Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Conquests Democracy Game > C3CDG Blood Oath Horde > Blood Oath Horde Red Guard
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (5): [ 1   2   3   4     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:24
  Old Post 14-02-2005 06:02 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
The Blood Oath Horde Support Apolyton, buy Call to Power 2

------------------------------------

Our Leadership

Paddy
Khan. Founding Father.

Chrisius
Chief of the Blood Cell. Founding Father.

Plato
Grand Master of the Horde Council. Chief of One Voice:The Brotherhood of Blood.

Bongo
General of the Hordes.

Rcoutme
Auditor General of the Horde. Chief of Hordeland Control.

Grandpa Troll
Sage of the Horde.

Makahlua
Cartographer.

All members
Great Council of the Horde.

------------------------------------

Our Departments

Great Council of the Horde.
All members

Four Pillars - Khans Advisory Boardl
Paddy
Chris
Plato
Bongo

Blood Cell
Chief Chris
has two sections...

1. Brotherhood of Blood
Chief Plato
Ambassador Nimitz

2. Devious Veins
Shadow Omnistar

Red Guard
General Bongo
Brigadier General Ljube
Brigadier General Ruby
Please see following posts for full details
has a sub branch...

1. Red Guard Operations
Chief Ljube
BKWM

Hordeland Control
Chief Rcoutme
has a sub branch...

1. Blood Bank
Omnistar

Provinces
Paddystan
Prince Ljube
Platistan
Prince Plato
Bongolia
Prince Bongo
Death Valley
Prince Ruby Chaser
Shores of Blood
Prince Jagjef

Horde Games
Nimitz

Specialists
Makahlua
Grandpa Troll

------------------------------------

Members List:

Chrisius Maximus
Paddy the Scot
Ljube
Iron Jackson
Bongo
Rcoutme
Grandpa Troll
Plato
Jagjef
Makahlua
Ruby Chaser
Dialectic2003
Vovan
BKWM
Nimitz
Omnistar
James the Scot

------------------------------------

Email Contact List:

Paddy: paddythescot ta gmail tod com
Chrisius: chrisbennett8 ta aol tod com
Bongo: tomruned broadpark tod no
Bongo: tom-rune tod dolva ta ffi no
Iron Jackson: warrenlynch ta gmx tod de
Ljube: ljcvetko ta eunet tod yu
Rcoutme: rcoutme ta gmail tod com
Grandpa Troll: bcronkite ta ec tod rr tod com
Plato: plato_civ ta bellsouth tod net
Jagjef: jagjef ta yahoo tod se
Makahlua: mahkina ta benzautin tod com
Ruby: rubychasers ta gmail tod com
Dialectic2003: dialectic69 ta yahoo tod co tod uk
Vovan: conquests ta vovan tod net
BKWM: bobbypitts ta bellsouth tod net
Nimitz: civ3fan ta gmail tod com
Omnistar: tobetested ta hotmail dot com
James the Scot: Jamesthescot ta gmail tod com

------------------------------------

MSN Messenger Contact List:

Paddy: paddythescot ta hotmail tod com
Chrisius: chrisbennett8 ta aol tod com
Bongo: tomruned ta broadpark tod no
Iron Jackson:
Ljube: ljcvetko ta eunet tod yu
Rcoutme: rcoutme ta hotmail tod com
Grandpa Troll: BCRONKITE ta ec tod rr tod com
Plato: plato_civ ta bellsouth tod net
Jagjef: jan_fagerstrom ta msn tod com
Makahlua:
Ruby: henry5972 ta hotmail tod com
Dialectic2003: pinkotreehugger ta hotmail tod com
Vovan: vovansim ta hotmail tod com
BKWM: bobbypitts ta bellsouth tod net
Nimitz: civ3fan ta gmail tod com
Omnistar: tobetested ta hotmail dot com
James the Scot: Jamesthescot ta gmail tod com

------------------------------------


- Running Bear Productions

Attachment: here cometh the horde.jpg
This has been downloaded 51 time(s).

Last edited by Paddy the Scot on 20-09-2005 at 09:27

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:24
  Old Post 14-02-2005 13:09 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
The Red Guard Support Apolyton or Terrorists Win

--------------------------------

The Red Guard General Staff

Khan – Paddy the Scot

General of the Horde - Bongo

The Red Guard - Operations

Brigadier General Ljube
Colonel BKWM
Colonel Provo

The Red Guard – Administration

Colonel James the Scot

--------------------------------

Red Guard Roles

Khan

Commander in Chief of the Red Guard

General of the Horde

Commander of a Main Battle Army

Brigadier Generals and Red Guard Brigades

The Brigadier General will Command an Independent Brigade, consisting of 3 to 4 Regiments. They will operate independently, hopefully most of the time. I see that as a main fuction. The goal is to allow the Brigadier General the ability to manourve his brigade as he wishes.

The Brigade can be given orders and be expected to carry them out, just as any unit within the Red Guard. These orders can be from an overview - Macro ideal, to an exact positioning order / set of orders.

The Brigade will have the abilty to place mission requests. These will need to be well laid out etc.

It will thus be the Brigadier Generals mission to have all of his movement orders in the turn thread before the turn is played

The Brigadier General will later have the option of taking on one of the various Colonels and their Regiments (yes another of us team members) as the fourth Regiment of the Brigade. Then the two of them can plot and scheme great war plans together.

This overview can be changed and developed. It is not a finsihed document, yet it could be enough to get our initial Brigade formed and out there causing havoc.

