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Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 19-11-2003 21:33
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quote:
Originally posted by Scouse Gits
AAAaaaarrrrrgggghhhhhh!


What he said.

Monk

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 19-11-2003 21:41
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quote:
Originally posted by Scouse Gits
AAAaaaarrrrrgggghhhhhh!


Could you be more specific?

If the 'vans going to Athens pay off with good bonuses, I'll forgive Jrabbit for the 90 shields at the bottom of the Mare Giganticus.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
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Ad Rock
Aug 2000
time: 00:31
  Old Post 19-11-2003 21:43
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Rule reminder: No Caravans/Freight to enemy cities; no city bribe for a while longer.

12 turns apiece.

Play list:

1. Oldnslow
2. Ben Kenobi (skipped)
3. STYOM
4. SG[1]
5. Jrabbit
6. La Fayette
7. Straybow
8. duke o' york (only on Sunday mornings)

Last edited by Six Thousand Year Old Man on 20-11-2003 at 11:18

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:31
  Old Post 19-11-2003 21:53
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quote:
Originally posted by Scouse Gits
AAAaaaarrrrrgggghhhhhh!


Eloquently stated as always, Stu...

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 19-11-2003 22:48
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quote:
Originally posted by Six Thousand Year Old Man


Could you be more specific?

If the 'vans going to Athens pay off with good bonuses, I'll forgive Jrabbit for the 90 shields at the bottom of the Mare Giganticus.


Speaking only for myself...It is a question of risk reward.

Dirthole to dirthole deliveries do not pay, even if demanded, which two of three, at least, would not be by the time of delivery--if they haven't gurgled their way to the bottom. Notice there is no dye demand from home islands any longer. Then there is the question of rolling the dice on making it across the sea.... It is a mir-a-cle--praise be!!--that both did not sink. Six turns at sea...!

The final point revolves around accumulating eight camels somewhere to build SOL. The two cashed for 70g + the two sent to Athens put the effort half finished. The Athens deliveries will yield ~ 160g. Half of SOL is worth more (esp considering the risk) than 230g. IMHO.

So "AAAaaaarrrrrgggghhhhhh!"

Glad to see the harbor did not get rushed in place of the colosseum And I understand how a Library goes with Xinning but where are the camels coming from?? Yes, I know...there are four key advances before the camel problem ripens. Hopefully, no AI will research Democracy....

Ignoring all and betting everything on risky business is a path but not a plan. And thus do the future dreams of 720,000 Sivians rest now on hope.

Reconsidering this , I still believe Stu said it best.

Monk

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:31
  Old Post 19-11-2003 23:09
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Mea maxima culpa... Support Apolyton

quote:
Originally posted by Six Thousand Year Old Man
If the 'vans going to Athens pay off with good bonuses, I'll forgive Jrabbit for the 90 shields at the bottom of the Mare Giganticus.


The 2 camels headed for Athens should pay handsomely, with large distances and separate continents. Too bad we can't celebrate.

This was a huge gamble, and definitely slowed our progress on the Athens side (converted a Settler build to a camel).

Once I committed to the ocean crossing, I decided to hedge my bets with another boatful of loot. Suddenly, I was staring at the possibility of wasting 3 camels and 2 triremes. So you can imagine my relief when the eastbounder reached land...

Why did I do it? I dunno, maybe boredom... I'm not an ICSer, was very frustrated at the inability to do Republic celebration (no happy WoW, virtually no temples), and wanted to Make Something Happen!

Not my finest hour, I'll admit.

I do still believe we can get the Lady. New cash will increase rushbuying ability, new cities will maintain our (decent for a monarchy) techrate, and new Zulu techs will -- we HOPE -- aid rather than hinder the path.

I did circumnavigate the large island that leads to Zulu country, and there are numerous possible city sites there.

In addition, our production ability is about to grow considerably, and replacements for the two cashed camels are nearly done. Can we build enough more before someone claims the Lady? Yes, I think so. I'm virtually certain no one else is in Demo yet. Some internal trade routes in the NW Islands can keep cashflow and research going while our 6 (iirc) core cities crank food vans as fast as they can.

Beyond the obvious "what were you, on drugs?" issue re the ocean crossing, Robust constructive Critics are invited to advise me on the following...

1. As soon as I founded a city (our 9th), I ran into considerable happiness issues. When these cities completed their existing builds, I started temples.
Right or wrong move?

