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Paddy the Scot

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Hordeland
Mar 2001 time: 14:24
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------------------------------------
Our Leadership
Paddy
Khan. Founding Father.
Chrisius
Chief of the Blood Cell. Founding Father.
Plato
Grand Master of the Horde Council. Chief of One Voice:The Brotherhood of Blood.
Bongo
General of the Hordes.
Rcoutme
Auditor General of the Horde. Chief of Hordeland Control.
Grandpa Troll
Sage of the Horde.
Makahlua
Cartographer.
All members
Great Council of the Horde.
------------------------------------
Our Departments
Great Council of the Horde.
All members
Four Pillars - Khans Advisory Boardl
Paddy
Chris
Plato
Bongo
Blood Cell
Chief Chris
has two sections...
1. Brotherhood of Blood
Chief Plato
Ambassador Nimitz
2. Devious Veins
Shadow Omnistar
Red Guard
General Bongo
Brigadier General Ljube
Brigadier General Ruby
Please see following posts for full details
has a sub branch...
1. Red Guard Operations
Chief Ljube
BKWM
Hordeland Control
Chief Rcoutme
has a sub branch...
1. Blood Bank
Omnistar
Provinces
Paddystan
Prince Ljube
Platistan
Prince Plato
Bongolia
Prince Bongo
Death Valley
Prince Ruby Chaser
Shores of Blood
Prince Jagjef
Horde Games
Nimitz
Specialists
Makahlua
Grandpa Troll
------------------------------------
Members List:
Chrisius Maximus
Paddy the Scot
Ljube
Iron Jackson
Bongo
Rcoutme
Grandpa Troll
Plato
Jagjef
Makahlua
Ruby Chaser
Dialectic2003
Vovan
BKWM
Nimitz
Omnistar
James the Scot
------------------------------------
Email Contact List:
Paddy: paddythescot ta gmail tod com
Chrisius: chrisbennett8 ta aol tod com
Bongo: tomruned broadpark tod no
Bongo: tom-rune tod dolva ta ffi no
Iron Jackson: warrenlynch ta gmx tod de
Ljube: ljcvetko ta eunet tod yu
Rcoutme: rcoutme ta gmail tod com
Grandpa Troll: bcronkite ta ec tod rr tod com
Plato: plato_civ ta bellsouth tod net
Jagjef: jagjef ta yahoo tod se
Makahlua: mahkina ta benzautin tod com
Ruby: rubychasers ta gmail tod com
Dialectic2003: dialectic69 ta yahoo tod co tod uk
Vovan: conquests ta vovan tod net
BKWM: bobbypitts ta bellsouth tod net
Nimitz: civ3fan ta gmail tod com
Omnistar: tobetested ta hotmail dot com
James the Scot: Jamesthescot ta gmail tod com
------------------------------------
MSN Messenger Contact List:
Paddy: paddythescot ta hotmail tod com
Chrisius: chrisbennett8 ta aol tod com
Bongo: tomruned ta broadpark tod no
Iron Jackson:
Ljube: ljcvetko ta eunet tod yu
Rcoutme: rcoutme ta hotmail tod com
Grandpa Troll: BCRONKITE ta ec tod rr tod com
Plato: plato_civ ta bellsouth tod net
Jagjef: jan_fagerstrom ta msn tod com
Makahlua:
Ruby: henry5972 ta hotmail tod com
Dialectic2003: pinkotreehugger ta hotmail tod com
Vovan: vovansim ta hotmail tod com
BKWM: bobbypitts ta bellsouth tod net
Nimitz: civ3fan ta gmail tod com
Omnistar: tobetested ta hotmail dot com
James the Scot: Jamesthescot ta gmail tod com
------------------------------------
- Running Bear Productions
Attachment: here cometh the horde.jpg
This has been downloaded 51 time(s).