Now for Wrath! Now for Ruin! And for the Red Dawn!

Operations

Planning and Operations Staff

Red Guard Auditing

Assisting various Battle Commanders in their planning etc

Administration

Keeping the supplies flowing and the paperwork sorted

Aide de Camp

Personal Assistant and Aide to Red Guard War Lord and General of the Horde

Regimental Commanders

Commanders of various Horde Regiments

Each Regimental Commander has the right to present plans and suggestions for their Regiment to either Red Guard General Staff or Red Guard Operations, for consideration.

This can include requests: to strike certain objectives; maneuvering to an area; barbarian hunting; long distant patrols; city guard duties etc

All requests should have a detailed explanation of purpose.

Red Guard General Staff have final say over all Regiments.

Provincial Commanders - Princes

Each Prince has the right to post orders for the Regiments of the Red Guard that are stationed in their Province.

These units will make up a Home Guard Brigade for that Province.

As some Princes also have their own Brigades, then that province could have 2 brigades.

All orders must be posted in the upcoming Ordered Post.

This can include requests: to strike certain objectives; maneuvering to an area; barbarian hunting; long distant patrols; city guard duties etc.

Red Guard Duties for said units have priority.

Red Guard General Staff have final say over all Regiments.

--------------------------------

Pentagon

Increases unit capacity of armies from three units to four.

Must have at least three armies in the field

Cost 400 shields
No Maintenance
Culture 1pt

Military Academy

City can build armies without leader
our armies become better in combat

must have had a victorious army

Cost 400 shields
No Maintenance
Culture 1pt

Heroic Epic

Increases the chances of leaders from victorious combat

must have had a victorious army

Cost 200 shields
No Maintenance
Culture 4pt

Battlefield Medicine

Allows military units to heal in enemy territory

Must have at least five hospitals

Cost 500 shields
No Maintenance
Culture 1pt

--------------------------------

- Running Bear Productions

Last edited by Paddy the Scot on 20-09-2005 at 09:29

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:24
  Old Post 14-02-2005 13:10 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
The Horde of the Red Guard Support Apolyton, buy Civilization III: Complete

900BC



-------------------------------------------------

Red Guard

"Grey Wolves Horde"

Commander - Paddy the Scot

Home Guard Duties

Grinder (warrior 4/4) - to Red River Hill for upgrade

Bone Crusher (swords 3/3) - 8 - scouting north

- marching to Brutallica for possible upgrade to Med Inf

"The Rock Hound Brigade"

- FA 3
Brigadier General Rubychaser's Brumby's (horseman 4/4)
Blood Star (horse 4/4)

- Bloodfort 4
Carpenters of the Blood Cell (horsemen 4/4)
Col. Makahulua's Eingana (horsewoman 4/4)

- fort The Furnace
Col. James the Scot's Destroyer of Hope (horse 4/4)
Grim Death (med inf 4/4)

- scouting south
Bloodletter (swords 5/5)

"Royal Horde Yacht Squadron"

Commodore Jagjef

Harbour being built

"Work Force"

- moved to RRH 8 - next to irrigate the flood plains
Bob (worker)
Gertrude (worker)

- moved to Bloodview 7,8 to dig gold mines
Bubba worker
Martha worker

- at Lortbekk - road to Dyes
Max worker

- at Brutallica 8,9 roads
Stan worker

- building road to Blood Bay - 8 turns
Platy (bard slave)

- building road at Beach Boys 7,4 - 2 turns
Snoop (bard slave)
Rhoth (bard slave)

-------------------------------------------------

"Blood Force Horde"

Commander - Bongo, General of the Hordes

Bard War Front

Main force to Fort - at Beach Boys 7,4

Horde Long Eyes (scout) - at Brutallica 2,2,2

Blood Guard Army

- at Beach Boys 7,4 - 7,4,1
Scarface (med inf 4/4)
Bloodseeker (med inf 4/4)
Shadow Striker (med inf 4/4)

Infantry

- at Beach Boys 7,4
Col. Iron Jackson's Long Blades (med inf 4/4)
Devourer of Light (med inf 4/4)
Cardial Crusher (med inf 4/4)
Slicers and Dicers (med inf 3/3)
Col. Gramps Far Striker (archer 4/4)
Bloodshaft (archer 4/4)
Rock Steady (pikes 4/4)
Steal Heart (pikes 4/4)
Redwench (pikes 4/4)
Hot Lips (pikes 4/4)
Axxis (pikes 4/4)

- to join Infantry
Skull Splitter (med inf 3/3)
Double Edge (med inf 4/4)
Bataar (warrior 5/5)

Cavalry

- at Beach Boys 7,4
First Horse of the Apocalypse (ancient cavalry 6/6)
Second Horse of the Apocalypse (ancient cavalry 2/5)
Third Horse of the Apocalypse (ancient cavalry 2/5)
Fourth Horse of the Apocalypse (ancient cavalry 3/5)
Bongolian Royal Red Guards (horseman 4/4)
Col. Nimitz's Kelly's Heroes (horseman 5/5)
Red Roughrider (horseman 4/4)
Storm Hoof (horseman 5/5)
Fire Hoof (horseman 4/4)

- River ford east of Bloodview
Fifth Horse of the Apocalypse (ancient cavalry 6/6)

"The Black Watch Brigade"

