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Beta is offline Beta

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Nov 2002
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  Old Post 13-01-2004 17:59 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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What the heck - I am going to sit on the save for a bit longer today as well. Will send around 5pm est today.

Over to you con.

conmcb25 is offline conmcb25

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See SST

and CoD diplo thread

Last edited by conmcb25 on 13-01-2004 at 22:43

Beta is offline Beta

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OK - sending the save as is. We will be two turns to MM next turn. I could replay the turn simply to put the slider at zero, but this is worked out with the Chimpanzee build to allow a galley to be produced after map making, and just in case negotiations break down, I do not want to have our expansion efforts delayed.

Sending now.

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And I forgot to report on the save. Let me see...

PC produced temple - now producing library - 14 turns.

Macaque produced settler, now producing NM (8turns). Do we want to consider a harbor or library here.)

Gorilla produced granary and now producing settler - 5 turns.

Orangutan's granary is done next turn.

Chimpnazee wf adjusted - NM (galley) out in 4 turns.

Giles heads north - to be used for pop control.

In the north- Mazaru heads west, and Jojo and Cheetah head for the border territory to mill about until we decide on settlement sites.

23 gold and -2 per turn.

Map making in 3 turns.

conmcb25 is offline conmcb25

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See CoD Diplo thread, latest posts are there

Beta is offline Beta

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  Old Post 16-01-2004 08:14 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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900bc turn played.

north:

http://apolyton.net/upload/files/Be...900bc-north.JPG

south:

http://apolyton.net/upload/files/Be...900bc-south.JPG

Map making in two turns.

We received Mysticism form CoD.

Orang finished granary. settler in 6.

Gorilla settler in 4.

Chimpanzee - Galley in 3,

Moved units - we will need to shuffle the units among the citie sto get two into Gorilla for a couple turns.

That's it. Save to LL.

conmcb25 is offline conmcb25

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Next turn (after we get MM)send a map trade to CoD and lets see what they do.

If they ask we will say, well we were running under the assumption all along that ater we both had MM we were going to exchange maps.

Beta is offline Beta

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  Old Post 18-01-2004 05:53 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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875bc turn played

http://apolyton.net/upload/files/Be...875bc-north.JPG

Map making in one, galley in two, settler in 3.

Another out in 5 as well.

And the earlier settler is just south of Screecher. We need a city plan. (hey - didn't Beta promise us a draft ).

And that's about it. Some unit moves down south, and Harold is completing the road into Screecher.

Also - our NM looks like he may be in a race to get to the barb hut. He will win it. Jojo and Cheetah are going to stake out some claims.

And we need to get the trade mess straightened out.

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  Old Post 21-01-2004 04:21 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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OK - we have Map making.

Now what - I am sitting on the save. Our options, at a 0gpt slider (70%) are:

Republic 35 turns
Horseback Riding 7
Math 10
Poly 18

I am reluctant to do Math as Python has done it - and I'm sure we can swing a map making deal. I still want to twist CoD's arm for rebublic, so that pretty much leaves Poly.

We also need to discuss city sites - but that can wait a turn.

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  Old Post 21-01-2004 04:46 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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OK - one more piece of info. Th etreasury has 17 gold. Setting the slider to zero gives us a cash flow of 18 gpt.

I mention this given H_E's alternate plan of shutting down research and saving cash until we meet someone else.

Putting this in perspective - Poly at 18 turns would be roughly 324 gold. Republic at 35 would be 630..

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One turn of no research will not kill us.

850bc turn played.

With no research.

Galley out of Chimp next turn. A NM and warrior are set to go. I am recommending we set sail without the settler. We can have the NM and the warrior on the far point of land in two turns. If we wait for the settler from Gorilla - and that means moving the galley north - we will not land for 5 turns. But the settler can move south and still be over to the island on turn 6, one turn later - with the NM and the warrior having 4 turns to scout things out. I much prefer this plan.

I have shuffled units around to have a vet NM (ranger Steve) to go exploring, a warrior in Gibbon (the CoD scout is 3 from Gibbon), and two units in Gorilla (now at size 5).

