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Bloody Monk

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austin, tx
May 2001 time: 23:31
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quote: Originally posted by Six Thousand Year Old Man
Could you be more specific? 
If the 'vans going to Athens pay off with good bonuses, I'll forgive Jrabbit for the 90 shields at the bottom of the Mare Giganticus. |
Speaking only for myself...It is a question of risk reward.
Dirthole to dirthole deliveries do not pay, even if demanded, which two of three, at least, would not be by the time of delivery--if they haven't gurgled their way to the bottom. Notice there is no dye demand from home islands any longer. Then there is the question of rolling the dice on making it across the sea.... It is a mir-a-cle--praise be!!--that both did not sink. Six turns at sea...!
The final point revolves around accumulating eight camels somewhere to build SOL. The two cashed for 70g + the two sent to Athens put the effort half finished. The Athens deliveries will yield ~ 160g. Half of SOL is worth more (esp considering the risk) than 230g. IMHO.
So "AAAaaaarrrrrgggghhhhhh!"
Glad to see the harbor did not get rushed in place of the colosseum And I understand how a Library goes with Xinning but where are the camels coming from?? Yes, I know...there are four key advances before the camel problem ripens. Hopefully, no AI will research Democracy....
Ignoring all and betting everything on risky business is a path but not a plan. And thus do the future dreams of 720,000 Sivians rest now on hope.
Reconsidering this , I still believe Stu said it best.
Monk
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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:31
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quote: Originally posted by Six Thousand Year Old Man
If the 'vans going to Athens pay off with good bonuses, I'll forgive Jrabbit for the 90 shields at the bottom of the Mare Giganticus. |
The 2 camels headed for Athens should pay handsomely, with large distances and separate continents. Too bad we can't celebrate.
This was a huge gamble, and definitely slowed our progress on the Athens side (converted a Settler build to a camel).
Once I committed to the ocean crossing, I decided to hedge my bets with another boatful of loot. Suddenly, I was staring at the possibility of wasting 3 camels and 2 triremes. So you can imagine my relief when the eastbounder reached land... 
Why did I do it? I dunno, maybe boredom... I'm not an ICSer, was very frustrated at the inability to do Republic celebration (no happy WoW, virtually no temples), and wanted to Make Something Happen!
Not my finest hour, I'll admit.
I do still believe we can get the Lady. New cash will increase rushbuying ability, new cities will maintain our (decent for a monarchy) techrate, and new Zulu techs will -- we HOPE -- aid rather than hinder the path.
I did circumnavigate the large island that leads to Zulu country, and there are numerous possible city sites there.
In addition, our production ability is about to grow considerably, and replacements for the two cashed camels are nearly done. Can we build enough more before someone claims the Lady? Yes, I think so. I'm virtually certain no one else is in Demo yet. Some internal trade routes in the NW Islands can keep cashflow and research going while our 6 (iirc) core cities crank food vans as fast as they can.
Beyond the obvious "what were you, on drugs?" issue re the ocean crossing, Robust constructive Critics are invited to advise me on the following...
1. As soon as I founded a city (our 9th), I ran into considerable happiness issues. When these cities completed their existing builds, I started temples.
Right or wrong move?
2. I knew that completing trade routes with the 2 camels in Troy would be controversial. (I suspect this was the source of Stu's rather erudite comment...) I needed cashflow, had happiness issues in some small towns, and needed to keep shield production as high as possible. With so little infrastructure (virtually none) and the sliders offering no relief at 10-20% lux levels, I went for it.
Looking back, self-doubt on this decision (and it being 0100 on a work night) probably contributed to my reckless risk-taking later in the turnset.
Not to worry, gang. I've packed my best toothbrushes to use in cleaning floors at...
The Institute.
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:31
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Well, yeah. I'm not sure what Troy>Athens will yield... there's the distance, and overseas bonus...
