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Minute Mirage
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Helsinki
Aug 2003 time: 07:34
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I went through this forum a while ago and collected a good deal of threads that were interesting to me. I meant to go through them later and pick the best of the bunch as well as arrange them properly. However, I haven't had time to do that and I'm not sure if I will in the near future. Having said that, here are the threads that I collected, in case someone is interested in browsing through them:
Choppers:
http://apolyton.net/forums/showthre...=&threadid=6702
http://apolyton.net/forums/showthre...=&threadid=7932
http://apolyton.net/forums/showthre...=&threadid=7727
http://apolyton.net/forums/showthre...&threadid=26757
http://apolyton.net/forums/showthre...&threadid=39916 (protecting)
http://apolyton.net/forums/showthre...&threadid=89498 (Air defence)
Free market:
http://apolyton.net/forums/showthre...=&threadid=7183
http://apolyton.net/forums/showthre...=&threadid=7421
http://apolyton.net/forums/showthre...=&threadid=7725
http://apolyton.net/forums/showthre...=&threadid=7917
http://apolyton.net/forums/showthre...&threadid=23362
http://apolyton.net/forums/showthre...&threadid=23649
http://apolyton.net/forums/showthre...&threadid=29099
http://apolyton.net/forums/showthre...&threadid=79144
http://apolyton.net/forums/showthre...&threadid=88651
http://apolyton.net/forums/showthre...&threadid=92791
Zakharov, Velociryx:
http://apolyton.net/forums/showthre...=&threadid=7247
How to control drones:
http://apolyton.net/forums/showthre...=&threadid=7244
Defence through forestation:
http://apolyton.net/forums/showthre...=&threadid=7241
Cool MP stories:
http://apolyton.net/forums/showthre...=&threadid=7240
http://apolyton.net/forums/showthre...&threadid=81814 (Flubber)
Specialist cities:
http://apolyton.net/forums/showthre...=&threadid=7238
http://apolyton.net/forums/showthre...=&threadid=7508
http://apolyton.net/forums/showthre...=&threadid=7927 (buster)
http://apolyton.net/forums/showthre...&threadid=60465
http://apolyton.net/forums/showthre...&threadid=89640 (limit)
Factions:
http://apolyton.net/forums/showthre...&threadid=31039
Pirates:
http://apolyton.net/forums/showthre...&threadid=29825
Morgan:
http://apolyton.net/forums/showthre...&threadid=29905
Domai:
http://apolyton.net/forums/showthre...=&threadid=7271
http://apolyton.net/forums/showthre...=&threadid=7262
http://apolyton.net/forums/showthre...&threadid=21376
http://apolyton.net/forums/showthre...&threadid=25933
http://apolyton.net/forums/showthre...&threadid=33048
Early terraforming:
http://apolyton.net/forums/showthre...=&threadid=7294
GA pop booming:
http://apolyton.net/forums/showthre...=&threadid=7318
War:
http://apolyton.net/forums/showthre...=&threadid=7316
http://apolyton.net/forums/showthre...&threadid=21984
http://apolyton.net/forums/showthre...&threadid=45437
SE choices:
http://apolyton.net/forums/showthre...=&threadid=7303
http://apolyton.net/forums/showthre...&threadid=20912
The best faction:
http://apolyton.net/forums/showthre...=&threadid=7357
Pop-booming, why:
http://apolyton.net/forums/showthre...=&threadid=7365
http://apolyton.net/forums/showthre...&threadid=67509
What SPs to get early:
http://apolyton.net/forums/showthre...=&threadid=7401
Crawlers:
http://apolyton.net/forums/showthre...=&threadid=7428
http://apolyton.net/forums/showthre...=&threadid=7430
http://apolyton.net/forums/showthre...=&threadid=7785
