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TFC3H ARCHIVE

DIPLOMACY: Other ideas

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Christopher Fowler:

  • Colonization allowed people to build a Continental Congress of distinguished and important people. Civilization attempts to cover the length of human history but we don't get to see or hear about all of the other people that helped shape it. Imagine having Scipio Africanus as your Defense advisor, Mata Hari as your espionage advisor, Galileo as your science advisor etc. Different nations might openly compete for a particular person much like Einstein.

Anssi Tillonen:

  • Further more, I would like to see trade and diplomacy (maybe culture) playing even bigger role in this game. High tech military units and ever-lasting wars are not the major issues in CIVILISATION. Right?

Gunnar Franz:

  • Last, for this moment, the connection between advances and units and Wonders are in some instances dubious. And fundamentalism is too strong. And i agree with the fellow saying that if you devastate everything, break all treaties and act as the worst of hitlers you should not be able to get high scores!

P.J. McQuinn:

  • My greatest frustration with civ2, is when at the end of the game I am forced to turn on my allies, to conquer the world/get their wonders. I really want to be able to merge with civs!

Patrick Shirley:

  • Should be able to revive civilisations and their cities, i.e In WW2 the americans took back french cities but did not keep them! So you should be able to "liberate" cities Cities should definetly be part of the diplomatic bargaining. If you "liberate" a former civilisation this should entitle you to a long alliance that only you may break.

Hermann Christmann:

  • It should be possible to request/force a civ with whom you are allied to make peace with another civ if possible due to the pollution from nuke missles.

Jason Atkinson:

  • In addition to suggesting to other civs to declare war on some one, you should also be able to suggest to a civilization that they stop fighting with someone.

Visitor (Unknown):

  • I want to be able to declare war on an enemy without hurting my reputation. I would also like to be able to tell my one ally to stop attacking my other ally.

Sean M. Punch:

  • New diplomacy rules: Realistic nuclear politics. So you can just nuke your foe, clean up the mess and no one cares? Yeah, right. Nuclear weapons have been used twice in history - and not since - for a reason. Make *any* use of nuclear weapons a serious diplomatic black mark against the aggressor, make the environmental effects of nukes sufficiently nasty that the aggressor has to think twice, et cetera.

Mieke Meijlink:

  • In civ2 a democracy or republic that wants to attack a enemy that it has peace with, the action is overruled by the senate. This would mean that in WW2, the alies could never declare war on Germany when they invaded Poland. In civ3 it should be included that a certain goverments can be attacked without problems with senates or reputation. For example, a country that has a despotism goverment or a country where human rights aren't respected.

Tom Langan:

  • I know I just sent some, but sitting in AP American history today got me thinking...

    Often, domestic policy can be just as important as foreign policy in success and foreign influence. For example, the United States was failing until we instituted the Federal bank. Decisions like that, coupled with the limitations of your political system (ie, limitations from the senate / freedom as a dictator), could bring the whole game to a much more realistic level.

THE FIRST CIVILIZATION 3 HOMEPAGE © 1996-8 by Dorian Credé


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