we know their capital to 3 tiles accuracy.

DeepO

DeepO is offline DeepO

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  Old Post 11-01-2003 20:50
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Hmmm... what I really wanted to say is that even if I agree on how you put it, if I was Vox I would think that you don't want to address these issues (Re: geo-info), and are stalling. It would be a show of good will if we did it now, and not in a next message.

Of course, if you draft that next message, and send it immediately after your first, we split the issues of exploration and tech trading (which I would love to do), and can continue on both paths independently. Maybe that is even best: draft 2 messages at once, and don't delay the geo-info.

DeepO

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:24
  Old Post 11-01-2003 21:18
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DeepO, regarding minimap trading: I have a bolder idea - let's trade current geographical minimaps (minimaps with only the geographical information on them) of our home territory. We can do this in addition to proposing that we build an irrigation aqueduct all the way up to the northern boundary of the jungle belt.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 11-01-2003 21:30
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An irrigation project over that kind of distance, with a need to clear three jungles along the way, is much too big an investment for this early in the game. And I really don't have time for anything more complicated than just trying to get this trade deal closed out right now. Sorry, guys, but that's the way it is.

Nathan

DeepO is offline DeepO

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  Old Post 11-01-2003 22:22
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Shiber, I don't know. It is bolder indeed, but I don't like it... it would give them a tactical map of how to get to us too, and it would show them that our land is all green and lush. Nah, they only gave us minimal information on 6x4 tiles, we shouldn't give them much more.

Nathan: I understand time constraints, but I hope Vox will do so as well. I wasn't asking for a fully fleshed out proposal, just something to keep them quite. the real proposal can follow later. It's just that they specifically asked for information, we should give them something...

DeepO

Shiber is offline Shiber
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Jul 2002
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  Old Post 11-01-2003 22:23
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It's okay, it's not an issue to be resolved immediately. Besides, you deserve your rest!
I'll open a thread about this project later.

DeepO is offline DeepO

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  Old Post 11-01-2003 22:25
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Oh, and Re: irrigation project: it will do us a lot of good, if we can make the deal more attractive. Like I said: for each 2 slaves they give us, we promise to add one of our own, and work our way (irr. + road) towards them. The slaves are ours later on.

It should be good enough for them to start on immediately, and we don't lose much: a road towards them is needed anyway, and the irrigation at first can be used to get #1 going, and possibly #13 as well.

DeepO

nbarclay is offline nbarclay
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Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 11-01-2003 22:56
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Are you guys looking at the irrigation project situation from Vox's perspective and trying to calculate what you would regard as being in your best interest if you were in their shoes?

Really, if such a project is undertaken at some point, the Vox workers would be most valuable clearing a path through the jungles and roading down to where our roading and irrigating workers could meet them. That way they'd be working at full speed instead of at half speed.

Nathan

DeepO is offline DeepO

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  Old Post 11-01-2003 23:37
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Ah, indeed, but I don't want that. if they want, they can have additional workers down that path... I look at it from our side: it is a serious gift if we are going to supply water to them, for which they will pay dearly, by giving us slaves. We OTOH aren't completely wihtout interest here, hence our proposal to add one worker to each 2 slaves they give us.

Of course, they can add on top of that by doing some of the clearing work for us, but as it will possibly not be in our interest (they would be clearing their future land), it would not be a good deal for us. No slaves is no water.

DeepO

(I'll take it to the separate thread, don't reply me here)

zeit is offline zeit
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Sep 2002
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  Old Post 12-01-2003 00:29
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Regarding the irrigation project- i think offering it now just implies them of the overall inferiority- and we should wait untill we are in full swing before they get the impression they are seriously falling behind.

Also- i think that slaves are good, but land is even better- we can ask for slaves- which halts their growth, and/or also use the irrigation project as a card in the negotiations over land distribution- we can't allow Vox to expand too much, but we can't box them in forever- only to delay them, then ,maybe pulling out this offer of irrigation project "in order to help your growth, for the proper price" coupled with a temporary compromise on their part regarding the southern edge of the isthmus, buying us more time to out-settle them, as Nathan emphasized.

nbarclay is offline nbarclay
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Huntsville, Alabama
Dec 1999
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  Old Post 12-01-2003 13:28
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Here's a proposed message telling Vox about our territory. Does this sound accurate and reasonable? (If we're trying to build trust, we probably don't want to skimp too much on information.) Note especially, do we want to make the offer of trading minimaps that I include in the last paragraph?

quote:
Greetings BetaHound and Vox Controli,

I did not think to say it in my earlier message, but thank you very much for the information you have provided us. As I watch events unfold in our councils, your new openness seems to be doing even more to undo the damage from our earlier tensions than I had hoped for. Indeed, Sir Ralph, our glorious leader, has gone from being one of our leading skeptics to being willing to trust that you will accept our trade proposal without waiting for an additional response from you. We can only hope that his faith will not be disappointed.

