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conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:29
  Old Post 27-02-2004 02:54 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Not even a whisper, and I did not get to talk to OCT_X last night.

They have had the save for a couple of hours.

Hmmmm, maybe thats good :hopefull:

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Prowling in a PBEM near you!
Nov 2002
time: 00:29
  Old Post 27-02-2004 03:01 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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I have an evening meeting tonight - but will be home later and can play.

The moves are fairly obvious. We have a couple of turns to decide on Siamang - although if we are abandoning - we should pop rush the num merc asap.

Guess for the next few turns we will be in reactive mode.

If I do play the turn tonight - I will give you a shout to see if you are around con. H_E - I will check with you as well - bit I suspect you will be sleeping. If you have any input or ideas on moves, let us know.

conmcb25 is offline conmcb25

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Angmar
Aug 2002
time: 23:29
  Old Post 27-02-2004 03:40 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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In the north that warrior outside of Mansill should move two south of mandill then begin pilliage. That road tile near mandill wont do Monty any good anyway for a long time.

I am looking at H_E's retreat map in the 550 BC thread so Im not sure about this but that warrior can go 2,2 of mandill and pilligae AFTER the NM and worker go, 2, 2, 3 of mandill

The NM and worker south of mandill need to move three down the road first.

The units outside of siamang need to move on the road or move north and begin pilliging.

That warrior outside of siamang can move up to 9,8,8 of siamang and cut the road section on the hill. but wait till next turn so the retreating forces from mandill get to go south first on the road.

The two NMs in the hills NE of Siamang can move onto the remaining road sections north of siamang and have the rest of the road pilliged next turn after the mandill units get south.

That way I think the most Monty will get is the warrior just south of mandill right now, next turn he cuts the road when Monty is right next to him..

The only downside to this plan is when the horses can attack our NM when its one tile outside of siamang.

But since its 2 attack to three defend Im not too worried.

Next topic::::can you fit one or two units on a galley?

Hmmmm

The NM outside the ruins of bonobo, Im thinking of moving him towards Capuchin. Why because it may pull the Monty forces that way and give us a couple turns to get organized at siamang or sout wherever we make our stand.

And if two can fit on a galley and they dont chase the bonobo NM then maybe we can evacuate him.

If they chase him and we can only fit one on a galley he maybe sacrificed but that will ceretainly delay Monty's move south for a few turns.

I think thats the way to pilliage as efficiently as possible (ie getting max amount of road pilliaged as you stay just ahead of Monty.)

Set Siamang to walls this turn we can always change it and pop rush next turn.

Down south its up to you guys.

See whats around mandill in the north, if no enemy units are next to it, it may hold out to build that warrior. Enemy means CoD as well.

If Mandill does not have enemy units next to it then we get a warrior next turn and then can disband. That warrior will probably be caught north of our lines but we maybe able to use to divert force by threatening to cut the roads they build south eventually.

Thats all I can think of now, make sure the south is set for max sheild production, trying to get to republic before we GA just aint gonna happen, too many enemy units and we are going to have to use NM's to stop em.

Thats my take, Ill try to be in chat Beta but it will be closer to 1000PM EST for me.

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  Old Post 27-02-2004 03:57 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Thanks con. I am at the office right now - so until I get home with he save - I cannot comment.

If I do play the save tonight - it will likely not be until around 10pm est. Will see if you are around.

Also - galleys can transport two units.

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:29
  Old Post 27-02-2004 04:01
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I am OK with making a stand at Simang.

My only concerns are the barbs at our Southern border, whichs means we have to leave 2 mercs down there for defense.
But that would be the same where ever we decide to make a stand.
And also, it is further from our capital, which means our reinforcements take longer to get there.

The advantage is however, we can consolidate our defences into 1 city,
They pretty much cant go around it...they have to go through it.
We can rush walls.



The other problem is our GA & republic.
We are not going to make republic in time. And I want to avoid having anarchy when 1. We are at war & 2. are in a GA.

So...I suggest we tweak our workforce for military production. Minimal rushing until we really need them.
Gold is useless to us, so we might as well just go full pelt for republic anyway, but not at the cost of military production (ie we want shields not gold). Use the luxury slider to keep our large cities in order.

The enemy will probably send out 1 horseman ahead to scout each turn. Our question will be whether we want to use a merc to kill it, and get our GA now. We will get a minor boost, which will help in Merc production now.

Or do we hang off on setting off our GA until the last possible moment, and hope for our diplomacy wins out.



Finally... our ultimate escape route to Monkey Island.
Do we want to make evacuation plans ?

conmcb25 is offline conmcb25

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time: 23:29
  Old Post 27-02-2004 04:01 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Try this picture:

I think this is the best way to do it

http://apolyton.net/upload/view.php...nkeyretreat.jpg

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:29
  Old Post 27-02-2004 04:04
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Good Work Con....

