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TFC3H ARCHIVE
GENERAL IDEAS: Other things
P.J. McQuinn:
- How ever I feel that a lot of the mods you talk about can already
happen by modifing the rules.txt.
Miguelito:
- First, an observation: Civ and Civ2 are already terrific games, with
qualities as both games and simulations. Many suggestions for future
versions are poorly considered, favoring one play style at the expense
of another, or asking unrealistic performance from the program. One
example is to include even more military units added to a roster which
already seems overstocked to us quiet builders.
- Future improvements must
directly address whether they're intended to enrich the historic
simulation of Civ, streamline play, or just provide more types of
explosions for the adolescents out there. Often, improvements to the
Civ as a game will harm Civ as a simulation, and vice versa; for
example, a larger map would enhance realistic geography, but as that
map fills up with cities, the game would grind to a standstill as the
player micromanages hundreds or even thousands of cities.
- Nonetheless, many of the suggestions you've displayed on your web
page are quite good. I like suggestions of canals, dirtier nukes,
abstract benefits for future tech, and restricting stolen techs to
those a rival has prerequisites for, especially.
Lee Chase multi-player maestro:
- Oh and one other thing in Civ and Civ II there is far too much micro
management going on, e.g. like trying not to waste shields by producing more
than you need for a unit. When the unit is finnished the production should
add on to the next unit or what ever it is you wish to build.
Richard Melanson:
- Civilization III should have the option to view a replay of the game that
includes time lines and maps like the ones found in history text books.
Robert Breiten:
- I also think that their should at least be 2 CD-ROM this time around. One
for all basic game files, units, sound files, scenarios, maps, and leave
the other for live video improved back ground music advances and so on...
Gunnar Franz:
- The diplomatic sceens with the animated historical leaders smiling or
frowning at you with ther time-appropriate surounding were much much better
than the pathatic dancers acting as some ridiculous "diplomats" in civ2.
The introduction video fails to set the stage for the game. The 3d city views
supposed to be realistic are far less facinating than the old artistic
representations with their running water, fountains etc. And they are not very
realistic either, and not time -corresponding. Generally you get little value
for the 16 MB needed to see the videos, but those showing the real wonders of
the world are pretty beautiful, OK, but unnecessary time-consuming.
In peace time civ1 was less boring, since you had the option of seeing your
cities, or rather the improvments, grow beautifully, and adjust to the era.
And the demonstrating inhabitants are gone, too, replaced by a Bastille
picture right from 5000 BC!
Christopher Fowler:
- I would also like to see more individualism between the different
civilizations. Each culture had their own unique art and architecture
styles. Civ II made a good step in the right direction by allowing
different building styles but I feel more can be done.
- I am defintiely in favor of continuing a very good idea from Civ II.
The feature allowing customization of rules was welcome. This tool would
allow Civ III designers to put in all manner of new ideas without having to
worry about upsetting the purists too much. After all, its your game and
you should be able to play the way you want.
- Certain civilizations that had a tremendous impact on the real world
were left out of all versions of the game. I'm some of these cultures are
"hidden" within Civ and Civ II but the omission of peoples such as the
Arabs, the Hittites, the Mayans and the Ottomans (to name a few) is an
oversight that should be corrected. I for one think that the texture and
variety of the game would be enhanced by the addition of more cultures.
- I liked the simple animations in the first Civilization. It was fun to
watch the waves lap against the shore and rivers flow. I would appreciate
those simple things in the next version.
- Allow players to name things like mountain ranges, oceans and rivers.
There is a lot of empty unused space on the map and having things named
would break up the monotony.
Saad:
- In civ II, the moving of the unit such as military units, settler is not
realistic. How about make it in civ III. Each unit should have more
than one style, I mean let's take for an example a settler. If we move
it to an other place, it will walk not just skip for square to another
square with same shape just like in civ II. And if we order it to build
something (road, railroad, etc.) it will move as it was building something.
T. Jobbins:
- The ability to handle long file names (I reckon they could add this to Civ2 on
a future update easily)
Sean M. Punch:
- I agree that your reputation should affect your final score. It seems odd to me
that if you devastate the globe, overrun it with troops and break treaties every turn,
your score is often *higher* than if you play a peaceful game.
- Make your bank balance affect your final score, as per Colonization.
H.M.:
- I like the new trade ideas in Civ II, but they can be (are) a real pain
in a large game. Can the computer handle them in some auto mode?
- The map generator likes to make small islands or fill the whole map with
land. What I would like to see is a world like earth, 4 large land mass, and lots of water.
Cor Smal:
- In CIV1 there was a replay at the end of the game. I allways enjoyed watching it
(the map especially). I want that back in civ3.
AcqirdTast:
- One thing that rather annoys me about civII, which I'd like
to see remedied in civIII, is the fact that you can customize units,
BUT THE PICTURES DON'T MATCH THE IDEA. That is, I want to design, say,
a ZSU anti-aircraft system (think of a Vulcan Close-In Weapon System,
like on US Navy ships, set on wheels). Unfortunately, lacking space on my computer
for a generalist program, not to mention the lack of money, I have to settle for the default.
Also, one other annoying thing which just cropped up recently (I think....),
is that you go to all the problem of setting up a perfectly fair world,
utilizing all the resources as you desire, and then the program randomizes
their locations...... Now, I'm pretty sure that the program earlier was
giving me the option of randomizing the resources (just as it still gives me
a chance to randomize player starting locations), but it's not anymore....
Anyways, keep up the good work.
By D. Credé:
- Maybe it would be fair that also your status of your
reputation can influence your highscore... (Why not? I was always "fair",
but my AI opponets weren't; so, why should I be fair if I won't be rewarded for that?).
THE FIRST CIVILIZATION 3 HOMEPAGE
© 1996-8 by Dorian Credé
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