In regard to your interest in the geography of South Estonia, Tim is on the north end of what we call the Spinebreaker Mountains and Willy has entered what we call the Desert of Tears. Waters from the Spinebreaker Mountains come together to form a river we call the Flood of Tears, which borders the western edge of the desert. (By the way, we may someday be able to arrange an irrigation project to your lands if you are completely without fresh water for irrigation. Of course the scale of such a project is far beyond what would be practical until our nations are larger and more prosperous.)

South of the desert is a band of plains generally two tiles from north to south. Eye of the Storm is founded as the River of Tears enters this band, and has the mixed blessing of access to flood plains that may help it grow or die as the Generator of Fortune sees fit. Our second city, Hurricane, overlaps our capital next to where the river empties into the ocean. South of the plains, as the land narrows toward its southern tip, we have a region of grassland small enough that a single city could cover more than two thirds of it (although good use of coast can stretch its use farther).

On the western side of the continent, Tim has seen essentially all of the grasslands and forests that the area he is in has to offer. The rest is almost all hills, mountains, and a coastal desert, until a few tiles south of Willy’s latitude where the strip of plains reaches that coast. At its widest, the land stretches less than a tile west of what Tim has seen, and the land narrows to the south before reaching the band of plains.

We hope your cartographers can make good use of this description in developing at least a rough sketch of South Estonia. It is only too bad they do not yet have the skill to develop true maps.

Speaking of cartography, there is still an area of the continent that we have been left in the dark regarding. Just as North Estonia and South Estonia are separated by an isthmus and yet are, in a sense, part of the same continent, it would seem that so too is another land that you say is connected to North Estonia. We would greatly appreciate whatever information you can provide about that land, and would find it difficult to determine what should be regarded as fair borders without knowing more about that region.

There is one other matter that is puzzling our cartographers (and the rest of us too, for that matter). You referred in your message to the “Sierra Centralis.” Your only explanation of that term was as the mountains to your explorers’ north. Some think you may be referring to the northern end of what we call the Spinebreaker Mountains (of which even the northernmost ridge is closer to our capital than to yours), while others think you are referring to other mountains farther north. If you would clarify exactly which mountains you are referring to, it would be appreciated.

By the way, although the making of full maps is beyond us, our cartographers do have sufficient skill to make a more limited form of map that for some reason they call a “minimap.” (Perhaps they do so because it offers only minimal information compared with the kinds of maps they would truly like to be able to make.) If your cartographers have a similar ability, we might be able to arrange an exchange of such minimaps to gain a more complete picture of the continent than words alone can provide.

Sincerely,

The People of Gathering Storm
Nathan Barclay, Chief Economist

Last edited by nbarclay on 12-01-2003 at 16:21

alva is offline alva
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Republic of Flanders
Sep 2001
time: 06:24
  Old Post 12-01-2003 14:25
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I like it very much

DeepO is offline DeepO

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  Old Post 13-01-2003 05:03
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I'm not sure... maybe this is overdoing it. They surely get a very detailed map, although one thing I like is that the area that looks least interesting (the coastal desert on the West), is in fact one of the more improtant regions for trade purposes. (gold, incense).

DeepO

DeepO is offline DeepO

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  Old Post 13-01-2003 05:06
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Oh, Re: minimap trading: sure... but please no full minimaps right away, or not until we traded them with quite a few other civs. I don't Vox enough that they won't sell them for a bunch of gold.

BTW, what about including a paragraph about secrecy of diplomatic deals? Have we said at any time we regards deals to be something between them and us, and we don't expect these negotations to be leaked to another team?

DeepO

nbarclay is offline nbarclay
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Huntsville, Alabama
Dec 1999
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  Old Post 13-01-2003 05:20
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I've already sent the message; it was getting close to Vox's turn, and after Sir Ralph's gamble that Vox will accept the trade deal, I wanted Vox to have an extra sign of good faith on our part. Besides, I'd had the message up on this thread where people could comment on it for about 14 hours, and the only comment I'd gotten was Alva's positive one.

Nathan

DeepO is offline DeepO

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  Old Post 13-01-2003 05:26
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Nathan, sorry, I didn't saw you already sent it. I like it, don't read my comments as negative ones... they aren't

But, regarding secrecy, was it ever discussed with Vox? maybe it should receive some light soon, if only to remind them of what we think on the privacy of our negotiations.

DeepO

nbarclay is offline nbarclay
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Dec 1999
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  Old Post 13-01-2003 05:48
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New message sent regarding the confidentiality issue. See the ambassador's office thread for the actual text.

DeepO is offline DeepO

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  Old Post 13-01-2003 05:53
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Now Vox certainly will have a lot to think about. I'm curious to what kind of activity this will lead the following few days / turns.

DeepO

nbarclay is offline nbarclay
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Dec 1999
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  Old Post 13-01-2003 06:13
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Thanks for calling the oversight to my attention.

At this point, it would likely be difficult to back out from an exchange of full minimaps with Vox if they really want one without increasing tensions, so you may want to accelerate such trades with other civs.

Nathan

 
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