- at Beach Boys 7,4
Paddy Khan's Faithfuls (horseman 4/4)
Chief Chrisius's Maximites - (horseman 4/4)
Grand Master Plato's Maulers (horseman 5/5)
Col. Dialectic's Black Lightning (horseman 5/5)
13th Guards (horseman 4/4)

"The Graysvandir Brigade"

- at Beach Boys 7,4
Brigadier General Ljubes Mjolnir (horseman 4/4)
Col. Rcoutme's Royal Racers (horseman 4/4)
Col. BKWM's Red Dawn (horseman 4/4)
Col. Provo's Shadow of Doubt (horseman 4/4)

"The Werewindle Brigade"

- Barbrian Hunting south of Beach Boys, 25 gold
Hammerhead (swords 3/3)

- to Brutallica for upgarde
Miss Watcher (spearwoman 4/4)

- to Brutallica for upgrade
The Wanderers (swords 4/4)

-------------------------------------------------

"Unit Audit"

Army = 1

Keshiks 4/2/2 = 0
Ancient Cavalry 3/2/2 = 5
Horse 2/1/2 = 19

Medieval Infantry 4/2/1 = 10
Swordsmen 3/2/1 = 4
Pikewomen 1/3/1 = 5
Spearwomen 1/2/1 = 1
Archer 2(1)/1/1 = 2
Warriors 1/1/1 = 2

Scouts = 1

Settler = 0
Workers = 6
Slave = 3

-------------------------------------------------

Last edited by Paddy the Scot on 20-09-2005 at 09:36

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:24
  Old Post 14-02-2005 17:25 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
There goes a Hordesman Browse Apolyton AD-FREE

There goes a member of the Mighty Horde

Willing to give
Willing to trust
Ever Prepared
Ever Vigilant


Peace and Happiness
Strength and Honour

Attachment: ollie.jpg
This has been downloaded 44 time(s).

Last edited by Paddy the Scot on 12-08-2005 at 21:18

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:24
  Old Post 14-02-2005 17:32 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton or Terrorists Win

Watch this space


quote:
Originally posted by Omnistar
Proposal for

PRE-KESHIK STACK OF DOOM SIEGE DOCTRINE THREAD
1000 BC 550 BC

1. Medieval Infantry, Veteran,
2. Swordsmen, Veteran
3. Medieval Regular
4. Swordsmen Elite
5. Swordsmen Regular
6. Ancient Cavalry, Elite, then Veteran
7. Horseman Elites
8 Horseman Veterans
9. Archers
10 Pikemen if there are redlined defenders left

This is meant primarily for the ABBA Attack

Attachment: raw-nugget12-big.jpg
This has been downloaded 43 time(s).

Last edited by Paddy the Scot on 21-08-2005 at 23:35

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:24
  Old Post 27-03-2005 19:51 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Directorate Support Apolyton, pre-order Civilization IV

--------------------------------

It all started here

First thread, Yeah!
Come along here and introduce yourself to the Horde

------------------------------------

Horde Leadership

The Wild Boar
Some have a Senate, we have our pub

------------------------------------

Foriegn Affiars

The Blood cell

Ambassador Ljube's Foriegn Affairs
Hear of the great adventures of our Ambassador

Ambassador PLATO-Envoy to Pigs and Babs

The Euphoricans
Allie to our East

The Porkers
enemy to our South West

Desolation Row - Team Styles etc... must kill aqua...
must kill aqua. must kill aqua. must....
Enemy possibly to our South East

Team Babylon
Possible Allie, unknown location

The Lost Boys - Team and Play Styles
Known in name only at this time

------------------------------------

Training Camp and Personal Growth

Horde Training - Camp Alpha
Here is hoping we, the Horde all benefit from the questions and answers that flow through this thread

The PBEM Info Thread
Well worth knowing backwards, very good guidelines for this game

A Great Time Piece
Updated to include Dallas

Save Game Ettiquette

Ancient Viking Term V Directory - Government Thread Links

Ancient Viking Constitution (Amended)

------------------------------------

- Running Bear Productions

Last edited by Paddy the Scot on 11-08-2005 at 03:51

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:24
  Old Post 27-03-2005 19:52 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

--------------------------------


Naming Threads

The Call of the Horde
Here we can bring forth all the great, wonderful and highly bizzare names that we need for the coming centuries

Our New Scout Needs Naming

HISTORIAN Title

Name TWO Warriors!

Name our NEWSPAPER

RUNOFF!!:Newpaper Name

Sacred Names of the Horde

------------------------------------

Other Services and Discussions

Did someone ask for a map? ^^

City placement

Open lands

Application of a possible scientific leader

Bonus tech after philo.

Military preparations

Science thread

Horde Discussion Monday 28 March AEST

Expansion startegy

Research Request of "Euphorica"

Horde Members

Where should we settle for the Iron?

Sell writing to Aqua for 200 gold!!!!

Guarding iron sources of our enemies

Expansionist trait

--------------------------------

- Running Bear Productions

Last edited by Paddy the Scot on 11-08-2005 at 03:51

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:24
  Old Post 27-03-2005 20:59 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

------------------------------------

reserved

------------------------------------

- Running Bear Productions

Last edited by Paddy the Scot on 28-08-2005 at 23:39

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:24
  Old Post 11-04-2005 19:25 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
War Plans - Pork Barbeque Got spare money?

The idea of this thread is to present various attack plans for the decimation of the Porkers

Have a look over them, add your own, lets get the perfect plan

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:24
  Old Post 11-04-2005 20:19 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Plan 1. Support Apolyton, buy Call to Power 2

A pack of warriors are to go forth, beating the drums of war, making noise and causing confusion.

