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Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:30
  Old Post 02-12-2003 13:20 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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No panic - after about two minutes - long even for my outdated machine 'The Save' opened ...

Herewith zipped ...

Attachment: co_a1540.zip
This has been downloaded 8 time(s).

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:30
  Old Post 02-12-2003 13:21 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Well at least it was 'only' Six's Torch that went - I feared for Lago as well

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:30
  Old Post 02-12-2003 18:34
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quote:
Originally posted by Sparrowhawk
Turnlog is done, and not sure how much criticism is in store for me.


Roger that. Waiting turnlog...

quote:
I accomplished one of my goals, partially on my way to another, but I lost a city (as predicted by Scouse Gits) .


Well, at least Lago survived. Looks like we'll be shoring up our Greek perimeter during my turnset.
And, oh yes, he's a canny one, that Git...

quote:
I will post the game log, just not sure it will arrive tonight.......here is the save.......


D/L complete, emailing to home comp. May be a bit of delay on this, as She Who Begat SWMBO arrives today for a weeklong visit.
Fortunately, we get along well.
Unfortunately, she stays in the computer room...

Hoping an oppty will present itself by week's end...

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 02-12-2003 19:32
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Lost my city?????

Luckily I have a spare.

[thinking]I'm not sure what happens if someone recaptures ST before my turns (assuming it isn't razed! ). Is it 'my' city again, or does it belong to the recapturer? And if the latter, can I take any more cities??[/thinking]

I tend to think the former makes more sense... otherwise we might never win this thing!

* Six Thousand Year Old Man is somewhat amused that we have lost 2 more cities than usual in this, the only game where rebuilding cities is forbidden.

Julius Brenzaida is offline Julius Brenzaida
King
Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Aug 2000
time: 05:30
  Old Post 02-12-2003 20:20
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quote:
Originally posted by Six Thousand Year Old Man
Lost my city?????



It looks to me that someone started a war with the Greeks while our civ was not ready for that.
Can someone remind me of who it was
Fate has its own way to punish the bold


Anyway, this one is becoming a real challenge

Julius Brenzaida is offline Julius Brenzaida
King
Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Aug 2000
time: 05:30
  Old Post 02-12-2003 20:25
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quote:
Originally posted by Six Thousand Year Old Man
[thinking]I'm not sure what happens if someone recaptures ST before my turns (assuming it isn't razed! ). Is it 'my' city again, or does it belong to the recapturer? And if the latter, can I take any more cities??[/thinking]

I tend to think the former makes more sense... otherwise we might never win this thing!


To me it looks as if a city belongs to whom has captured it. the past is the past, not the present !

You have already captured one city and it has brought us many great things

But of course, that you are the one who imagined the rules and so are the best placed to interprete them.

It could be fun to lose one Succession game, so that we could al have holidays together in the Sticky Mouse institute. Once it is all cleaned up, it will be such a nice place

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:30
  Old Post 02-12-2003 20:34
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quote:
Originally posted by Scouse Gits
No panic - after about two minutes - long even for my outdated machine 'The Save' opened ...

Herewith zipped ...


Thanks, Stu. This "Save" opened as code when I left clicked the link. I got it to work by right clicking, doing a save as to the MPGE folder. Never have seen this behavior before.

Monk

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:30
  Old Post 02-12-2003 23:41
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Probably the browser tried to 'open' the save (with expectable results), as it was alink... right click -> save as forces DL, which is the thing to do with linked stuff (as opposed to the 'attatchment' function 'poly has, which forces DL)

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 03-12-2003 10:23
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quote:
Originally posted by Julius Brenzaida



It looks to me that someone started a war with the Greeks while our civ was not ready for that.


I was ready, perhaps you lot weren't.

Anyway, those Greek units around Lago weren't sightseeing... and they were there before ST fell to our cunning diplomats

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:30
  Old Post 03-12-2003 12:16 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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I agree with the elderly gentleman - we were ready, but short-termism took over - once you attack an enemy (particularly one that is 'Supreme') you reduce him to the stone age before looking elsewhere - not leave him virtually unhurt on your doormat!!
Not that is unless you want him to come calling ...

I don't want to be a Prophet of Doom on the sidelines - I want to get in there and pillage and burn! Death to the Greeks!!!

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:30
  Old Post 03-12-2003 13:24
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Short-termism or lack of focus, the result is disarming.

A bit more of this and the game will be over very soon. You guys might try working with each other instead of larking about and grousing about city ownership. If a rodent lacks a home he usually just moves in somewhere.

Cassandra was an optimist.

