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TFC3H ARCHIVE

CITY: City environments

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Eero End:

  • Oil lines, drills, tankers, powerlines, refineries, plantations, resorts, bridges - whese look like bridges over rivers -whese look like rivers, cities with size more than one field, satellites, enhanced diplomacy, etc. are must in new version.

Mike Liff:

  • I think when a city has civil disorder (riots) more than just production, tax collecting and research should stop, I think each turn the city is in disorder a city improvement should be destroyed. Also when/if the city runs out of improvments military units start to desert. After that I think when a city runs out of units it should start to lose terrain improvements outside the city.

  • When an enemy city is near a friendly city it should disrupt farming, mining and trade in that city.

  • When a city is by a resource square that lets say is coal in a hill the supply and demand for caravans and freights may have it demanding coal, I think the city should have a surplus of te resource that the icon stands for.

Robert Breiten:

  • The way every one in the city is show either working in the fields, mine, or fishing is stupid. It think it should be more like colonization. One farmer can produce way more food than Civ II gives him credit for. I also think that theirs should be disease and plaques that keep growth down. I think life expectancy should also be included in the game. Then you could bring out biological war fare. Think about the scenarios everybody!!!

Ted MacGillivray:

  • Sack city option: Sometimes, I just feel I don't need an extra city as I capture one from the computer. You should just be able to open the city screen and press a button which will raze the city.

  • More realistic support: You should need to pay support in food, as well as resources.

Visitor (unknown):

  • I'd like to see bigger cities take up more space. You could attack the western half of the city and occupy that part. You could get and East and West Berlin going. Mabye each potion of the city would need to produce its own defenders and improvements. Different sections of the city could work together and create wonders. Also ever few turns the worlds best city gets to host the Olympics which lead to increased revenue and sciences for a couple of turns. The best city should be determined by the empire's strenth, it's relations with other nations, it's proximity to the enemy, and all of the things that make the top cities the top cities in civ2.

Jason Atkinson:

  • Cities can sometimes act as canals, but you can not build them everywhere you want a canal. Canals would be very helpful.

Erik Törnquist:

  • The map!!! It must be a more realistic map in the next game! A city, say London, takes up the whole England! And maybe Stockholm covers whole scandinavia! Let a city take up most nine squares! And I have an idea for this. Let a city take one square, then maybe one other square outside the city will provide resources for four squares in Civ II. And on bigger maps there should be a higher number of citizen per number on the cities than the smaller maps.

THE FIRST CIVILIZATION 3 HOMEPAGE © 1996-8 by Dorian Credé


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