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conmcb25 is offline conmcb25

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  Old Post 29-01-2004 19:03 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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I know I was one of the biggest "Core, Core, Core" guys BUT in this case I think we claim the silk site left along that river. The northern settler is only one tile away from there under the Num Merc right??

Then with the settler south of screecher we race to 1-1-1 of the New Cod silk city. (Silkfest)

Then fill in from there towards our core.

H_E what do you think?

We NEED to claim those silks. Lord knows we dont have enough bonus tiles to work and thats what is really screwing us in this game.

And lets do what we need to do to get a map trade.

And look at the Monty Diplo thread, they want a deal for Map making and a map trade.. We need to talk about that. I was kind of holding off till we heard from CoD on Warrior Code but either Arrian is real busy (which is very possible) or he is stonewalling on the Republic/ Border issue until his REX in our direction is complete. Now that Monty has contacted us we need to start figuring out what we are gonna do.

Dam I wish we would have accepted that map trade so we could see what the situation was up north btween CoD and Monty.

Ah well lets see what we can do to get that map. We REALLY need it.

*conmcb25 beats Beta over the head with the Bush doctrine*

conmcb25 is offline conmcb25

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Lose 30 kilos (of popups)

Then look at the CoD diplo thread.

*con ducks as he waits to hear H_E's reaction*

Hot_Enamel is offline Hot_Enamel
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  Old Post 30-01-2004 04:02
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Flex some muscle.


Put in a"land claim" to CoD.

Tell them that although we havent negotiated a border, Team Monkey believes the territory their spearman is fortified on belongs to us.
We demand that they remove their spearman away away from our border.

When we settle our silk city, that spearman will be right next to our border.


If that doesnt put some fear into them and totally screw up their rex plans, then I dont know what would.

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H_E what do you think of my settlement proposal above? For the next two cities?

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quote:
Originally posted by conmcb25
H_E what do you think of my settlement proposal above? For the next two cities?


Your proposal!!?? (j/k - but if you read a few posts back.)

The good thing is that great minds think alike. The river/lux city site was previously agreed to. The 1-1-1 site is the result of their most recent city.

I am sorting of siding with H_E here. NM's make us pretty much unbeatable on defence - so I doubt CoD will want to fight for it. Furthermore - at the first sign of hostilities - we would contact Python and strat discussing how to carve up the territory. CoD would appear to have the most to lose by pushing things - which makes me thing their most recent tech proposal is partly a bluff.

Hot_Enamel is offline Hot_Enamel
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  Old Post 30-01-2004 07:32
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111 Silkfest is good.


I was planning on demanding that we do our 9 tile ring very soon. But we need to stake our territory, and do some chest thumping with CoD.
Even if the tech trades werent going sour, I am not too happy about CoD getting a free hand at Rexing.

Given them a scare, and tell them to remove that spearman.

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I was thinking of settling the new silk city first, especially since the settler is one tile away and rushing the next settler to "silkwood" or whatever the hell the new CoD city is named 1, 1, 1.
That we we get a new city next turn.

That way we claim silk.

Then backfill from those two cities.

If you guys want Silkwood 1, 1 , 1 first thats fine but then we are wasting movement. (And time)

And I want to claim some silk dam it.

Just MHO.

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  Old Post 30-01-2004 18:32
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Nope ...

Claim the silk first.

111 Silkfest comes 2nd

Just like you said

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OK Beta, H_E and I have agreed, do you know what to do?

BTW where the heck are out lurkers anyway?

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  Old Post 31-01-2004 02:51
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We have a new email addess to sent the turn to

arinaldi(somewherein)montevideo(dot)com(dot)uy

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con - I have always agreed that the silk city is first. That is why the settler has been moving there. The question was where do we put the next city - given that CoD's new city - called Silkfest - has claimed the tile we were intending to build on. Hence the 1-1-1 discussion.

We are all agreed on this.

Save is here. Playing.

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730bc turn played

Ok - in the north - our settler is in position to build next turn. He is guarded by a vet NM.