Macaque produces a NM in 4. Orangutan a settler in 4. PC a library in 7.

The road to Screecher Monkey is now complete. It aided the settler and NM Mikazuru north.

NM Mazaru is closing in on the barb camp and 25 gold.

We need to decide on a city site - as per discussion in the other thread.

And we could soon use another worker.

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quote:
Originally posted by Beta
OK - we have Map making.


Did you offer CoD a map trade? Per my earlier suggestion? This could really help gage there intent towards us depending upon the answer.

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quote:
Originally posted by conmcb25


Did you offer CoD a map trade? Per my earlier suggestion? This could really help gage there intent towards us depending upon the answer.


And help in a border negotiation................................

Beta is offline Beta

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No. But from what I could see, there was no correspondence related to one either.

conmcb25 is offline conmcb25

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quote:
Originally posted by Beta
No. But from what I could see, there was no correspondence related to one either.


There wasn't, I just wanted to see what they would do when we made the offer.

No matter, I asked Arrian about it in the PM sent today.

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  Old Post 23-01-2004 07:28 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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825bc turn played

north

http://apolyton.net/upload/files/Be...825bc-north.JPG

Note that we were beaten to the barb encampment by Python. They can screw us now on the GA if they want to.

Also - settler en-route to site A. He will be accompanied there by the two warriors.

south

http://apolyton.net/upload/files/Be...825bc-south.JPG

Chimp produced galley, which embarked Willy (warrior) and Steve (NM) who headed for the new world.

PC- library in 6.
Gorilla - settler in 1. (If the new world looks promising - he will head that way - otherwise - north)
Macaque - NM in 2.
Orang - settler in 3

36 gold and +19gpt.

We can get horseback riding in 7 turns at 0gpt and 6 at -3gpt. What do you think?

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And oh yes - moved NM into Gibbon so the CoD scout sees him.

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No word from Arrian today.

That probably means hot debate in the CoD forum.

(Or nobodies home )

Beta is offline Beta

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  Old Post 25-01-2004 01:50 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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800bc turn played

Horses!!!!!

http://apolyton.net/upload/files/Be...thenewworld.JPG

The galley - which I forgot to name - I was thinkink SS (Simian Ship) Hippo1 or Gator1 - moved to the island and dropped off the passengers. We have horses and a fish tile. Not clear how large it is. Units will move to explore next turn.

The settler was produced in Macaque and head to Chimpanzee. It will work well picking him up there.

I have Chimp producing another galley. We will soon need harbors.

Macaque finishes a NM next turn.

Orang finishes its settler in two.

Gorilla will produce a settler in 5. The granaries are starting to hum now.

Speaking of settlers - our northern lad moved north - protected by the NM and a warrior. The other warrior moved ahead as a scout.

I understand the concerns over having our GA triggered - but we do need to protect our settler. And if they really wanted to do it - a few moves by a warrior and they would be at sceecher monkey.

The NM on the peninsula moved SW and confirms that Python got the hut. He too is vulnerable.

I moved a second warrior north. We will need a couple more workers shortly.

http://apolyton.net/upload/files/Be...800bc-north.JPG

We are at 55 gold plus 18gpt. No research as of yet - but horseback riding looks promising now.

Beta is offline Beta

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  Old Post 25-01-2004 19:12 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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And I forgot a very important item...

CoD offered up their territory map for trade. I added ours to the table - but did not accept the deal. We need to discuss this. I suspect we will gain more from a map trade than they will. It will also tell us what kind of 'land' pressure they might be under.

OTOH, we had talked about using the map trade as a bit of leverage for republic.

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  Old Post 27-01-2004 05:35 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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775bc turn played.

I'm having fun with this game.

So - in the south - it is an island - and not a big one - 7 tiles. We need to decide soon on a city site or sites. I have christened the island Madagascar - home to many simian species. If someone has other suggestions - please raise them.

http://apolyton.net/upload/files/Be...-Madagascar.JPG

Settler is in Chimp and will be picked up next turn. The galley will bring the num merc back with him. I think a warrior is plenty for now. Agreed?

