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TFC3H ARCHIVE
GENERAL IDEAS: Scenario ideas
John Armstrong:
- Expand the capability of the scenario creation program. Include a vast
array of special units and characters to choose from. Also include new
technologies and give more options to create scenarios.
Robert Breiten:
- One of the best ideas I like is that their be mercenaries and a few
specialized units for certain civ's. Now think about the combinations of
these two. I think it would bring certain realism to scenarios that has
up till now been missing. Think about how great it would be to also be
able to sell some old units to another player for some badly need cash.
Think of the strategy of selling your rifle men to a lessor power to throw
a little money in your pot to buy the new marine units. Sound like fun to
me. But you would have to be careful because some day you might have to
face the units you sold!!!
Adam Gitner:
- There should be a VERY powerful macro language for scenarios.
Jason Atkinson:
- More flexibility in special rules for scenario. For example, you can forbid any
type of tech changes at all. No stealing, no trading technologies, nothing.
I have seen several otherwise fine scenarios get throw out of whack when one group get
a tech it should not have. Also, no treaty changes sould be an option.
Kurt Stoyle:
- Be able to control (when making scenarios) the path the enemy would
follow militarily and diplomatically. For example, in wwii.scn, the
Germans will attack France, then Yugoslavia, and then press forwards
into Russia.
THE FIRST CIVILIZATION 3 HOMEPAGE
© 1996-8 by Dorian Credé
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