Our second settler is 3 turns away from the second site. He is currently on the same spot as Harold and Churchill - the two workers who finished another chunk of road north. They are protected by a NM as well. There is a barb next to them. And there is the Python Warrior who will need to move, when the city goes in - but who is OK where he is for now. I have a warrior headed to the city site to claim it - as he will be there a turn before the settler.

http://apolyton.net/upload/files/Be...730bc-north.JPG

In the core - another settler out in two turns. And a NM in 3. PC finishes its library in two - BUT - a question - the Great Library in 37 turns. ??? Less as PC grows. I know that the GL is generally dissed in MP, but it sure would be nice. 100% commerce for the next major part of the game. Any thoughts? After the library - we will need a build option. Barracks? Settler? We could use another worker or two.

And btw - Oracle in 25 or something like that.

Also - shifted the warrior and Nm up north, so the CoD scout will see another city guarded by a vet NM.

http://apolyton.net/upload/files/Be...-730bc-core.JPG

And on the island - I decided to leave the NM there with the settler - and load the warrior on the galley to head south and eventually west. It delayed us by two turns to pick up the NM and unload him on the continent before heading west again. We need to find out if we are connected to another landmass to the west. Hence the warrior went for the ride as well. The only downside is that if we decide to risk a sea crossing - we wshould unload Willy first. That can be done on the SW tip of Madagascar.

Also - the galley's move next turn will be 4-2-2.

http://apolyton.net/upload/files/Be...-Madagascar.JPG

Treasury at 91 and +10gpt.

HBR in 8 turns.

Sent our territory map to CoD accepted. Will send a quick note to Cort Haus.

Last edited by Beta on 02-02-2004 at 09:16

conmcb25 is offline conmcb25

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We got TWO core pictures and no island :whaaaaaaa:
I wanna see my island, Daddy, Pleeeeeeeeeeeeeeeease!!!!!!!!!!

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710bc turn played

Sorry con - will edit the last post.

No pics this time - open the save to see what is going on ... because .. we got the map deal. And you can see CoD's territory.

I upped the slider 1. It shaves two turns off the resaerch on HBR - now ready in 5 turns. We still generate +5 gpt.

City of Mandrill settled in the north.

Settler is closing in on the next city site - but there is lots of traffic. I suspect CoD mau figure out where we want to go - so we may require some negotiations on this con.

On the island - City of Howler Monkey created on Madagascar. Producing a worker.

The galley did not see any nearby land. We can unload the warrior next turn - and go for a suicide run. What do you think?

I renamed Screecher Monkey to Siamang. I will use Screecher Monkey for the second city on Madagascar. It is going to be a noisy island.

Library in PC next turn. We can re-arrange the workforce and produce a worker in one turn - just as the city grows to size 7, which will save us having to worry about happiness issues. Besides - we clearly need another worker in the south. I then suggest we see how long a settler would take.

Settler out of Gibbon next turn as well. And a NM out of macaque in two turns.

So - we need a bit of diplomacy - and some input on the galley run and the builds.

*Beta scratches his arm pit and reaches for a banana.

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OK guys

Tomorrow Arrian is back.

We need a response to his 400 gold for Republic. There been some comments but no consensus. And Im irritated about that so anything goes as far as Im concerned.

Also what about Monty? They want map Trading, wht do we ask for? I think they were researching the top of the tech tree.

Ill also mention tht we have COD's map to sweaten the deal.

Im OK with a suicide run, when do we build the next galley?

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I posted the CoD map in the Intell thread.

Im thinking we talk to Python and see if we cant work a deal with them for Republic.

One party researches, the other party goes to 0 research and bankrolls the other to accelerate there research.

Whaddya think?

That way we can tell CoD to F)ck themselves.

Hot_Enamel is offline Hot_Enamel
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  Old Post 02-02-2004 11:18
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I think we need to let CoD know that we are not happy for sure.
400g is a definate no.
Tell them we will likely research it ourselves, or purchase from the other continent.
And that they are not treating the research partner very well ..blah blah blah

Yes to speaking to Monty

Toss a coin regarding the suicide galley...I cannot decide.
Another option, is to pump out some galleys and have them sail along our west coast, and just wait for a galley from another continent.
But I dont know what to do.

PC needs to shed some pop..a worker(s) is probably a good idea.
PC can have a barracks as well.

