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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:30
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quote: Originally posted by Sparrowhawk
Turnlog is done, and not sure how much criticism is in store for me. |
Roger that. Waiting turnlog...
quote: I accomplished one of my goals, partially on my way to another, but I lost a city (as predicted by Scouse Gits) . |
Well, at least Lago survived. Looks like we'll be shoring up our Greek perimeter during my turnset.
And, oh yes, he's a canny one, that Git...
quote: I will post the game log, just not sure it will arrive tonight.......here is the save....... |
D/L complete, emailing to home comp. May be a bit of delay on this, as She Who Begat SWMBO arrives today for a weeklong visit.
Fortunately, we get along well.
Unfortunately, she stays in the computer room... 
Hoping an oppty will present itself by week's end... 
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:30
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quote: Originally posted by Julius Brenzaida
To me it looks as if a city belongs to whom has captured it. the past is the past, not the present !
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Makes sense... but I guess in my mind I had Slowville in mind when I interpreted the rule as I did.
example: Slowville was lost early on in the game. If the city hadn't been razed, it didn't seem fair that a) it would be OnS's city again only if he recaptured it, or b) if someone else did recapture it (which would be the right thing to do, for the group as a whole) that person would be penalized by not being allowed to capture an AI city.
I hadn't considered whether the recapture of an AI city that had already been captured by someone else would count towards our total of 'city captures' allowed (1 per person). Frankly, in all the succession games we have played, I don't recall losing even one city to the AI (although I recall several heated discussions about 'barbarian farms', so we did lose the odd one to barbarians), so this is new ground to cover.
quote:
- If the city you founded is somehow destroyed, you may not found another, but you may capture a second city from the AI. If the city you captured is destroyed... well... too bad  |
Looking at my original rule, I addressed the issue of destroyed cities, not lost ones. The intention was that the group as a whole could recapture lost cities belonging to a particular player, and that ownership would remain with the founding player.
As far as former AI cities go, I'm going to rule that the person who captures a previously 'owned' AI city has the option to either take ownership of said city (and perhaps rename it Julius's Telescope ) or return ownership to the previous capturer. If the former, then the recapturer has used up his one allowed AI city capture, and the original capturer is permitted to capture another city. If the latter, then the original capturer of the city may not capture another city, and the recapturer may take another AI city as his own.
An awkward compromise, but I didn't want to put us in the situation where we could potentially use up all our allowed captures (as a group) if we lost and recaptured a couple more cities.
***************
Moving on to more immediate matters, let's destroy the Greeks, shall we?
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Sparrowhawk

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Canada CST
Apr 1999 time: 23:30
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Press Enter.
Greeks develop Feudalism ( first Gunpowder from us, now they have Feudalism, anyone else think we should be attacking the Greeks ...who may I remind you are our closest neighbours? )
Egyptians acquire Feudalism from the Great Library
1500 AD (6)
Lagomorphia Completes Diplomat and starts on Muskateers (we may need the defense very soon though the poor terrain around Lagomorphia is helping our defense of the city)
Press Enter.
1510 AD (7)
SKJ/Pax/Kenobi Kave partial rushing of Caravans
Not much else 
Press Enter.
French develop Gunpowder
1520 AD (8)
Spare Oval Complete's Leonardo's Workshop (with help from some Food Caravans which so overfed the population they all went to work on finishing this Wonder of the World off ) Starts Palace.
Leo's Upgrades:Chariots to Elephants and Trireme to Caravel
French change from Leo's to Isaac Newton College
Egyptians change from Leo's to Isaac Newton College
Crusader in Lagomorphia attacks and kills two Greek Elephants
Press Enter.
Egyptians nearly done Isaac Newton's College
Greek government overthrown
Mongols develop Code of Laws think they need some help against the Barbs?? 
1530 AD (9)
Rush Palace in Spare Oval for 186 Gold (cause I need to have it finished by next turn and spent too long building Leo's Workshop 
Press Enter.
Egypt (Memphis) finishes Isaac Newton's College
French change from INC to Adam Smith
Greek become Republic
1540 AD (10......finally some may say )
Spare Oval builds Palace.....Spanish capital moved to Spare Oval
start Sun Tzu's, and there are a couple Food Caravans close by which could be used, but if my successor disagrees, feel free to change it, no production there as of yet (Like you need my permission )
Crusader's in Lagomorphia kill Greek Elephant (Dip checked first and would have cost 202 Gold to bribe)
Crusaders and Muskateers complete journey from Egypt and return again to Warlord soil, to assist in the war against the Greeks.