Monk

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 03-12-2003 20:07
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quote:
Originally posted by Julius Brenzaida


To me it looks as if a city belongs to whom has captured it. the past is the past, not the present !


Makes sense... but I guess in my mind I had Slowville in mind when I interpreted the rule as I did.

example: Slowville was lost early on in the game. If the city hadn't been razed, it didn't seem fair that a) it would be OnS's city again only if he recaptured it, or b) if someone else did recapture it (which would be the right thing to do, for the group as a whole) that person would be penalized by not being allowed to capture an AI city.

I hadn't considered whether the recapture of an AI city that had already been captured by someone else would count towards our total of 'city captures' allowed (1 per person). Frankly, in all the succession games we have played, I don't recall losing even one city to the AI (although I recall several heated discussions about 'barbarian farms', so we did lose the odd one to barbarians), so this is new ground to cover.

quote:

- If the city you founded is somehow destroyed, you may not found another, but you may capture a second city from the AI. If the city you captured is destroyed... well... too bad


Looking at my original rule, I addressed the issue of destroyed cities, not lost ones. The intention was that the group as a whole could recapture lost cities belonging to a particular player, and that ownership would remain with the founding player.

As far as former AI cities go, I'm going to rule that the person who captures a previously 'owned' AI city has the option to either take ownership of said city (and perhaps rename it Julius's Telescope ) or return ownership to the previous capturer. If the former, then the recapturer has used up his one allowed AI city capture, and the original capturer is permitted to capture another city. If the latter, then the original capturer of the city may not capture another city, and the recapturer may take another AI city as his own.

An awkward compromise, but I didn't want to put us in the situation where we could potentially use up all our allowed captures (as a group) if we lost and recaptured a couple more cities.

***************
Moving on to more immediate matters, let's destroy the Greeks, shall we?

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:30
  Old Post 03-12-2003 20:32
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On the subject of the Greeks, I moved the units the Old'n"Slow had positioned against the Egyptians back to Greek lands, to help in the battle. I felt that the Egyptians were a battle for another day (or for Old'n'Slow next turn ), and that the Greeks were the more important enemy. Hope this meets with approval, the details (my turnlog) should be posted tonight...kinda been busy lately, my apologies again.

* Sparrowhawk

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:30
  Old Post 03-12-2003 20:36
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quote:
Originally posted by Sparrowhawk
the details (my turnlog) should be posted tonight...kinda been busy lately, my apologies again.

* Sparrowhawk


:impatient:

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:30
  Old Post 04-12-2003 08:07
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Load game at 1380 AD and consider......and consider.......and consider some more..... what to do first? (no wonder it took me so long to play.......I was being so considerate )

I am genuinely unsure as to what to do......I would like Magellan's (which the Chinese are researching) and Leo's (which the French and Egyptians are both researching). I would also like Sun Tzu's and no one is researching that. I don't think I can complete 3 wonders in 10 turns as we only have two caravans (both in Pax STYOM...defending the city ).

We are reseaching democracy, which will give the opportunity for another wonder that I would like to build but can't. Change tax rates from 30/60/10 to 60/30/10........Net Income goes from 51 to 118 and new discoveries go from 9 turns to 18 turns.

Celebrations are not an option as we don't have any aquaducts (and with 10% Luxuries.....I am not going to change that as I don't intend to increase lux......though I hope someone else does both, we have few cities, having them large sizes would be most pleasing )

We seem to be in war mode (with just about everyone ), and despite RAR's in the peanut gallery I am going to change that if I can.

Change Spare Oval/Pax STYOM/Kenobi Kave/Sad King Julius from Units (Muskateers and Crusaders) to Caravans.....tweaking/rushing all of the above cities while I am at it to rush those same Caravans. Also partially rush caravan in Git's Hole.

Press Enter.

Greek Government overthrown.....Diplomat arrives in Six's Torch and prompty convinces the locals to return to the Growing Greek Empire (and if rumors from surviving loyalists are true, when they left the aged new ruler of the city was being shown what he could do with his Torch when they made their escape).....didn't take me long to lose a city!!

Greeks also take Gunpowder just for good measure (and the Egyptians acquire the same through the Great Library )

Greeks switch to Monarchy

1400 AD (1)
Horsemen in Lagomorphia attack and kill Greek Catapult
Partially rush caravans in Pax/Kenobi K/SKJ/Spare O & Git's Hole

Visit French Emissary (6 arrows) and Gift Warrior Code.
Agree to Cease Fire.
Agree to Peace.
Exchange Iron Working for Economics (another wonder I would like but can't build )
Try to exchange maps unsuccessfully. French end conversation. Ambassador returns to the Council of Warlords with the request that we continue to work with the French, they seem advanced and well developed, would make a good trading partner while we attack the Greeks and perhaps later the Egyptians?