Last edited by Paddy the Scot on 20-09-2005 at 09:27
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:24
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--------------------------------
The Red Guard General Staff
Khan – Paddy the Scot
General of the Horde - Bongo
The Red Guard - Operations
Brigadier General Ljube
Colonel BKWM
Colonel Provo
The Red Guard – Administration
Colonel James the Scot
--------------------------------
Red Guard Roles
Khan
Commander in Chief of the Red Guard
General of the Horde
Commander of a Main Battle Army
Brigadier Generals and Red Guard Brigades
The Brigadier General will Command an Independent Brigade, consisting of 3 to 4 Regiments. They will operate independently, hopefully most of the time. I see that as a main fuction. The goal is to allow the Brigadier General the ability to manourve his brigade as he wishes.
The Brigade can be given orders and be expected to carry them out, just as any unit within the Red Guard. These orders can be from an overview - Macro ideal, to an exact positioning order / set of orders.
The Brigade will have the abilty to place mission requests. These will need to be well laid out etc.
It will thus be the Brigadier Generals mission to have all of his movement orders in the turn thread before the turn is played 
The Brigadier General will later have the option of taking on one of the various Colonels and their Regiments (yes another of us team members) as the fourth Regiment of the Brigade. Then the two of them can plot and scheme great war plans together.
This overview can be changed and developed. It is not a finsihed document, yet it could be enough to get our initial Brigade formed and out there causing havoc.
Now for Wrath! Now for Ruin! And for the Red Dawn!
Operations
Planning and Operations Staff
Red Guard Auditing
Assisting various Battle Commanders in their planning etc
Administration
Keeping the supplies flowing and the paperwork sorted
Aide de Camp
Personal Assistant and Aide to Red Guard War Lord and General of the Horde
Regimental Commanders
Commanders of various Horde Regiments
Each Regimental Commander has the right to present plans and suggestions for their Regiment to either Red Guard General Staff or Red Guard Operations, for consideration.
This can include requests: to strike certain objectives; maneuvering to an area; barbarian hunting; long distant patrols; city guard duties etc
All requests should have a detailed explanation of purpose.
Red Guard General Staff have final say over all Regiments.
Provincial Commanders - Princes
Each Prince has the right to post orders for the Regiments of the Red Guard that are stationed in their Province.
These units will make up a Home Guard Brigade for that Province.
As some Princes also have their own Brigades, then that province could have 2 brigades.
All orders must be posted in the upcoming Ordered Post.
This can include requests: to strike certain objectives; maneuvering to an area; barbarian hunting; long distant patrols; city guard duties etc.
Red Guard Duties for said units have priority.
Red Guard General Staff have final say over all Regiments.
--------------------------------
Pentagon
Increases unit capacity of armies from three units to four.
Must have at least three armies in the field
Cost 400 shields
No Maintenance
Culture 1pt
Military Academy
City can build armies without leader
our armies become better in combat
must have had a victorious army
Cost 400 shields
No Maintenance
Culture 1pt
Heroic Epic
Increases the chances of leaders from victorious combat
must have had a victorious army
Cost 200 shields
No Maintenance
Culture 4pt
Battlefield Medicine
Allows military units to heal in enemy territory
Must have at least five hospitals
Cost 500 shields
No Maintenance
Culture 1pt
--------------------------------
- Running Bear Productions
Last edited by Paddy the Scot on 20-09-2005 at 09:29
