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TFC3H ARCHIVE
DIPLOMACY: Other ideas
Christopher Fowler:
- Colonization allowed people to build a Continental Congress of
distinguished and important people. Civilization attempts to cover the
length of human history but we don't get to see or hear about all of the
other people that helped shape it. Imagine having Scipio Africanus as your
Defense advisor, Mata Hari as your espionage advisor, Galileo as your
science advisor etc. Different nations might openly compete for a
particular person much like Einstein.
Anssi Tillonen:
- Further more, I would like to see trade and diplomacy (maybe culture)
playing even bigger role in this game. High tech military units and
ever-lasting wars are not the major issues in CIVILISATION. Right?
Gunnar Franz:
- Last, for this moment, the connection between advances and units and
Wonders are in some instances dubious. And fundamentalism is too strong.
And i agree with the fellow saying that if you devastate everything, break
all treaties and act as the worst of hitlers you should not be able to get high scores!
P.J. McQuinn:
- My greatest frustration with civ2, is when at the end of the game I am forced to turn
on my allies, to conquer the world/get their wonders. I really want to be
able to merge with civs!
Patrick Shirley:
- Should be able to revive civilisations and their cities, i.e In WW2 the americans
took back french cities but did not keep them! So you should be able to "liberate" cities
Cities should definetly be part of the diplomatic bargaining. If you "liberate" a former
civilisation this should entitle you to a long alliance that only you may break.
Hermann Christmann:
- It should be possible to request/force a civ with whom you are allied to
make peace with another civ if possible due to the pollution from nuke missles.
Jason Atkinson:
- In addition to suggesting to other civs to declare war on some one, you
should also be able to suggest to a civilization that
they stop fighting with someone.
Visitor (Unknown):
- I want to be able to declare war on an enemy without hurting my reputation.
I would also like to be able to tell my one ally to stop attacking my other ally.
Sean M. Punch:
- New diplomacy rules: Realistic nuclear politics. So you can just nuke
your foe, clean up the mess and no one cares? Yeah, right. Nuclear
weapons have been used twice in history - and not since - for a
reason. Make *any* use of nuclear weapons a serious diplomatic black
mark against the aggressor, make the environmental effects of nukes
sufficiently nasty that the aggressor has to think twice, et cetera.
Mieke Meijlink:
- In civ2 a democracy or republic that wants to attack a enemy that it has
peace with, the action is overruled by the senate. This would mean that
in WW2, the alies could never declare war on Germany when they invaded
Poland. In civ3 it should be included that a certain goverments can be
attacked without problems with senates or reputation. For example, a
country that has a despotism goverment or a country where human rights
aren't respected.
Tom Langan:
- I know I just sent some, but sitting in AP American history today got me thinking...
Often, domestic policy can be just as important as foreign policy in success and
foreign influence. For example, the United States was failing until we instituted
the Federal bank. Decisions like that, coupled with the limitations of your political
system (ie, limitations from the senate / freedom as a dictator), could bring the whole
game to a much more realistic level.
THE FIRST CIVILIZATION 3 HOMEPAGE
© 1996-8 by Dorian Credé
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