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TFC3H ARCHIVE
GAME CONCEPTS: AI ideas and problems
Eero End:
- AI doesn't have to be soooo dumb (strategy). And he cheats too: he does
not create any pollution (in my enemie's city of course) even when there
is whole fat black line of pollutin shields in city window!!? And
somehow it produces units like rabbits even if his cities have only
granaries within. And these suicide hords against my high moutain fortress ....
Miguelito:
- Another is the demand for smarter computer opponents
(Just try explicitly stating how to
make subtle strategic decisions like whether to build a city at a
lovely site or a slightly less lovely one which chokes off rival expansion!).
Jens Kroemer:
- PLEASE make the Computer act much smarter!!!
Cam Bennett:
- It really bugs me when you can't incite a revolt when the AI is pretending
to be a democracy. You have to waste so many units taking out those alpine
troops and partisans. I think that if you can keep a city in civil disorder
for a turn or two, by sabotaging the temple etc, even if they don't go into
revolution, you should be able to incite revolt.
Jason Atkinson:
- Change AI (if possible). Perhaps it is because I usually play at lower
levels of difficulty, but it seems that the other civs have little millitary stratagy.
They just throw a few units at each other and gain little.
Uzi Levin:
- Occupied civilization that were swallowed by another civilization
should rebel and revive the old civilization if the occupying
civilization is losing some of its power (according to the power graph).
Cor Smal:
- No more cheats form the AI, like having new the units immediately as soon they discover
an advance, building much faster than the human player, never bothered by a bad reputation.
Tom Langan:
- More strategic AI, not just "Build units. Attack nearest city."
By D. Credé:
- The AI should be more careful using nuclear weapons!
In addition, if your government is Republik or Democracy the Senate should
be able to prevent by 50% using nuclear weapons.
THE FIRST CIVILIZATION 3 HOMEPAGE
© 1996-8 by Dorian Credé
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