2. I knew that completing trade routes with the 2 camels in Troy would be controversial. (I suspect this was the source of Stu's rather erudite comment...) I needed cashflow, had happiness issues in some small towns, and needed to keep shield production as high as possible. With so little infrastructure (virtually none) and the sliders offering no relief at 10-20% lux levels, I went for it.

Looking back, self-doubt on this decision (and it being 0100 on a work night) probably contributed to my reckless risk-taking later in the turnset.
Not to worry, gang. I've packed my best toothbrushes to use in cleaning floors at...
The Institute.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 19-11-2003 23:19
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Well, yeah. I'm not sure what Troy>Athens will yield... there's the distance, and overseas bonus...

If there's still demand, it could be worth it. Troy>Scylla was 110ish... if the 2 vans get close to 300, then a case could be made for the strategy. We'd probably get a tech and a bit from the science bonus, and could rushbuy 12 lines of caravan production @25g each.

That said, I agree that those undemanded Beads vans would be better served as Wonder parts.

Another thought - was the Trireme sent to Athens, the only one serving the home islands? If so, we'll need to build another in order to get 'vans to Troy.

The real key, I think, is the success of our diplomatic corps. Here's hoping that the Zulu battle fleet doesn't send them to the bottom.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
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  Old Post 19-11-2003 23:33
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Re: Mea maxima culpa... Put an end to popups!

quote:
Originally posted by -Jrabbit

1. As soon as I founded a city (our 9th), I ran into considerable happiness issues. When these cities completed their existing builds, I started temples.
Right or wrong move?

2. I knew that completing trade routes with the 2 camels in Troy would be controversial. (I suspect this was the source of Stu's rather erudite comment...) I needed cashflow, had happiness issues in some small towns, and needed to keep shield production as high as possible. With so little infrastructure (virtually none) and the sliders offering no relief at 10-20% lux levels, I went for it.


[RCC]

1. IMO, either temples, or depending on city size and the number of units already there, Warriors for martial law. We should have enough cities that unit support can be divided among them, and we won't have the problems we had at the beginning (Troy supporting 5 or 6 units at once).

Warriors are cheap compared to Temples, and if needed, they can be broken up to rush something more important, later.

2. I see what you're driving at, but the completed trade route would do almost nothing for ongoing happiness. The sending cities now have routes that give, what, +1 or at most, +2 arrows? Not enough to solve happiness issues at anything less than 50% lux.

If you needed to keep shield production as high as possible... why give up 100 shields (the 2 vans)? Very few of the island cities would be saving more than 1 shield by avoiding an elvis (the only exception would be those islands with multiple Whales). It would thus take 50 turns for the savings to be realized.

[/RCC]

* Six Thousand Year Old Man is relieved that no-one is picking on his noncelebration error.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 19-11-2003 23:50
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Because of corruption, Athens has almost no base trade. The deliveries won't be anywhere near 300g. Holding the deliveries while Athens builds a courthouse might help some.

By changing Athens production from Settler to camel (now drowned), the rivered coal can't be worked and the hidden special can't be uncovered (prob pheasant). A lot to do there before ICSing.

What are the odds on sending the "lucky" trireme back to the home islands??

And what is wrong with 10 shield warriors for martial law??

Just wondering??

Monk

-Jrabbit is offline -Jrabbit
Emperor
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Feb 2002
time: 23:31
  Old Post 20-11-2003 00:14
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Actually, I did produce warriors for martial law in iirc 3 cities.

and yeah, the decision that triggered it all -- changing settler to caravan in Athens -- was not thought through. Originally, I was just working toward the Lady -- camels everywhere. Then I realized where the city was -- in the middle ow nowhere. I should have just eaten one turn's production and switched it back. But NNnnnnoooooooooo...

The more I look at this session, the more I regret it. (sigh)

c'mon, tell me more...

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 20-11-2003 00:23
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quote:
Originally posted by -Jrabbit
(sigh)

c'mon, tell me more...


My what soft pretty ears you have.

Monk

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:31
  Old Post 20-11-2003 00:44 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Having had time to make a more considered criticism than my first (much quoted) outing ...

[RCC]
Pass me the rabbit gun, please.
[/RCC]

Stu

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
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  Old Post 20-11-2003 00:58 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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I think the main points have already been covered - the loss of 4 camels is the single most lamentable aspect, the infrastructure stinks - and so there is no hope of gain from Republic - it is simply a pre-req of Demo which itself is simply (in my eyes) a pre-req of The Lady.

