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Konquest02 is offline Konquest02
Prince
Somewhere up in the trees
Jun 2002
time: 00:29
  Old Post 02-12-2003 05:32
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One quick comment...



That's all folks...

conmcb25 is offline conmcb25

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quote:
Originally posted by Beta
I'm not sure if Monkey's do polls.


Polls. Polls, what the hell is that, just give me some of those mangos you found instead.

Seriously with 3 to 4 guys actively playing we can probably just do straw polls in the threads, like we have been doing.

Im back from Holiday and will try and get ahold of Monty.

They been awful quiet lately.............

Beta is offline Beta

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Nov 2002
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1375bc turn played.

http://apolyton.net/upload/files/Beta/Monkey-1375bc.JPG

Two Nm's produced. We now have 3 vet NM's on display for Python to see. (yes - a little May Day Parade...)


Macaque to settler.

Gorilla another NM.

PC has a settler out next turn.

Jojo has move to the mountain tile to the NW to avoid a barb horseman.

Cheetah moves south from Python territory.

Giles sits tight.

Our other NM moves south along the spine of hills.

Through moving the workers around - we have optimized the builds and stabilized the gold situation at 0gpt, and lit out in 4 turns.

I have switched Chimp's build to a NM. We do not want it producing workers at its slow growth rate. Any ideas on a build. Temple or barracks? Pre-build for a harbour?

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:29
  Old Post 06-12-2003 02:57
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Got spare money?

1350bc played

PC produces a settler, and starts to head south with Zena

Shuffle some troops

Jojo still runs from the barbarian horseman - we will lose him in the mountains

South


Cheetah in the far Norths finds a mexican stand-off

We are average in military with CoD
Even with all our merc builds, we are weak to Python
Something is going on up there.
North

With our settler built, Lit remains available in 4 turns
Lit in 4 @ 1gpt
We have 5g

Last edited by Hot_Enamel on 06-12-2003 at 03:16

Hot_Enamel is offline Hot_Enamel
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time: 14:29
  Old Post 07-12-2003 13:21
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Increase Your PM Length

The more I look at our save, the more I think we should really go builder mode.

Python & COD share a border already.
They must be thinking military and trying to claim as much land between them as possible before it runs out.

We should put in another grainery (or two) and just REX like mad.
Settlers & Mercs for protection.
When we have a steady supply of settlers/workers/Mercs, we can switch PC and the best of our core into infastructure.

So...I suggest we slip in a grainery in Gorilla or Orangutan. (Or Both)

Then sit back and watch our empire grow.



Con.. we need intel on whats going on up North.
You are flat out with C3C ISDG, and MZO.
If you need help or a break, just start shaking that branch.

conmcb25 is offline conmcb25

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Aug 2002
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Roger that H_E, I just sent another PM to Monty asking them whats up.

Im getting ready to send a PM to CoD after I check the save again to see what the cheapest 1st tier save should be.

I just noticed something in our save as well, (I haven't checked in a few turns) but should Orangutan (sp?) be one more north?

All of our cities in accordance with our RCP plan are 4 to 4.5 away from the palace but Orangutan is three!

Did I miss something? Thats not the optimum RCP placement. All those 4 to 4,5 tiles away cities will now have larger corruption.

On the Intell front:
What I need is some ideas on how I can approach CoD and Monty to extract info.

maybe we should open an Intell thread.

conmcb25 is offline conmcb25

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Avatar Enlargement: We've got the solution

Intell thread posted including the first Signals Intelligence Report

It looks like Mysticism and The wheel are the two we could use from CoD. Both are 8 turns right now to research

Next lowest one is philo at 12, then mathematics at 17 and Lit at 19 turns


So what do you think? Ask for the wheel or mysticism?

Lets go for wheel first.

Hot_Enamel is offline Hot_Enamel
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time: 14:29
  Old Post 09-12-2003 04:46
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Wheel
We dont have iron... lets pray for horses.

Con, count again, Orangutan
1.5 + 1.5 + 1 = 4 tiles

I went into a cold sweat when you said it was only 3 tiles

conmcb25 is offline conmcb25

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Ok **** Im sorry, my bad!

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  Old Post 09-12-2003 05:27 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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1325bc turn played.

Cheetah moves south leaving the Mexican stand-off behind him.

Jojo - a healthy Jojo romps through the mountains heading SW.

The new settler heads due south. He will move one tile south next turn to the site 2-2-2 from the capitol. He has a warrior escort - and I have moved a NM down behind following him. With possible barb horsemen, we may want NM's in the southern cities for awhile.

The Nm in the SE moved further south. A new barb horsemen appeared on the hut. Giles hunkers down and awaits the NM's arrival. Hang tough Giles! There is a kiwi in it for you if you survive!

