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TFC3H ARCHIVE
GENERAL IDEAS: Game options
Acqird Tast:
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When making a customized map, you should have the option of manual placement
of resources, rather than having ONLY a random placement (which changes by
the time you actually play the game, anyways)
Robert Breiten:
- I love the patch for automated settlers. I think in civ III they should
include a way to automate military units to do things like navel patrols
and go to any city on the continent under attack. I really think this
would save allot of boring repetitious movement to control.
YYW:
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How about instead of the cities marked on the global map have
countries marked
Ted MacGillivray:
- Custom levels: You should be able to set various options such as how
unhappy your people are, how smart the computer AI is, wheather it gets
production bonuses, etcetera.
Jason Atkinson:
- Change and control goverment with rules.txt. You should be able to
control names, max tax rates, curruption rates, senate interference, and
all the other aspects of a goverment.
Adam Gitner:
- There should be a WHOLE lot of room for customizing civ III. AT least 10
free units and techs. 5 free governments. Also, customizing WOWs and city improvements.
Jason Atkinson:
- Ability to play games with up to 10, mabye even 12, civilizations. New colors
such as grey, black, dark green.
Jonathan Cedrum:
- When you choose to custom a civilization, lets say you want to play the
Swedes, you always just get 3 techs from the beginning: roads, irrigation,
and mining. But if you start with a "normal" civilization, lets say the
english, you can get extra techs, like pottery, horsebackriding etc.
I think in Civ III, when you want to choose a custom civ, you should be able
to get extra, randomized techs.
I mean, one of the fun parts in the game is that you`re able to play
your "own" civ (in my case Swedish), and its not fair that you should be
penalized for that.
Cor Smal:
- Include a rules.txt editor
- Create your own WOWs (f.i. tulip fields).
THE FIRST CIVILIZATION 3 HOMEPAGE
© 1996-8 by Dorian Credé
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