I just read your post .. I dont have the save, but I think you have got it right

conmcb25 is offline conmcb25

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  Old Post 27-02-2004 04:08 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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dp

conmcb25 is offline conmcb25

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ill worry about Evac to Monkey Island next turn.

And whether to hold out in siamang or not. Im thinking a camp south and east of siamang in th hills.

But I dunno.

The NM next to Bonobo will be in the stack with the NM from Mandilla and the worker so we can move him south or go to capuchin next turn, we can make that call later.

IN my plan they can kill the warrior thats going to cut the road after our next turn at the hill between siamnag and mandill. And they can attack one NM one tile outside of siamang with horses only in several turns as we finish the evac.

Thats the best I can do right now.

OK Beta Ill try and be on by 1000 EST, thats assuming we have the save by then.

:hopefull we dont:

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:29
  Old Post 27-02-2004 04:14
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Con .. I just copied your pic to my PC at work.

I am going to suggest another option....
It will take an hour or so to do...

conmcb25 is offline conmcb25

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time: 23:29
  Old Post 27-02-2004 04:18 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Hey more input is always welcome

If you can geteverything evaced with no loss, especially NM's Im all for it.

That picture is Betas and a clean one is on the previous page

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:29
  Old Post 27-02-2004 05:21
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(1) The Merc & the worker move south along the road 2,3,2
(2) The warrior moves south 2 and then pillages the road
(3) The warrior from Siamang9 moves 2 tiles north 8,8 , and pillages the road on the hill
(4) Our newly produced archer from Simang, can move 2 tiles north and pillage the road.
(5) Our Northern Merc Continues to run south
(6) Our two injured mercs skip a turn to heal...(They will heal right ?)
(7) Our Galley moves towards Capuchin

When Python opens the save, they can attack 2 warriors with their horsemen.
The may want to then pile all their horses onto the hill, but I doubt they will.
Most likely they will keep them in their stack.
It does not really matter what they choose to do.

On our turn, we move everything to Simang9. I count we can get 3 NM, & 1 archer on that tile.
The horse/s will be committing suicide on our stack....I doubt they will attack.

We still have 1 lonesome merc on a hill...he will have to take his chances.


Doing it this way, we will guarantee the pillaging of 3 tiles directly leading to our civ on our first turn.
We will lose 2 warriors.
Everyone else should escape.

Map

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:29
  Old Post 27-02-2004 05:25
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....OR...

Another option... which I cant really write up now, because I realy should be working right now...

If that we pile everything on the roaded hill, and protect everyone as they retreat home.
They will be open to horsemen attack only...but we gamble that they dont win any attacks.

We lose 1 pillaging warrior.
Everyone else gets home .... Maybe

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:29
  Old Post 27-02-2004 07:05
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We have the save

quote:

P.S.: We're still thinking about your little proposal. Give us a few more
days.
~Octavian X



I cant see the save from work. But we should discuss our response.


If they are on our old city site :


We are considering starting our GA, by attacking your stack with our NM. Obviously, if you are serious about our offer, it would be better for you if we saved our GA until later in the game.

Secondly, if you are to backstab CoD, it would be far benificial for you to stop advancing into our territory, and staying on the road network. Ready to advance deep into CoD territory.

Again... our territory is not the land of milk & honey.
That would be CoD territory. And one that we should of both been fighting for. Remember, our offer is to just give it to you.

Let us not be outsmarted by these Englishmen who worship a man in a dress.

Shall we hold the save until we get a response from you ?


It will set a fire under them for a quick response.
ie, us holding the save will be their fault not ours.

conmcb25 is offline conmcb25

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Angmar
Aug 2002
time: 23:29
  Old Post 27-02-2004 07:42 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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We just got the email from Oct_X:

quote:
~Octavian X

P.S.: We're still thinking about your little proposal. Give us a few more
days.

conmcb25 is offline conmcb25

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Aug 2002
time: 23:29
  Old Post 27-02-2004 07:55 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Picture:

Sorry about the Hypersnap stamps but that is all I have on this desktop.

THEY DID NOT MOVE OR ATTACK OR WARRIOR.

BUT there is now 6 catapults in the catapult pile.

None of the CoD units moved either, we will get that warrior out of mandill next turn.

http://apolyton.net/upload/view.php...onkeystatus.jpg

conmcb25 is offline conmcb25

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  Old Post 27-02-2004 07:59 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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18 Swords
5 horses
4 spearman in the stack with three "industrious" workers. (they have the industrious trait.)

Thats more than last turn I beleive.

Well if nothing else it gives us time to fall back to siamang.

conmcb25 is offline conmcb25

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time: 23:29
  Old Post 27-02-2004 08:01 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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H_E are you around, they did not MOVE!!!!!!!!!!!!