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:24
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900BC
-------------------------------------------------
Red Guard
"Grey Wolves Horde"
Commander - Paddy the Scot
Home Guard Duties
Grinder (warrior 4/4) - to Red River Hill for upgrade
Bone Crusher (swords 3/3) - 8 - scouting north
- marching to Brutallica for possible upgrade to Med Inf
"The Rock Hound Brigade"
- FA 3
Brigadier General Rubychaser's Brumby's (horseman 4/4)
Blood Star (horse 4/4)
- Bloodfort 4
Carpenters of the Blood Cell (horsemen 4/4)
Col. Makahulua's Eingana (horsewoman 4/4)
- fort The Furnace
Col. James the Scot's Destroyer of Hope (horse 4/4)
Grim Death (med inf 4/4)
- scouting south
Bloodletter (swords 5/5)
"Royal Horde Yacht Squadron"
Commodore Jagjef
Harbour being built
"Work Force"
- moved to RRH 8 - next to irrigate the flood plains
Bob (worker)
Gertrude (worker)
- moved to Bloodview 7,8 to dig gold mines
Bubba worker
Martha worker
- at Lortbekk - road to Dyes
Max worker
- at Brutallica 8,9 roads
Stan worker
- building road to Blood Bay - 8 turns
Platy (bard slave)
- building road at Beach Boys 7,4 - 2 turns
Snoop (bard slave)
Rhoth (bard slave)
-------------------------------------------------
"Blood Force Horde"
Commander - Bongo, General of the Hordes
Bard War Front
Main force to Fort - at Beach Boys 7,4
Horde Long Eyes (scout) - at Brutallica 2,2,2
Blood Guard Army
- at Beach Boys 7,4 - 7,4,1
Scarface (med inf 4/4)
Bloodseeker (med inf 4/4)
Shadow Striker (med inf 4/4)
Infantry
- at Beach Boys 7,4
Col. Iron Jackson's Long Blades (med inf 4/4)
Devourer of Light (med inf 4/4)
Cardial Crusher (med inf 4/4)
Slicers and Dicers (med inf 3/3)
Col. Gramps Far Striker (archer 4/4)
Bloodshaft (archer 4/4)
Rock Steady (pikes 4/4)
Steal Heart (pikes 4/4)
Redwench (pikes 4/4)
Hot Lips (pikes 4/4)
Axxis (pikes 4/4)
- to join Infantry
Skull Splitter (med inf 3/3)
Double Edge (med inf 4/4)
Bataar (warrior 5/5)
Cavalry
- at Beach Boys 7,4
First Horse of the Apocalypse (ancient cavalry 6/6)
Second Horse of the Apocalypse (ancient cavalry 2/5)
Third Horse of the Apocalypse (ancient cavalry 2/5)
Fourth Horse of the Apocalypse (ancient cavalry 3/5)
Bongolian Royal Red Guards (horseman 4/4)
Col. Nimitz's Kelly's Heroes (horseman 5/5)
Red Roughrider (horseman 4/4)
Storm Hoof (horseman 5/5)
Fire Hoof (horseman 4/4)
- River ford east of Bloodview
Fifth Horse of the Apocalypse (ancient cavalry 6/6)
"The Black Watch Brigade"
- at Beach Boys 7,4
Paddy Khan's Faithfuls (horseman 4/4)
Chief Chrisius's Maximites - (horseman 4/4)
Grand Master Plato's Maulers (horseman 5/5)
Col. Dialectic's Black Lightning (horseman 5/5)
13th Guards (horseman 4/4)
"The Graysvandir Brigade"
- at Beach Boys 7,4
Brigadier General Ljubes Mjolnir (horseman 4/4)
Col. Rcoutme's Royal Racers (horseman 4/4)
Col. BKWM's Red Dawn (horseman 4/4)
Col. Provo's Shadow of Doubt (horseman 4/4)
"The Werewindle Brigade"
- Barbrian Hunting south of Beach Boys, 25 gold 
Hammerhead (swords 3/3)
- to Brutallica for upgarde
Miss Watcher (spearwoman 4/4)
- to Brutallica for upgrade
The Wanderers (swords 4/4)
-------------------------------------------------
"Unit Audit"
Army = 1
Keshiks 4/2/2 = 0
Ancient Cavalry 3/2/2 = 5
Horse 2/1/2 = 19
Medieval Infantry 4/2/1 = 10
Swordsmen 3/2/1 = 4
Pikewomen 1/3/1 = 5
Spearwomen 1/2/1 = 1
Archer 2(1)/1/1 = 2
Warriors 1/1/1 = 2
Scouts = 1
Settler = 0
Workers = 6
Slave = 3
-------------------------------------------------
Last edited by Paddy the Scot on 20-09-2005 at 09:36
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:24
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There goes a member of the Mighty Horde
Willing to give
Willing to trust
Ever Prepared
Ever Vigilant
Peace and Happiness
Strength and Honour
Attachment: ollie.jpg
This has been downloaded 44 time(s).