Meet with Chinese Emissary (4 Arrows)
They request Invention......I refrain from laughing in their face while turning them down
They ask for a cease fire and I grant it to them in hopes of getting their maps.
I ask for an exchange of maps but they have no interest in our maps (too bad, I really wanted to see theirs).
The Ambassador returns to the Council of Warlords requesting that we find out more about the Chinese (a city would be a good start). Not sure if they are soon to be an enemy or a friend just yet.

Press Enter.

1420 AD (2)
Gits completes Food Caravan starts another Caravan (Food caravan moves for Spare Oval...not sure they need the food there, but perhaps they will require food for their WONDERful workers when the caravan arrives )
Spare Oval completes food caravan and start's Leonardo's Workshop

Meet with Egyptians Emissary (3 Arrows) and agree to cease fire (evacuating Egypt as we speak).
More partial rushing in Kenobi Kave/SKJ (caravans) & Lagomorphia (diplomat)

Press Enter.

1440 AD (3)
Crusaders in Lagomorphia kill Greek Catapult
Not much else of interest

Press Enter.

Babylonians develop University
Egyptians develop Chemistry

1460 AD (4)
Kenobi Cave partial rushing of Caravan
Not much else of interest

Press Enter.

Chinese develop Economics
Greek Crusader attacks and kills settlers outside of Git's Hole

1480 AD (5)
Crusader from Lagomorphia kills two Greek Elephant
Sleeping Non-Chariot in Git's Hole attacks and kills the offensive Greek Crusader......the settlers will not be soon forgotten!

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:30
  Old Post 04-12-2003 08:09
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Press Enter.

Greeks develop Feudalism ( first Gunpowder from us, now they have Feudalism, anyone else think we should be attacking the Greeks ...who may I remind you are our closest neighbours? )
Egyptians acquire Feudalism from the Great Library

1500 AD (6)
Lagomorphia Completes Diplomat and starts on Muskateers (we may need the defense very soon though the poor terrain around Lagomorphia is helping our defense of the city)

Press Enter.

1510 AD (7)
SKJ/Pax/Kenobi Kave partial rushing of Caravans
Not much else

Press Enter.

French develop Gunpowder

1520 AD (8)
Spare Oval Complete's Leonardo's Workshop (with help from some Food Caravans which so overfed the population they all went to work on finishing this Wonder of the World off ) Starts Palace.

Leo's Upgrades:Chariots to Elephants and Trireme to Caravel
French change from Leo's to Isaac Newton College
Egyptians change from Leo's to Isaac Newton College

Crusader in Lagomorphia attacks and kills two Greek Elephants

Press Enter.

Egyptians nearly done Isaac Newton's College
Greek government overthrown
Mongols develop Code of Laws think they need some help against the Barbs??

1530 AD (9)
Rush Palace in Spare Oval for 186 Gold (cause I need to have it finished by next turn and spent too long building Leo's Workshop

Press Enter.

Egypt (Memphis) finishes Isaac Newton's College
French change from INC to Adam Smith
Greek become Republic

1540 AD (10......finally some may say )

Spare Oval builds Palace.....Spanish capital moved to Spare Oval
start Sun Tzu's, and there are a couple Food Caravans close by which could be used, but if my successor disagrees, feel free to change it, no production there as of yet (Like you need my permission )
Crusader's in Lagomorphia kill Greek Elephant (Dip checked first and would have cost 202 Gold to bribe)
Crusaders and Muskateers complete journey from Egypt and return again to Warlord soil, to assist in the war against the Greeks.
Crusaders kill Greek Catapult and are promoted to vet as a result of their bravery
Crusaders kill Greek Catapult

Sparrowhawk examines empire and decides to [strike]pass the Torch[/strike] to the next leader (oops, I guess not......the Torch went out on my first turn ) before I do more damage!

On further thought, I am not sure why I wanted Leo's so badly in this game, but I seldom play a game I don't go for it, and didn't really think it through , not sure it will really benefit us much in this one. I will begin my Institutionalization very soon, though in my defence, we should be able to bribe some cheap units and upgrade them as well as any cities we may bribe in the near future (though by the rules of this game, this will not be many ).

Note to next leader......Pay STYOM was only defended by Caravans when I started my turns, and those were used to Wonder build so Pax STYOM is currently only defended by....:ummm:......Kenobi Kave?? Might want to rush a defender there, I intended to, but didn't quite get to it.