I sympathise with -Jrabbit, in as much as it is very difficult to play your slice of a Succession Game when you are unable to play the game with which you are most comfortable - I was lucky, I deliberately choose 'bad' starts so have lots of practice in playing 'catch up' - this was not a pretty game for a perfectionist to pick up.

That said, the bunnyman had better get himself to The Institute before I get him in my sights! 'cos, "That was a rather poor show, old bean" as they (reputedly) say over here.

Stu

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:31
  Old Post 20-11-2003 01:36 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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A note on "Xinning" Increase Your PM Length

Although Xinning is a powerful tool - it is useful to use -Jrabbit(spit)'s last save as an example ...
The Xinning city Scylla is producing 16 beakers, a shield and has a 7 sheaf deficit - moreover it has a trade route with our capital Troy with a value (under the Xin) of zero - this means that Troy only yields 7 beakers, giving 23 beakers in total.

If only the plain sea squares of Scylla are converted to Eins the yield is: 10 beakers, 3 shields, 2 gold and a 2 sheaf surplus -- the trade route now has value 1 which allows Troy to gain (by dint of moving the worker from the forest out to sea) 2 more beakers, 2 more gold for the loss of only 2 shields

So the sum effect of Xinning is for the two cities to produce between them: 23 beakers, 4 gold, 10 shields and -5 sheafs of food - whilst careful micromanagement taking into account the trade route interrelation gives: 19 beakers, 8 gold, 10 shields and +4 sheafs -- 4 beakers cost 4 gold & 9 food - not a good deal in this case IMHO

Stu

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 20-11-2003 02:49
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Brilliant, Stu.

And extending a bit further, if the Troy worker is made an ein then the research rate is kept at 8 turns.

One cant assume straight Xinning is always best any more than that a distant delivery will always payoff big.

Some thinking is required, even at (prob'ly esp at) 0100.

Monk

-Jrabbit is offline -Jrabbit
Emperor
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Feb 2002
time: 23:31
  Old Post 20-11-2003 03:49
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Re: A note on "Xinning" Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Scouse Gits
If only the plain sea squares of Scylla are converted to Eins the yield is: 10 beakers, 3 shields, 2 gold and a 2 sheaf surplus -- the trade route now has value 1


FWIW, Stu, that's what Scylla was doing on its alternate turns.

The loss of camels =3, not 4 (2 delivered, one drowned).

I really thought this would be a simple turnset. Guess I wasn't in any condition to be making decisions last night, as I was playing reactively, not analytically.

That's sad enough, but what's really depressing is that I've learned a couple things today.
Guess I forgot that you can always learn more, and should always be ready to...

As noted previously, I'm now paddling to The Institute, thanking my lucky stars that we don't have Gunpowder for SG[1]'s blunderbus.

Please continue the RCC. It amuses and occasionally enlightens...

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 20-11-2003 05:31
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quote:
Originally posted by -Jrabbit

The loss of camels =3, not 4 (2 delivered, one drowned).



No, no, no!! This is too much denial.

There were four camels and a boat in the home islands. Now there are none. All will need to be replaced. All four camels were (will be) cashed for less than value re: SOL. Two cashed in Troy and two sent on a fool's errand. You have to admit that trip to Athens was lucky beyond belief. It will be a huge surprise if those camels bring more than 140g total.

That you tried two such trips I can only guess must have been the result of willful determination to ignore Stu's reminder to "hug the coast." This is not like you. I hope you are not coming down with something.

Monk

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:31
  Old Post 20-11-2003 07:04
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good news (at last) Support Apolyton, buy Civilization: The Boardgame

LF comes to power , looks at the "empire" and gets scared: is THIS the first sxn game we are going to lose in horror and disbelief?

Our empire is split into small pieces that our poor triremes are unable to put together and 50% of our precious trade arrows are coloured black.

LF doesn't see any other way out than: run towards Demo, buid SoL, switch to Commie and run towards Navigation (starting stealing techs from the Zulu would mean commiting suicide)

Main events:

1460: 2 hungry and thirsty camels delivered to Athens;
camel from Circe brings 64g; camel from Charybdis brings 42g: nothing to brag about (but 106 gold and beakers is much better than drowned camels).