Last edited by Paddy the Scot on 12-08-2005 at 21:18
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:24
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Watch this space
quote: Originally posted by Omnistar
Proposal for
PRE-KESHIK STACK OF DOOM SIEGE DOCTRINE THREAD
1000 BC 550 BC
1. Medieval Infantry, Veteran,
2. Swordsmen, Veteran
3. Medieval Regular
4. Swordsmen Elite
5. Swordsmen Regular
6. Ancient Cavalry, Elite, then Veteran
7. Horseman Elites
8 Horseman Veterans
9. Archers
10 Pikemen if there are redlined defenders left
This is meant primarily for the ABBA Attack |
Attachment: raw-nugget12-big.jpg
This has been downloaded 43 time(s).
Last edited by Paddy the Scot on 21-08-2005 at 23:35
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:24
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------------------------------------
reserved
------------------------------------
- Running Bear Productions
Last edited by Paddy the Scot on 28-08-2005 at 23:39
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Rcoutme2
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Massachusetts
Sep 2004 time: 05:24
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If I am counting correctly, we are dealing with 11 turns marching for the main force and 8 turns for the diversion.
Ok...assuming that we can keep the cities happy we can get at least the following in production:
KBH = 6, Bokhara = 5, Bloodview and Ta-Tu =3
All of this assumes some growth of cities. I did not include the iron city as that will not grow quickly and will not have significant production even after it grows...
The troops have at least 10 turns to the Porkers...so that must be accounted for.
Ok: I just checked the 'current...i.e. most recent' production figures:
KBH working on warrior @ 5/turn, growth in 1
Ta-Tu working on warrior @ 2/turn (already has 6) growth in 5
Bokhara working on settler @ 3/turn (6 turns to go) growth in 5
Bloodview working on settler @ 2/turn (9 turns to go) growth in 8 [or 6]
Iron city working on granary @ 2/turn [or 1] growth in 10 [or 20]
The [ ] are dependant upon which city has the oasis and whether or not we went for production or food.
edit: Took out about 100 words due to change in knowledge,
Last edited by Rcoutme2 on 13-04-2005 at 03:02
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PLATO

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Of the occupied South
Dec 2002 time: 23:24
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PLATO’S WAR PLAN
I believe that we have been planning to large for the pig war. I think that we currently(or within 3 turns) have the force to launch the war. Consider:
1.) We have been planning on the destruction of Pigs in one large scale attack. This has been based on two things: First, not wanting Babs to steal cities in an attack of opportunity, and second on not wanting porkers to have time to martial defenses. I believe we can stop both concerns.
Rob provided interesting data on comparative strength of babs. If they have a bowman, then the warriors they can have are very limited. Horde intelligence has confirmed that they do have a bowman. Diplomacy, combined with their overall weakness can prevent a Babylonian attack. I suggest offering tech for neutrality after our attack is begun. In order to further diminish the possibility of babalonian interference, Home should be our first target…and thus give them greater distance they would have to travel.
Porker defense is not relevant with the following: The elimination of Home will reduce their production by at least a third. A combined pillage attack will further reduce their ability to produce in their remaining cities. This combination, along with our strong production, will make the outcome assured.
2.) A Four tier attack can be launched. The immediate movement of 4 warriors along the original route of task force Blue will put them in position to attack in about 13 turns. This is the pillage force(Task Force P)
We currently have ability to upgrade two swords this turn and one next turn. We have two archers. KBH can complete a Spear in 3 turns. This force (Task force H) will begin movement in 3 turns on a direct path towards Home. They will link with two warriors already in area.
Task Force 3 will be under construction as Task Force H leaves. Task Force 4 will be under construction as Task Force 3 leaves. These two task forces will be designated for the two remaining pig cities.