In the meantime, another force will be making its way across the north.

This is a simple two prong attack.

A simple hope that they will react to the warriors that gather around their (possibly) only iron source.

-----------------------------------

Force Green
5 Veteran Warriors
1 Regular Warrior

Force Blue
4 - 5 Veteran Swords
2 Veteran Archers
1 Regular Horseman

-----------------------------------

Reasons for these troops

Swordsmen - for the attacks

Archers - bombardment on defense

Horse - good for hunting loose units and rounding up workers

Warriors - attrition

-----------------------------------

Force Green makes for the yellow square forming up with the units guarding the iron.

Force Blue comes down from the north.

-----------------------------------

We have 12 warriors, and 2 more in production

2 veteran warriors will be upgraded to swordsmen for 60 gold each

We need to build another 3 veteran swordsmen

We have 2 archers

We need to build a horseman

-----------------------------------

We need to take this team out... completely

This will allow positive growth to our west

If we can capture a city or two, so much the better... definitly valuable points

If we do not capture the cities intact, then we need to pillage the works in the area, so as to not allow the Babyloian any benefit

If we can hold the cities so much the better for us. The corruption will be terrible, but so so worth it

-----------------------------------

A timetable of unit availablility

2670
2630 Upgrade 2 Veteran Swords
2590 KBH 1 Veteran Swords
2550
2510 Upgrade 1 Veteran Swords
2470 Bohkara 1 Veteran Swords
2430
2390 Upgrade 1 Veteran Swords; KBH 1 Veteran Swords
2350 Bloodview 1 Settler
2310
2270 Upgrade 1 Veteran Swords; Ta-Tu 1 Reg Horse; Fil-A 1 Reg Horse
2230 KBH 1 Veteran Swords
2190 Bohkara 1 Veteran Swords

-----------------------------------

Attachment: pork wars option 1.jpg
This has been downloaded 179 time(s).

Last edited by Paddy the Scot on 13-04-2005 at 03:25

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:24
  Old Post 11-04-2005 23:56
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton or Terrorists Win

May I suggest a "swarm" of low-threat units(warrior) around our main force to detect enemy scouts?

PLATO is offline PLATO

King
Of the occupied South
Dec 2002
time: 23:24
  Old Post 12-04-2005 00:11
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton buy from Amazon

The current plan calls for us having 8 out of 14 warriors committed to this plan. We will need the additional ones for hordeland security. This plan also calls for a build order of 3 swords and a horse. With 5 cities producing, might I suggest that the fifth city produce an additional unit to accompany task force green and a warrior to run point for task force blue?

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:24
  Old Post 12-04-2005 00:52
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Lose 30 kilos (of popups)

Another issue is that we should really have some defenders with our main force. Archers or not, our swords will have to take the brunt of any counter-attacks.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:24
  Old Post 12-04-2005 13:48 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

some good stuff here indeed

I will do up another proposal tonight

we still have several turns before a major force will be ready to move out

I have cut our research to minimun, thus allowing a growth of 20 gold per turn, thu s we get to upgrade an extra warrior each 3 turns...

some stats to come on when the full force will be ready to disembark to follow

also the main force can leave our lands before the horse unit(s) have been completed, as they can catch up, depending on which way we travel

another issue is what to do with any babylonian or porker units that are in the way of our lads.

as discussed in the latest chat between Ambassador Plato and the Babs at Betamax and his religious freaks - Team and Play Styles , they are happy to share our troop movements with any and all other teams.

Rcoutme2 is offline Rcoutme2
Warlord
Massachusetts
Sep 2004
time: 05:24
  Old Post 13-04-2005 02:26
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton or Terrorists Win

If I am counting correctly, we are dealing with 11 turns marching for the main force and 8 turns for the diversion.

Ok...assuming that we can keep the cities happy we can get at least the following in production:
KBH = 6, Bokhara = 5, Bloodview and Ta-Tu =3

All of this assumes some growth of cities. I did not include the iron city as that will not grow quickly and will not have significant production even after it grows...

The troops have at least 10 turns to the Porkers...so that must be accounted for.

Ok: I just checked the 'current...i.e. most recent' production figures:
KBH working on warrior @ 5/turn, growth in 1
Ta-Tu working on warrior @ 2/turn (already has 6) growth in 5
Bokhara working on settler @ 3/turn (6 turns to go) growth in 5
Bloodview working on settler @ 2/turn (9 turns to go) growth in 8 [or 6]
Iron city working on granary @ 2/turn [or 1] growth in 10 [or 20]

The [ ] are dependant upon which city has the oasis and whether or not we went for production or food.

edit: Took out about 100 words due to change in knowledge,

Last edited by Rcoutme2 on 13-04-2005 at 03:02

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:24
  Old Post 13-04-2005 04:49 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton or Terrorists Win

ok, Plan 1 has been upgraded

and thank you Rob (rcoutme) for your input, also for your ideas..
and from Robs idea Plan 2 will grow and be presented here soon

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:24
  Old Post 13-04-2005 05:33 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Plan 2. Lose 30 kilos (of popups)

------------------------------------------------

ok...because I am thinking that we could declare war now...rip up infrastructure and have a much better chance of winning...

The Porkers are Egypt, therefore they have workers at x1.5, they are near swamps (no shields there) and grass (only about 40% shields w/o mine...)

