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What level of interest do you have? (Time out:0 days after 27-03-2004, 01:42)
I will contribute my own new articles
I will copy+paste my own old posts
I will copy+paste others old posts
I suppose I might read it
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Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:34
  Old Post 01-04-2004 00:32
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#31 Report this post to a moderator
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This is a very good idea! I think I can help copy and paste other people's work.

Ok seriously, I think in this thread we can all list topics that we think should be covered in this guide. And then different people can claim different topics and start rooting for all the relevent info and perhaps even put them into an artical. Then we submit it to the thread. Then people read them, edit them and comment on them. Then we finalize the guide.

Does this sound practical to you all?

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:34
  Old Post 01-04-2004 00:40
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#32 Report this post to a moderator
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Here are some tipics coming up to my head at the moment which are not covered in Vel's guide and the CGN academy:

Tech availability/choice discussion and spreadsheet done by Minute Mirage, Kody and others

B-drone level research by Kody

Rush build discussion by Kody

Energy park discussion

Chop and Drop method

Some topics at the CGN academy is very good and should be included in this guide or at least linked to:

Secret Project Instabuilding

Pop Booming

There have been many more techniques that have been discussed before I remember, such as the land transport and so on.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 01-04-2004 01:37
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#33 Report this post to a moderator
Got spare money?

quote:
Ok seriously, I think in this thread we can all list topics that we think should be covered in this guide. And then different people can claim different topics and start rooting for all the relevent info and perhaps even put them into an artical. Then we submit it to the thread. Then people read them, edit them and comment on them. Then we finalize the guide.


Almost exactly what I had in mind, although I figured I'd end up doing all the typing and editing

Land transports are a good one - does someone fancy doing the numbers on that to prove how good they are?

Also does some maths head want to find out the best time (and if) you should build the basic facs (rec tanks, rec commons, energy bank, node)

-Jam

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:34
  Old Post 01-04-2004 03:41
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#34 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Jamski


Almost exactly what I had in mind, although I figured I'd end up doing all the typing and editing

Land transports are a good one - does someone fancy doing the numbers on that to prove how good they are?

Also does some maths head want to find out the best time (and if) you should build the basic facs (rec tanks, rec commons, energy bank, node)

-Jam


Land Transports - Since I've been their primary advocate count that one for me.

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:34
  Old Post 01-04-2004 03:54
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#35 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by DataAeolus
Ok Jamski, I found some threads you may be interested. Let me know if I'm doing what you're looking for...

Nessus Canyon (How to put it into a MP game)
http://apolyton.net/forums/showthre...=monsoon+jungle

Creating Snergy
http://apolyton.net/forums/showthre...=monsoon+jungle

Specialist cities
http://apolyton.net/forums/showthre...=monsoon+jungle

Pirates/Aquatic Factions advantages
http://apolyton.net/forums/showthre...=monsoon+jungle

Fungal & Tectonic Payloads Discussion
http://apolyton.net/forums/showthre...=monsoon+jungle


All I can say is,I didn't post as long of posts as Vel did.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 01-04-2004 03:55
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#36 Report this post to a moderator
Remove this text

OK - that's one definite top-notch new article.



I'm playing with the format right now, I'll probably use forum vBB code or HTML to make it "look all pretty"

-Jam

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:34
  Old Post 01-04-2004 09:04
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#37 Report this post to a moderator
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Ok, Jamski - for now I'm going to use this post to keep a list of threads I found that may be or may be not relevant to the project. If you have any other suggestions, let me know.

