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Cort Haus
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London
Apr 2002 time: 05:30
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The original estimates were recorded here .
quote:
The following model makes all sorts of assumptions, but we have to start somewhere.
We know Banking will take us 3 turns.
Chem will take us 6 turns at current rates, but will fall to 5 as GoW/ND will surely get it before us.
By the time we finish Chemistry we will have another ~ 40 Scpt from Uni's in EotS and Arashi, and three post-aqua boom towns.
Physics needs 1536, and 310 Scpt can do that in 5 turns.
ToG needs 1632, needing 6 turns
So 19 turns to ToG and Newton -which times well with a 20-turn build in Tempest starting next turn if we want that.
If we get Copernicus and Newton at this time, that's another 50 Scpt and more aquas coming in, totalling say 380 Scpt.
This leaves Magnetism (1632) in 5 turns and Metallurgy (If we have to research) it in four turns, hitting the modern era in 29 turns with 380 scpt.
Steam (2880) could then be completed in 8 turns, Electricity (3360) in 9 turns, Medicine (2400) in 7 turns and Scientific Method in 7 turns.
Total (without Industrialisation (2880 in 8 turns)) = 8 + 9 + 7 + 7 = 31 turns.
So by these calculations, with no trading or devaluations except Chemistry and Metallurgy, we can get Scientific Method in 60 turns from now, (adding another 8 turns if we want Industrialisation on the way) and 23 turns from discovering Steam.
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Cort Haus
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London
Apr 2002 time: 05:30
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quote:
What's changed is that now, T182, we only have 3 techs to research to reach the next era. We can do Physics in 4 turns, burning some money (-76gpt, total ~ 300g) at 80% sci, but we can do Magnetism & ToG in 5 turns each at 70% @-30gpt ~ 300g and still have 100g plus 300g from GoW on the Physics deal.
So, 14 turns till the Industrial Era. 8 turns less that the original estimate 
Add the 31 turns to Sci Meth from the above model is 45 turns.
If we allocate Tempest's mines to the shield-starved OG and WW, and put it on a Palace prebuild it drops to 43 turns.
So, slowing Tempest right down could see it as a ToE prebuild, with 85s on the board.
However, if we go ahead and suceed in putting Newton in there in 15 turns, that leaves 30 turns at 21spt = 630 shields. Very nice, and no need for rails.
If we were to trade for a modern tech, or if Lego build Copernicus before us, then Tempest could be the prebuild for ToE, otherwise Tempest starts it after Newton.
The Hoover prebuild is a lot more tricky. We only have one large shield-store, but EotS could build into the GLib up to 400 shields, needing another 400 for the Hoov. If we got Industrialisation from somewhere there might be the Uni Suff available fro the Hoov.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:30
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what are the two techs we would take from ToE?
I assumed previously that it would be atom theory and electronics, but it might be more prudent to wait until we are finished with the hoover prebuild to discover it.
I think we should take atom theory and rep. parts, for the worker boost and to see if we have rubber. If we don't have rubber, then we can detour to nationalism (hopefully by then devalued) after we get electronics.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:30
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Where is Hoover going? EotS?
Is 420bpt with or without the science wonders, Cort?
If our expected output is 420/turn, that's Steam in 7, Medicine in 6, Electricity in 8, and Sci Method in 6. 27 turns, give or take.
Using the numbers you posted above, we would need to put out 480bpt to get Steam in 6. 480bpt gets Medicine in 5, and Electricity in 7, Sci Method in 6 (?). That would be 24 turns to Sci Method.
There is little point in going that fast, however, since our ToE prebuild (in Tempest) won't be ready for another 38 turns. Hmm. That's a long time.
Maybe we need to consider dumping Newton's in Tempest in favor of a more aggressive ToE prebuild.
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:30
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Right then, if we let Newton's complete in 9 turns, Tempest would get to 609 shields (ToE) in 38 turns. If we expect 6 turns for the rest of magnetism + ToG, 6 turns for Steam, 6 turns for Medicine, 8 turns for Electricity and 6 turns for Sci method, that's 32 turns from now. If we manage a medicine trade, that drops to 26 turns.
So sorry, 26-32 turns from Sci Method. 38 turns from getting to 600 shields in Tempest if we allow it to finish Newtons. The first question is can we cut 6-12 turns off of that number via railroading? That would mean, I assume, having all the workers we can muster positioned around Tempest at the end of T185 (I'm projecting Steam to be discovered on or about T186). My guess would be we could shave a few turns off, but not 6 and certainly not 12.
Question number two is can we turn another city into an effective ToE prebuild (again, factoring in a boost from RRing)? Can we use EotS? If we did use EotS, what would the prebuild be (can't use the palace, and Sistine isn't reliable enough)? If not EotS, what are our other options? Arashi, perhaps sped up via WF shuffling with Tempest after Tempest finishes Newton?
If nothing else seems viable, we should start planning on slowing Tempest down (8-14 turns worth of slowing down) and using it for ToE.
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:30
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Ok, so we want 400 shields built up somewhere 'round about the time we complete ToE (which right now looks like ~25-26 turns in Arashi, possibly 28 if we have no coal. In which case we're totally screwed, but whatever).
Tempest, then? Starts prebuilding @ 21spt on T183. Reaches 399 shields on T202. It can hopefully get some RR assistance too.
EotS is the other option, I guess. 18 spt there? Cathedral in 5 (4 if we shortrush a pike next turn)? Anyway, EotS would build up 396 shields in 22 turns, which is about right if we get the cathedral out of the way first. 22 + 4 to 5 = 26-27. T200-T201 it would get to 396 shields. That's without RRing changing the shield count.
Overall, I think Tempest and EotS wind up in a virtual tie for completing Hoover, before factoring in what RRing may do to their shield output. That's the next step, I guess. Working out what we can get Arashi and Tempest or EotS to produce via RRing, and to take it one step further, how quickly our workers can do it, assuming they are in position on T186, ready to start RRing around Arashi. If we really want to do it right, we do just enough RRing around Arashi to lower the turns to ToE as much as we can, and then move on to RRing around either Tempest or EotS (whichever is the best choice for Hoover). Hmm, having said that, Tempest is probably the place, because of proximity to Arashi... the workers will be right there already.
-Arrian
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Cort Haus
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London
Apr 2002 time: 05:30
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re: Arashi, turn 174, pasted in from another thread :
quote: Originally posted by Arrian
19spt, 5 turns until Bank. How many shields does it have built up now (76?)?
If it starts after the Bank, it needs 37 turns to get to 600 shields (most likely a couple less, due to RRing). Call it 35. Too many, if we expect Sci Method in 26-32 turns.
So we would probably want to switch it right now. If I'm right and it does have 76 shields built up now, then it would need 28 turns to get past 600, again likely less due to RRing.
-Arrian |
The Uni finished in Arashi on T170, so yes, 76s in the can.
So with no tech trades, and no Industrialisation, Arashi is currently on the right trajectory to build ToE.
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Cort Haus
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London
Apr 2002 time: 05:30
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This is complicated, and we need to summarise, first, without rails :
We get Sci-Meth in ~32 turns with no trades if we sustain 70% research, which should remain approx break-even with RP's contribution, some rising maintenance but with mkts and banks coming.
If we can trade for Medicine, that falls to ~26 turns.
If Arashi switches from Bank to prebuild, it can reach 600s in 28 turns, timing well with a 26 turn research. If we can't trade for Medicine we can slow it down.
Hoover Dam can be built either in Tempest (instead of Newton) or EotS (after the Bank). Either of these can get to 400s in around T200-T202, around 28 turns from now. If we don't trade for Medicine, they'll need slowing down.
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