Task force H’s objective will be to take and hold Home. Upon the arrival of Task Force 3, it may be able to lend some additional troops. Same plan for Task Force 4.
3.) A diplomatic screen will be put in place by a growing suspicion of your friendly ambassador to the pigs that they may have an undisclosed alliance that they are not revealing to us. As Task Force H approaches (but still out of view), task force P will open attack with pillaging attacks. Diplomacy will say that this is in retailiation for Newly found out alliance with DR and threaten a “real” war if alliance is not dissolved. The sole purpose of this ruse is to give porkers enough confidence that this is not a full scale attack to get them to move troops in response to pillaging attacks. The success of this is not essential to the plan, but it never hurts to try.
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:24
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Chris says:
any developments
Paddy says:
yeah eyes open
waiting on Lost Boys to play save
Chris says:
that could take some time
Paddy says:
sad
seems like we will have two days where two teams away - sun - mon
Chris says:
ouch
Paddy says:
yeah, these things will happen sadly
Chris says:
poly is quiet tonight
Paddy says:
very quiet
friday afternoon in the states I think
Chris says:
yes
five hours behind me
on the east coast
Paddy says:
when you return can you and I have a Horde war council - maybe an official one
Paddy says:
my thinking is that we both open the last save
and follow the "ordered post" of the last moves
http://apolyton.net/forums/showthre...threadid=131277
2590
Chris says:
I have the save open
and the thread
Paddy says:
cool
Paddy says:
ok, so we should now be both current
Paddy says:
also could you open the
http://apolyton.net/forums/showthre...threadid=132030
War Pigs Thread
Paddy says:
some goals of this chat:
- initial movements, upgrades for next two turns
- warriors in Pigland
- build queues for war footing
Paddy says:
I believe we now upgrade in Bohkara this next turn
Chris says:
3 swords
Paddy says:
yes
all veterans
and two archers
Chris says:
indeed lovely
Paddy says:
a nice starting force
and we have a new reg warrior in ta-tu next turn
who will become the garrison of bohkara
Chris says:
to be bokhara garrison ?
Paddy says:
yes, if we move those 5 units, then we need someone there
actually need two I believe
but lux slider could help here
Chris says:
i think the lux slider will have to be used
Paddy says:
indeed
Chris says:
I looked at that the other day
Paddy says:
cool
Chris says:
were almost at unrest
Paddy says:
indeed
Chris says:
did you use the slider
Chris says:
cos KBH has one Unhappy
Paddy says:
in ordered post, slider on 0 for each
Chris says:
ok
Paddy says:
so no not used
1 happy, 2 content, 1 unhappy, growth in 9
we should be safe for now
Chris says:
yes
Paddy says:
so on happiness, I feel we need a lux, or to up the slider
0% lux on slider we gain 24gpt
20% lux on slider we gain 19gpt
Chris says:
its got to be the slider as the next settler is going to the pigs direction
Paddy says:
very very good
we are only 4 turns from a settler in bohkara
Chris says:
yes
Paddy says:
and we have some good locations towards pigland that we can settle
so bonus's there
it will be good to have a forward operations base
Chris says:
indeed are those units to escort the settler
Paddy says:
no, I would like to get them moving first
Chris says:
ok
Paddy says:
we can bring Bloodseeker back in for upgrading in time for escorting the settler
Chris says:
or grim death at kbh
Paddy says:
I do not honestly believe that DR will attack us with one warrior
not when all know we have the largest military, a military that is uncommitted at this stage by their opinions
yes indeed Grim Death needs to enter the equation soon
Chris says:
dr have not left the unit designation in the name
Paddy says:
we can also produce reg warriors at the new settlement / firebase we build towards pigland, until a road is completed
Chris says:
yes
there warrior is called colin
Paddy says:
ahh indeed, must have the Ambassadors deal with that matter
hehe
"Colin, go look"
Chris says:
haha
Paddy says:
"Colin, what did ya see"
"Colin, ughhh"
Chris says:
a whole horde of em Arghhhh
Paddy says:
"Send out the Collins"
"17 DR warriors all named Colin seen pillaging Lost Boys territory"
now we need to discuss what we want with the furtue
we will be upgrading the 3 warriors in bohkakra this next turn, so they can move the followeing
Paddy says:
Force Green
3 Veteran Swords
2 veteran Archers
these will be ready to move in two turns
next turn the swords need to upgrade
Paddy says:
now where shall we take them?