As of 07-04-2004:

TACTICS

Chopper Tactics
http://apolyton.net/forums/showthre...=&threadid=6702


MISC

Missiles on Alert
http://apolyton.net/forums/showthre...=&threadid=6687

Armored Probes
http://apolyton.net/forums/showthre...=&threadid=6689

How Tech Costs are Calcuated
http://apolyton.net/forums/showthre...=&threadid=6703

Asteriod Strike:Likehood
http://apolyton.net/forums/showthre...=&threadid=6719

PSI Combat
http://apolyton.net/forums/showthre...=&threadid=6724

SMAX Factions Specs
http://apolyton.net/forums/showthre...=&threadid=6726

Population Boom
http://apolyton.net/forums/showthre...=&threadid=6731

Base Disbanding
http://apolyton.net/forums/showthre...=&threadid=6728

Fungal & Tectonic Missiles
http://apolyton.net/forums/showthre...=&threadid=6732
http://apolyton.net/forums/showthre...=monsoon+jungle

Creating Snergy
http://apolyton.net/forums/showthre...=monsoon+jungle

Specialist cities
http://apolyton.net/forums/showthre...=monsoon+jungle

Pirates/Aquatic Factions advantages
http://apolyton.net/forums/showthre...=monsoon+jungle


FUN

One City Challenge Guideline
http://apolyton.net/forums/showthre...&threadid=22562

Nessus Canyon (How to put it into a MP game)
http://apolyton.net/forums/showthre...=monsoon+jungle

Last edited by Barinthus on 07-04-2004 at 22:07

Minute Mirage is offline Minute Mirage
Prince
Helsinki
Aug 2003
time: 07:34
  Old Post 01-04-2004 11:53
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#38 Report this post to a moderator
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I went through this forum a while ago and collected a good deal of threads that were interesting to me. I meant to go through them later and pick the best of the bunch as well as arrange them properly. However, I haven't had time to do that and I'm not sure if I will in the near future. Having said that, here are the threads that I collected, in case someone is interested in browsing through them:

Choppers:

http://apolyton.net/forums/showthre...=&threadid=6702
http://apolyton.net/forums/showthre...=&threadid=7932
http://apolyton.net/forums/showthre...=&threadid=7727
http://apolyton.net/forums/showthre...&threadid=26757
http://apolyton.net/forums/showthre...&threadid=39916 (protecting)
http://apolyton.net/forums/showthre...&threadid=89498 (Air defence)

Free market:

http://apolyton.net/forums/showthre...=&threadid=7183
http://apolyton.net/forums/showthre...=&threadid=7421
http://apolyton.net/forums/showthre...=&threadid=7725
http://apolyton.net/forums/showthre...=&threadid=7917
http://apolyton.net/forums/showthre...&threadid=23362
http://apolyton.net/forums/showthre...&threadid=23649
http://apolyton.net/forums/showthre...&threadid=29099
http://apolyton.net/forums/showthre...&threadid=79144
http://apolyton.net/forums/showthre...&threadid=88651
http://apolyton.net/forums/showthre...&threadid=92791

Zakharov, Velociryx:

http://apolyton.net/forums/showthre...=&threadid=7247

How to control drones:

http://apolyton.net/forums/showthre...=&threadid=7244

Defence through forestation:

http://apolyton.net/forums/showthre...=&threadid=7241

Cool MP stories:

http://apolyton.net/forums/showthre...=&threadid=7240
http://apolyton.net/forums/showthre...&threadid=81814 (Flubber)

Specialist cities:

http://apolyton.net/forums/showthre...=&threadid=7238
http://apolyton.net/forums/showthre...=&threadid=7508
http://apolyton.net/forums/showthre...=&threadid=7927 (buster)
http://apolyton.net/forums/showthre...&threadid=60465
http://apolyton.net/forums/showthre...&threadid=89640 (limit)

Factions:

http://apolyton.net/forums/showthre...&threadid=31039

Pirates:

http://apolyton.net/forums/showthre...&threadid=29825

Morgan:

http://apolyton.net/forums/showthre...&threadid=29905

Domai:

http://apolyton.net/forums/showthre...=&threadid=7271
http://apolyton.net/forums/showthre...=&threadid=7262
http://apolyton.net/forums/showthre...&threadid=21376
http://apolyton.net/forums/showthre...&threadid=25933
http://apolyton.net/forums/showthre...&threadid=33048

