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TFC3H ARCHIVE

WONDERS: New WoW

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Index Page
MILITARY
New units
Characteristics of units
Military concepts
General things
TECHNOLOGIES
New Technologies
Science Concepts
ENVIROMENT
Territory
Engineer ideas
CITY
City improvements
Citizens
City environments
Adminisitrative things
DIPLOMACY
Treaties / Alliances
Diplomatic concepts
Other ideas
GAME CONCEPTS
AI ideas and problems
Trade / Economy
Map / More Civs
Social things / Other ideas
WONDERS
New WoW
Old WoW: Comments
GENERAL IDEAS
Game options
Scenario ideas
Civ in space
Other things

Picture Wonder Age Prerequisite Costs (Shield)
Description Author
Golden Gate Brige Modern Automobile 500*
Increase trade in city by 50% and act as Superhighways in every friendly city. Expires with Future Technologies. Mike Liff
Central Bank Modern Capitalization 600
With the effect of acting as a lender of last resort (or something). This could allow loans between allies. Defaulting on a loan would cause serious damage to one's reputation. Christopher Fowler
Jesus Christ Statue in Rio Modern Tourism* 300*
Doubles the effect of arriving freights/cargo ships/Boing 747 in city Gustavo Elias Sallum
Genoma Project Post-Modern BioTechnology 800*
Boost the science production by 200% once; never expires Gustavo Elias Sallum
Archimedes' Devices Ancient Mathematics 200*
City cannot be captured, except by Diplomats or Spys; expires with explosives. S.G.
Lewis and Clark's Expedition Renaisannce Explosives 300*
The civilization that builds it immediately receives 5 Settler units that it can place anywhere on the map, even in unexplored territory. S.G.
San Simeon Modern Corporation 600*
Allows civilization to use Caravans and Freights to move city improvements from one city to another. Effects never expire. S.G.
Pearl Harbor Modern Advanced Flight 500*
Increases all propeganda production by 50%. Never expires. Ted MacGillivray
'Serengeti National Park' (or: Yoshemite National Parc; or: Bavarian Alps National Parc) Modern Environmentalism 600
Changes e.g. one citizen per city from content to happy and/or increases the trade in the city which 'builts' this WOW. Never expires. Jens Kroemer
Space-based SDI Post-modern The Laser* 800*
Protect in 80% of all cases against nuclear strikes againts the owner civilization and its allies. Never expires. Jason Atkinson/ Jens Kroemer
Mars-Journey Post-modern Superconductors* 600*
Doubles the speed of your space ship. Never expires.* E. Törnquist
The Information Superhighway (Internet) Post-modern Computers* 600*
Every transformed scientist produces one bulb more as normal. Never expires.* Tom Langan
The Olympics Modern Not until the year 1896 A.D.* 600*
All Civs (except the one who has the wonder) must make a cease fire every 4 turns. Increases your reputation by 50%. Never expire.* Visitor (Unknown)/ Jens Kroemer
Louis-Pasteur Institute Modern Sanitation* 600*
Increases city growth by 50%, where possible (once). Never expires. Greg Manke
Empire State Building Modern Capitalization* 400*
Trade is increased by 50% in city. Never expires.* E. Törnquist
Suez Canal Modern Explosives* 400*
Engineers can build canals (takes 2x time of transforming a terrain), that can be crossed by ships. Expire after 30 years; than every civ can build canals. AcqirdTast/ Gustavo Elias Sallum
Mount Rushmore Renaissance Industrialization* 400*
Modern variant of King Richard's Crusade. Never Expires.* Tom Langan
The Acadamy Renaissance University* 400*
Acts as a university in every city, decreases the effect of cathedral. Expires with Electronics Jason Wray
Great tower in Babylon Ancient Mysticism* 200*
Every habitant in city is content. Expires with medicine.* E. Törnquist
The Statue of Zeus Ancient Construction* 200*
Caravan and diplomat movement rate is doubled. Expires with Leadership.* Tom Langan
Stone Henge Ancient Ceremonial Burial* 200*
Counts as a Temple in the first 5 found cities. Expires with Theology.* Tom Langan

* Suggestions and pictures added by Dorian Credé

THE FIRST CIVILIZATION 3 HOMEPAGE © 1996-8 by Dorian Credé


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