Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Main   Civ II   Civ III   CTP I   CTP II   MoO3   SMAC   RoN   GalCiv   Alt.Civs   Misc   About
News  |  Archive
Strategy  |   Apolyton University
Downloads  |   Screenshots
HOF/Tournaments   |   Stories (1)/(2)
Multiplayer   |   F.A.Q.
Forum-General  |   Forum-Strategy
Forum-Help  |   Forum-Creation
Reviews  |   Links  |   Suggestions
Price Comparison
TFC3H ARCHIVE

Social things / Other ideas

--MENU--
Index Page
MILITARY
New units
Characteristics of units
Military concepts
General things
TECHNOLOGIES
New Technologies
Science Concepts
ENVIROMENT
Territory
Engineer ideas
CITY
City improvements
Citizens
City environments
Adminisitrative things
DIPLOMACY
Treaties / Alliances
Diplomatic concepts
Other ideas
GAME CONCEPTS
AI ideas and problems
Trade / Economy
Map / More Civs
Social things / Other ideas
WONDERS
New WoW
Old WoW: Comments
GENERAL IDEAS
Game options
Scenario ideas
Civ in space
Other things

Miguelito:

  • Another is the request for no unrest for democracies at war, a repulsive expression of greed.

  • I would like to see much sharper limits on empire size. As things stand in Civ2, large empires with primitive governments take a few extra units of trade diverted to luxuries. Big deal. Actual history is rife with empires which collapsed, not from external invasion, but because they became too large to manage at all with communications available. Continental empires couldn't even survive for long until after telecommunications and the railroad in the mid-19th century. Cities should undergo periodic checks for revolution. Recent revolt, current unhappiness, high corruption, and distance from the capital should raise the chance for revolution; recent military visits and high technology (writing, electronics, radio, etc.) should reduce chances for a revolution. If one city revolts, others nearby should undergo an immediate check, permitting such historic occurances as the American revolution and the disintegration of the Roman empire. Thus politically and technologically primitive, far-flung empires could be more trouble than they're worth.

Ted MacGillivray:

  • The govornment system is extremely oversimplified in CivII. A few suggestions: Corruption should increase over time. It should only be possible to have a revolution in certain circumstances, ie when a lot of people are unhappy. Certain govornment types should be unavailable from other types -- it seems unlikely for a despotic civ to change directly into a democratic nation. And also, a change in govornment type should be mandatory. So if you're a despotism and haven't developed any other govornment type, you'de be stuck in anarchy until you traded for another type from a goody hut.

  • New govornment type -- Feudalism. A govornment type with High corruption, low support costs, like despotism when collecting trade but like Monarchy in food and shields. After being in anarchy or civil disorder for too long, your govornment would collapse into a Feudal system.

Robert Breiten:

  • The way every one in the city is show either working in the fields, mine, or fishing is stupid. It think it should be more like colonization. One farmer can produce way more food than Civ II gives him credit for. I also think that theirs should be disease and plaques that keep growth down. I think life expectancy should also be included in the game. Then you could bring out biological war fare. Think about the scenarios everybody!!!

(Unknown author):

  • It seams very unreal, that one leader is able to rule for more then 6000 years (4000 BC to 2100 AD "normal time").Instead you could have have John the 1., 70 years later or so John the 2. etc. Of cause if you do that for 6000 years, it will end with John the 86. That is unreal to that one familly roules for 86 generations. Then we could have families (in civ2 when you retire there is schedual that mayby says, that the peoble will remember you as John the week, or something) John the fist of the weeks, John the second of the week. 100 years later, in has inproved to, John the first of the ironfists, John the second of the ironfists etc.

Mike Liff:

  • Communism is not a form of goverment, Communism is an economic system I think with they should have sub directorys (for example There would be the three types of govement system Unitary, Federal and Confederacy and under that you could have the other govs) also they should have economic systems to choose from. Communism is suppose to be a economic system, along with socialism and capitalism, you can still have democracy as a gov while having communism as a economic system, unfortuently Russia messed up and tured into a dictatorship with a communist economic system.

  • I think you should be able to be barbarians in the game. You can do this using the cheat mod by putting a barbarian unit on square and then swithing to barbarian map and clicking on the bar. unit but if you do something wrong like click on change production the game crashes and you Lose Any Unsaved Information.