Early terraforming:

http://apolyton.net/forums/showthre...=&threadid=7294

GA pop booming:

http://apolyton.net/forums/showthre...=&threadid=7318

War:

http://apolyton.net/forums/showthre...=&threadid=7316
http://apolyton.net/forums/showthre...&threadid=21984
http://apolyton.net/forums/showthre...&threadid=45437

SE choices:

http://apolyton.net/forums/showthre...=&threadid=7303
http://apolyton.net/forums/showthre...&threadid=20912

The best faction:

http://apolyton.net/forums/showthre...=&threadid=7357

Pop-booming, why:

http://apolyton.net/forums/showthre...=&threadid=7365
http://apolyton.net/forums/showthre...&threadid=67509

What SPs to get early:

http://apolyton.net/forums/showthre...=&threadid=7401

Crawlers:

http://apolyton.net/forums/showthre...=&threadid=7428
http://apolyton.net/forums/showthre...=&threadid=7430
http://apolyton.net/forums/showthre...=&threadid=7785
http://apolyton.net/forums/showthre...&threadid=19930
http://apolyton.net/forums/showthre...&threadid=29329

Playing defensively:

http://apolyton.net/forums/showthre...=&threadid=7414

Phases of the game:

http://apolyton.net/forums/showthre...=&threadid=7413

Building military:

http://apolyton.net/forums/showthre...=&threadid=7447

Clean reactors:

http://apolyton.net/forums/showthre...=&threadid=7470

Green - broken society:

http://apolyton.net/forums/showthre...=&threadid=7463

Captured bases:

http://apolyton.net/forums/showthre...=&threadid=7502

Energy allocation:

http://apolyton.net/forums/showthre...=&threadid=7555

Upgrade costs:

http://apolyton.net/forums/showthre...=&threadid=7610

Farm + condenser & pod booming:

http://apolyton.net/forums/showthre...=&threadid=7645

Favorite units:

http://apolyton.net/forums/showthre...=&threadid=7658
http://apolyton.net/forums/showthre...&threadid=19694
http://apolyton.net/forums/showthre...&threadid=22948

Base spacing:

http://apolyton.net/forums/showthre...=&threadid=7675
http://apolyton.net/forums/showthre...&threadid=73350

Terraforming:

http://apolyton.net/forums/showthre...=&threadid=7667
http://apolyton.net/forums/showthre...=&threadid=7662 (energy park)
http://apolyton.net/forums/showthre...=&threadid=7875
http://apolyton.net/forums/showthre...&threadid=20968 (forests)
http://apolyton.net/forums/showthre...&threadid=25042 (WP)
http://apolyton.net/forums/showthre...&threadid=25420
http://apolyton.net/forums/showthre...=&threadid=7363 (raise land)
http://apolyton.net/forums/showthre...&threadid=28148
http://apolyton.net/forums/showthre...&threadid=29871 (bonus resources)

Spore Launchers:

http://apolyton.net/forums/showthre...=&threadid=7659

Beginning game techs:

http://apolyton.net/forums/showthre...=&threadid=7705

Demo+Green+Wealth:

http://apolyton.net/forums/showthre...=&threadid=7780

Efficiency + expansion:

http://apolyton.net/forums/showthre...=&threadid=7866

Other ways to climb the tech tree:

http://apolyton.net/forums/showthre...=&threadid=7910

Base spacing:

http://apolyton.net/forums/showthre...=&threadid=7912

Builder strategies:

http://apolyton.net/forums/showthre...=&threadid=7934

Planetary Transit System:

http://apolyton.net/forums/showthre...&threadid=19643

Trained Shells:

http://apolyton.net/forums/showthre...&threadid=19762

University, +2 research:

http://apolyton.net/forums/showthre...&threadid=19276

Talents:

http://apolyton.net/forums/showthre...=&threadid=7279
http://apolyton.net/forums/showthre...&threadid=23200