We have 1190 Gold and are about 2/3 of the way to Democracy. Though Lagomorphia is producing a Muskateer, it should not be a problem to build a Palace, though I kinda like the Palace right next to Leo's Workshop

* Sparrowhawk signing off.......hope you wern't hoping for/expecting more!

Edit: Not sure what happened, but my first post had too many images and I thought I lost it (eaten by Apolyton...in which case I would have lost it as it took me over an hour to journalize this)....seems to have worked now though...just in two posts

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 04-12-2003 11:01
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Jeez.

I grab Lighthouse for us (which we badly needed, at the time) and immediately build walls in Torch (which would have distracted the Greeks for years, as they throw unit after unit at our Muskets behind walls... to say nothing of being a base from which to dip-rob the Greeks)...

...and the thanks I get is that we lose the city to a Diplomat who should have been executed by the units inside Six before he got close? AND my other city is undefended?

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:30
  Old Post 04-12-2003 12:31
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Sparrowhawk

You mention repeatedly that you wanted to get maps, but failed. You also mention denying AI requests for techs in this vane. If their attitude is less than enthusiastic, sometimes worshipful, you will rarely get maps. You must gift tech to lighten their mood. Laughing at their demand for a tech will not generate any maps.

Perhaps you are aware of how to get maps; but, it is not at all clear from your log.

Still pondering how a city was lost to dip-rape. Is La Fayette playing for the AI??

Monk

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:30
  Old Post 04-12-2003 13:49 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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No surprise to me - the AI will frequently take advantage of the half price offer to recapture a city by dip-rape (anecdotal evidence only - particularly when Supreme or Mighty) this is the usual result of an attack that stalls before the AI is taught proper respect - and has led to this RAR favouring attack in overwhelming numbers

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:30
  Old Post 04-12-2003 19:01
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Hmm, haven't viewed the save, but judging by the log it looks like we'll need to re-trench a bit. Looking forward to boring turns devoted to protecting what little we have left...

The learned panel's input on short- and long-term goals (especially WoW vs trade) would be most welcome. My thought is to build the Lady, allowing us to go soft Fundy and raise an army so we can raze our enemies. (Perhaps with some democratic celebrations for growth beforehand??) After that, work toward espionage, which will provide a quick-to-build mobile razing force.

But in the meantime, we need to pay attention to the basics -- defense, trade, and finding a suitable city for OnS.

** Can't believe that we've lost 3 cities -- in the one game where we can't afford to lose any. **

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:30
  Old Post 04-12-2003 23:47
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quote:
Originally posted by Six Thousand Year Old Man
Jeez.

I grab Lighthouse for us (which we badly needed, at the time) and immediately build walls in Torch (which would have distracted the Greeks for years, as they throw unit after unit at our Muskets behind walls... to say nothing of being a base from which to dip-rob the Greeks)...

...and the thanks I get is that we lose the city to a Diplomat who should have been executed by the units inside Six before he got close? AND my other city is undefended?



The Aged one is correct in the lack of defence of Pax STYOM, I agree the defender should be rushed ASAP, and it was an error on my part not rushing the defender earlier, I took the chance of needing the caravan and waited, but once the caravan was done, I meant to rush a muskateer to defend......and forgot Inexcusable I agree.

As for Six's Torch, I too would have liked to have held the city, but in my opinion, nothing I could have done differently would have helped. The diplomat was not visible before I ended the turn (and this was technically before my first turn, I made my opening adjustments and pressed enter and before I knew it Six's Torch was in the hands of the Greeks again......thanks to a diplomat who somehow had more then 2 movement points (the crusader in the city had no movement points left, and the archer defending the city was fortified). I apologize for the loss....but don't think it was preventable by anyone. Hopefully you didn't take offense to my turnlog, I meant everything in jest no offense intended (I beleive I said something about a torch?? )

quote:
Originally posted by Bloody Monk
You mention repeatedly that you wanted to get maps, but failed. You also mention denying AI requests for techs in this vane. If their attitude is less than enthusiastic, sometimes worshipful, you will rarely get maps. You must gift tech to lighten their mood. Laughing at their demand for a tech will not generate any maps.

Perhaps you are aware of how to get maps; but, it is not at all clear from your log.


I was not clear on the actual attitudes, but I knew they had to be favourable (I just didn't realize it had to be Enthusiastic of Worshipful).