If there's still demand, it could be worth it. Troy>Scylla was 110ish... if the 2 vans get close to 300, then a case could be made for the strategy. We'd probably get a tech and a bit from the science bonus, and could rushbuy 12 lines of caravan production @25g each.
That said, I agree that those undemanded Beads vans would be better served as Wonder parts.
Another thought - was the Trireme sent to Athens, the only one serving the home islands? If so, we'll need to build another in order to get 'vans to Troy.
The real key, I think, is the success of our diplomatic corps. Here's hoping that the Zulu battle fleet doesn't send them to the bottom. 
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:31
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quote: Originally posted by -Jrabbit
1. As soon as I founded a city (our 9th), I ran into considerable happiness issues. When these cities completed their existing builds, I started temples.
Right or wrong move?
2. I knew that completing trade routes with the 2 camels in Troy would be controversial. (I suspect this was the source of Stu's rather erudite comment...) I needed cashflow, had happiness issues in some small towns, and needed to keep shield production as high as possible. With so little infrastructure (virtually none) and the sliders offering no relief at 10-20% lux levels, I went for it. |
[RCC]
1. IMO, either temples, or depending on city size and the number of units already there, Warriors for martial law. We should have enough cities that unit support can be divided among them, and we won't have the problems we had at the beginning (Troy supporting 5 or 6 units at once).
Warriors are cheap compared to Temples, and if needed, they can be broken up to rush something more important, later.
2. I see what you're driving at, but the completed trade route would do almost nothing for ongoing happiness. The sending cities now have routes that give, what, +1 or at most, +2 arrows? Not enough to solve happiness issues at anything less than 50% lux.
If you needed to keep shield production as high as possible... why give up 100 shields (the 2 vans)? Very few of the island cities would be saving more than 1 shield by avoiding an elvis (the only exception would be those islands with multiple Whales). It would thus take 50 turns for the savings to be realized.
[/RCC]
* Six Thousand Year Old Man is relieved that no-one is picking on his noncelebration error. 
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Scouse Gits

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Liverpool, United Kingdom
Nov 1999 time: 05:31
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Although Xinning is a powerful tool - it is useful to use -Jrabbit(spit)'s last save as an example ...
The Xinning city Scylla is producing 16 beakers, a shield and has a 7 sheaf deficit - moreover it has a trade route with our capital Troy with a value (under the Xin) of zero - this means that Troy only yields 7 beakers, giving 23 beakers in total.
If only the plain sea squares of Scylla are converted to Eins the yield is: 10 beakers, 3 shields, 2 gold and a 2 sheaf surplus -- the trade route now has value 1 which allows Troy to gain (by dint of moving the worker from the forest out to sea) 2 more beakers, 2 more gold for the loss of only 2 shields
So the sum effect of Xinning is for the two cities to produce between them: 23 beakers, 4 gold, 10 shields and -5 sheafs of food - whilst careful micromanagement taking into account the trade route interrelation gives: 19 beakers, 8 gold, 10 shields and +4 sheafs -- 4 beakers cost 4 gold & 9 food - not a good deal in this case IMHO
Stu
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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:31
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quote: Originally posted by Scouse Gits
If only the plain sea squares of Scylla are converted to Eins the yield is: 10 beakers, 3 shields, 2 gold and a 2 sheaf surplus -- the trade route now has value 1
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FWIW, Stu, that's what Scylla was doing on its alternate turns.
The loss of camels =3, not 4 (2 delivered, one drowned).
I really thought this would be a simple turnset. Guess I wasn't in any condition to be making decisions last night, as I was playing reactively, not analytically.
That's sad enough, but what's really depressing is that I've learned a couple things today.
Guess I forgot that you can always learn more, and should always be ready to...
As noted previously, I'm now paddling to The Institute, thanking my lucky stars that we don't have Gunpowder for SG[1]'s blunderbus.
Please continue the RCC. It amuses and occasionally enlightens...