Fringe Bases:

http://apolyton.net/forums/showthre...&threadid=22144

Ships:

http://apolyton.net/forums/showthre...=&threadid=7728

Rover rushes:

http://apolyton.net/forums/showthre...&threadid=22187

Comparison game:

http://apolyton.net/forums/showthre...&threadid=22125

Fast transcend:

http://apolyton.net/forums/showthre...&threadid=27223

Armored probes:

http://apolyton.net/forums/showthre...&threadid=27445

Synergy, Vel:

http://apolyton.net/forums/showthre...&threadid=22276

Secret Projects:

http://apolyton.net/forums/showthre...&threadid=27619

Builder challenge - vel zsozso:

http://apolyton.net/forums/showthre...=&threadid=7897

Micromanaging:

http://apolyton.net/forums/showthre...&threadid=31991

Base spacing:

http://apolyton.net/forums/showthre...&threadid=29957
http://apolyton.net/forums/showthre...&threadid=40967
http://apolyton.net/forums/showthre...&threadid=41394
http://apolyton.net/forums/showthre...&threadid=54872 (good!)

Upgrading units:

http://apolyton.net/forums/showthre...&threadid=37926 (Good!)

Blind research, selecting techs:

http://apolyton.net/forums/showthre...=&threadid=7558

Switching from IP to PBEM:

http://apolyton.net/forums/showthre...=&threadid=7898

Rising sea levels:

http://apolyton.net/forums/showthre...&threadid=40200

Civ 3 sucks:

http://apolyton.net/forums/showthre...&threadid=47984

Nerve stapling:

http://apolyton.net/forums/showthre...&threadid=53266

Building formers:

http://apolyton.net/forums/showthre...&threadid=59884

Self-destruct:

http://apolyton.net/forums/showthre...&threadid=63284

Ascetic Virtues:

http://apolyton.net/forums/showthre...&threadid=68214

Sikander's Builder Game:

http://apolyton.net/forums/showthre...&threadid=70902

Fast transcend:

http://apolyton.net/forums/showthre...&threadid=74735 (zsozso)
http://apolyton.net/forums/showthre...&threadid=77308 (zsozso)
http://apolyton.net/forums/showthre...&threadid=73935

Hendrik's Builder Game:

http://apolyton.net/forums/showthre...&threadid=74982
http://apolyton.net/forums/showthre...&threadid=75614 (Hendrik's Bane)

Efficiency drone formula:

http://apolyton.net/forums/showthre...&threadid=76190

Favourite faction:

http://apolyton.net/forums/showthre...&threadid=20230 (Sik&Hendrik page4)

Golden age, odd numbered bases:

http://apolyton.net/forums/showthre...&threadid=82892
http://apolyton.net/forums/showthre...&threadid=94409

Combat, stacking:

http://apolyton.net/forums/showthre...&threadid=82418

Gaians:

http://apolyton.net/forums/showthre...&threadid=87828
http://apolyton.net/forums/showthre...&threadid=92250
http://apolyton.net/forums/showthre...&threadid=93935

Most useful strategies:

http://apolyton.net/forums/showthre...&threadid=63738

SMAC 5.0:

http://apolyton.net/forums/showthre...&threadid=84608

Early game secret projects:

http://apolyton.net/forums/showthre...&threadid=94901

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 01-04-2004 12:06
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#39 Report this post to a moderator
Put an end to popups!

Oh.

My.

God.

I have a lot to read and edit now!

:notworthy:

I should get cracking or I'll be reading these all week.

-Jam

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:34
  Old Post 01-04-2004 13:01 Visit Dis's homepage!
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#40 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Is Vel's strategy guide not available anymore? Or do you have to pay for that?

I may actually need that. I started up a game of SMAC recently on Thinker level-which I used to own. But I found myself struggling. It seems I'm a bit rusty after all this time not playing the game. Actually I wasn't struggling that much. I was #1, but the University was overtaking me, I must be doing something wrong in managing my faction. One problem is I can't stay out of war, no one likes me. Devoting resources to war is hurting me.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 01-04-2004 13:04
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#41 Report this post to a moderator
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Vel's guide is good, but old and we've found tactics since then which are much more advanced. Also Vel talks in generalites, not specifics, which allow the improvement of play only up to a point.