OK - I could not bring myself to build a worker in Chimp. It was one turn away. It is a non-granary city, which will only be +2 food for awhile. If it was a distant city - I would say fine - for corruption reasons. But it is a core city, and I could not see us waste 10 turns of growth on a worker, whcih one of the granary cities can pump out quickly. I would rather see it build a barracks and Orangutan switch to a granary - as per H-E's suggestion above. I hope you agree with my logic.

Also - good news - we can get Lit out in two - I think. We have 6 gold now - and could get it in 3 at +1 gpt. We could get it in 2 at -4gpt. I know. I know. I was good at math. But PC grows next turn, and can use the elephants and their high commerce production. Also - Chimp grows and we can use a coastal tile or the roaded tundra for more gold. Whoever plays next turn will have to check it out. I thought it was worth it for the extra turn of research on the next tech.

Do your wheeling and dealing, con. Get us some good stuff.

No screen shots. You all know what it looks like. (besides - I forgot. )

Cheers fellow apes!

Hot_Enamel is offline Hot_Enamel
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  Old Post 10-12-2003 16:35
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1300bc played

Tried all sorts of combinations, but I could not get Lit done in 1 turn without going negative gpt

we have 2g, and every worker placement I tried, we still got -3gpt.

I decided create a tax collector each in Gorilla & Oranutan. This did not effect their production builds...just slowed down the pop growth.

Whoever plays the next turn... please change them back

Churchhill & Washington begin roads. I usually mine first, but we need a military road network.

Settler moves into position, with his Zena guard.
Merc Follows 1 turn behind

No barbarian horseman sighted. Either it ran away or Giles killed it. Giles is still 3/3 and sits on his hill.
Mizaru rushes south to help Giles.

Jojo continues his journy south (in the north)

Cheetah does the same, hogging close to CoD's border.


Literature in 1 turn @ -1gpt
We have 2g

We are strong to CoD
We are weak to Python
(Python may be getting ready to kick some ass)

We are 3rd in Mfg
We are 7th in GNP ....(Last)

1300bc

Last edited by Hot_Enamel on 10-12-2003 at 17:00

Beta is offline Beta

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Put an end to popups!

H_E - I see what you mean. I was sure that the two extra pop points and 4 gold they would produce would be enough. Hmmm...

Some discussion on builds.

PC is working on a temple right now - 9 turns. How about a barracks instead. 5 turns. Or a settler. 4 turns. We could then use that settler to settle the last ring city - and use the settler out of Macaque in two turns to start expansion north.

Also - Orangutan is producing a barracks. An earlier suggestion regarding rexing was to build another granary. Do we want to change?

Or, how about a granary in Gorilla? Both Gorilla and Orang have lots of grassland tiles to work with.

And - we will soon need another worker. Macaque after its settler?

Also - con - any word on trading literature?

This will help decide what we research next.

Hot_Enamel is offline Hot_Enamel
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  Old Post 11-12-2003 10:35
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quote:
Originally posted by Beta
H_E - I see what you mean. I was sure that the two extra pop points and 4 gold they would produce would be enough. Hmmm...


Yep.. I just couldnt get it to work.
I was a little cautious and made 2 taxmen.
That will leave us with 1g

I could of just done 1 taxman, leaving us with 0g, but I was afraid that that may be too close, and the rng godz would end up disbanding a worker or something.

quote:
Originally posted by Beta
PC is working on a temple right now - 9 turns. How about a barracks instead. 5 turns. Or a settler. 4 turns. We could then use that settler to settle the last ring city - and use the settler out of Macaque in two turns to start expansion north.


I know your keen for expansion, but I would let PC grow. Our lack of luxeries means a temple might be handy.
Then a barracks with the odd worker produced for population control.
Get our settlers from our ring cities...its time to make Primate Central a Powerhouse.

quote:
Originally posted by Beta
Also - Orangutan is producing a barracks. An earlier suggestion regarding rexing was to build another granary. Do we want to change?

Or, how about a granary in Gorilla? Both Gorilla and Orang have lots of grassland tiles to work with.


I am fine with either or both.
So long as our merc production keeps pace with our settlers, we are doing fine.


quote:
Originally posted by Beta
And - we will soon need another worker. Macaque after its settler?

Yep, I agree. We are due for another couple of workers.

quote:
Originally posted by Beta
Also - con - any word on trading literature?

This will help decide what we research next.


Yep, we need to contact CoD.
They seem to be co-ordinating it all.
Do whatever they suggest.

Hot_Enamel is offline Hot_Enamel
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  Old Post 11-12-2003 16:53
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We have the save.