http://apolyton.net/forums/showthre...&threadid=19930
http://apolyton.net/forums/showthre...&threadid=29329
Playing defensively:
http://apolyton.net/forums/showthre...=&threadid=7414
Phases of the game:
http://apolyton.net/forums/showthre...=&threadid=7413
Building military:
http://apolyton.net/forums/showthre...=&threadid=7447
Clean reactors:
http://apolyton.net/forums/showthre...=&threadid=7470
Green - broken society:
http://apolyton.net/forums/showthre...=&threadid=7463
Captured bases:
http://apolyton.net/forums/showthre...=&threadid=7502
Energy allocation:
http://apolyton.net/forums/showthre...=&threadid=7555
Upgrade costs:
http://apolyton.net/forums/showthre...=&threadid=7610
Farm + condenser & pod booming:
http://apolyton.net/forums/showthre...=&threadid=7645
Favorite units:
http://apolyton.net/forums/showthre...=&threadid=7658
http://apolyton.net/forums/showthre...&threadid=19694
http://apolyton.net/forums/showthre...&threadid=22948
Base spacing:
http://apolyton.net/forums/showthre...=&threadid=7675
http://apolyton.net/forums/showthre...&threadid=73350
Terraforming:
http://apolyton.net/forums/showthre...=&threadid=7667
http://apolyton.net/forums/showthre...=&threadid=7662 (energy park)
http://apolyton.net/forums/showthre...=&threadid=7875
http://apolyton.net/forums/showthre...&threadid=20968 (forests)
http://apolyton.net/forums/showthre...&threadid=25042 (WP)
http://apolyton.net/forums/showthre...&threadid=25420
http://apolyton.net/forums/showthre...=&threadid=7363 (raise land)
http://apolyton.net/forums/showthre...&threadid=28148
http://apolyton.net/forums/showthre...&threadid=29871 (bonus resources)
Spore Launchers:
http://apolyton.net/forums/showthre...=&threadid=7659
Beginning game techs:
http://apolyton.net/forums/showthre...=&threadid=7705
Demo+Green+Wealth:
http://apolyton.net/forums/showthre...=&threadid=7780
Efficiency + expansion:
http://apolyton.net/forums/showthre...=&threadid=7866
Other ways to climb the tech tree:
http://apolyton.net/forums/showthre...=&threadid=7910
Base spacing:
http://apolyton.net/forums/showthre...=&threadid=7912
Builder strategies:
http://apolyton.net/forums/showthre...=&threadid=7934
Planetary Transit System:
http://apolyton.net/forums/showthre...&threadid=19643
Trained Shells:
http://apolyton.net/forums/showthre...&threadid=19762
University, +2 research:
http://apolyton.net/forums/showthre...&threadid=19276
Talents:
http://apolyton.net/forums/showthre...=&threadid=7279
http://apolyton.net/forums/showthre...&threadid=23200
Fringe Bases:
http://apolyton.net/forums/showthre...&threadid=22144
Ships:
http://apolyton.net/forums/showthre...=&threadid=7728
Rover rushes:
http://apolyton.net/forums/showthre...&threadid=22187
Comparison game:
http://apolyton.net/forums/showthre...&threadid=22125
Fast transcend:
http://apolyton.net/forums/showthre...&threadid=27223
Armored probes:
http://apolyton.net/forums/showthre...&threadid=27445
Synergy, Vel:
http://apolyton.net/forums/showthre...&threadid=22276
Secret Projects:
http://apolyton.net/forums/showthre...&threadid=27619
Builder challenge - vel zsozso:
http://apolyton.net/forums/showthre...=&threadid=7897
Micromanaging:
http://apolyton.net/forums/showthre...&threadid=31991
Base spacing:
http://apolyton.net/forums/showthre...&threadid=29957
http://apolyton.net/forums/showthre...&threadid=40967
http://apolyton.net/forums/showthre...&threadid=41394
http://apolyton.net/forums/showthre...&threadid=54872 (good!)
Upgrading units:
http://apolyton.net/forums/showthre...&threadid=37926 (Good!)