-Jam

Frankychan is offline Frankychan
King
In the Kingdom of Hawaii (CPA Member)
Sep 2001
time: 19:34
  Old Post 01-04-2004 14:00 Visit Frankychan's homepage!
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#42 Report this post to a moderator
Support Apolyton or Terrorists Win

I'd read Laz's stuff.

He was telling me some of his tactics that just blew my mind. He's far more advanced than I could ever be.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 01-04-2004 14:47
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#43 Report this post to a moderator
Enter the AD-FREE zone

Ok, but only if you put me back in your sig. I was there for about 5 hours

-Jam

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 01-04-2004 17:10
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#44 Report this post to a moderator
Inflate your Upload Space

code:
rectanksfaq
Children's Creche
Production Cost: 5 Rows ( = 40 Minerals with normal Industry )
Maintainance: 1 ec/turn
Provides: +2 Growth, +1 Effic, +1 Morale*

Notes : Ok, everyone knows the importance of looking after the children. For a mere 40 minerals (Roughly = 80 ec) plus 1 ec/turn (Which the +1 Effic often gives back to you from reduced inefficiency losses) you have given yourself (with most factions) the ability to Popboom. Even without the other bonuses, the +2 Growth is easily worth twice the current cost of the facility. Say, for example, that we build the Creche in one of our little size 4-5 bases in turn 30, expecting to end the game around turn 130 (conservative estimates indeed) so we have to pay the equivelent of 180ec all together over those 100 turns, which is less than 2 ec/turn. Here comes the good news. Even without Popbooming, the extra +2 Growth will (assuming there's always enough food) make the base grow so much faster, that often in the long run the extra income from a getting a larger base x turns earlier than otherwise more than pays for the production and maintainace with the profit gained over a base growing without a Creche. Assume the Creche makes the base grow to each size 1 turn faster. Assume also that each extra poppoint is worth a 2-2-2 tile (nothing special) which has an estimated ec-value of 6. Now with a 50/50 Labs/Econ split, that's 3 extra ecs each time the base grows one turn earlier (ignoring the other benefits). So, the first growth comes 1 turn earlier, the second comes 2 turns earlier... till the tenth comes 10 turns earlier. That's a total of (1+2+3+4+5+6+7+8+9+10) x 3 = 165 extra ecs gained in the growth of the base compared to one without a creche. Ok, then we have to pay for the creche, and that costs an estimated 180ecs over our 100 turns or so, so we only make a loss of 15 ecs. However... what if the base grows more than only one turn faster? Depending on the base set-up, its possible to rake huge profits here by growing 2 turns faster each time (150 ec/base = 1.5 per turn) or 3 turns faster to the next size (315 ec/base = 3.15  ec/turn) And that's without figuring in the other advantages of more population, namely council votes and score. Not to mention how much you can gain by going from size 5 to size 14 in only 9-10 turns, in which case you are Popbooming, and the maths becomes irrelevant. Popbooming is so good it should be banned. Really. If you're going to Popboom, time your construction so that all your bases are finishing the Creches about the same time, then flick over to Demo/Planned/Whatever and enjoy the glories of +6 Growth. *Any units defending the base ignore negative Morale Penalties and take +1 Morale instead. Units that already have +1 Morale or better do not benefit.



