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vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 17-02-2003 19:30
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This thread will be used to post a brief summary of ingame moves and actions planned for the next turn. To make it easy to look for the latest valid proposal, it will be reserved for the Consuls only. They will try to keep it at one post per turn, editing any changes and amendments visibly into the original draft (using the strikeout tag, making good use of the "edit anyone's post" feature ). Related discussion shall take place in the corresponding discussion thread.

Last edited by vondrack on 17-02-2003 at 19:41

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 17-02-2003 20:02
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Turn 1 (4000BC)

1) start Researching Bronze Working at 100%
note: there is an ongoing discussion in the First Technologies thread. Currently, the decision to go for Bronze Working seems to have an overhelming support. Comment there, please, if you wish.

2) in case our capitol is founded on Turn 1, start building a Warrior there


As for the rest of our agenda for the first turn, things will be organized a little bit different from what you can expect for future turns. Considering the importance of the first turn and the "absolute unexpectedness" of our starting position, we will use a good deal of our 24 hour window to analyze the starting position and let everybody have a say. Things should happen like this:

1. As soon after receiving the save from the previous team as possible, a screenshot of our starting location will be posted in a new thread in the IS-DG forum, allowing everybody to comment there.

2. A password protected chatroom will be created, with the password being posted along with the screenshot.

3. The let's-make-our-final-decision chat will be scheduled to start at a time acceptable for both Europeans and people over the Big Pool (like 6pm-9pm GMT?). Feel free to express your opinion regarding the precise time, please.

4. The Consuls (or at least some/one of them) will be listening in the chatroom all the time, even if not actively participating in the discussion, later reading and sorting through the opinions.

5. Shortly before (like 30 minutes) the opening of the final decision-taking turnchat, a summary will be posted in the forum thread by Consuls, summing up the proposed plans. Hopefully, we would then be able to quickly find out in the chat, which one has the most support (everybody refraining from further arguments, just expressing their support to one of the proposals).


Remember, this thread is reserved for the Consuls only. Comment on the proposal here.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 21-02-2003 13:42
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Turns 2, 3, and 4 (3950BC - 3850BC)

Considering the "Turn 2" poll, various discussions and points mentioned in the forum, our current plan for the next three turns is (IMHO - nye, Ninot... feel free to edit your opinions in, please):

1. road the game forest tile
See the Turn 2 Poll thread plus related discussions in several other highly active threads.

2. continue building a Warrior, delaying its completion to Turn 6 (see "3.")
The reason is to have no military while popping the hut with our worker on Turn 5. This is currently believed to guarantee we will get no angry barbarians out of the hut. It would be great if someone verifies that having no military is all we need to guarantee that (and that it does not matter if someone else on our landmass has some sort of a military).

3. work a non-bonus grassland for two turns, switching to working the game forest tile on Turn 4
This is to delay the completion of the Warrior to Turn 6 and to allow for using the game forest tile on Turn 4 when the road will be completed there, thus using the 1 extra gold for research from that tile. The construction of the Warrior will be like this (shields produced): 3+1+1+3=8+3>10.

4. continue researching Bronze Working at full speed
The discussion is going on in several threads, mostly in the First Technologies, A problem with..., and Turn 1 threads. The key point probably is that we shall be able to research both Bronze Working and Pottery prior to actually needing them to finish any builds, so giving up on our first turn research, switching from BW to Pottery would be wasteful now.
After lots of discussion and a poll, it was decided to switch to Pottery.

Remember, this thread is reserved for the Consuls only. Comment on the proposal here.

Last edited by vondrack on 22-02-2003 at 20:11

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 22-02-2003 20:06
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Turn 3 (3900BC)

1. Hit Enter.

Turn 4 (3850BC)

1. set Apolyton to work the game forest
Our worker will finish roading the game forest tile on this turn, thus allowing us to make 1 extra gold if working this tile. As the warrior will not be completed until Turn 6 even if working the game forest, we can safely work the tile, grabbing the extra gold.

Turn 5 (3800BC)

1. move the worker East, popping the hut
As confirmed by several testers (myself included), having no military units of one's own, it is perfectly safe to pop a goody hut with a non-combat unit, as we will in no case disturb angry barbarian warriors.

Remember, this thread is reserved for the Consuls only. Comment on the proposal here.

Last edited by vondrack on 25-02-2003 at 17:51

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 25-02-2003 18:07
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Turn 6 (3750BC)

1. Worker to mine.
Part of the plan outlined by the Minister of the Interior in the Ministry of the Interior thread.

2. Warrior to move North (8).
Suggested by the Minister of War in the Ministry of War thread as part of a North-to-West swing. If you have a different suggestion/idea, post your comments either in the Next turn plans discussion thread or in the Scouting Priorities thread.

Turn 7 (3700BC)

1. Warrior to move Northwest (7).
see Turn 6 (3750BC) for more

Turn 8 (3650BC)

1. Warrior to move West (4).
see Turn 6 (3750BC) for more

Turn 9 (3600BC)

1. Warrior to move West (4).
1. Warrior to move North (8).
the original plan that assumed going West (4) has been changed after considering the terrain discovered in 3750BC-3650BC.
2. Worker to road.
see Turn 6 (3750BC) for more

Remember, this thread is reserved for the Consuls only. Comment on the proposal here.