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La Fayette
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albi, france
Oct 2000 time: 06:31
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LF comes to power , looks at the "empire" and gets scared: is THIS the first sxn game we are going to lose in horror and disbelief?
Our empire is split into small pieces that our poor triremes are unable to put together and 50% of our precious trade arrows are coloured black.
LF doesn't see any other way out than: run towards Demo, buid SoL, switch to Commie and run towards Navigation (starting stealing techs from the Zulu would mean commiting suicide)
Main events:
1460: 2 hungry and thirsty camels delivered to Athens;
camel from Circe brings 64g; camel from Charybdis brings 42g: nothing to brag about (but 106 gold and beakers is much better than drowned camels).
1540: Chinese start building ... THE STATUE
1550: Hut gives musket
Spanish chariot will have Republic ... or else... we say "please, help yourself" = peace, OK for tech swapping (Astro, Feudal, Gunpowder, IronW, Magne, Math, Myst, Navig, Philo, Physics, Steam, WarriorC)
We choose Magnetism and don't ask for more (because we still need Demo ASAP)
1560: Chinese abandon 
1580: Chinese start building ... THE STATUE (but we are now 3 turns from Democracy and about 4 turns from completing the 8 camels required, and a brand new Galleon is sailing at full speed towards our core islands , should get there within 4-5 turns).
Note to my successor: pleeeaaase do what you think is best (IMHO = build SoL and switch to Commie, and then do what you think is best ).
Attachment: od_a1580.sav
This has been downloaded 12 time(s).
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:31
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I just looked at the save; looks good, La Fayette. When did we get Engineering and Invention, though? The log doesn't mention those.
We're not quite out of the woods yet. The Galleon near Cimmeria has about 37 tiles to cover in order to get to Circe and down to Troy, picking up Camels as it goes. That's 10 turns. So, we may need to rush a Galleon in Circe instead of finishing the Camel there (and eventually disband the Galleon in Troy if necessary). We could have the Circe Galleon next turn if production is changed. A Galleon from Circe could make the trip to Troy in 6 turns, including stops at all home islands.
Circe has 1 Camel already.
Scylla has 1 Camel and another in 6 turns.
Charybdis would have 1 Camel in 9 turns.
Institute has 1 Camel and another in 13 turns.
Troy will have a Camel in 2 turns, another in 8 more.
This assumes we do no rushbuying. IMO we will need to rushbuy if we really want to get SoL. If we adjust taxes to a 50:50 split, we can gain 16 g/turn for rushbuying, as opposed to the 1 g surplus we have now. That would mean we would get Democracy in 5 turns instead of 3 turns... but we can't build the Statue for at least 6 turns, anyway! (So what's the rush?)
So my suggestion to Straybow (or duke, if Stray is still MIA) is to adjust the taxes upward. Build the Galleon in Circe instead of a van. Rush the 'van in Scylla this turn; next turn move both 'vans in Scylla to the NE corner of the island. They board the Galleon the start of the third turn. Now there are 3 'vans on board.
Then, rush the 'van in Charybdis, board the Galleon and make a beeline for the NE corner of Troy's isle. We should get there with the first move of the 5th turn. Unload all 4 'vans, which would reach Troy on turn 6. With the second move, pick up the 'van in Institute (if we have the cash, we could rush another 'van the previous turn, too). With the remainder of the movement, we could move the Galleon to within range of Troy for turn 6. Then we have 5 (or 6) 'vans delivered to Troy in 6 turns, and we should know Democracy by then, too. On turn 6, the Galleon arrives in Troy, which would have 1 (or 2, with rushing) 'vans built by itself. Either way, we should have 7 or 8 'vans in Troy. Disband the Galleon and/or the Diplomat if we're a bit short of shields.
(and no, in case you were wondering, I did not play ahead to see if this would work. )
Bottom line is, time is of the essence.
* Six Thousand Year Old Man is still awake at 1am and can't stop thinking about how the farmer got the corn, the goose, and the fox over the river, and can now imagine how Jrabbit felt last night 
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