code:
rectanksfaq
Aquafarm
Production Cost: 8 Rows ( = 64 Minerals with normal Industry )
Maintainance: 1 ec/turn
Provides: +1 Nutrient from Kelp Farms
Notes : Ok, this facility has its uses, I suppose, when a tightly packed sea-base spacing is used, and you need to maximise production from worked tiles it can help keep a small base eating well, even when mostly specialists. The main negatives are that despite coming early, you won't be able to reap the benefits untill after Gene Splicing lifts the nutrient restrictions, and the large cost, combined with a per-turn upkeep, mean that for me, at least, this fac is a waste of my minerals to build, and my cash to maintain untill at least after Treefarms - by which point I'm not really short of nutrients anyway. The case for building them in seabases is even worse, as sea bases normally are so rich in nutrients, that anymore is purely a waste. Having said that, if building an Aquafarm allows you to increase the base size, then it may pay for itself in the longterm, although if it allows 1 specialist (producing +2 of something) it will require 128 turns to cover its costs, or with 2 extra specialists 43 turns. If the Aquafarm allow you to use 2 extra second-tier specialists (that is if you are working 4 tiles with kelp)the construction costs can be regained in only 18-25 turns, and then anything after that is profit. This is bad practise in terms of turn advantage though. Sea bases are notoriously short of minerals, and an 8-row facility is going to block up your build queues for a few years. A single trawler on a kelp tile will offer just about the same benefits, for half the mineral cost and no upkeep. I know which I would prefer.



Here's a taster of my faculty guide I'm working on. Comments very welcome.

-Jam

Last edited by Jamski on 01-04-2004 at 17:29

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:34
  Old Post 01-04-2004 19:55
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#45 Report this post to a moderator
Help yourself to an AD-FREE life

Bigger letter please. And can't we get some paragraphs too? I just can't order my eyes to stay there.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:34
  Old Post 01-04-2004 20:13
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#46 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I agree with Lady HongHu's views.
On a more positive note though, as a newbie who this information is mainly aimed at, I find the analysis very useful.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 01-04-2004 23:44
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#47 Report this post to a moderator
Increase Your PM Length

Bigger letters no problem. Paragraphs can't do. Poly doesn't recognise carriage returns in HTML in posts. I can send you the raw HTML data and you can see the line breaks then if you load it in IE, Mozilla, Opera whatever, but not when in a post between the [code] tags.

I dunno why.

Anyway, is the content useful?

-Jam

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 01-04-2004 23:49
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#48 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

code:
rectanksfaq
Aquafarm
Production Cost: 8 Rows ( = 64 Minerals with normal Industry )
Maintainance: 1 ec/turn
Provides: +1 Nutrient from Kelp Farms
  • Notes : Ok, this facility has its uses, I suppose, when a tightly packed sea-base spacing is used, and you need to maximise production from worked tiles it can help keep a small base eating well, even when mostly specialists. The main negatives are that despite coming early, you won't be able to reap the benefits untill after Gene Splicing lifts the nutrient restrictions, and the large cost, combined with a per-turn upkeep, mean that for me, at least, this fac is a waste of my minerals to build, and my cash to maintain untill at least after Treefarms - by which point I'm not really short of nutrients anyway. The case for building them in seabases is even worse, as sea bases normally are so rich in nutrients, that anymore is purely a waste.
  • Having said that, if building an Aquafarm allows you to increase the base size, then it may pay for itself in the longterm, although if it allows 1 specialist (producing +2 of something) it will require 128 turns to cover its costs, or with 2 extra specialists 43 turns. If the Aquafarm allow you to use 2 extra second-tier specialists (that is if you are working 4 tiles with kelp)the construction costs can be regained in only 18-25 turns, and then anything after that is profit.
  • This is bad practise in terms of turn advantage though. Sea bases are notoriously short of minerals, and an 8-row facility is going to block up your build queues for a few years. A single trawler on a kelp tile will offer just about the same benefits, for half the mineral cost and no upkeep. I know which I would prefer.



Does that look better? I can kinda FORCE 'poly to see paragraphs by using the command.

-Jam

Ouro_827 is offline Ouro_827
Prince
Alaska
Feb 2004
time: 20:34
  Old Post 02-04-2004 00:09
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#49 Report this post to a moderator
Put an end to popups!