Look at the picture I uploaded just for you mate

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:29
  Old Post 27-02-2004 08:13
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Looking now

conmcb25 is offline conmcb25

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  Old Post 27-02-2004 08:19 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Ok heres what I think moving north along the road out of siamang

NM, archer, warrior, warrior

Then everything else gets on the road. and or moves south.

Next turn we blow the road, the whole four tiles. Except for the one tile at the far north (2,2 of mandill) Thats gets blown this turn

Then we have two (three including the one on the wreckage)
warriors north and everything else can get home intime, the warriors in the north can disperse or slow the advance depending upon what Monty does next turn or move south


Next turn everything on the road moves into siamang except for the pilliaging units

HE? what do you think?

I would rather get the NM's home and let them heal in siamang

Hot_Enamel is offline Hot_Enamel
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  Old Post 27-02-2004 08:27
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Those idiots...


Lesson learnt ...

Diplomacy is everything in Demo PBEM's
Even more important than your micromanagment skills or knowledge of the game.

You can sweet talk yourself out of almost anything.
Luckily, we have the two best diplomats in the game.




So...our new decisions are..
Do we cut the road network now ?
Or just get everyone ready & wait a turn ?

I suggest wait a turn.


Why the hell didnt CoD advance ?????
Surely they are not going to leave every bit of fighting to Python ?
Actually...that's a damn good question to ask Python.
Just to stir the pot a little more.
We have an undefended city, and CoD is too scared to get involved or help there allies.




*** Hot_Enamel puts the lid back on, and tries to not get too excited. We havent officially heard Pythons answer yet, nor what demands they want of us. ***

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I say we get into position and blow the road next turn

The only downside is the northern most warrior at 2,2 of mandill could blow this turn and not upset movement. of the "refugees".

So if he waits till next turn he loses a move.

And I have plans for those warriors in a partisan nature

I would NOT get to excited, I think they are waiting for cats, especially now that the city of bonobo is gone. No need to move forward now till the cats catch up. They probably figured they could take a lightly garrisoned border town without em

Im up in the air about blowing that one road tile.

Hot_Enamel is offline Hot_Enamel
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  Old Post 27-02-2004 08:37
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con...

I gotta do some work, or I will get fired

I cant look at it now... but your moves look ok at a quick glance



I dont understand their moves at all.
CoD will be asking why they didnt advance.

We need Intel.

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  Old Post 27-02-2004 08:39 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Jeez H_E our entire cibvilization is at risk and you need to work?


No problem Beta and I will hash it out, as long as I watch him like a hawk he does OK.

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Nov 2002
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  Old Post 27-02-2004 08:44 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Hi H_E. Thanks for your input. And your compliment.

Amazing what diplo can do - great job con - although I think a lot of that letter was yours H_E.

So - con and I are getting ready to play the turn.

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quote:
Originally posted by conmcb25
Jeez H_E our entire cibvilization is at risk and you need to work?


No problem Beta and I will hash it out, as long as I watch him like a hawk he does OK.


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530bc turn played

Pics of the north and core:

http://apolyton.net/upload/view.php...530bc-north.JPG

http://apolyton.net/upload/view.php...-530bc-core.JPG

Moves pretty much as discussed earlier.

H_E - we need your input on whether we produce a abarracks in PC (4 turns) or stick with the NM(3). Both reduced by one next turn.

Let's hope they wait another turn.

Republic in 13 turns - but we will not be able to maintain that rate.

Thanks to con for walking me thorugh the turn. Very long day and I am exhausted.

conmcb25 is offline conmcb25

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Ok doctored up the Monty dispatch, take a look and let me know then Ill send it out.

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The only downside I see is if that barb horse gets into mandrill, we lose the sheilds, but its a risk we have to take, we had to have those roads blown or ready to blow. and our NM's heading or close to Siamang

The warrior was a nice to have anyway, lets hope the horse doesn't get in there

The road 2,2 of Mandrill was blown H_E.

Hot_Enamel is offline Hot_Enamel
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  Old Post 27-02-2004 15:02
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We are facing
4 spearmen
17 Swordsmen
5 Horsemen
3 Workers
6 Catapults

Thats only 3 more catapults than the last turn.

This has been driving me insane. Where is the iron for the swordsmen ???

There is none on our continent.
So it must of exhausted, and disappeared onto the other continent.
If true ... then it's good news that they cant build any more swords.

OR

Its on an unknown island.
Problem is... I dont see any real possibilities.
We got Pythons world map .. so they dont know it.

We got CoDs territory map... so perhaps they know of an island....but I dont think so.
And even if it was on an island, no one has a harbor to bring it to the mainland anyway.

So ...


Anyway...
Against 17 swords, we need NM. As many as we can muster.
I am tempted to say build a barracks in PC ... but I think a NM may be better.

And the note to Python is fine with me.

 
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