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TFC3H ARCHIVE

CITY: Citizens

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Fred Cragg:

  • How about protests and demonstrations?

Ted MacGillivray:

  • Personalities: Your citizens should have various personalities: Instead of just being happy, content, unhappy, or ultra-unhappy, citezens would each have their own separate personality. These would control how likely they would be to be cheered up by happiness improvements, etcetera. Therefore, a really easy-going ultra-unhappy person could be immediately converted to content by a temple. Some other unhappy person would stay unhappy even with a temple, colloseum, cathedral, and whatever else.

Patrick Shirley:

  • Racial indicator to show the melting pot effect of peoples in different cities, The more a city is not populated by your people the more happiness problems it would have. If a city that is not populated by the people of the empire that possesses it, and it repeatedly went into civil disorder, the people would have a revolt and switch back to its original control.

H.M.:

  • If there is room for expansion within a city, and specialist are being used (ie pop 10, spec 4) should decrease the happy population (unemployment, non land owning, etc).

Uzi Levin:

  • Opposed to civilization 2, I believe that the unhappy citizens -because of soldiers away from home- in the democratic civilizations shouldn’t be unhappy.

Cor Smal:

  • Difference in inhabitants. Rich Upper class (use more food, earlier unhappy) and poor lower class people. Inhabitants of conquered citys are possibly to be sold as slaves, or killed  like we did with the indians. Immigrants, gastarbeiter, Tourists visiting WOWs and ancient citys, bringing in extra money.

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