Macaque produced NM, and I moved units around so PC will have two units, including a NM to show off to the scout. It needs two now as well for crowd control.

Another settler out next turn - and another in 5. Gotta love those granaries. Imagine where we would be with some food tiles.

Now to the north - where it really gets interesting.

http://apolyton.net/upload/files/Be...775bc-north.JPG

The workers are going great guns on route A1A to the north. There are now two so they can road one tile a turn.

But - our settler has drawn quite a crowd. I have stretched out our troops so we can not get blocked in. And the NM from the peninsula is heading back. We should get the triangle of cities built up north asap, and that will seal the territory deal.

I have started researching HBR, 11 turns, at +8gpt. Library in PC in 4 so that should help. And two cities grow next turn as well.

And - CoD accepted the map trade deal - but I declined it. Now that we have discovered the island - the only downside of a map deal is to let their galleys know where to sail to for jump off points. Then again - I'm not sure what we gain - unless it is tied to a deal for republic.

con - any word from Arrian???

Also - we are exposed to attack and the triggering of our GA.

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:29
  Old Post 27-01-2004 06:40
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1. Warrior on the island is fine.

2. Was it a territory map trade or a world map trade ?
A territory map trade wont show our island..so I would be fine with that.

And even with a world map trade, they cant beat us to the island.
So....Do the trade is my opinion.

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Angmar
Aug 2002
time: 23:29
  Old Post 27-01-2004 18:19 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Beta
And I forgot a very important item...

CoD offered up their territory map for trade. I added ours to the table - but did not accept the deal. We need to discuss this. I suspect we will gain more from a map trade than they will. It will also tell us what kind of 'land' pressure they might be under.

OTOH, we had talked about using the map trade as a bit of leverage for republic.


Jesus, Marion and Joseph, accept the map!!!!!!!!!!!!!

We stand to gain more from it than them and now is the time to do it to get info on our continent and BEFORE we suicide galley to the other. (If we decide to do that.)



There ya go Beta, Im ranting now. Just a caffeine induced rant. Too early in the morning for an H_E

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Got spare money?

As I posted in the is anybody here thread still no word from Arrian, yet.

But quit refusing the dam map trade. I was the one who brought it up. And we gain more than them. Refusing it makes us look like goof balls.

Let continue the good will if at all possible. It has helped us keep up in the past, and unless we find friends elsewhere real soon we are gonna need it to keep up now as well.

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  Old Post 27-01-2004 18:42 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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OK - I will send my apologies on the map trade to CoD and tell them to put it back up. I can also use it as an excuse to nudge them on the other stuff.

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Aug 2002
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You are OK, Beta, I dont care what H_E says behind your back.......

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750bc turn played

north

http://apolyton.net/upload/files/Be...750bc-north.JPG

Settler is one turn away from the settlement site. Our second settler is on the way - just south of Screecher ... but note the CoD sity of Silkfest. We will need to modify our city plan to take this into account.

I suggest the hill tile 1-1-1 from Silkfest
- great defensive site. And blocks any further expansion on their part. And then one to the west where the river empties into the ocean - and then one to the east on the peninsula.

south

http://apolyton.net/upload/files/Be...750bc-south.JPG

Settler is set to land next turn. Galley will pick up NM on the way back.

Units shuffled around in the cities for happiness and PR. A NM will move to Orangutan next turn.

I gather there has been no word from CoD on the trade. Nothing on the map deal this turn other. Sorry if I screwed it up.

HBR in 10 turns, and accumulating cash.

And - we will need some new city names - what other species are out there??

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:29
  Old Post 29-01-2004 09:26
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Hmmm ...

In my books, a Map Trade, and Border negotiation just became our most important issue.

CoD either has no land north, or they have made a bold move to have sole ownership of silks. Thankfully, we have screwed that up for them.

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Since CoD had not presented the map trade this turn - and I forgot again to put it back up - I was thinking that if it rolls around to our turn - and no map trade has been re-offered, why don't we put up our map as accepted. They will accept on their turn - before Madagascar is built. It will also obligate them to return their map.

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time: 23:29
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DP

Last edited by conmcb25 on 29-01-2004 at 19:04

 
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