Regardless, I mainly wanted the French and Chinese maps, so with the French I gifted Warrior Code and traded Economics for Iron Working with this in mind. However, I guess it was not enough to change their attitude enough to exchange maps (obviously). As for the Chinese, I would have gifted them a tech or two as well if it got us maps, but they asked for Invention right off the bat, and as it was my intention to get Leo's Workshop I did not want to gift them Invention (they were building Magellan's and I think they still are.....I didn't want them to change to Leo's). I laughed at their request....and am still laughing as I didn't intend to give them Invention (though as I stated in my post.....maybe I should have )

quote:
Originally posted by -JRabbit
** Can't believe that we've lost 3 cities -- in the one game where we can't afford to lose any. **


I am not positive, but I think we have lost 2 cites (so far )...Slowburg (the city of Old'n'Slow) and Six's Torch (the city of STYOM).

* Sparrowhawk looking forward to others fixing the mess he left behind

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:30
  Old Post 05-12-2003 00:40
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OK, two then.

Two too many.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:30
  Old Post 05-12-2003 01:49
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Sparrowhawk,

Getting maps is one of the best intel functions in the game. At Deity, the AI will usually only exchange after they have map making and are Enthusiastic or Worshipful. If you are unwilling to massively give tech don't bother contacting much less asking for maps. They will always ask for your latest and best tech. If they are Hostile they will often demand a tech (or cash) just for talking. If you say no, their attitude gets worse and often war results. So, if you have a new discovery that you don't want to share, don't make contact.

Also, trading techs does not in my experience alter the AI attitude. You have to give and give and usually give again to get enough attitude improvement for a successful map exchange.

Periodically during the game some of the AI will suddenly sport an improved attitude. By checking the diplomacy screen regularly you will be able to refresh your maps with little or no additional tech gifting.

Robust constructive criticism is a valued tradition here but so is asking before hand. If you aren't sure of something....

@ -Jrabbit

Love your seasonal avatar

Monk

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:30
  Old Post 05-12-2003 11:41
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quote:
Originally posted by Bloody Monk

Also, trading techs does not in my experience alter the AI attitude. You have to give and give and usually give again to get enough attitude improvement for a successful map exchange.

Monk


In my experience, trading techs does change the AI attitude on the initial contact. I'm not sure about subsequent exchanges though.

RJM at Sleeper's

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:30
  Old Post 05-12-2003 13:09
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quote:
Originally posted by rjmatsleepers


In my experience, trading techs does change the AI attitude on the initial contact. I'm not sure about subsequent exchanges though.

RJM at Sleeper's


RJM

For me it has become a question of "keeping my eye on the ball." If the objective is to get maps, then going off on a tangent mid-course does not make sense. For I have seen too many instances where trading has NOT changed the attitude. And if there are only a few techs to give, a trade may mean the difference in getting their map.

After getting the map is the time to make the trade.

@ Sparrowhawk

One more point of interest. Giving them their first choice is best for getting a big jump in attitude, sometimes two or more levels, where skimping and giving second choice will bump the attitude one level at best.

Monk

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
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Oops - I just ran a simple experiment -- in 1380 move the (fortified) archer from ST out onto the road - press enter..... along comes Greek dip and asks for parley! and a greek cattie comes up to the walls of lago -- but no loss of cities!!!

Ah well

Stu

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
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  Old Post 05-12-2003 13:54
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So much for there was nothing that could be done and the mysterious "diplomat who somehow had more then 2 movement points." Perhaps it was the ROAD...maybe??

Monk

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Liverpool, United Kingdom
Nov 1999
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Unfortunately for us all - hindsight is always 20-20

Don't sweat it young raptor - but when you (and others) have cities with roads/rivers running into enemy territory - think defence in depth

Stu

-Jrabbit is offline -Jrabbit
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Feb 2002
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  Old Post 05-12-2003 19:00
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quote:
Originally posted by Bloody Monk
@ -Jrabbit
Love your seasonal avatar


Thanks, Monk.

I have the save and will play -- both Scorched and Lazy -- weekend.

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:30
  Old Post 05-12-2003 21:24
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But the Dip still had to have more then 2 movement points, the Road ends after one square just outside the city. Therefore the dip moved to the unroaded River (and it appeared to me that it wasn't moving along the river), then one square onto the roaded tile where Scouse Gits moved the Archer, and then finally the 1/3 movement point into the city. The only way I can see that this would have worked would have been if the river continues south (out of our current viewable area...and I admit this is possible).

As for moving the Archer out of the city, I had not even considered this as I would think the best defence of the city would be Fortifying the archer within the city, the idea of defended the city by moving the city outside had not occured to me, and it is a method I will take under advisement. Thanks for the tip! (and other suggestions...the reason I signed up for a succession game was to help my game out, hopefully no one else has to pay for my errors as STYOM has already).

* Sparrowhawk the enlightened

 
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