1540: Chinese start building ... THE STATUE

1550: Hut gives musket
Spanish chariot will have Republic ... or else... we say "please, help yourself" = peace, OK for tech swapping (Astro, Feudal, Gunpowder, IronW, Magne, Math, Myst, Navig, Philo, Physics, Steam, WarriorC)
We choose Magnetism and don't ask for more (because we still need Demo ASAP)

1560: Chinese abandon

1580: Chinese start building ... THE STATUE (but we are now 3 turns from Democracy and about 4 turns from completing the 8 camels required, and a brand new Galleon is sailing at full speed towards our core islands , should get there within 4-5 turns).

Note to my successor: pleeeaaase do what you think is best (IMHO = build SoL and switch to Commie, and then do what you think is best ).

Attachment: od_a1580.sav
This has been downloaded 12 time(s).

Six Thousand Year Old Man is offline Six Thousand Year Old Man
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time: 00:31
  Old Post 20-11-2003 11:10
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Possibly pointless plan. Support Apolyton, buy Civilization: The Boardgame

I just looked at the save; looks good, La Fayette. When did we get Engineering and Invention, though? The log doesn't mention those.

We're not quite out of the woods yet. The Galleon near Cimmeria has about 37 tiles to cover in order to get to Circe and down to Troy, picking up Camels as it goes. That's 10 turns. So, we may need to rush a Galleon in Circe instead of finishing the Camel there (and eventually disband the Galleon in Troy if necessary). We could have the Circe Galleon next turn if production is changed. A Galleon from Circe could make the trip to Troy in 6 turns, including stops at all home islands.

Circe has 1 Camel already.
Scylla has 1 Camel and another in 6 turns.
Charybdis would have 1 Camel in 9 turns.
Institute has 1 Camel and another in 13 turns.
Troy will have a Camel in 2 turns, another in 8 more.

This assumes we do no rushbuying. IMO we will need to rushbuy if we really want to get SoL. If we adjust taxes to a 50:50 split, we can gain 16 g/turn for rushbuying, as opposed to the 1 g surplus we have now. That would mean we would get Democracy in 5 turns instead of 3 turns... but we can't build the Statue for at least 6 turns, anyway! (So what's the rush?)

So my suggestion to Straybow (or duke, if Stray is still MIA) is to adjust the taxes upward. Build the Galleon in Circe instead of a van. Rush the 'van in Scylla this turn; next turn move both 'vans in Scylla to the NE corner of the island. They board the Galleon the start of the third turn. Now there are 3 'vans on board.

Then, rush the 'van in Charybdis, board the Galleon and make a beeline for the NE corner of Troy's isle. We should get there with the first move of the 5th turn. Unload all 4 'vans, which would reach Troy on turn 6. With the second move, pick up the 'van in Institute (if we have the cash, we could rush another 'van the previous turn, too). With the remainder of the movement, we could move the Galleon to within range of Troy for turn 6. Then we have 5 (or 6) 'vans delivered to Troy in 6 turns, and we should know Democracy by then, too. On turn 6, the Galleon arrives in Troy, which would have 1 (or 2, with rushing) 'vans built by itself. Either way, we should have 7 or 8 'vans in Troy. Disband the Galleon and/or the Diplomat if we're a bit short of shields.

(and no, in case you were wondering, I did not play ahead to see if this would work. )

Bottom line is, time is of the essence.

* Six Thousand Year Old Man is still awake at 1am and can't stop thinking about how the farmer got the corn, the goose, and the fox over the river, and can now imagine how Jrabbit felt last night

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
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  Old Post 20-11-2003 11:47
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quote:
Originally posted by La Fayette
LF comes to power , looks at the "empire" and gets scared: is THIS the first sxn game we are going to lose in horror and disbelief?




Putting a scare into the students of the Institute is hard to do.

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:31
  Old Post 20-11-2003 13:48
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Re: Possibly pointless plan. Suffering from ads?

quote:
Originally posted by Six Thousand Year Old Man
When did we get Engineering and Invention, though? The log doesn't mention those.

We're not quite out of the woods yet.
(and no, in case you were wondering, I did not play ahead to see if this would work. )



1) It was on purpose that I avoided mentioning that in the log: the reader was supposed to be happy when reading that we were 3 turns from Democracy .

(we discovered Engineering in 1460, and Invention in 1530 IIRC)

2) Your 'pointless plan' corresponds roughly to what I had in mind (3 camels already available + 5 more under building in our core islands; Democracy to be discovered in 1610 = switch to zero science at once, in order to help with heavy rushbuying; 'western galleon' on the spot in 1620, but rushbuilding of one more galleon certainly very useful).