Last edited by vondrack on 28-02-2003 at 23:14

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 01-03-2003 14:22
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Turn 10 (3550BC)

1. Warrior #1 to move North (8).
As it seems the whole Northeastern desert has water around it (to the East and North), we will briefly check that and move to the West on the next turn.

2. Warrior #2 to move West (4).
As suggested by the Minister of War - to gain a bit better image of the lands to the West of us. We will decide on the further direction of exploration once we know more.

2. Warrior #2 to move South-South (2-2).
Eventually, after a debate in the MoW threads, the plan was changed in favour of sending our second warrior southwards, taking advantage of the existing road. Plus, most of what he would be able to see from atop the hill W of Apolyton, will be uncovered by the cultural border expansion on the next turn anyway.

Remember, this thread is reserved for the Consuls only. Comment on the proposal here.

Last edited by vondrack on 02-03-2003 at 17:04

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 02-03-2003 17:04
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Turn 11 (3500BC)

1. Warrior #1 to move West (4).
2. Warrior #2 to move South (2).
As suggested by the Minister of War in his thread
3. Worker to move West (4) and start clearing the forest.
As suggested by the Minister of Interior in his general plan.

Remember, this thread is reserved for the Consuls only. Comment on the proposal here.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 06-03-2003 03:48
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Inflate your Upload Space

Turn 13 (3400BC)

1. Warrior #1 to move North (8) towards the hut.
2. Warrior #2 to move Southwest (1) onto the mountain.

Remember, this thread is reserved for the Consuls only. Comment on the proposal here.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 08-03-2003 15:19
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Turn 14 (3350BC)

After lots of discussions in the forum, it's quite obvious that majority of the team wishes to pop all the huts, even if it means slowing down our exploration. However, at least for the very next turn, we only have to decide which of the most recently discovered huts we shall pop first. The decision of the Consulate is the southern one - since there is a fair chance of getting either a warrior or a settler from one of the first two huts popped, the whole debate about whether to pop the western hut and whether to build Warrior #4 may become a moot point. A settler would require Warrior #4 to be built, which would have the same effect as popping a friendly Warrior from either hut - we would have a free Warrior (either W4 or the popped one) able to go for the western hut, leaving our first two warriors free to explore in their principal directions (North, South).

1. after discovering Pottery, set research to Ceremonial Burial at 0% (EDIT!).
This is to prevent getting Ceremonial Burial from the hut, if we get lucky and receive a tech.

2. Warrior #1 to move North (8), popping the northern hut.
Depending on what pops out of the hut:
friendly warrior
-> send him SW (1), heading for the central/western hut.
settler
-> stay with the Warrior #1
-> change the Apolyton build to Warrior #4
-> send Warrior #3 to South and then West (2-4) towards the central/western hut
anything else
-> keep Apolyton building barracks (a granary placeholder)

3. Warrior #2 to move South (2) heading for the southern hut.

Next turn plans will be announced once we know the outcome of the Northern hut. Too many open possibilites.

Remember, this thread is reserved for the Consuls only. Comment on the proposal here.

Last edited by vondrack on 08-03-2003 at 23:36

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 10-03-2003 02:23
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Turn 15 (3300BC)

1. Warrior #1:
1a. if at full health, attack the nearest barbarian (S, SE, or SW, preferrably S)
1b. if at less than perfect health, fortify

2. Warrior #2 to move South-East (3), popping the hut.
1a. if BW not popped, set research to BW at 100%; otherwise set research to Writing at 100%
I am proposing Writing, but am aware of that there was no poll held. I know that The Wheel was also suggested... comment as much as possible - this part of the plan may very well change if enough people request it).
1b. if Settler popped, keep him with Warrior #2
1c. if a friendly Warrior popped, move him E

3. Change the Apolyton build to Granary.

Remember, this thread is reserved for the Consuls only. Comment on the proposal here.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 12-03-2003 06:18
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Turn 16 (3250BC)

1. Worker to mine
part of our ultra-early granary plan as decribed in the Ministry of Interior thread.

2. Bigfree the Warrior (#2) to move S (2)

3. Alva the Warrior (#3) to move S-S (2-2)
and then East (6) on the next turn - as discussed in the Ministry of War thread.

Remember, this thread is reserved for the Consuls only. Comment on the proposal here.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 13-03-2003 00:39
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Got spare money?

Turn 17 (3200BC)

1. Bigfree the Warrior (#2) to move S (2)

2. Alva the Warrior (#3):
2a. no enemy or barbarian spotted approaching Apolyton -> move E (6)
2b. enemy or barbarian spotted approaching Apolyton -> move N (8)

As proposed in the Ministry of War thread.

Remember, this thread is reserved for the Consuls only. Comment on the proposal here.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 14-03-2003 02:34
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Turn 18 (3150BC)

1. Bigfree the Warrior (#2) to move S (2)
Looking for the southern end of the jungle.

2. Alva the Warrior (#3) to move N (8)
Returning to Apolyton to take care of the MP duties.

Remember, this thread is reserved for the Consuls only. Comment on the proposal here.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 11-04-2003 00:27
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Increase Your PM Length

This thread has been gradually replaced by individual Turn XX threads that include detailed orders for the upcoming turn in their first post.

De-topped and closed.

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