We need more workers...and we need 2 harbors.
Get a worker on our island and connect the horse.
Build a harbor on the island, and we need a harbor on the mainland.

If we are going to but heads with CoD, then we need horses.

We need a galley to transport settler to the other peninsula.


So....after all that.
Harbors & galleys.
Workers & Settlers.
More Mercs

Regs

Last edited by Hot_Enamel on 02-02-2004 at 16:36

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From a FA perspective - I concur with both your suggestions and H_E's support. The only reason I can think of for playing nice for a couple more turns is so we do not get into a spat over the site 1-1-1 from silkfest. They can move spearmen to it next turn - and then we would be screwed.

So - maybe - we should just say we are still discussing their proposal, and consider options and a possible counter-proposal. In the meantime, can we agree to a border that runs along the current Silkfest-Mandrill borderline - THUS - allowing us to settle tge desired site. If we pi$$ them off now, we may never be able to settle there without a fight - and if they do - well they would leave Mandrill exposed.

As to your other suggestions H_E - I concur. That is where I was going.

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OK Ill come up with a couple of PM's later this morning.

You guys taker a look later/ (when you wake up H-E )and after the gromko Ill send em out.

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690bc turn played

http://apolyton.net/upload/files/Be...690bc-north.JPG

Interesting going ons. CoD is clearly making it difficult for us to settle. They are not moving off the hill tile 1-1-1 from Silkfest. I have got a warrior moved to 1-1-2 from Silkfest - and it may have to do. The upside is that it is also a coastal site. Or - we can setttle where we are now - 1-1-1-1 from Silkfest - and we will still claim the game tile.

I had to leave the workers uncovered if I was going to advance the settler. Thought it was worth the risk.

On a bad note - we are now weak militarily compared to both CoD and Python. Thank the monkey godz for Num Mercs.

Also - another NM headed north. And our next settler - he is under the warrior you see there north of Orangutan.

http://apolyton.net/upload/files/Be...-690bc-core.JPG

In the core - I chose settler out of PC. We can get a settler out of PC in 3 turns, just as it grows to size 7. This optimizes its use, and sheds some pop. We can do worker next. Or mabe barracks depending on the military situation.

We have NM's out in 1, 5, and 8 turns. Less for the latter two due to city growth.

Galley out of Chimp in 4. The rest you can see.

Also note - HBR in 3 turns - and still generating poistive cash flow.

http://apolyton.net/upload/files/Be...-Madagascar.JPG

In the south - I moved one tile west with the galley - it is all ocean - and I forgot to first drop off the warrior - so the galley headed back. We will send one galley up the east coast - and one the west - if you guys concur.

So - how goes the discussions with CoD. This has the potential to get ugly fast - and if it does - we want to be real good friends with Python. We should start chatting them up. Con - you still OK with your dual role?

Hot_Enamel is offline Hot_Enamel
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  Old Post 04-02-2004 03:28
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1. Send a kind word to CoD, and tell them to "GET THE HELL OUTA OUR TERRITORY"

I would tell them where we want to settle....otherwise, they will move the spear, but then move the warrior onto the hill.

If they havent moved by the next turn, then build where we are...on a hill.
We can always build a worker/settler from the city & disband it. And then resettle closer.

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OK guys check the diplo threads, see if you want any changes in the wording and then Ill get it out.

Just been busy lately thats all.

I think Im starting to reach my Apoly/ MZO/ CFC/ CDG gaming saturation point!

No problems though I can handle it, I may need a hand once we get contact with the other continent

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Will play the turn in 30 minutes.

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670bc turn played

Here is the situation in the north:

http://apolyton.net/upload/files/Be...670bc-north.JPG

Our settler is now on Silkfest 1-1-1, and our warriors are blocking any CoD settlers from getting through to the eastern peninsula.

Our next settler has made it to Siamang - guarded by a warrior - and another NM has moved into the northern zone.

Down south - not much - settler from PC in two - and one from Macaque in 5. NM produced this turn - it is needed in Macaque for crowd control.

Our galley is returning to the mainland with the warrior.

The southern worker started mining a grassland tile in the south.