If we send our units into their area right now (next turn), we might catch them at unawares...capture or destroy workers and wipe all mines...

This would leave them in such a down-trodden state that we could actually take the time to build up an army that they could not counter...

This is doubly true if we can capture workers...as they would be all but forced to rebuild them...as their entire production is dependant upon mined grassland

------------------------------------------------

at this time we do have 4 warriors along 3 of the porkers borders

Becks Beer Boys (2/2) in the green circle

Heavy Axes (3/3) in the blue circle

Bataar (3/4) in the yellow circle

Devastor (3/4) in the red circle

------------------------------------------------

the goal is simple, get in amongst the pink stuff and cause chaos

Attachment: barbequed pork option 2.jpg
This has been downloaded 171 time(s).

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:24
  Old Post 13-04-2005 05:42
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Enter the AD-FREE zone

Yes, we can do that. But look what happened when Modo did that to me in Darkened Night. I entrenched and soon my army became so numerous he had no option but to withdraw.

I'm afraid we can do our cause irreparable harm if we force the pigs to build spears and archers by pillaging their land. They may end up being to tough a nut to crack.

Also, the evil Babs seem to be assisting them.

However, I'm all for blocking them access to their horse once we have located it.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:24
  Old Post 13-04-2005 05:45
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

As to their production capability, I see a few forests around their capital and their southern city. It seems there aren't any forests around their westernmost city.

PLATO is offline PLATO

King
Of the occupied South
Dec 2002
time: 23:24
  Old Post 14-04-2005 08:52
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Inflate your Upload Space

PLATO’S WAR PLAN

I believe that we have been planning to large for the pig war. I think that we currently(or within 3 turns) have the force to launch the war. Consider:
1.) We have been planning on the destruction of Pigs in one large scale attack. This has been based on two things: First, not wanting Babs to steal cities in an attack of opportunity, and second on not wanting porkers to have time to martial defenses. I believe we can stop both concerns.

Rob provided interesting data on comparative strength of babs. If they have a bowman, then the warriors they can have are very limited. Horde intelligence has confirmed that they do have a bowman. Diplomacy, combined with their overall weakness can prevent a Babylonian attack. I suggest offering tech for neutrality after our attack is begun. In order to further diminish the possibility of babalonian interference, Home should be our first target…and thus give them greater distance they would have to travel.

Porker defense is not relevant with the following: The elimination of Home will reduce their production by at least a third. A combined pillage attack will further reduce their ability to produce in their remaining cities. This combination, along with our strong production, will make the outcome assured.

2.) A Four tier attack can be launched. The immediate movement of 4 warriors along the original route of task force Blue will put them in position to attack in about 13 turns. This is the pillage force(Task Force P)

We currently have ability to upgrade two swords this turn and one next turn. We have two archers. KBH can complete a Spear in 3 turns. This force (Task force H) will begin movement in 3 turns on a direct path towards Home. They will link with two warriors already in area.

Task Force 3 will be under construction as Task Force H leaves. Task Force 4 will be under construction as Task Force 3 leaves. These two task forces will be designated for the two remaining pig cities.

Task force H’s objective will be to take and hold Home. Upon the arrival of Task Force 3, it may be able to lend some additional troops. Same plan for Task Force 4.

3.) A diplomatic screen will be put in place by a growing suspicion of your friendly ambassador to the pigs that they may have an undisclosed alliance that they are not revealing to us. As Task Force H approaches (but still out of view), task force P will open attack with pillaging attacks. Diplomacy will say that this is in retailiation for Newly found out alliance with DR and threaten a “real” war if alliance is not dissolved. The sole purpose of this ruse is to give porkers enough confidence that this is not a full scale attack to get them to move troops in response to pillaging attacks. The success of this is not essential to the plan, but it never hurts to try.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:24
  Old Post 14-04-2005 10:04 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Increase Your PM Length



we are getting some good plans here indeed

thank you all for your contributions

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:24
  Old Post 14-04-2005 12:17
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Inflate your Upload Space

How about them workers then? I have always been very fond of mobility, having a worker team(minimum 3) lay down roads to bring forth reinforcements would strenghten our offensive. Not to mention it would allow us to hurry home if needs be.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:24
  Old Post 14-04-2005 12:29 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton buy from Amazon

Yes and being able to hurry home is a good option

with the proposed settlement to the south of Bohkara, in the hills, we would have a road crew that could continue on and across

also, if we do capture and hold Porker cities we could look at a further city or two between our lands

oh to have a few horses near their border now....

PLATO is offline PLATO

King
Of the occupied South
Dec 2002
time: 23:24
  Old Post 15-04-2005 19:01
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton

With the possibility that Porkers are trying to trade with Babs, I believe we should begin moving forces ASAP.

Gamecube is hard to deal with as ambassador to us. There is a different ambassador to Porkers who may be more receptive. We do not need that relationship to develop.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:24
  Old Post 16-04-2005 06:23 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
War Council - April 16 Put an end to popups!