I suggest we hold it and PM CoD and ask them what we should be studying.

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:29
  Old Post 11-12-2003 17:03
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I just opened it.
CoD scout is sighted within range of our Goodie Hut.

Tell CoD to leave

Macaque will go into disorder....shuffle the mercs around.

Do some serious worker placement changes in the top three. Macaque can release a shielded tile to Gorilla, Gorilla can release a tile to Orang.

But what are we to study ?

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  Old Post 11-12-2003 17:11 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Haha - good timing - I just opened it as well.

Here is the research screen.

http://apolyton.net/upload/files/Be...75-research.JPG

And here is the situation with the hut.

http://apolyton.net/upload/files/Be...ey-1275-hut.JPG

I think we should try another tech-hut deal while we sit on the save. We are likely to get barbs or abandoned.

And we could use the wheel.

con - OR H_E - can you contact CoD regarding this. I am away on a training course all day today and afk.

Agreed regarding the unit shuffle. And the slider and a decision on the scientist - although Gorilla can finish its build with a scientist. But it does slow growth.

Decisions. Decisions.

I will not be around for another 12 hours at least - so if we get these things settled - please go ahead and play the turn.

Cheers.

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:29
  Old Post 11-12-2003 17:53
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I had already PM'd CoD.
I told them to contact you Beta.

It's midnight here, and I am going to bed.
I wont be civ'n again for another 20 hours.

Lets see what happens.
Con or Kon may need to play the save

Last edited by Hot_Enamel on 11-12-2003 at 18:17

conmcb25 is offline conmcb25

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Dam, Im about 90 minutes late.

I just PM ed Arrian as well.

Ill send a second PM on the Lit deal

conmcb25 is offline conmcb25

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Sent a follow up PM to Arrian

If he gets back to me Ill play the turn

We have been pretty prompt a few hours delay should not be that big of a deal.

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Ok short term needs diplomacy done. (I work better under pressure )

1. They have agreed to the wheel for the hut, the only caveat is they want to wait ten turns to pop it BECAUSE they wil have republic by then and then can "BLOCK" there lowest tech at that point by reasearching it and if they get a tech it will be higher up the tech tree. I gave Arrian the location of the southern barb camp below the hut and told him it would be best if he moved north out of harms way. I also told him we would be building a city in that string of two hills to his north in about three turns so if he camped there he may need to leave in a few turns. I say we take this deal and run.

You cant go wrong, tech for a hut and we could use the wheel to see if we got horsies

You need to trust me on this one H_E, because Arrian is thinking like an interior guy on this one and counting every sheild and food and commerce. I think to the point where he may not have the big picture, hence the apparent lack of concern on there part of what appears to be a large military build up from Monty. Ill do more on this in the Intell thread but right now trust me OK?

2. The original deal was Code of Laws for Literture. he has agreed and encouraged us to send Lit and he will send back CoL. I believe we have to go to Monty for Philo. (I need to double check our previous diplomatic exchanges with CoD on this.

3. He encouraged us to study map making, sounds like a plan to get us a map trade with CoD or Monty.

Now Ill work on long term diplomacy but the Monty Ambassador has been unresponsive, Im forwarding my PM's to Sir Ralph.

*Now con wonders if he should play the turn?*

Last edited by conmcb25 on 11-12-2003 at 22:05

conmcb25 is offline conmcb25

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OK Played the turn.

Jesus, Mary and Joseph what a day!

Research to map making

Gorilla and Orangutan back to mined road and Forest respectively. I did that because our sheilds are right on with no waste at Oran but we waste a few sheilds waste at Gorilla, not much more I could do because we dont have irrigation and it doesn't help so not much wiggle room right now terrain or governemnt wise for absoulute tweaking.

NM from Oran to Gorilla and from Gorilla to Macaque to preserve the peace in macaque.

Switch WF from forest to unmined roaded grassland in Macaque because we dont waste sheilds on the settler that way and get more food in the box.

NM-Mizaru moved 3 and now is now on top of Giles in a non sexual sort of way

the city of "Monkey Poo" built at 2,2,2 of Primate Central per the tacitly approved H_E city placement plan. Zena fortified in Monkey Poo. (Sorry about the name but I was in a rush and couldn't remeber where our city name choices were )

NM in Gorilla renamed to NM-Ranger Steve
NM at 8 of Monkey Poo renamed to NM-Ranger Nik and moved to SE of Monkey Poo.

I started renaming them Rangers and of course renamed them after me and one of my kids

JoJo moved 1, not much more to see yet, he stayed in hills.

The warrior (Forgot the name) near CoD moved SE and is still hugging CoD borders.