Paddy says:
there are some maps in the War Pigs thread
http://apolyton.net/forums/showthre...threadid=132030
Paddy says:
if we follow the blue line they will be there in 10 - 14 turns
Chris says:
yes i have your map open
Chris says:
taken befotre fa settled
Paddy says:
I saved the upgrades as there was a slight question mark on DR troop movements.. etc, and at this time we have no observation post between them and us
Paddy says:
yes that map
Chris says:
ok
your force blue line could go 11111111
instead of due west then south
Paddy says:
yes that is probably the best
cuts so many turns
Chris says:
no its much the same in turns
Paddy says:
must discuss scouts later...
Chris says:
hehe
Paddy says:
hmmm, yes similar number
Chris says:
going 11111 takes as many moves
but is more direct
and closer to us if they need to get back over to FA area
if dr gather more units there
wed have to get force blue back fast
Paddy says:
indeed
Paddy says:
would not like to let the wolf Aqua into our lands
Chris says:
no
Paddy says:
wolves serve the Horde, not destroy the Horde
Chris says:
haaha
Paddy says:
we will make a vassal state of DR and have Aqua serve our Empire before this thing is out
Chris says:
indeed
sabre can muck the horses out too
Paddy says:
and he is certainly qualified to get into either of those 7 year pre apprenticeship training programmes
Paddy says:
hehe
Chris says:
hahahahaha
Paddy says:
do them both good
Chris says:
yes
Chris says:
you want to know what i think we should build ?
Paddy says:
yes I do
Chris says:
you wont like my answer
Paddy says:
listening....
Paddy says:
I have 5 battle plans here that have many options
Chris says:
i hate regulars
always do barracks everywhere i intend to build units
never!!!!!!!!!!! build regulars
i have started doing conscripting sometimes
but that miles off
so it would be barracks for me
also libraries everywhere
but books wont kill pigs
we are actually going to war early
but im happy to go with the team as a whole
as far as units go id be building horses i think
and workers
Paddy says:
yes, some reg horses will be very useful
Chris says:
see regs again
dont like regs
love vets
Paddy says:
indeed my firend
Paddy says:
yet I would like to see our barracks training swordsmen
Chris says:
and thats all good for me
but ive an eye to the future when i think of horse
we be mongol and horse become keshik
Paddy says:
we can change Bloodview from the settler in 7 to barracks in 2 then horse...
or to barracks horse now in 7
Chris says:
we be the horde on foot
Paddy says:
madness indeed
Chris says:
i know that sword packs a bigger punch
so its cool
Paddy says:
yes but some horse / fast movers are so important
Paddy says:
especially as we will be spreadout, and we have possible DR issues
Chris says:
i believe so and i recall bongo is of this mind too
Paddy says:
Bongo is very adamant for Horses
Chris says:
yes i know
Paddy says:
thus why Horses are connected
Chris says:
i think hes right
Paddy says:
indeed
Chris says:
but we have swords ready now any way so lets get some pork
Paddy says:
so shall we change Bloodview to Reg Horse, or barracks for vet horse?
Chris says:
how many barracks do we have 2 ?