Crusaders kill Greek Catapult and are promoted to vet as a result of their bravery
Crusaders kill Greek Catapult
Sparrowhawk examines empire and decides to [strike]pass the Torch[/strike] to the next leader (oops, I guess not......the Torch went out on my first turn ) before I do more damage!
On further thought, I am not sure why I wanted Leo's so badly in this game, but I seldom play a game I don't go for it, and didn't really think it through , not sure it will really benefit us much in this one. I will begin my Institutionalization very soon, though in my defence, we should be able to bribe some cheap units and upgrade them as well as any cities we may bribe in the near future (though by the rules of this game, this will not be many ).
Note to next leader......Pay STYOM was only defended by Caravans when I started my turns, and those were used to Wonder build so Pax STYOM is currently only defended by....:ummm:......Kenobi Kave?? Might want to rush a defender there, I intended to, but didn't quite get to it.
We have 1190 Gold and are about 2/3 of the way to Democracy. Though Lagomorphia is producing a Muskateer, it should not be a problem to build a Palace, though I kinda like the Palace right next to Leo's Workshop 
* Sparrowhawk signing off.......hope you wern't hoping for/expecting more! 
Edit: Not sure what happened, but my first post had too many images and I thought I lost it (eaten by Apolyton...in which case I would have lost it as it took me over an hour to journalize this)....seems to have worked now though...just in two posts 
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Sparrowhawk

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Canada CST
Apr 1999 time: 23:30
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quote: Originally posted by Six Thousand Year Old Man
Jeez.
I grab Lighthouse for us (which we badly needed, at the time) and immediately build walls in Torch (which would have distracted the Greeks for years, as they throw unit after unit at our Muskets behind walls... to say nothing of being a base from which to dip-rob the Greeks)...
...and the thanks I get is that we lose the city to a Diplomat who should have been executed by the units inside Six before he got close? AND my other city is undefended? 
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The Aged one is correct in the lack of defence of Pax STYOM, I agree the defender should be rushed ASAP, and it was an error on my part not rushing the defender earlier, I took the chance of needing the caravan and waited, but once the caravan was done, I meant to rush a muskateer to defend......and forgot Inexcusable I agree.
As for Six's Torch, I too would have liked to have held the city, but in my opinion, nothing I could have done differently would have helped. The diplomat was not visible before I ended the turn (and this was technically before my first turn, I made my opening adjustments and pressed enter and before I knew it Six's Torch was in the hands of the Greeks again......thanks to a diplomat who somehow had more then 2 movement points (the crusader in the city had no movement points left, and the archer defending the city was fortified). I apologize for the loss....but don't think it was preventable by anyone. Hopefully you didn't take offense to my turnlog, I meant everything in jest no offense intended (I beleive I said something about a torch?? )
quote: Originally posted by Bloody Monk
You mention repeatedly that you wanted to get maps, but failed. You also mention denying AI requests for techs in this vane. If their attitude is less than enthusiastic, sometimes worshipful, you will rarely get maps. You must gift tech to lighten their mood. Laughing at their demand for a tech will not generate any maps.
Perhaps you are aware of how to get maps; but, it is not at all clear from your log.
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I was not clear on the actual attitudes, but I knew they had to be favourable (I just didn't realize it had to be Enthusiastic of Worshipful).
Regardless, I mainly wanted the French and Chinese maps, so with the French I gifted Warrior Code and traded Economics for Iron Working with this in mind. However, I guess it was not enough to change their attitude enough to exchange maps (obviously). As for the Chinese, I would have gifted them a tech or two as well if it got us maps, but they asked for Invention right off the bat, and as it was my intention to get Leo's Workshop I did not want to gift them Invention (they were building Magellan's and I think they still are.....I didn't want them to change to Leo's). I laughed at their request....and am still laughing as I didn't intend to give them Invention (though as I stated in my post.....maybe I should have )
quote: Originally posted by -JRabbit
** Can't believe that we've lost 3 cities -- in the one game where we can't afford to lose any. ** 
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I am not positive, but I think we have lost 2 cites (so far )...Slowburg (the city of Old'n'Slow) and Six's Torch (the city of STYOM).
* Sparrowhawk looking forward to others fixing the mess he left behind 
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rjmatsleepers
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quote: Originally posted by Bloody Monk
Also, trading techs does not in my experience alter the AI attitude. You have to give and give and usually give again to get enough attitude improvement for a successful map exchange.
Monk |
In my experience, trading techs does change the AI attitude on the initial contact. I'm not sure about subsequent exchanges though.
RJM at Sleeper's
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