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Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:35
  Old Post 20-04-2004 17:07 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#1 Report this post to a moderator
Source Code Project Design Index Support Apolyton buy from Amazon

Here is an overview of all design-related discussions for the Project. If you're looking for discussions on specific design issues, you should be able to find it here. This thread will be updated regularly.

Feedback welcome, as always.



0. General design philosophy
     Endgame Victories
     CtP2 vs Civ3
     General Strategy
     General Gameplay
1. AI
     General AI Discussion
2. Diplomacy
     Diplomacy Screen
     Vasals
     Duration of Agreements
     a. Types of Agreements
          Three-Way Diplomacy
          Research Pacts
3. Empire
     a. Civilizations
     b. Borders
          Tresspassing
     c. Cities
          Colonies
          City Limit
          Celebration Effects
          I. City Improvements
               Relationship with Tile Improvements
          II. Wonders
               Wonder Limits & Limited Wonders
     d. Economics
          City Worker vs Specialist
          I. Resources
               Strategic Resources
          II. Trade
               Trade System
               Trade
     e. Population
          City and Unit Population
          Historic Unit Sizes
          Native Population
     f. Culture & Religion
          Culture
          Happiness
          Religion
     g. Governments
          Government System
4. Map
     Map Generation
     a. Space
     b. Underwater
     c. Terrain
          Terrain Values
          New Terrain Types
          Movement Cost
          I. Tile Improvements
                    Tile Imps Under Cities
                    Naval Base
                    New Tile Imps
          II. Terraforming
5. Technology
     Speed and Spread of Technology
     Speed and Spread of Technology (2)
     Multiple Advance Researching
6. Units
     New Unit Abilities
     Unit Workshop
     Unit Values
     Unit Upgrading
     a. Combat
          Defense Value for Defense
          Attacking Unpassable Tiles
          Naval Combat
          Air Combat
     b. Support & Logistics
          Unit Upkeep
          Armour
          Logistics
     c. Unconventional Warfare
          Abstracting Unconventional Warfare
     d. Nuclear/Biological/Chemical/Nanite/etc Warfare
          Abstracting Nuclear Warfare
7. Atmosphere
     Newspaper & Graphical Effects
     Replay
     Atmosphere
     a. Random Events
          Variety in Graphics
          Natural Disasters & Other Events
     b. Barbarians
          Barbarians
          Barbarian Packs
8. Interface
     City Screen
     Credits
     Startup Screen & City Screen
     a. New Game Options
9. Graphics
     Player Colours
     Animating Terrain
     Civilization Colours
     Startup Screen & Logos
     Changes per Era
10. Manual
     Manual and Tutorial
11. Multiplayer
     a. PBEM
     b. Hotseat
     c. Online
     d. Start-up Options
12. Scenario Editor
13. Other issues

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:35
  Old Post 20-04-2004 17:32
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Lose 30 kilos (of popups)

Looks great

Suggestion: As it is so long, might it not be better to have a comprehensive list and just using the 'jump'-funtion off HTML to get to the full list?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:35
  Old Post 20-04-2004 18:44 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Enter the AD-FREE zone

Well, well, so you beat me to it, I was going to post this complete just this evening though .

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:35
  Old Post 20-04-2004 22:16 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Support Apolyton buy from Amazon

Gilg,

It's long? It's less than two screens full...

I think I'd prefer to keep it like this so no unnecessary space is lost towards the 20k character limit.

Solver,
Of course you did

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:35
  Old Post 21-04-2004 12:26
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Support Apolyton buy from Amazon

sugar, yes the 20k limit.........better keep it this way then........
I was just thinking of easier navigation, but with the limit it might get more of a headache.........

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:35
Thumbs up  Old Post 22-04-2004 07:18 Visit Flinx's homepage!
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#6 Report this post to a moderator
Get a bigger avatar today!

I had been thinking this week that we needed a thread like this, and I was considering starting one.

"Great minds think alike… and fools seldom differ."

kewl-1 is offline kewl-1
Settler

Jan 2005
time: 05:35
  Old Post 28-01-2005 04:12
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ANET Servers Interaction Support Apolyton, buy Civilization: The Boardgame

I am new to this board but I am extremely interested in the ANET server codes and the type of information system that is represented by the ANET platform and the information communicated:

Client - Server

Server - Server

Server - External

Since many games are able to played on the same ANET server and all share standards for TCP server interface and UDP peer2peer interface which include chat, there exist the potential for develop standards with in the games that allow traditional peer2peer games function as a massive multiplayer......

But, the point of my post is really to suggest that another category for your design index might be to target developing the ANET platform further.

I hope this is helpful.

cajul is offline cajul
Settler

Jan 2005
time: 05:35
  Old Post 04-02-2005 21:07
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Help for U of T students Support Apolyton, buy Galactic Civilizations

We are a group of Industrial Engineer from U of T working in a project to design interfaces for CTP2. We are not expert programmers and here where we need you help. Our project is limited to develop a new interface that helps the player control happiness easier. Here are our problems:

1. For primary effects on happiness we found in the Great Library, for example, that Television gives the player +1 happiness, however, we have been searching the source code and that only thing we found was the relationship between Television and Gold.
-Where in the source code Television relates to happiness.
-Is there any relationship between gold and happiness?

After lot of searching we decided to pick another one. So we took Shine, which also gives +1 happiness. After searching the source code, the word Shrine is not even there. How this variable is defined in the code and where is it?

2. For secondary effects we have a bigger problem. We know certain buildings reduce overcrowding. Overcrowding can decrease or increase happiness. We have been unable to find this relationship in the source code.

3. Finally the happiness formula. Where are all the points summed? We know that the first city you create (playing in beginner level) starts with 78 happiness points. Where is this number set in the code? How does the game know which happiness level you start at?

We also understand that we could get the source code with comments. Does somebody have it?

If somebody is willing to help and spend some time trying to get at least some of these answers will be very helpful.

Thanks

Carlos Tamayo

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