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Konquest02
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Somewhere up in the trees
Jun 2002 time: 00:29
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quote: Originally posted by Beta
1790bc turn played
PC switched to warrior as per com's suggestion. You could also play with the citizens to get the settler out one turn later and enhance city growth. But then for the sake of one more turn we can also have a warrior. Which we can use as our cities grow. |

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So, even if CoD was tempted, they cannot take any of the cities. (Can a scout take an empty city anyways?)
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No, a scout can't take a city. It's not even counted as a military unit. See the thread in the strat forum by MrWIA about barbs spawing next to his workers. But they will have the impression that we are not running on paper-thin defense, which is a good public relations move, IMHO.
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Up north - both warriors moved northerly. Jojo on the east has hit the edge of CoD territory. Any need to explore further?
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I say yes, but do not enter CoD's culture footprint. More exploring is rather good because if we ever go to war, we'll have a more complete map if no ones likes to trade theirs...
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And down south - no screenshot - but we do need to figure out how we keep CoD from poppinbg the hut other than the one agreed to. We may need a second warrior down there to prevent them from doing so. And it would be good to have a warrior nearby when they do pop it so we can see for ourselves what may - or may not - transpire. |
See the route thread. If we give them the western hut, then they won't come popping one of the other two by accident. They're too far to be an accident.
When they will pop the hut, nothing will transpire, because it's impossible for them to get barbs. This is the only visible thing that we may see... So yes, it might be imposing to have a warrior down there, but I don't think it's mandatory...
--Kon--
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All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
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