HBR in two turns. Any thoughts on what we reserach after that?

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We got a dispatch from Monty, read that before playing!!!!!!!

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650bc turn played

Thanks for the heads up con. Deal was sent back to them - our map and map making for math and their map. I accepted the deal from our end. See the Simian Science THread for other discussion and a current pic of our tech tree.

In the north - Bonobo settled 1-1-1 from Silkfest. .

We need to decide on walls or temples for the two northen border cities. Right now they are at temples - and at 1 spt, we have time to decide.

We will also need to be selective in our jungle clearing, doing the strategically required tiles, whilre respecting our deforestation policy.

The next settler is headed for the coastal site to the west. Another settler out of PC will settle the plains peninsula to the east. And a fifth settler out of Macaque in 5 turns will settle west of Mandrill to secure the remaining land to the west. Then we need to take a breath and figure what;s next. We still have a second ring city north of Macaque to lay down.

http://apolyton.net/upload/files/Be...650bc-north.JPG

In the south - not much to add. The galley is back from Madagascar with Willy the Warrior. Another galley in two turns. NM's in two and 5 turns.

And we need more workers.

Slider down to 30% and still got HBR in one turn. 110 gold and +12gpt.

See the science thread.

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What map?

Did we get world map from CoD or not?

Did we trade world map to Monty?

I need to know I think I just got a couple more tech points outs of Monty IF we have CoD's world map.

What were the map deals?

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Monty sent their World Map as "unaaccepted".
We will have to wait until the next turn to see the results.

I am thinking walls in the North.
With NM's fortified in walled cities, we arent going to lose them for some time.

A temple to get a second silk would be nice, but I would rather a wall, to protect the silk we already have.



Do we accept Pythons offer of studying republic ?
If so...the deal must be locked in.
ie if Python get Republic elsewhere, they still owe the techs to us.

And lets really strengthen our relationship with them.
This is a good start...lets openly tell them that we are concerned about CoD's tech lead, and that we should allign together to catch up.

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630bc turn played

BARBARIANS!!!

http://apolyton.net/upload/files/Be...630bc-north.JPG

There are 12 or was it 16, I can't recall, in the stack. I guess someone moved to the next era. Maybe this will be a wakeup call for Python.

I have cleared our units out - except for the worker who they may be able to reach. I was torn to leave our settler uncovered - as I can see no activity to the west - but it was not a 100% sure thing.

We have more NM's coming up from the south next turn. There may be an upside - they may clean out the CoD and Python troops.

There is another settler in Orangutan set to go, and there will be two NM's there with him next turn.

And - we got currency accepted from CoD so I took it. BTW - we have mysticism and they do not - so I recommend we cut a deal asap and send Mysticism to them. See the SSt for the discussion on techs after last turn.

We finished HBR - both CoD and Python had it - and we started Republic. 22 turns at -4gpt with 122 gold in the treasury. Start your negotiations con.

The galley dropped off Willy who will be needed in the capital in 5 turns - and we had better watch out for barbs from the south as well. That gallley headed south. The next galley is produced next turn and will head north.

The other southern cities are producing a temple in 3 turns and a barracks in 3 turns. PC is producing a barracks - 5 turns - but that can be discussed. I think we need some more troops - both for barbs and in case things get nasty with CoD.

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  Old Post 12-02-2004 10:39
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** ahem **

quote:

We are sending Mathematics over for Map Making. So we owe you 4 tech points.

We would be happy to send over Currency too, and take an IOU for 12 points towards our next deal. Unfortunately we have most of CoD's map already, so I don't think we can give you any credit for the map trade.

CoD has promised to trade Republic for a deal involving Currency and Construction (which we are researching). But if you research Republic we would be happy to give you a nice deal and make CoD give us something else!

-DaveMcW
Monty Python Ambassador


This was from the Monty thread.

Did Monty do a deal with CoD for republic ?

The above suggests Monty might of given currency to CoD for republic...(Meaning our deal is no longer on the table)

And if CoD just gave us currency for free ... then CoD just screwed Monty over...because it was a monty tech.

Anyway... Con .. you gotta send some more PM's to see whats going on.

Just shout if you want to share the workload.

 
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