Chris says:
any developments
Paddy says:
yeah eyes open
waiting on Lost Boys to play save
Chris says:
that could take some time
Paddy says:
sad
seems like we will have two days where two teams away - sun - mon
Chris says:
ouch
Paddy says:
yeah, these things will happen sadly
Chris says:
poly is quiet tonight
Paddy says:
very quiet
friday afternoon in the states I think
Chris says:
yes
five hours behind me
on the east coast
Paddy says:
when you return can you and I have a Horde war council - maybe an official one
Paddy says:
my thinking is that we both open the last save
and follow the "ordered post" of the last moves
http://apolyton.net/forums/showthre...threadid=131277
2590
Chris says:
I have the save open
and the thread
Paddy says:
cool
Paddy says:
ok, so we should now be both current
Paddy says:
also could you open the
http://apolyton.net/forums/showthre...threadid=132030
War Pigs Thread
Paddy says:
some goals of this chat:
- initial movements, upgrades for next two turns
- warriors in Pigland
- build queues for war footing
Paddy says:
I believe we now upgrade in Bohkara this next turn
Chris says:
3 swords
Paddy says:
yes
all veterans
and two archers
Chris says:
indeed lovely
Paddy says:
a nice starting force
and we have a new reg warrior in ta-tu next turn
who will become the garrison of bohkara
Chris says:
to be bokhara garrison ?
Paddy says:
yes, if we move those 5 units, then we need someone there
actually need two I believe
but lux slider could help here
Chris says:
i think the lux slider will have to be used
Paddy says:
indeed
Chris says:
I looked at that the other day
Paddy says:
cool
Chris says:
were almost at unrest
Paddy says:
indeed
Chris says:
did you use the slider
Chris says:
cos KBH has one Unhappy
Paddy says:
in ordered post, slider on 0 for each
Chris says:
ok
Paddy says:
so no not used
1 happy, 2 content, 1 unhappy, growth in 9
we should be safe for now
Chris says:
yes
Paddy says:
so on happiness, I feel we need a lux, or to up the slider
0% lux on slider we gain 24gpt
20% lux on slider we gain 19gpt
Chris says:
its got to be the slider as the next settler is going to the pigs direction
Paddy says:
very very good
we are only 4 turns from a settler in bohkara
Chris says:
yes
Paddy says:
and we have some good locations towards pigland that we can settle
so bonus's there
it will be good to have a forward operations base
Chris says:
indeed are those units to escort the settler
Paddy says:
no, I would like to get them moving first
Chris says:
ok
Paddy says:
we can bring Bloodseeker back in for upgrading in time for escorting the settler
Chris says:
or grim death at kbh
Paddy says:
I do not honestly believe that DR will attack us with one warrior
not when all know we have the largest military, a military that is uncommitted at this stage by their opinions

yes indeed Grim Death needs to enter the equation soon
Chris says:
dr have not left the unit designation in the name
Paddy says:
we can also produce reg warriors at the new settlement / firebase we build towards pigland, until a road is completed
Chris says:
yes

there warrior is called colin
Paddy says:
ahh indeed, must have the Ambassadors deal with that matter
hehe
"Colin, go look"
Chris says:
haha
Paddy says:
"Colin, what did ya see"

"Colin, ughhh"
Chris says:
a whole horde of em Arghhhh
Paddy says:
"Send out the Collins"

"17 DR warriors all named Colin seen pillaging Lost Boys territory"

now we need to discuss what we want with the furtue

we will be upgrading the 3 warriors in bohkakra this next turn, so they can move the followeing
Paddy says:
Force Green
3 Veteran Swords
2 veteran Archers

these will be ready to move in two turns
next turn the swords need to upgrade
Paddy says:
now where shall we take them?
Paddy says:
there are some maps in the War Pigs thread
http://apolyton.net/forums/showthre...threadid=132030
Paddy says:
if we follow the blue line they will be there in 10 - 14 turns
Chris says:
yes i have your map open
Chris says:
taken befotre fa settled
Paddy says:
I saved the upgrades as there was a slight question mark on DR troop movements.. etc, and at this time we have no observation post between them and us
Paddy says:
yes that map
Chris says:
ok
your force blue line could go 11111111
instead of due west then south
Paddy says:
yes that is probably the best
cuts so many turns
Chris says:
no its much the same in turns
Paddy says:
must discuss scouts later...
Chris says:
hehe
Paddy says:
hmmm, yes similar number
Chris says:
going 11111 takes as many moves
but is more direct
and closer to us if they need to get back over to FA area
if dr gather more units there
wed have to get force blue back fast
Paddy says:
indeed
Paddy says:
would not like to let the wolf Aqua into our lands
Chris says:
no
Paddy says:
wolves serve the Horde, not destroy the Horde
Chris says:
haaha
Paddy says:
we will make a vassal state of DR and have Aqua serve our Empire before this thing is out
Chris says:
indeed
sabre can muck the horses out too
Paddy says:
and he is certainly qualified to get into either of those 7 year pre apprenticeship training programmes
Paddy says:
hehe
Chris says:
hahahahaha
Paddy says:
do them both good
Chris says:
yes
Chris says:
you want to know what i think we should build ?
Paddy says:
yes I do
Chris says:
you wont like my answer
Paddy says:
listening....
Paddy says:
I have 5 battle plans here that have many options
Chris says:
i hate regulars
always do barracks everywhere i intend to build units
never!!!!!!!!!!! build regulars

i have started doing conscripting sometimes
but that miles off
so it would be barracks for me

