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TFC3H ARCHIVE
CITY: Citizens
Fred Cragg:
- How about protests and demonstrations?
Ted MacGillivray:
- Personalities: Your citizens should have various personalities: Instead
of just being happy, content, unhappy, or ultra-unhappy, citezens would
each have their own separate personality. These would control how likely
they would be to be cheered up by happiness improvements, etcetera.
Therefore, a really easy-going ultra-unhappy person could be immediately
converted to content by a temple. Some other unhappy person would stay
unhappy even with a temple, colloseum, cathedral, and whatever else.
Patrick Shirley:
- Racial indicator to show the melting pot effect of peoples in different
cities, The more a city is not populated by your people the more happiness
problems it would have.
If a city that is not populated by the people of the empire that possesses
it, and it repeatedly went into civil disorder, the people would have a
revolt and switch back to its original control.
H.M.:
- If there is room for expansion within a city, and specialist are being
used (ie pop 10, spec 4) should decrease the happy population
(unemployment, non land owning, etc).
Uzi Levin:
- Opposed to civilization 2, I believe that the unhappy citizens
-because of soldiers away from home- in the democratic civilizations shouldn’t be unhappy.
Cor Smal:
- Difference in inhabitants. Rich Upper class (use more food, earlier unhappy) and
poor lower class people. Inhabitants of conquered citys are possibly to be sold as slaves,
or killed like we did with the indians. Immigrants, gastarbeiter,
Tourists visiting WOWs and ancient citys, bringing in extra money.
THE FIRST CIVILIZATION 3 HOMEPAGE
© 1996-8 by Dorian Credé
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