Slider down to 70%, plus 3 gold and 23 turns to research.

We need more commerce producing tiles if we wnt to get faster research, At 80% it was zero gold and 20 turns. Thats with an extra commerce out of Macaque because of the forest to roaded grassland switch.

Ok screen shots later, Im late for a meeting.

Dont get too worked up about productivity or mfg per turn.
We really need to look at a trend, with the WF off taxes and back on productive tiles productivity went up to 5th, I forgot to check MFG.

And the screw up, I forget to set up the trade but already informed Arrian and asked him to initiate this turn. Lit of CoL.

That is all

Hot_Enamel is offline Hot_Enamel
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  Old Post 12-12-2003 03:27
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good work Con
Have one of my fermented berries

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con - I love ya!

Here's a big wet monkey kiss for you! No? Ok then - here's one of my kiwi's.

Thanks for running our team today. And the trade for the hut is great. And the NM can head further south - and get the 25 gold.

Hot_Enamel is offline Hot_Enamel
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  Old Post 13-12-2003 06:11
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Put an end to popups!

quote:
Originally posted by conmcb25
1. They have agreed to the wheel for the hut, the only caveat is they want to wait ten turns to pop it BECAUSE they wil have republic by then and then can "BLOCK" there lowest tech at that point by reasearching it and if they get a tech it will be higher up the tech tree. I gave Arrian the location of the southern barb camp below the hut and told him it would be best if he moved north out of harms way. I also told him we would be building a city in that string of two hills to his north in about three turns so if he camped there he may need to leave in a few turns. I say we take this deal and run.

You cant go wrong, tech for a hut and we could use the wheel to see if we got horsies

You need to trust me on this one H_E, because Arrian is thinking like an interior guy on this one and counting every sheild and food and commerce. I think to the point where he may not have the big picture, hence the apparent lack of concern on there part of what appears to be a large military build up from Monty. Ill do more on this in the Intell thread but right now trust me OK?


OK - A small problem.
Monty have offered Wheel & Philo for Lit.

Have we accepted Wheel for Hut woth COD ?
If so... we just got screwed.

Con..Can you see if COD will offer anything else ?

Regs

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Yep we got Mysticism instead.

I already fixed that, I just didn't have a chance to post!

You see I knew we were gonna get that deal.

Hot_Enamel is offline Hot_Enamel
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  Old Post 13-12-2003 09:01
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1250bc Played

Joined the workers ..They can build a road next turn for our last core settler

Mizaru attacks and kills a Barb Horseman. Giles is happy.
Macaque finishes a settler and starts a NM.
Gorilla finishes a NM and starts worker (pop4 city that can afford 1 reduction).
Orangutan finishes the Barracks and starts a Grainery.

Jojo & Cheetah move and find nothing exciting.

4g @ +2gpt
Map Making in 22 turns

Put Lit up for Montys Wheel & Philo. We accepted, waiting for Monty to accept
Put Lit up for CoDs CoL. We accepted, waiting for CoD to accept

Pic will be put up tonight

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Great wheeling and dealing guys. Let me see if I get this right - for one hut and literature, we get the Wheel, Philo, CoL, and Mysticism.

Man, remind me not to do business with you two!

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quote:
Originally posted by Beta
Great wheeling and dealing guys. Let me see if I get this right - for one hut and literature, we get the Wheel, Philo, CoL, and Mysticism.

Man, remind me not to do business with you two!


Such a deal I got fer you!

There is a little Jew in every Pollock!

Actually I did n't have much to do with the Sir ralph deal other than sort of working it thru Arrian.

But it worked out pretty dam well.

Hopefully this will keep us in the running.

I just wish we had a bonus square or two to work.

Panzer screwed us on this map!

Hot_Enamel is offline Hot_Enamel
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  Old Post 13-12-2003 11:05
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Lose 30 kilos (of popups)

Maybe we have 4 horse resources ?

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1225 bc played.

Two workers roaded the tile next to the new city.

The settler can get to the city site next turn. One of our warriors moved to the site.

In the south - Mizaru moves next to the barb camp. He can smell the 25 gold.

Both Jojo and Cheetah move southerly. Not much to see. The new peninsula is not looking like a land of milk and honey.

And - I could not bear to see us build a temple in the capitol. We can have a settler out next turn. I looked back in the thread and did not see any objection to this. PC grows quickly with the wheat tile - and we can get our first northern expansion city down. Gorilla produces a worker next turn - and he can put in the road and necessary improvements.

I suggest the Churchill and Washinton stay in the south and do some much need terrain improvements.

That's it. Working on MM. Left the slider where it is. If we get the 25 gold we can up it a bit.

And on to Latin Lover.

 
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