Blind research, selecting techs:
http://apolyton.net/forums/showthre...=&threadid=7558
Switching from IP to PBEM:
http://apolyton.net/forums/showthre...=&threadid=7898
Rising sea levels:
http://apolyton.net/forums/showthre...&threadid=40200
Civ 3 sucks:
http://apolyton.net/forums/showthre...&threadid=47984
Nerve stapling:
http://apolyton.net/forums/showthre...&threadid=53266
Building formers:
http://apolyton.net/forums/showthre...&threadid=59884
Self-destruct:
http://apolyton.net/forums/showthre...&threadid=63284
Ascetic Virtues:
http://apolyton.net/forums/showthre...&threadid=68214
Sikander's Builder Game:
http://apolyton.net/forums/showthre...&threadid=70902
Fast transcend:
http://apolyton.net/forums/showthre...&threadid=74735 (zsozso)
http://apolyton.net/forums/showthre...&threadid=77308 (zsozso)
http://apolyton.net/forums/showthre...&threadid=73935
Hendrik's Builder Game:
http://apolyton.net/forums/showthre...&threadid=74982
http://apolyton.net/forums/showthre...&threadid=75614 (Hendrik's Bane)
Efficiency drone formula:
http://apolyton.net/forums/showthre...&threadid=76190
Favourite faction:
http://apolyton.net/forums/showthre...&threadid=20230 (Sik&Hendrik page4)
Golden age, odd numbered bases:
http://apolyton.net/forums/showthre...&threadid=82892
http://apolyton.net/forums/showthre...&threadid=94409
Combat, stacking:
http://apolyton.net/forums/showthre...&threadid=82418
Gaians:
http://apolyton.net/forums/showthre...&threadid=87828
http://apolyton.net/forums/showthre...&threadid=92250
http://apolyton.net/forums/showthre...&threadid=93935
Most useful strategies:
http://apolyton.net/forums/showthre...&threadid=63738
SMAC 5.0:
http://apolyton.net/forums/showthre...&threadid=84608
Early game secret projects:
http://apolyton.net/forums/showthre...&threadid=94901
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:34
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code:
rectanksfaq
| Children's Creche
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| Production
Cost:
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5
Rows ( = 40 Minerals with normal Industry )
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| Maintainance:
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1
ec/turn
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| Provides:
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+2
Growth, +1 Effic, +1 Morale*
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Notes
: Ok, everyone knows the importance of looking after the
children. For a mere 40 minerals (Roughly = 80 ec) plus 1 ec/turn
(Which the +1 Effic often gives back to you from reduced inefficiency
losses) you have given yourself (with most factions) the ability to
Popboom. Even without the other bonuses, the +2 Growth is easily worth
twice the current cost of the facility. Say, for example, that we build
the Creche in one of our little size 4-5 bases in turn 30, expecting to
end the game around turn 130 (conservative estimates indeed) so we have
to pay the equivelent of 180ec all together over those 100 turns, which
is less than 2 ec/turn. Here comes the good news. Even without
Popbooming, the extra +2 Growth will (assuming there's always enough
food) make the base grow so much faster, that often in the long run the
extra income from a getting a larger base x turns earlier than
otherwise more than pays for the production and maintainace with the
profit gained over a base growing without a Creche.
Assume the Creche makes the base grow to each size 1 turn faster.
Assume also that each extra poppoint is worth a 2-2-2 tile (nothing
special) which has an estimated ec-value of 6. Now with a 50/50
Labs/Econ split, that's 3 extra ecs each time the base grows one turn
earlier (ignoring the other benefits). So, the first growth comes 1
turn earlier, the second comes 2 turns earlier... till the tenth comes
10 turns earlier. That's a total of (1+2+3+4+5+6+7+8+9+10) x 3 = 165
extra ecs gained in the growth of the base compared to one without a
creche. Ok, then we have to pay for the creche, and that costs an
estimated 180ecs over our 100 turns or so, so we only make a loss of 15
ecs. However... what if the base grows more than only one turn faster?
Depending on the base set-up, its possible to rake huge profits here by
growing 2 turns faster each time (150 ec/base = 1.5 per turn) or 3
turns faster to the next size (315 ec/base = 3.15 ec/turn)
And that's without figuring in the other advantages of more population,
namely council votes and score.
Not to mention how much you can gain by going from size 5 to size 14 in
only 9-10 turns, in which case you are Popbooming, and the maths
becomes irrelevant. Popbooming is so good it should be banned. Really.
If you're going to Popboom, time your construction so that all your
bases are finishing the Creches about the same time, then flick over to
Demo/Planned/Whatever and enjoy the glories of +6 Growth.
*Any units defending the base ignore negative Morale Penalties and take
+1 Morale instead. Units that already have +1 Morale or better do not
benefit.