  • Barbariand should become terrorists when your civ advances enough. And when you build the manhatten project you should have to deal with terrorists getting nukes.

Fred Cragg:

  • I think that you should be able to announce an act of union with a neighbouring country if it agrees. This would enable better scenarios set in medievel Britain for example.

Fnarc Alexandre:

  • How about make an world organization such as united nation (UN) and economic organization such as EAEC, APEC etc. Civilization that join in the organization would get benefit. An of course there would be a strict rules to join it. Every civilization that had joined the organization should stick on some rules. If they broke, they will suffer.

Christopher Fowler:

  • I would also like to see more individualism between the different civilizations. Each culture had their own unique art and architecture styles. Civ II made a good step in the right direction by allowing different building styles but I feel more can be done.

Ted MacGillivray:

  • Declarations of independance: If one city, or a group of cities, hadn't had contact with the capital city for a while, or if people were unhappy, or for other reasons, a city/cities could declare independance. They would form their own civ, and would start off at peace with the original civ.

Adam Gitner:

  • It's really pesky for a democracy to crumble when one city goes into civil disorder. I think if a city goes into civil disorder long enough, the city becomes barbarian. And if the barbarians control say 3 cities, they become a new civ.

  • The black death killed 1/3 of the people in England. And what combats plague? Why it's a hospital! And as you advance, there's always the option of planting disease and then taking the civ over. Sure, there's the poison water supply, but that's wimpy. It takes one population point off, which is gained back quickly enough.

Mieke Meijlink:

  • There should be included different kinds of religions that can be chosen as national religion, and also things like Budisme and Taoisme. A goverment can choose how strictly these religious laws will be carried out. You can also choose for freedom of religion or atheisme. When a goverment is more strict on the part, cities are more likely to rebel. (Just like what happened with the Netherlands and Spain)

    I think it's a bit strange that a republic and a democracy are counted as two different forms of goverment, because a republic can be a democracy and a monarchy can be both a democracy as a despotism and funtamentalisme usually means despotisme and monarchy! (Weird)

Cam Bennett:

  • It really bugs me when you can't incite a revolt when the AI is pretending to be a democracy. You have to waste so many units taking out those alpine troops and partisans. I think that if you can keep a city in civil disorder for a turn or two, by sabotaging the temple etc, even if they don't go into revolution, you should be able to incite revolt.

Uzi Levin:

  • The "modern Barbarians" are ridicules. They are too strong, too impossible to exist in the modern world. I suggest that the luxury tax will be split into inter-city luxury tax and anti barbarian tax, like calming a rebellion tax. Another idea is that the barbarians that conquer a city should turn to an independent fundementalitic civilization (if one civilization or more are already destroyed) and should start its science from the already known science by all civilizations.

  • Occupied civilization that were swallowed by another civilization should rebel and revive the old civilization if the occupying civilization is losing some of its power (according to the power graph).

Jonathan Cedrum:

  • What if parts of your Civ could rebel against you? Kind of like a civil war (Yugoslavia, parts of former USSR for example)? I mean like this; if you for a long period of time neglects a few of your cities in favor of other, better suited cities, for example not building improvements etc, and they go in to civil disorder very often, what if they could have the option to rebel against you? To proclaim independence, and start their own civ without you, leaving you with maybe 1-3 cities left.

    I know it can happen in CivII for the AI but not the human player, but I think it would be challenging if could happen to your own civ to.

Kurt Stoyle:

  • When an enemy capital falls in CivII, Civil War may erupt splitting their civilization in two. I would like to see this happen to the player (on the higher difficulty levels), and be able to control (when making scenarios) just WHERE the boundaries of the rebel empire and the cities remaining loyal would be.

Erik Törnquist:

  • Religions and more governments!

THE FIRST CIVILIZATION 3 HOMEPAGE © 1996-8 by Dorian Credé


Apolyton Civilization Site Copyright © 1998-2002 Daniel C. J. Quick and Markos Giannopoulos
Page Last Updated Wednesday, 26-Apr-2000 19:50:52 UTC
All trademarks and trade names are the properties of their respective owners
Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net