3) You seem to have had great fun designing that plan = why not play your next turn if the archer doesn't show up within 2-3 days ?

Last edited by La Fayette on 20-11-2003 at 13:58

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:31
  Old Post 20-11-2003 13:56
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Re: Re: Possibly pointless plan. Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by La Fayette
why not play your next turn if the archer doesn't show up within 2-3 days ?


Sorry, I forgot the duke, who plays on sundays, and should therefore be my successor if the archer is missing.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
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  Old Post 20-11-2003 14:28 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Help yourself to an AD-FREE life

Sounds good, LaFayette

Has the library in Ulundi been plundered?
Why have we got a Cease Fire with those clever and generous Zulus?
They are building Darwin!!!

We are not out of the fire yet, gang! My money says that there are at least 5 WoWs cooking out there...

Remind me is this a 'Spotless' game?

Stu

duke o' york is offline duke o' york

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Oct 2001
time: 05:31
  Old Post 20-11-2003 15:56
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quote:
The Rules
1. No trade with the enemy. Period.
2. No city bribe before Robotics discovered.
3. No peeking at the map
4. All wonders and governments are allowed.


It seems we're allowed to be as as we feel appropriate.

quote:
Posted by LF
Is THIS the first sxn game we are going to lose in horror and disbelief?


*The duke's legal team assure the press that the team's dip in form is entirely a matter of coincidence and nothing to do with his introduction.*

I haven't seen anything from Stray for some time now, but will not download the game until late Friday afternoon so if STYOM wants to sneak in in front of me then he may, if Stray doesn't turn up that is.

Scouse Gits is offline Scouse Gits

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  Old Post 20-11-2003 16:14 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by -Jrabbit
... , but what's really depressing is that I've learned a couple things today.


Depressing? Absolutely not - reasons to be joyfull !

Cheer up, Bunnyman! Only another 6,999 rooms to go - and you never know Julius might have cleaned the odd one or two by now ...

duke o' york is offline duke o' york

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  Old Post 20-11-2003 17:28
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quote:
Travellers report that the Straybows have begun a great wonder: the OT!


If he takes the game before tomorrow then good, but otherwise I'll play this weekend.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
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  Old Post 20-11-2003 19:34
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I just played, so I'm not going to be jumping in again until everyone's had a turn. Straybow (or more likely duke) is next.

Looking at what I wrote last night, though, I feel I may have crossed the line between 'advice' and 'playing someone's turns for them'. Sorry... got carried away in the moment.

Still...

quote:
Originally posted by Scouse Gits

We are not out of the fire yet, gang! My money says that there are at least 5 WoWs cooking out there...


If we want the Lady in 6-7 turns instead of 10, that IS possible... and that was the point of my longwinded plan. And if there are a lot of AI wonders in process, we may need to be done in 6 turns.

La Fayette is offline La Fayette
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  Old Post 20-11-2003 19:47
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quote:
Originally posted by Scouse Gits

Has the library in Ulundi been plundered?

Why have we got a Cease Fire with those clever and generous Zulus?


1) Steal a tech from Ulundi? Certainly not: we have a top priority, which is building SoL and switching to Commie. Stealing one more tech now would mean running the risk of being beaten to SoL by the Chinese (I took Magnetism from the Spanish, only because being able to sail across the ocean also was a high priority).

2) Cease Fire with the Zulus: they offered it and I said yes (because it should help them refrain from killing our dips and sinking our triremes while we are exploring their land)

Of course I am strongly in favour of stealing techs (the Zulus have 17 that we haven't ), but not before having galleons and being commies.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:31
  Old Post 20-11-2003 19:53
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#239 Report this post to a moderator
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Does anyone fancy telling me what I won't do then?
I've already decided not to follow STYOM's advice from above, and am looking to break some more hearts with this one. If I had put all of the 'vans into the Statue and then changed production because I noticed we needed a warrior for martial law miles away then that might cheer everyone up.....



[edit]Out of interest, which Zulu cities have we already nicked techs from? I don't want to blunder in and get the dips retunred to the capital. [/edit]

Last edited by duke o' york on 20-11-2003 at 20:02

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:31
  Old Post 20-11-2003 20:24 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#240 Report this post to a moderator
Full PM-box? Change here!

Hlobane has been 'done' - by me
LaFayette denies plundering Ulundi - so that's still fair game - we know of no more at this moment

Stu

 
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