also libraries everywhere
but books wont kill pigs

we are actually going to war early
but im happy to go with the team as a whole

as far as units go id be building horses i think
and workers
Paddy says:
yes, some reg horses will be very useful
Chris says:
see regs again
dont like regs
love vets
Paddy says:
indeed my firend
Paddy says:
yet I would like to see our barracks training swordsmen
Chris says:
and thats all good for me
but ive an eye to the future when i think of horse
we be mongol and horse become keshik
Paddy says:
we can change Bloodview from the settler in 7 to barracks in 2 then horse...
or to barracks horse now in 7
Chris says:
we be the horde on foot
Paddy says:
madness indeed
Chris says:
i know that sword packs a bigger punch
so its cool
Paddy says:
yes but some horse / fast movers are so important
Paddy says:
especially as we will be spreadout, and we have possible DR issues
Chris says:
i believe so and i recall bongo is of this mind too
Paddy says:
Bongo is very adamant for Horses
Chris says:
yes i know
Paddy says:
thus why Horses are connected
Chris says:
i think hes right
Paddy says:
indeed
Chris says:
but we have swords ready now any way so lets get some pork
Paddy says:
so shall we change Bloodview to Reg Horse, or barracks for vet horse?
Chris says:
how many barracks do we have 2 ?
Paddy says:
well the horse have the options of catching up
yes, KBH & Bohkara
the vote was for ta-tu to build barracks
but that will be a long job after this warrior
Chris says:
well 3 barracks would be very nice

if we have a city that would be a good unit cranker then lets do it
Paddy says:
with KBH at this time, and then bring Bloodview on line... benefits all round
Chris says:
its got to be bloodview i think
Paddy says:
Barracks 40 shields
horse 30 shields
Chris says:
barracks will only be a turn at bloodview next save
Paddy says:
so we would have a vet horse available in 9 - 12 turns in bloodview
Paddy says:
yes that is correct
Chris says:
maybe sooner than that it grows in six
that gold hill needs a mine sinking into it
Paddy says:
George was heading there a few turns back
Chris says:
it would really boost production
Paddy says:
well we were looking to use Bloodview as a settler pump then
Chris says:
qute a waste of potential production
Paddy says:
well george will be finished in 3 turns, then possibly 3 more for roads
Chris says:
as i said in a chat a week or so ago are we building for war or for growth ?
Chris says:
it has to be one or the other
Paddy says:
we can bring Harry back there
he is ready this next turn
war my friend, we are on a war footing now
yes Harry can be onsite and set up his mining operations this next turn
Chris says:
cool
then 6 turns for 2 lovely shields
Paddy says:
good
and still meets our obligations of road to Euphorica
as that was the intial route we wanted many many a turn ago
Chris says:
another thing id do is take the citizen off the ivory in kbh and stick him on the forest for a extra shield
sword in 4
Paddy says:
must get the Soothsayer and his team onto some of the names around here
sword in 4 - very good
Chris says:
thought youd have spotted that
bhokara can have the ivory then so we dont lose too much gold
Paddy says:
cool
Chris says:
still makes 20 per turn
Paddy says:
macro v micro... do not spot everything all the time old salt
cool
Chris says:
but speeds up sword production
tatu should build a worker after that warrior
Paddy says:
worker, for the war road
Chris says:
yes
Paddy says:
cool
Chris says:
let kbh and bloodview be units factories
Paddy says:
indeed
Chris says:
bokhara can do units and settlers when enough pop
tatu build a worker then ??
Paddy says:
yes, Rob has some numbers on that
Paddy says:
yes Ta-tu to build worker
Chris says:
FA not sure
too early to tell untill its been developed a bit
Paddy says:
Ta-Tu - 2 spt
worker is 10 shields
growth in 3

so worker in 4-5 turns
Chris says:
but the two workers who are irrigating should start roading south
Paddy says:
south, as in war road right
Chris says:
yes yes
Paddy says:
cool
Chris says:
then the new lad from tatu could go say hi to the bards
or join the war road crew and the lad mining at bloodview build the trade road on his own
Paddy says:
yes only 1 for the trade road
as neither side has trade at the moment
Chris says:
in fact ta-tu could just keep building workers
Paddy says:
and the war road will really help
Chris says:
well you can never have enough of those little fellows with ashovels
when bhokara finishes its settler build a hors/sword then do another settler
Paddy says:
ahhh well as Ambassador Ljube will remind me, they do cost us in maintenance
bohkara - horse would be good
Chris says:
pah maintenance they bring us revenue from their good works
without workers there is no future
slaves are ok but they are also slow
and no gurentee on getting any
Paddy says:
Bohkara 3 shields, and should remain that after growth then settler
Horse 30 shields

so horse in approx 11 - 14 turns
Paddy says:
yes we do need workers
Chris says:
aye but it will grow again
and tatu makes another worker then it can improve bhokaras production
Paddy says:
Bohkara, yes it will
excellent
Chris says:
now then i realise that much of this im coming out with goes against much of what others have said
Paddy says:
well we need to make some decisions and get on with it

we have many thoughts, and we have both stayed current
adding to this, we can adjust as per required
Chris says:
if we want to focus on growth then ok food comes first
Paddy says:
ahhh but this be a war footing now
Chris says:
yes so shields shields shields
Paddy says:
and with the porkers down we get some benefits
Chris says:
yes
build mines
make more shields
Paddy says:
and with diplomacy we can keep the others away
hehe
Chris says:
hahahah we hope so
Paddy says:
I have a mate who is a miner, I bet he will want to join

surprised he has not tried already
Chris says:
who dat den
Paddy says:
Stone
Paddy says:
Sons of Stone
we hot seat occasionally
Chris says:
yes i see his posts sometimes
Paddy says:
he does not come to town often

sits here and gives me a hard time for living in pollution
Chris says:
hahaha
Paddy says:
Dialetic is interested in joining
Chris says:
cool
hes a good writer
Paddy says:
he thinks it sounds great
yeah he is good value