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code:
rectanksfaq
| Aquafarm
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| Production
Cost:
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8
Rows ( = 64 Minerals with normal Industry )
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| Maintainance:
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1
ec/turn
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| Provides:
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+1
Nutrient from Kelp Farms
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| Notes : Ok, this facility has its
uses, I suppose, when a tightly packed sea-base spacing is used, and
you need to maximise production from worked tiles it can help keep a
small base eating well, even when mostly specialists. The main
negatives are that despite coming early, you won't be able to reap the
benefits untill after Gene Splicing lifts the nutrient restrictions,
and the large cost, combined with a per-turn upkeep, mean that for me,
at least, this fac is a waste of my minerals to build, and my cash to
maintain untill at least after Treefarms - by which point I'm not
really short of nutrients anyway. The case for building them in
seabases is even worse, as sea bases normally are so rich in nutrients,
that anymore is purely a waste.
Having said that, if building an Aquafarm allows you to increase the
base size, then it may pay for itself in the longterm, although if it
allows 1 specialist (producing +2 of something) it will require 128
turns to cover its costs, or with 2 extra specialists 43 turns. If the
Aquafarm allow you to use 2 extra second-tier specialists (that is if
you are working 4 tiles with kelp)the construction costs can be
regained in only 18-25 turns, and then anything after that is profit.
This is bad practise in terms of turn advantage though. Sea bases are
notoriously short of minerals, and an 8-row facility is going to block
up your build queues for a few years. A single trawler on a kelp tile
will offer just about the same benefits, for half the mineral cost and
no upkeep. I know which I would prefer.
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Here's a taster of my faculty guide I'm working on. Comments very welcome.
-Jam
Last edited by Jamski on 01-04-2004 at 17:29
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:34
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code: rectanksfaq
| Aquafarm
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| Production
Cost:
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8
Rows ( = 64 Minerals with normal Industry )
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| Maintainance:
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1
ec/turn
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| Provides:
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+1
Nutrient from Kelp Farms
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- Notes :
Ok, this facility has its
uses, I suppose, when a tightly packed sea-base spacing is used, and
you need to maximise production from worked tiles it can help keep a
small base eating well, even when mostly specialists. The main
negatives are that despite coming early, you won't be able to reap the
benefits untill after Gene Splicing lifts the nutrient restrictions,
and the large cost, combined with a per-turn upkeep, mean that for me,
at least, this fac is a waste of my minerals to build, and my cash to
maintain untill at least after Treefarms - by which point I'm not
really short of nutrients anyway. The case for building them in
seabases is even worse, as sea bases normally are so rich in nutrients,
that anymore is purely a waste.
- Having said that, if building an Aquafarm
allows you to increase the
base size, then it may pay for itself in the longterm, although if it
allows 1 specialist (producing +2 of something) it will require 128
turns to cover its costs, or with 2 extra specialists 43 turns. If the
Aquafarm allow you to use 2 extra second-tier specialists (that is if
you are working 4 tiles with kelp)the construction costs can be
regained in only 18-25 turns, and then anything after that is profit.
- This is bad practise in terms of turn advantage
though. Sea bases are
notoriously short of minerals, and an 8-row facility is going to block
up your build queues for a few years. A single trawler on a kelp tile
will offer just about the same benefits, for half the mineral cost and
no upkeep. I know which I would prefer.
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Does that look better? I can kinda FORCE 'poly to see paragraphs by using the command.
-Jam
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Ouro_827
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Alaska
Feb 2004 time: 20:34
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Die! You FOOLS! What have you done? I was doing fine, I hadn't played SMAX for over a week! No staying up till four in the morning, screaming at Yang and Domai that they were a evil union of subjecation and deserved to be forcibly removed from Chiron..... Then you had to post all these wonderful... preciousssss strategies.... Next thing I know, I sit down, read the first faction report in one of Vel's documents... on the Morganites... his ideas spark my imagination... I sit down at eight, say I'm going to stop in half an hour... Finally, after using my needlejets to snipe at the Drone ships (That fool! He got the HSA and earned my wrath), I look up..... Eleven.... oops... get up, stretch, promise to end at midnight.... still going much much later! 
There's Everquest cocaine, Civ3 heroin, I now cristen SMAC/SMAX as nicotine... the only game more powerful? Sid Meier's Pirates, to be released into my waiting hands in Q4 2004, the caffiene of the games
Now, I'm disappearing for a month to read the next set and yell at Minute
In other news, anyone willing to start a SMAX PBEM with an inexpierenced player.. who will need a sub come late late May..
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Comrade Tassadar
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Does it have to be black background? It hurts my eyes.
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