Die! You FOOLS! What have you done? I was doing fine, I hadn't played SMAX for over a week! No staying up till four in the morning, screaming at Yang and Domai that they were a evil union of subjecation and deserved to be forcibly removed from Chiron..... Then you had to post all these wonderful... preciousssss strategies.... Next thing I know, I sit down, read the first faction report in one of Vel's documents... on the Morganites... his ideas spark my imagination... I sit down at eight, say I'm going to stop in half an hour... Finally, after using my needlejets to snipe at the Drone ships (That fool! He got the HSA and earned my wrath), I look up..... Eleven.... oops... get up, stretch, promise to end at midnight.... still going much much later!


There's Everquest cocaine, Civ3 heroin, I now cristen SMAC/SMAX as nicotine... the only game more powerful? Sid Meier's Pirates, to be released into my waiting hands in Q4 2004, the caffiene of the games

Now, I'm disappearing for a month to read the next set and yell at Minute

In other news, anyone willing to start a SMAX PBEM with an inexpierenced player.. who will need a sub come late late May..

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:34
  Old Post 02-04-2004 00:12
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#50 Report this post to a moderator
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quote:
Originally posted by Jamski

Does that look better? I can kinda FORCE 'poly to see paragraphs by using the command.

-Jam


Yes it does look better. Thanks dear Jamski. And the content is great.

I also tried to modify your html codes by adding the "< p >" command and it worked for me.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 02-04-2004 00:12
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#51 Report this post to a moderator
Got spare money?

If you play fast I can beat you before then

-Jam

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:34
  Old Post 02-04-2004 00:13
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#52 Report this post to a moderator
Put an end to popups!

Did I play fast enough? Beat you in posting at least.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 02-04-2004 00:17
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#53 Report this post to a moderator
Got spare money?

Oh, I was using the < b > command for carriage return that should always work...

I'll try it with < p >, although I kinda like it with [*] now.

Oh, and thankyou

-Jam

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:34
  Old Post 02-04-2004 00:24
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#54 Report this post to a moderator
Lose 30 kilos (of popups)

< b > means bold dear Jam. < br > is line break. < p > is new paragraph. But the list does look nice too. Perhaps sometimes you may want to use both.

Thank me for what?

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 02-04-2004 00:35
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#55 Report this post to a moderator
Support Apolyton

I meant < br > of course. You may have noticed the use of < b > to make bold letters

You know what

-Jam

Comrade Tassadar is offline Comrade Tassadar
Settler

Aug 2005
time: 05:34
  Old Post 02-04-2004 00:42 Visit Comrade Tassadar's homepage!
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#56 Report this post to a moderator
Inflate your Upload Space

Does it have to be black background? It hurts my eyes.

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:34
  Old Post 02-04-2004 02:39
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#57 Report this post to a moderator
Increase Your PM Length

Jamski - I was going to say I agree with HongHu but you posted your change, much better.

Whee, I can't wait to see this project's completion, it'll be cool.

So should I continue digging thru threads? It seems that Minute Mirage did a great job already.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 02-04-2004 12:38
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#58 Report this post to a moderator
Lose 30 kilos (of popups)

Dig away. The more the merrier. This (hopefull) will become pretty useful.

Tass, comments on the format are unhelpful. Comments on the content are very helpful. I'd like you to be one of the above. Guess.

-Jam

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:34
  Old Post 02-04-2004 13:03
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#59 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Jamski
Anyway, is the content useful?

-Jam


I did comment on the content.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:34
  Old Post 02-04-2004 14:35 Visit Dis's homepage!
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#60 Report this post to a moderator
Enter the AD-FREE zone

what the hell is an aquafarm? Is that in the expansion?

All I know is I'm really rusty in this game. I started a game last night. I don't know why I was thinking my laser rovers could take over a city. Laser unit suck. Maybe if the hive didn't already have synthmetal defenders...

I'm not used to playing a game where the attack and defense numbers actually mean something. I'm used to playing Civ3 where a horseman with an attack of 2 can take out a spearmen with a defense of 2- even fortified within a city.

 
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