we have a good community

would you mind if these two were to join
Chris says:
no cos you know then
Paddy says:
Ian is busy, but loves the game - Dialetic
Chris says:
its when we let in strangers that i worry
Paddy says:
Stone is very busy, and they do not play during working weeks etc, work sleep, work etc - then runa muk
Chris says:
hahaha
Paddy says:
ahhh at least they both be good drinkers

and shameless drunks
should fit in with this lot very very well
Chris says:
isnt gramps tee total
Paddy says:
yeah, but that lad has history
he has much to offer
Paddy says:
at this time I have not started a dedicated war council thread, as we only have the one main issue
and the DR matters are currently a diplomatic issue per se

later in the game a dedicated thread may be useful
Chris says:
indeed
Paddy says:
cool
now, about DR and the centre map

at this time all of our units will be dedicated for the warpigs

so I would like to bring the scouts home to keep an eye on all the area in the centre of the map
they have great vision, and on a mountain, well will be very helpful
and we can move them every few turns so no one is sneaking a force past into our lands
Chris says:
sounds good to me
Paddy says:
cool
Chris says:
but watch out for barbs
Paddy says:
not sure that there could be many huts left
yes indeed
but we are ever vigilant
and barbs will give us gold, and hopefully unit promotion
elites.... ahhhh drooooooooowl
elites - leaders.... wonders
Chris says:
indeed
Paddy says:
wonders.... Statue of Zeus
......
Chris says:
bring it on
Paddy says:
that will screw them up big time

SOZ produces an ancient cav every 5 turns
Ancient Cav 3/2/2 cost 40 shields

in KBH I believe as their is a barracks that they would then all be veterans
truely a terrifying development

so the war in pigland has many many important reasons to go ahead
Chris says:
indeed it would be superb to get SOZ
Chris says:
even more SOZ and an ARMY
Paddy says:
indeed
Paddy says:
General Bongo will be quite happy to lead them into battle, of that we can be assured
Chris says:

Paddy says:
ok, to recap a bit

force green to update warriors to swords next turn, then start out 1,1,1 for now

scouts to head home to watch over centre of map

build quesues to be updated as mentioned above

workforce in KBH to be changed

Harry to set up mining operation on gold
Chris says:
well yes those are my suggestions but its up to you if you change accordingly
Paddy says:
we will start with the changes indeed
Paddy says:
I will post this chat, and also post the proposed changes in the turn thread, which is the final place I go to when playing the turn
Paddy says:
regarding Force Green, there has been some talk of a screen for them
the way I see it is that we use Bataar as a lookout on this matter, yet close enough to help Heavy Axes incase the Porkers want that iron
Chris says:
hmm screnn im not sure why not go straight in
me and Plato feel that the diplomacy is getting nowhere

well nowhere significant
we feel we should accuse them of being in cahoots with DR and thus we will exterminate them
Paddy says:
screen is not a major issue
Chris says:
all very sweet really
Paddy says:
hehe
Chris says:
theres no way they can field enough troops to save their asses
Paddy says:
some mad chats ahead of you there
but that could then justify DR joining in

a suggestion

we just rid the worlds of walking and talking pigs
Paddy says:
and Force blue will form up around the settler,

at this time I see force blue as:
new swds from KBH
Bloodseeker upgraded
Grim Death warrior upgraded - hopefully we score some gold in next 5 turns...
Chris says:
yes hopefully we really need to sell that iron
Paddy says:
yes we do
the way I see it we will be about 25 gold short

and thus a turn short to have last upgrade leave on time
but that is fine, they can regroup later
Chris says:
well dont forget KBH will build faster
Paddy says:
and we are being ever hopeful that others are not already heading our way
yes that be true
Chris says:
and the gold mine will make a difference too
Paddy says:
The gold mine will be good indeed

Attachment: blood%20dragon%20std%20bearer%20front.jpg
This has been downloaded 145 time(s).

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:24
  Old Post 16-04-2005 07:30
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Deputy Minister of Interior Put an end to popups!

I have thought that our people shall indeed perhaps grow weary shall we enetr into a long drawn out war

I thought a small but well invested installment would be smartly dressed and quite unique Blood Oath Honor Guard's

I have asked one of our men, Freudian I.Slipped to show what our uniforms could possible look like.

Our women folks have taken a fancy to banding together and making these and the men well word is they believe it to be distinuguised and smart..smart they stated

win-win is what I am seeing!

Attachment: young%20red%20hat%20lg.jpg
This has been downloaded 145 time(s).

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:24
  Old Post 16-04-2005 18:04
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Avatar Enlargement: We've got the solution

Our Forward movement of troops leaving our lands should see this as a remembrance of what they lay claim to

Attachment: boh war.jpg
This has been downloaded 140 time(s).

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:24
  Old Post 16-04-2005 18:28 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Lose 30 kilos (of popups)

that is a great pic

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:24
  Old Post 16-04-2005 18:36
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Paddy the Scot
that is a great pic


Yes as the troops such as these go forth with our motto and priority "Damage #1" we shall indeed be victorious

Attachment: 089-redguard.jpg
This has been downloaded 140 time(s).

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:24
  Old Post 16-04-2005 19:05
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton or Terrorists Win

great pics GPT especially that last one

 
Pages (5): [ 1   2   3   4     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:24.
Apolyton Time is 00:24.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.1119 seconds (92.39% PHP - 7.61% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net