Paddy says:
well the horse have the options of catching up
yes, KBH & Bohkara
the vote was for ta-tu to build barracks
but that will be a long job after this warrior
Chris says:
well 3 barracks would be very nice
if we have a city that would be a good unit cranker then lets do it
Paddy says:
with KBH at this time, and then bring Bloodview on line... benefits all round
Chris says:
its got to be bloodview i think
Paddy says:
Barracks 40 shields
horse 30 shields
Chris says:
barracks will only be a turn at bloodview next save
Paddy says:
so we would have a vet horse available in 9 - 12 turns in bloodview
Paddy says:
yes that is correct
Chris says:
maybe sooner than that it grows in six
that gold hill needs a mine sinking into it
Paddy says:
George was heading there a few turns back
Chris says:
it would really boost production
Paddy says:
well we were looking to use Bloodview as a settler pump then
Chris says:
qute a waste of potential production
Paddy says:
well george will be finished in 3 turns, then possibly 3 more for roads
Chris says:
as i said in a chat a week or so ago are we building for war or for growth ?
Chris says:
it has to be one or the other
Paddy says:
we can bring Harry back there
he is ready this next turn
war my friend, we are on a war footing now
yes Harry can be onsite and set up his mining operations this next turn
Chris says:
cool
then 6 turns for 2 lovely shields
Paddy says:
good
and still meets our obligations of road to Euphorica
as that was the intial route we wanted many many a turn ago
Chris says:
another thing id do is take the citizen off the ivory in kbh and stick him on the forest for a extra shield
sword in 4
Paddy says:
must get the Soothsayer and his team onto some of the names around here
sword in 4 - very good
Chris says:
thought youd have spotted that
bhokara can have the ivory then so we dont lose too much gold
Paddy says:
cool
Chris says:
still makes 20 per turn
Paddy says:
macro v micro... do not spot everything all the time old salt
cool
Chris says:
but speeds up sword production
tatu should build a worker after that warrior
Paddy says:
worker, for the war road
Chris says:
yes
Paddy says:
cool
Chris says:
let kbh and bloodview be units factories
Paddy says:
indeed
Chris says:
bokhara can do units and settlers when enough pop
tatu build a worker then ??
Paddy says:
yes, Rob has some numbers on that
Paddy says:
yes Ta-tu to build worker
Chris says:
FA not sure
too early to tell untill its been developed a bit
Paddy says:
Ta-Tu - 2 spt
worker is 10 shields
growth in 3
so worker in 4-5 turns
Chris says:
but the two workers who are irrigating should start roading south
Paddy says:
south, as in war road right
Chris says:
yes yes
Paddy says:
cool
Chris says:
then the new lad from tatu could go say hi to the bards
or join the war road crew and the lad mining at bloodview build the trade road on his own
Paddy says:
yes only 1 for the trade road
as neither side has trade at the moment
Chris says:
in fact ta-tu could just keep building workers
Paddy says:
and the war road will really help
Chris says:
well you can never have enough of those little fellows with ashovels
when bhokara finishes its settler build a hors/sword then do another settler
Paddy says:
ahhh well as Ambassador Ljube will remind me, they do cost us in maintenance
bohkara - horse would be good
Chris says:
pah maintenance they bring us revenue from their good works
without workers there is no future
slaves are ok but they are also slow
and no gurentee on getting any
Paddy says:
Bohkara 3 shields, and should remain that after growth then settler
Horse 30 shields
so horse in approx 11 - 14 turns
Paddy says:
yes we do need workers
Chris says:
aye but it will grow again
and tatu makes another worker then it can improve bhokaras production
Paddy says:
Bohkara, yes it will
excellent
Chris says:
now then i realise that much of this im coming out with goes against much of what others have said
Paddy says:
well we need to make some decisions and get on with it
we have many thoughts, and we have both stayed current
adding to this, we can adjust as per required
Chris says:
if we want to focus on growth then ok food comes first
Paddy says:
ahhh but this be a war footing now
Chris says:
yes so shields shields shields
Paddy says:
and with the porkers down we get some benefits
Chris says:
yes
build mines
make more shields
Paddy says:
and with diplomacy we can keep the others away
hehe
Chris says:
hahahah we hope so
Paddy says:
I have a mate who is a miner, I bet he will want to join
surprised he has not tried already
Chris says:
who dat den
Paddy says:
Stone
Paddy says:
Sons of Stone
we hot seat occasionally
Chris says:
yes i see his posts sometimes
Paddy says:
he does not come to town often
sits here and gives me a hard time for living in pollution
Chris says:
hahaha
Paddy says:
Dialetic is interested in joining
Chris says:
cool
hes a good writer
Paddy says:
he thinks it sounds great
yeah he is good value
we have a good community
would you mind if these two were to join
Chris says:
no cos you know then
Paddy says:
Ian is busy, but loves the game - Dialetic
Chris says:
its when we let in strangers that i worry
Paddy says:
Stone is very busy, and they do not play during working weeks etc, work sleep, work etc - then runa muk
Chris says:
hahaha
Paddy says:
ahhh at least they both be good drinkers
and shameless drunks
should fit in with this lot very very well
Chris says:
isnt gramps tee total
Paddy says:
yeah, but that lad has history
he has much to offer
Paddy says:
at this time I have not started a dedicated war council thread, as we only have the one main issue
and the DR matters are currently a diplomatic issue per se
later in the game a dedicated thread may be useful
Chris says:
indeed
Paddy says:
cool
now, about DR and the centre map
at this time all of our units will be dedicated for the warpigs
so I would like to bring the scouts home to keep an eye on all the area in the centre of the map
they have great vision, and on a mountain, well will be very helpful
and we can move them every few turns so no one is sneaking a force past into our lands
Chris says:
sounds good to me
Paddy says:
cool
Chris says:
but watch out for barbs
Paddy says:
not sure that there could be many huts left
yes indeed
but we are ever vigilant
and barbs will give us gold, and hopefully unit promotion
elites.... ahhhh drooooooooowl
elites - leaders.... wonders
Chris says:
indeed
Paddy says:
wonders.... Statue of Zeus
......
Chris says:
bring it on
Paddy says:
that will screw them up big time
SOZ produces an ancient cav every 5 turns
Ancient Cav 3/2/2 cost 40 shields
in KBH I believe as their is a barracks that they would then all be veterans
truely a terrifying development
so the war in pigland has many many important reasons to go ahead
Chris says:
indeed it would be superb to get SOZ
Chris says:
even more SOZ and an ARMY
Paddy says:
indeed
Paddy says:
General Bongo will be quite happy to lead them into battle, of that we can be assured
Chris says:
Paddy says:
ok, to recap a bit
force green to update warriors to swords next turn, then start out 1,1,1 for now
scouts to head home to watch over centre of map
build quesues to be updated as mentioned above
workforce in KBH to be changed
Harry to set up mining operation on gold
Chris says:
well yes those are my suggestions but its up to you if you change accordingly
Paddy says:
we will start with the changes indeed
Paddy says:
I will post this chat, and also post the proposed changes in the turn thread, which is the final place I go to when playing the turn
Paddy says:
regarding Force Green, there has been some talk of a screen for them
the way I see it is that we use Bataar as a lookout on this matter, yet close enough to help Heavy Axes incase the Porkers want that iron
Chris says:
hmm screnn im not sure why not go straight in
me and Plato feel that the diplomacy is getting nowhere
well nowhere significant
we feel we should accuse them of being in cahoots with DR and thus we will exterminate them
Paddy says:
screen is not a major issue
Chris says:
all very sweet really
Paddy says:
hehe
Chris says:
theres no way they can field enough troops to save their asses
Paddy says:
some mad chats ahead of you there
but that could then justify DR joining in
a suggestion
we just rid the worlds of walking and talking pigs
Paddy says:
and Force blue will form up around the settler,
at this time I see force blue as:
new swds from KBH
Bloodseeker upgraded
Grim Death warrior upgraded - hopefully we score some gold in next 5 turns...
Chris says:
yes hopefully we really need to sell that iron
Paddy says:
yes we do
the way I see it we will be about 25 gold short
and thus a turn short to have last upgrade leave on time
but that is fine, they can regroup later
Chris says:
well dont forget KBH will build faster
Paddy says:
and we are being ever hopeful that others are not already heading our way
yes that be true
Chris says:
and the gold mine will make a difference too
Paddy says:
The gold mine will be good indeed
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